Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane
* initial work
* call it "minetest_game" compatibility instead of "default" compatibility
* Getting started on moving all default dependencies to a single root mod
* distilling out more dependencies
* fix some typos
* more default dependencies
* beds
* start getting some MCL equivalents set up
* mine gas dependencies
* reorganize
* add some mapgen stuff
* getting close to actually being able to run mineclone with this
* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.
* hide flowing pit plasma from creative inventory
* mineclone 5 settings
* Update subterrane
* get rid of meselamp dependency, bring in ancient lanterns from deep roads
* stair dependencies
* add mcl fences
* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.
* buckets of oil and syrup should work in mineclone now
* 'splosions!
* make hunters avoid repaired ancient lanterns
* mapgen torchspine wasn't having its timer set
* split mapgen compatibility code into its own file
* bypass dependency indirection for df_farming.
* apply threshold alpha to food items, they look better that way
* bypass dependency indirection for df_mapitems
* bypass dependency indirection for df_primordial_items
* bypass dependency indirection for df_trees
* bypass dependency indirection for df_underworld_items
* bypass dependency indirection for df_caverns
* fixing up the puzzle seal to work in both
* fix puzzle seal formspec for mcl
* create built-in substitutes for fireflies and bones mods for when those aren't available
* set up mcl dungeon loot for underworld warriors, port over some translations from default
* overlooked a debug
* add itemslot backgrounds for mcl
* added mineclone groups to all registered nodes. TODO: craftitems.
This was extremely tedious. Completely untested, aside from simply running the game.
* minor fixes to the built-in bones node
* eatable group for edibles
* clean up some TODOs
* adjust pit plasma abm conditions
* add df_ambience
* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators
* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles
* avoid an undeclared global check
* alas, cave pearls aren't set up right for attached_node_facedir.
* bunch of work on mineclone ores, moved main config into df_dependencies
* add a few more ores
* update depends in mod.conf
* add opaque group to light-sensitive dirt types
Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.
* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it
* bloodthorn also needs to be set opaque
* add sound to torchspines
* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts
* ambience tweak
* fix dirt spreads
https://github.com/FaceDeer/dfcaverns/issues/35
* adding achievements! Almost all untested yet.
* fix a few achievements glitches
* tweak some more achievements, add delay when achievements unlock other achievements
* fix farming achievements, fix spindlestem callbacks on place
* icons for farming achievements
* more achievement icons, fix ancient lantern achievement
* two more icons, update text
* add icons for upper cavern layers
* all achievements have icons now. Also add another sound to the magma sea ambience
* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements
* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.
* every award should now have a description and a difficulty.
* removing leftovers
* missing callbacks for farmables
* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.
* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)
* get *all* the copper and iron containing nodes
* fix old awards mod's handling of grouped dig items
* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool
* used the wrong drop method
* beef up explosions in MCL, make slade brick craftable from slade sand and lava
* better creative mode checks, fix crash when digging walls in MCL
* Update subterrane
* various bugfixes and tweaks
* whipping up a simple puzzle chest to give a clue about ancient numbering
The coding is done, but UI and a node mesh need to be done
* prepare for some art tomorrow
* chest node and sounds
* images for the combination dials
* add puzzle chests to the underworld buildings
* update translations
* oops, can't initialize the contents of puzzle chests every time or players get endless stuff
* add backgrounds to item slots in MCL
* wrap the existing function rather than copy and pasting it
* fix bucket dependency in cooking recipes
* add _mcl_saturation to edibles
2022-08-29 07:48:44 +02:00
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local S = minetest.get_translator(minetest.get_current_modname())
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local steel_pick = df_dependencies.texture_tool_steelpick
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local steel_shovel = df_dependencies.texture_tool_steelshovel
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local crossed_pick_and_shovel = "((("..steel_shovel.."^[transformFX)^"..steel_pick..")^[resize:32x32)"
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local gas_seep = "(("..df_dependencies.texture_stone.."^"..df_dependencies.texture_mineral_coal.."^[combine:16x80:0,-16=crack_anylength.png)^[resize:32x32)"
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awards.register_achievement("dfcaverns_destroyed_gas_seep", {
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title = S("Destroy a Gas Seep"),
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description = S("Plug a crack that mine gas is seeping out of to make the caves just a little bit safer."),
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icon = "dfcaverns_awards_backgroundx32.png^" .. gas_seep .."^dfcaverns_awards_foregroundx32.png",
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difficulty = 2,
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trigger = {
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type = "dig",
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node = "mine_gas:gas_seep",
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target = 1
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},
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})
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2023-02-06 04:34:56 +01:00
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if minetest.get_modpath("big_webs") then
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awards.register_achievement("dfcaverns_giant_web", {
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title = S("Collect Giant Webbing"),
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description = S("Collect a piece of giant webbing found in a cave."),
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icon ="dfcaverns_awards_backgroundx32.png^big_webs_item.png^dfcaverns_awards_foregroundx32.png",
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difficulty = 1,
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trigger = {
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type = "dig",
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node = "big_webs:webbing",
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target = 1
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},
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})
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end
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if minetest.get_modpath("bubblesponge") then
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awards.register_achievement("dfcaverns_bubblesponge", {
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title = S("Collect Bubblesponge Frond"),
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description = S("Collect a piece of bubblesponge."),
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icon ="dfcaverns_awards_backgroundx32.png^bubblesponge_frond.png^dfcaverns_awards_foregroundx32.png",
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difficulty = 1,
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trigger = {
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type = "dig",
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node = "bubblesponge:frond",
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target = 1
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},
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})
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end
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Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane
* initial work
* call it "minetest_game" compatibility instead of "default" compatibility
* Getting started on moving all default dependencies to a single root mod
* distilling out more dependencies
* fix some typos
* more default dependencies
* beds
* start getting some MCL equivalents set up
* mine gas dependencies
* reorganize
* add some mapgen stuff
* getting close to actually being able to run mineclone with this
* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.
