dfcaverns/df_trees/schematics/goblin_cap_big_hut.lua

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Primordial cavern layer (#12) * bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. * update mapgen_helper * import ClockGen's giant mushroom schematics, make them and giant ferns growable * add giant jungle mushroom, rough out actual cavern layer code framework * fungal ceiling decorations * decorate fungal floor a bit * update mapgen_helper * update primordial mushroom schematic placement to ensure it fits * add giant mycelium fungoidal structure * add giant mycelium to mapgen * fix settings for giant mycelium * make mycelium grow when players aren't present * allow mycelium growth to pause when it hits unloaded areas * add a use for giant mycelium * make giant mushrooms edible, make jungle trees growable * rough out the jungle biome * Make a spectrum of jungle growth * optimize pngs, add is_ground_content to everything * use custom is_ground_content method * fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area * more fixes for overgen support * remove unintentional airspace from underside of slade * fix for overgen crash in level 2 * primordial column material, add sealed shafts to underworld * add seal block * Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger. * puzzle seals now fully functional. Need to add clues for decoding the keys next. * add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation * add flowers to the underworld warrior bones * switch to a different key bell * fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages * add a clue to the seal formspec * tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1 * switch to compositing to save a few bytes * fancy up the seal's upper surface with inscriptions to make the formspec feel consistent * puzzle particle, bones were only spawning on top of structures * fix ice/oil on level 3, tweak some loot probabilities * add trail mod support * remove deprecated files * boost default plant growth delay, add growing selection boxes * update map colours * add named waypoints to the underworld * try a more efficient way of changing the interiors of columns * polishing up the Primordial layer * update guide with some Primordial teasers * updated magma sea screenshot * update mapgen_helper and subterrane * reduce density of megaflora a bit - was too hard to walk through * spreading_dirt_type depends on light, create my own ABM instead * add names to the glowing pits and some of the ruins * separate setting for ruin markers * record identity of slade-breachers * make mycelia climbable * update subterrane * change surface tunnel detection to allow above-ground stalactites and stalagmites * add rare thicker Goblin Caps, suitable for use as huts. * better goblin cap schematics * update colours * make it slightly harder to dig down through amethyst sheathing of pits * fixing up fungus light sensitivity, tree growth code * fix a few minor bugs * update deprecated functions * add various eating sounds * make mapping kit requirement more flexible * update spindlestem growth code, remove deprecated functions * fix leftover undefined variable * add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more. * fix bones formspec * add lbm to upgrade old bones * fix slade undiggability * make torchspines smokey and manually lightable * fix drop definitions * generate dry stalactites in near-surface caverns. * caverns become far too smokey, alas * add pitter patter of spore tree spores, alternate paper recipe * new mapgen_helper metrics * add smokey back to torchspine now that it can be dialed down a bit * replace glowstone texture with a new animated one * switch from ABM to node timer for mapgen mycelium growth * make mapgen mycelium timer delay configurable * improve the efficiency of giant mycelium growth using flat node array, fewer dereferences * remove the smoke from torchspines again - it doesn't dissipate that deep underground * give slade a more muted, gloomy hue to differentiate it from nether stone * update screenshots with new slade colors * update mapgen_helper
2020-02-13 07:49:17 +01:00
local n1 = { name = "air", prob = 0 } -- external air
local n2 = { name = "df_trees:goblin_cap" }
local n3 = {name = "stairs:slab_goblin_cap_stem_wood", param2 = 2} -- porch top
local n4 = { name = "df_trees:goblin_cap_gills" }
local n6 = { name = "df_trees:goblin_cap_stem", force_place=true } -- walls
local n7 = { name = "df_trees:goblin_cap_stem_wood", force_place=true } -- internal floor
local n8 = { name = "doors:door_wood_a", force_place=true }
local n9 = { name = "doors:hidden", force_place=true }
