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local c_water = minetest.get_content_id ( " default:water_source " )
local c_air = minetest.get_content_id ( " air " )
local c_stone = minetest.get_content_id ( " default:stone " )
local c_cobble = minetest.get_content_id ( " default:cobble " )
local c_dirt = minetest.get_content_id ( " default:dirt " )
local c_sand = minetest.get_content_id ( " default:sand " )
local c_lava = minetest.get_content_id ( " default:lava_source " )
local c_dirt_moss = minetest.get_content_id ( " dfcaverns:dirt_with_cave_moss " )
local c_cobble_fungus = minetest.get_content_id ( " dfcaverns:cobble_with_floor_fungus " )
local c_dead_fungus = minetest.get_content_id ( " dfcaverns:dead_fungus " ) -- param2 = 0
local c_cavern_fungi = minetest.get_content_id ( " dfcaverns:cavern_fungi " ) -- param2 = 0
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minetest.register_biome ( {
name = " dfcaverns_lava_sea " ,
y_min = dfcaverns.config . lava_sea_min ,
y_max = dfcaverns.config . level3_min ,
heat_point = 50 ,
humidity_point = 50 ,
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_subterrane_fill_node = c_air , -- It's proving tricky to get lava-flooded caves without spilling into forested ones, temporarily disabling until a better solution is found.
_subterrane_cave_fill_node = c_air ,
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} )