* hide flowing pit plasma from creative inventory
* mineclone 5 settings
* Update subterrane
* get rid of meselamp dependency, bring in ancient lanterns from deep roads
* stair dependencies
* add mcl fences
* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.
* buckets of oil and syrup should work in mineclone now
* 'splosions!
* make hunters avoid repaired ancient lanterns
* mapgen torchspine wasn't having its timer set
* split mapgen compatibility code into its own file
* bypass dependency indirection for df_farming.
* apply threshold alpha to food items, they look better that way
* bypass dependency indirection for df_mapitems
* bypass dependency indirection for df_primordial_items
* bypass dependency indirection for df_trees
* bypass dependency indirection for df_underworld_items
* bypass dependency indirection for df_caverns
* fixing up the puzzle seal to work in both
* fix puzzle seal formspec for mcl
* create built-in substitutes for fireflies and bones mods for when those aren't available
* set up mcl dungeon loot for underworld warriors, port over some translations from default
* overlooked a debug
* add itemslot backgrounds for mcl
* added mineclone groups to all registered nodes. TODO: craftitems.
This was extremely tedious. Completely untested, aside from simply running the game.
* minor fixes to the built-in bones node
* eatable group for edibles
* clean up some TODOs
* adjust pit plasma abm conditions
* add df_ambience
* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators
* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles
* avoid an undeclared global check
* alas, cave pearls aren't set up right for attached_node_facedir.
* bunch of work on mineclone ores, moved main config into df_dependencies
* add a few more ores
* update depends in mod.conf
* add opaque group to light-sensitive dirt types
Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.
* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it
* bloodthorn also needs to be set opaque
* add sound to torchspines
* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts
* ambience tweak
* fix dirt spreads
https://github.com/FaceDeer/dfcaverns/issues/35
* adding achievements! Almost all untested yet.
* fix a few achievements glitches
* tweak some more achievements, add delay when achievements unlock other achievements
* fix farming achievements, fix spindlestem callbacks on place
* icons for farming achievements
* more achievement icons, fix ancient lantern achievement
* two more icons, update text
* add icons for upper cavern layers
* all achievements have icons now. Also add another sound to the magma sea ambience
* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements
* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.
* every award should now have a description and a difficulty.
* removing leftovers
* missing callbacks for farmables
* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.
* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)
* get *all* the copper and iron containing nodes
* fix old awards mod's handling of grouped dig items
* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool
* used the wrong drop method
* beef up explosions in MCL, make slade brick craftable from slade sand and lava
* better creative mode checks, fix crash when digging walls in MCL
* Update subterrane
* various bugfixes and tweaks
* whipping up a simple puzzle chest to give a clue about ancient numbering
The coding is done, but UI and a node mesh need to be done
* prepare for some art tomorrow
* chest node and sounds
* images for the combination dials
* add puzzle chests to the underworld buildings
* update translations
* oops, can't initialize the contents of puzzle chests every time or players get endless stuff
* add backgrounds to item slots in MCL
* wrap the existing function rather than copy and pasting it
* fix bucket dependency in cooking recipes
* add _mcl_saturation to edibles
2022-08-29 07:48:44 +02:00
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-- too common
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--awards.register_achievement("dfcaverns_glow_worms", {
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-- title = S("Collect Glow Worms"),
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-- description = S(""),
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-- icon =,
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-- trigger = {
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-- type = "dig",
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-- node = "df_mapitems:glow_worm",
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-- target = 1
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-- },
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--})
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---------------------------------------------------------------
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awards.register_achievement("dfcaverns_cave_pearls", {
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title = S("Collect Cave Pearls"),
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description = S("Collect some cave pearls from the wall of a cave."),
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icon = "dfcaverns_awards_backgroundx32.png^dfcaverns_cave_pearls_achievement.png^dfcaverns_awards_foregroundx32.png",
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difficulty = 1,
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trigger = {
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type = "dig",
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node = "df_mapitems:cave_pearls",
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target = 1
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},
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_dfcaverns_achievements = {"dfcaverns_prospector"},
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})
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awards.register_achievement("dfcaverns_castle_coral", {
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title = S("Collect Castle Coral"),
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description = S("Collect a piece of Castle Coral from the Sunless Sea."),
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icon ="dfcaverns_awards_backgroundx32.png^dfcaverns_castle_coral_achievement.png^dfcaverns_awards_foregroundx32.png",
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trigger = {
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type = "dig",
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node = "df_mapitems:castle_coral",
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target = 1
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},
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difficulty = 2,
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_dfcaverns_achievements = {"dfcaverns_prospector"},
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})
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awards.register_achievement("dfcaverns_ruby_crystals", {
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title = S("Collect Giant Red Crystal"),
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description = S("Collect one of the giant red crystals found in large barren caverns."),