local n10 = { name = df_trees.node_names.furnace, param2 = 3, force_place=true }
Primordial cavern layer (#12) * bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. * update mapgen_helper * import ClockGen's giant mushroom schematics, make them and giant ferns growable * add giant jungle mushroom, rough out actual cavern layer code framework * fungal ceiling decorations * decorate fungal floor a bit * update mapgen_helper * update primordial mushroom schematic placement to ensure it fits * add giant mycelium fungoidal structure * add giant mycelium to mapgen * fix settings for giant mycelium * make mycelium grow when players aren't present * allow mycelium growth to pause when it hits unloaded areas * add a use for giant mycelium * make giant mushrooms edible, make jungle trees growable * rough out the jungle biome * Make a spectrum of jungle growth * optimize pngs, add is_ground_content to everything * use custom is_ground_content method * fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area * more fixes for overgen support * remove unintentional airspace from underside of slade * fix for overgen crash in level 2 * primordial column material, add sealed shafts to underworld * add seal block * Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger. * puzzle seals now fully functional. Need to add clues for decoding the keys next. * add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation * add flowers to the underworld warrior bones * switch to a different key bell * fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages * add a clue to the seal formspec * tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1 * switch to compositing to save a few bytes * fancy up the seal's upper surface with inscriptions to make the formspec feel consistent * puzzle particle, bones were only spawning on top of structures * fix ice/oil on level 3, tweak some loot probabilities * add trail mod support * remove deprecated files * boost default plant growth delay, add growing selection boxes * update map colours * add named waypoints to the underworld * try a more efficient way of changing the interiors of columns * polishing up the Primordial layer * update guide with some Primordial teasers * updated magma sea screenshot * update mapgen_helper and subterrane * reduce density of megaflora a bit - was too hard to walk through * spreading_dirt_type depends on light, create my own ABM instead * add names to the glowing pits and some of the ruins * separate setting for ruin markers * record identity of slade-breachers * make mycelia climbable * update subterrane * change surface tunnel detection to allow above-ground stalactites and stalagmites * add rare thicker Goblin Caps, suitable for use as huts. * better goblin cap schematics * update colours * make it slightly harder to dig down through amethyst sheathing of pits * fixing up fungus light sensitivity, tree growth code * fix a few minor bugs * update deprecated functions * add various eating sounds * make mapping kit requirement more flexible * update spindlestem growth code, remove deprecated functions * fix leftover undefined variable * add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more. * fix bones formspec * add lbm to upgrade old bones * fix slade undiggability * make torchspines smokey and manually lightable * fix drop definitions * generate dry stalactites in near-surface caverns. * caverns become far too smokey, alas * add pitter patter of spore tree spores, alternate paper recipe * new mapgen_helper metrics * add smokey back to torchspine now that it can be dialed down a bit * replace glowstone texture with a new animated one * switch from ABM to node timer for mapgen mycelium growth * make mapgen mycelium timer delay configurable * improve the efficiency of giant mycelium growth using flat node array, fewer dereferences * remove the smoke from torchspines again - it doesn't dissipate that deep underground * give slade a more muted, gloomy hue to differentiate it from nether stone * update screenshots with new slade colors * update mapgen_helper
2020-02-13 07:49:17 +01:00
local n11 = { name = "air", force_place=true } -- internal air
local n12 = { name = "beds:bed_bottom", force_place=true }
local n13 = { name = "df_trees:goblin_cap_stem", prob = 198, force_place=true } -- possible window holes
local n16 = { name = df_trees.node_names.chest, param2 = 3, force_place=true }
Primordial cavern layer (#12) * bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. * update mapgen_helper * import ClockGen's giant mushroom schematics, make them and giant ferns growable * add giant jungle mushroom, rough out actual cavern layer code framework * fungal ceiling decorations * decorate fungal floor a bit * update mapgen_helper * update primordial mushroom schematic placement to ensure it fits * add giant mycelium fungoidal structure * add giant mycelium to mapgen * fix settings for giant mycelium * make mycelium grow when players aren't present * allow mycelium growth to pause when it hits unloaded areas * add a use for giant mycelium * make giant mushrooms edible, make jungle trees growable * rough out the jungle biome * Make a spectrum of jungle growth * optimize pngs, add is_ground_content to everything * use custom is_ground_content method * fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area * more fixes for overgen support * remove unintentional airspace from underside of slade * fix for overgen crash in level 2 * primordial column material, add sealed shafts to underworld * add seal block * Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger. * puzzle seals now fully functional. Need to add clues for decoding the keys next. * add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation * add flowers to the underworld warrior bones * switch to a different key bell * fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages * add a clue to the seal formspec * tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1 * switch to compositing to save a few bytes * fancy up the seal's upper surface with inscriptions to make the formspec feel consistent * puzzle particle, bones were only spawning on top of structures * fix ice/oil on level 3, tweak some loot probabilities * add trail mod support * remove deprecated files * boost default plant growth delay, add growing selection boxes * update map colours * add named waypoints to the underworld * try a more efficient way of changing the interiors of columns * polishing up the Primordial layer * update guide with some Primordial teasers * updated magma sea screenshot * update mapgen_helper and subterrane * reduce density of megaflora a bit - was too hard to walk through * spreading_dirt_type depends on light, create my own ABM instead * add names to the glowing pits and some of the ruins * separate setting for ruin markers * record identity of slade-breachers * make mycelia climbable * update subterrane * change surface tunnel detection to allow above-ground stalactites and stalagmites * add rare thicker Goblin Caps, suitable for use as huts. * better goblin cap schematics * update colours * make it slightly harder to dig down through amethyst sheathing of pits * fixing up fungus light sensitivity, tree growth code * fix a few minor bugs * update deprecated functions * add various eating sounds * make mapping kit requirement more flexible * update spindlestem growth code, remove deprecated functions * fix leftover undefined variable * add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more. * fix bones formspec * add lbm to upgrade old bones * fix slade undiggability * make torchspines smokey and manually lightable * fix drop definitions * generate dry stalactites in near-surface caverns. * caverns become far too smokey, alas * add pitter patter of spore tree spores, alternate paper recipe * new mapgen_helper metrics * add smokey back to torchspine now that it can be dialed down a bit * replace glowstone texture with a new animated one * switch from ABM to node timer for mapgen mycelium growth * make mapgen mycelium timer delay configurable * improve the efficiency of giant mycelium growth using flat node array, fewer dereferences * remove the smoke from torchspines again - it doesn't dissipate that deep underground * give slade a more muted, gloomy hue to differentiate it from nether stone * update screenshots with new slade colors * update mapgen_helper
2020-02-13 07:49:17 +01:00
local n17 = { name = "beds:bed_top", force_place=true }
local n18 = { name = df_trees.node_names.torch_wall, param2 = 4, force_place=true }
Primordial cavern layer (#12) * bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. * update mapgen_helper * import ClockGen's giant mushroom schematics, make them and giant ferns growable * add giant jungle mushroom, rough out actual cavern layer code framework * fungal ceiling decorations * decorate fungal floor a bit * update mapgen_helper * update primordial mushroom schematic placement to ensure it fits * add giant mycelium fungoidal structure * add giant mycelium to mapgen * fix settings for giant mycelium * make mycelium grow when players aren't present * allow mycelium growth to pause when it hits unloaded areas * add a use for giant mycelium * make giant mushrooms edible, make jungle trees growable * rough out the jungle biome * Make