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icon ="dfcaverns_awards_backgroundx32.png^dfcaverns_big_red_crystal_achievement.png^dfcaverns_awards_foregroundx32.png",
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trigger = {
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type = "dig",
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node = "group:dfcaverns_big_crystal",
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target = 1
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},
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difficulty = 1,
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_dfcaverns_achievements = {"dfcaverns_prospector"},
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})
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awards.register_achievement("dfcaverns_cave_coral", {
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title = S("Collect Cave Coral"),
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description = S("Collect a piece of Cave Coral from the Sunless Sea."),
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icon ="dfcaverns_awards_backgroundx32.png^dfcaverns_cave_coral_achievement.png^dfcaverns_awards_foregroundx32.png",
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trigger = {
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type = "dig",
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node = "group:dfcaverns_cave_coral",
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target = 1
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},
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difficulty = 1,
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_dfcaverns_achievements = {"dfcaverns_prospector"},
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})
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awards.register_achievement("dfcaverns_flawless_mese", {
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title = S("Collect Flawless Mese Crystal Block"),
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description = S("Collect a flawless Mese crystal block from the Magma Sea."),
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icon ="dfcaverns_awards_backgroundx32.png^dfcaverns_glowmese_achievement.png^dfcaverns_awards_foregroundx32.png",
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trigger = {
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type = "dig",
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node = "df_mapitems:glow_mese",
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target = 1
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},
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difficulty = 3,
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_dfcaverns_achievements = {"dfcaverns_prospector"},
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})
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awards.register_achievement("dfcaverns_luminous_salt", {
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title = S("Collect Luminous Salt Crystal"),
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description = S("Collect a luminous salt crystal from the dry caverns where Bloodthorns live."),
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icon ="dfcaverns_awards_backgroundx32.png^dfcaverns_salt_achievement.png^dfcaverns_awards_foregroundx32.png",
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trigger = {
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type = "dig",
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node = "df_mapitems:salt_crystal",
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target = 1
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},
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difficulty = 1,
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_dfcaverns_achievements = {"dfcaverns_prospector"},
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})
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awards.register_achievement("dfcaverns_glow_amethyst", {
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title = S("Collect Glowing Amethyst"),
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description = S("Collect a block of glowing amethyst crystal from the Underworld."),
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icon ="dfcaverns_awards_backgroundx32.png^dfcaverns_amethyst_achievement.png^dfcaverns_awards_foregroundx32.png",
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trigger = {
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type = "dig",
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node = "df_underworld_items:glow_amethyst",
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target = 1
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},
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difficulty = 2,
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_dfcaverns_achievements = {"dfcaverns_prospector"},
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})
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awards.register_achievement("dfcaverns_glow_stone", {
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title = S('"Collect" Lightseam Stone'),
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description = S("Attempt to collect a piece of Lightseam, a strange glowing mineral found deep underground."),
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icon ="dfcaverns_awards_backgroundx32.png^dfcaverns_glowstone_achievement.png^dfcaverns_awards_foregroundx32.png",
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trigger = {
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type = "dig",
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node = "df_underworld_items:glowstone",
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target = 1
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},
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difficulty = 2,
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_dfcaverns_achievements = {"dfcaverns_prospector"},
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})
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------------------------------------------------------------------
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awards.register_achievement("dfcaverns_prospector", {
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title = S("Deep Prospector"),
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description = S("Collect various different exotic items from various caverns."),
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icon = "dfcaverns_awards_backgroundx32.png^"..crossed_pick_and_shovel.."^dfcaverns_awards_foregroundx32.png",
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difficulty = 3 / df_achievements.get_child_achievement_count("dfcaverns_prospector"),
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trigger = {
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type="dfcaverns_achievements",
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achievement_name="dfcaverns_prospector",
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target=df_achievements.get_child_achievement_count("dfcaverns_prospector"),
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},
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})
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