a spectrum of jungle growth * optimize pngs, add is_ground_content to everything * use custom is_ground_content method * fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area * more fixes for overgen support * remove unintentional airspace from underside of slade * fix for overgen crash in level 2 * primordial column material, add sealed shafts to underworld * add seal block * Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger. * puzzle seals now fully functional. Need to add clues for decoding the keys next. * add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation * add flowers to the underworld warrior bones * switch to a different key bell * fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages * add a clue to the seal formspec * tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1 * switch to compositing to save a few bytes * fancy up the seal's upper surface with inscriptions to make the formspec feel consistent * puzzle particle, bones were only spawning on top of structures * fix ice/oil on level 3, tweak some loot probabilities * add trail mod support * remove deprecated files * boost default plant growth delay, add growing selection boxes * update map colours * add named waypoints to the underworld * try a more efficient way of changing the interiors of columns * polishing up the Primordial layer * update guide with some Primordial teasers * updated magma sea screenshot * update mapgen_helper and subterrane * reduce density of megaflora a bit - was too hard to walk through * spreading_dirt_type depends on light, create my own ABM instead * add names to the glowing pits and some of the ruins * separate setting for ruin markers * record identity of slade-breachers * make mycelia climbable * update subterrane * change surface tunnel detection to allow above-ground stalactites and stalagmites * add rare thicker Goblin Caps, suitable for use as huts. * better goblin cap schematics * update colours * make it slightly harder to dig down through amethyst sheathing of pits * fixing up fungus light sensitivity, tree growth code * fix a few minor bugs * update deprecated functions * add various eating sounds * make mapping kit requirement more flexible * update spindlestem growth code, remove deprecated functions * fix leftover undefined variable * add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more. * fix bones formspec * add lbm to upgrade old bones * fix slade undiggability * make torchspines smokey and manually lightable * fix drop definitions * generate dry stalactites in near-surface caverns. * caverns become far too smokey, alas * add pitter patter of spore tree spores, alternate paper recipe * new mapgen_helper metrics * add smokey back to torchspine now that it can be dialed down a bit * replace glowstone texture with a new animated one * switch from ABM to node timer for mapgen mycelium growth * make mapgen mycelium timer delay configurable * improve the efficiency of giant mycelium growth using flat node array, fewer dereferences * remove the smoke from torchspines again - it doesn't dissipate that deep underground * give slade a more muted, gloomy hue to differentiate it from nether stone * update screenshots with new slade colors * update mapgen_helper
2020-02-13 07:49:17 +01:00
local n19 = { name = "df_trees:goblin_cap_stem" } -- base
local n20 = {name = "stairs:stair_goblin_cap_stem_wood", param2 = 1 }
local n21 = {name = "stairs:stair_goblin_cap_stem_wood", param2 = 3 }
local n22 = {name = "stairs:slab_goblin_cap_stem_wood", param2 = 22}
if minetest.get_modpath("vessels") then
n18 = { name = "df_trees:glowing_bottle_red", force_place=true}
end
if not minetest.get_modpath("doors") then
-- replace the door with air
n8 = n11
n9 = n11
end
if not minetest.get_modpath("beds") then
--replace the bed with air
n12 = n11
n17 = n11
end
if not minetest.get_modpath("stairs") then
-- replace stairs with air
n3 = nil
n20 = nil
n21 = nil
n22 = nil
end
Primordial cavern layer (#12) * bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. * update mapgen_helper * import ClockGen's giant mushroom schematics, make them and giant ferns growable * add giant jungle mushroom, rough out actual cavern layer code framework * fungal ceiling decorations * decorate fungal floor a bit * update mapgen_helper * update primordial mushroom schematic placement to ensure it fits * add giant mycelium fungoidal structure * add giant mycelium to mapgen * fix settings for giant mycelium * make mycelium grow when players aren't present * allow mycelium growth to pause when it hits unloaded areas * add a use for giant mycelium * make giant mushrooms edible, make jungle trees growable * rough out the jungle biome * Make a spectrum of jungle growth * optimize pngs, add is_ground_content to everything * use custom is_ground_content method * fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area * more fixes for overgen support * remove unintentional airspace from underside of slade * fix for overgen crash in level 2 * primordial column material, add sealed shafts to underworld * add seal block * Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger. * puzzle seals now fully functional. Need to add clues for decoding the keys next. * add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation * add flowers to the underworld warrior bones * switch to a different key bell * fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages * add a clue to the seal formspec * tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1 * switch to compositing to save a few bytes * fancy up the seal's upper surface with inscriptions to make the formspec feel consistent * puzzle particle, bones were only spawning on top of structures * fix ice/oil on level 3, tweak some loot probabilities * add trail mod support * remove deprecated files * boost default plant growth delay, add growing selection boxes * update map colours * add named waypoints to the underworld * try a more efficient way of changing the interiors of columns * polishing up the Primordial layer * update guide with some Primordial teasers * updated magma sea screenshot * update mapgen_helper and subterrane * reduce density of megaflora a bit - was too hard to walk through * spreading_dirt_type depends on light, create my own ABM instead * add names to the glowing pits and some of the ruins * separate setting for ruin markers * record identity of slade-breachers * make mycelia climbable * update subterrane * change surface tunnel detection to allow above-ground stalactites and stalagmites * add rare thicker Goblin Caps, suitable for use as huts. * better goblin cap schematics * update colours * make it slightly harder to dig down through amethyst sheathing of pits * fixing up fungus light sensitivity, tree growth code * fix a few minor bugs * update deprecated functions * add various eating sounds * make mapping kit requirement more flexible * update spindlestem growth code, remove deprecated functions * fix leftover undefined variable * add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more. * fix bones formspec * add lbm to upgrade old bones * fix slade undiggability * make torchspines smokey and manually lightable * fix drop definitions * generate dry stalactites in near-surface caverns. * caverns become far too smokey, alas * add pitter patter of spore tree spores, alternate paper recipe * new mapgen_helper metrics * add smokey back to torchspine now that it can be dialed down a bit * replace glowstone texture with a new animated one * switch from ABM to node timer for mapgen mycelium growth * make mapgen mycelium timer delay configurable * improve the efficiency of giant mycelium growth using flat node array, fewer dereferences * remove the smoke from torchspines again - it doesn't dissipate that deep underground * give slade a more muted, gloomy hue to differentiate it from nether stone * update screenshots with new slade colors * update mapgen_helper
2020-02-13 07:49:17 +01:00
return {
yslice_prob = {},
size = {y = 9, x = 11, z = 11},
center_pos = {x=5, y=2, z=5},
data = {
-- z=0, y=0
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=0, y=1
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=0, y=2
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=0, y=3
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=0, y=4
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=0, y=5
n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1,
-- z=0, y=6
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=0, y=7
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=0, y=8
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=1, y=0
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=1, y=1
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=1, y=2
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=1, y=3
n1, n1, n1, n1, n1, n11, n1, n1, n1, n1, n1,
-- z=1, y=4
n1, n1, n1, n1, n1, n11, n1, n1, n1, n1, n1,
-- z=1, y=5
n1, n1, n2, n2, n2, n4, n2, n2, n2, n1, n1,
-- z=1, y=6
n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1,
-- z=1, y=7
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=1, y=8
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=2, y=0
n1, n1, n1, n22, n1, n1, n1, n22, n1, n1, n1,
-- z=2, y=1
n1, n1, n1, n1, n20, n1, n21, n1, n1, n1, n1,
-- z=2, y=2
n1, n1, n1, n1, n1, n3, n1, n1, n1, n1, n1,
-- z=2, y=3
n1, n1, n1, n1, n1, n11, n1, n1, n1, n1, n1,
-- z=2, y=4
n1, n1, n1, n1, n1, n11, n1, n1, n1, n1, n1,
-- z=2, y=5
n1, n2, n2, n4, n4, n4, n4, n4, n2, n2, n1,
-- z=2, y=6
n1, n1, n1, n2, n2, n2, n2, n2, n1, n1, n1,
-- z=2, y=7
n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1,
-- z=2, y=8
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=3, y=0
n1, n1, n1, n3, n19, n19, n19, n3, n1, n1, n1,
-- z=3, y=1
n1, n1, n1, n1, n19, n19, n19, n1, n1, n1, n1,
-- z=3, y=2
n1, n1, n1, n1, n6, n7, n6, n1, n1, n1, n1,
-- z=3, y=3
n1, n1, n1, n1, n6, n8, n6, n1, n1, n1, n1,
-- z=3, y=4
n1, n1, n1, n1, n6, n9, n6, n1, n1, n1, n1,
-- z=3, y=5
n1, n2, n4, n4, n6, n6, n6, n4, n4, n2, n1,
-- z=3, y=6
n1, n1, n2, n2, n2, n2, n2, n2, n2, n1, n1,
-- z=3, y=7
n1, n1, n1, n2, n2, n2, n2, n2, n1, n1, n1,
-- z=3, y=8
n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1,
-- z=4, y=0
n1, n1, n1, n19, n19, n19, n19, n19, n1, n1, n1,
-- z=4, y=1
n1, n1, n1, n19, n19, n19, n19, n19, n1, n1, n1,
-- z=4, y=2
n1, n1, n1, n6, n7, n7, n7, n6, n1, n1, n1,
-- z=4, y=3
n1, n1, n1, n6, n10, n11, n11, n6, n1, n1, n1,
-- z=4, y=4
n1, n1, n1, n6, n11, n11, n11, n6, n1, n1, n1,
-- z=4, y=5
n1, n2, n4, n6, n11, n11, n11, n6, n4, n2, n1,
-- z=4, y=6
n1, n1, n2, n2, n6, n6, n6, n2, n2, n1, n1,
-- z=4, y=7
n1, n1, n1, n2, n2, n2, n2, n2, n1, n1, n1,
-- z=4, y=8
n1, n1, n1, n1, n2, n2, n2, n1, n1, n1, n1,
-- z=5, y=0
n1, n1, n1, n19, n19, n19, n19, n19, n1, n1, n1,
-- z=5, y=1
n1, n1, n1, n19, n19, n19, n19, n19, n1, n1, n1,
-- z=5, y=2
n1, n1, n1, n6, n7, n7, n7, n6, n1, n1, n1,
-- z=5, y=3
n1, n1, n1, n6, n11, n11, n12, n6, n1, n1, n1,
-- z=5, y=4
n1, n1, n1, n13, n11, n11, n11, n13, n1, n1, n1,
-- z=5, y=5
n2, n4, n4, n6, n11, n11, n11, n6, n4, n4, n2,
-- z=5, y=6
n1, n2, n2, n2, n6, n11, n6, n2, n2, n2, n1,
-- z=5, y=7
n1, n1, n2, n2, n2, n6, n2, n2, n2, n1, n1,
-- z=5, y=8
n1, n1, n1, n2, n2, n2, n2, n2, n1, n1, n1,
-- z=6, y=0
n1, n1, n1, n19, n19, n19, n19, n19, n1, n1, n1,
-- z=6, y=1
n1, n1, n1, n19, n19, n19, n19, n19, n1, n1, n1,
-- z=6, y=2
n1, n1, n1, n6, n7, n7, n7, n6, n1, n1, n1,
-- z=6, y=3
n1, n1, n1, n6, n16, n11, n17, n6, n1, n1, n1,
-- z=6, y=4
n1, n1, n1, n6, n18, n11, n11, n6, n1, n1, n1,
-- z=6, y=5
n1, n2, n4, n6, n11, n11, n11, n6, n4, n2, n1,
-- z=6, y=6
n1, n1, n2, n2, n6, n6, n6, n2, n2, n1, n1,
-- z=6, y=7
n1, n1, n1, n2, n2, n2, n2, n2, n1, n1, n1,
-- z=6, y=8
n1, n1, n1, n1, n2, n2, n2, n1, n1, n1, n1,
-- z=7, y=0
n1, n1, n1, n1, n19, n19, n19, n1, n1, n1, n1,
-- z=7, y=1
n1, n1, n1, n1, n19, n19, n19, n1, n1, n1, n1,
-- z=7, y=2
n1, n1, n1, n1, n6, n6, n6, n1, n1, n1, n1,
-- z=7, y=3
n1, n1, n1, n1, n6, n6, n6, n1, n1, n1, n1,
-- z=7, y=4
n1, n1, n1, n1, n6, n13, n6, n1, n1, n1, n1,
-- z=7, y=5
n1, n2, n4, n4, n6, n6, n6, n4, n4, n2, n1,
-- z=7, y=6
n1, n1, n2, n2, n2, n2, n2, n2, n2, n1, n1,
-- z=7, y=7
n1, n1, n1, n2, n2, n2, n2, n2, n1, n1, n1,
-- z=7, y=8
n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1,
-- z=8, y=0
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=8, y=1
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=8, y=2
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=8, y=3
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=8, y=4
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=8, y=5
n1, n2, n2, n4, n4, n4, n4, n4, n2, n2, n1,
-- z=8, y=6
n1, n1, n1, n2, n2, n2, n2, n2, n1, n1, n1,
-- z=8, y=7
n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1,
-- z=8, y=8
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=9, y=0
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=9, y=1
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=9, y=2
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=9, y=3
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=9, y=4
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=9, y=5
n1, n1, n2, n2, n2, n4, n2, n2, n2, n1, n1,
-- z=9, y=6
n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1,
-- z=9, y=7
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=9, y=8
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=10, y=0
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=10, y=1
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=10, y=2
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=10, y=3
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=10, y=4
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=10, y=5
n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1,
-- z=10, y=6
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=10, y=7
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
-- z=10, y=8
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
}
}