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local S = minetest.get_translator ( minetest.get_current_modname ( ) )
local select_required = df_dependencies.select_required
local select_optional = df_dependencies.select_optional
-- If the farming mod is installed, add the "straw" group to farming straw.
-- This way goblin caps just need to check for group:straw to get cave straw as well
local straw_def = minetest.registered_items [ " farming:straw " ]
if straw_def then
local new_groups = { }
for group , val in pairs ( straw_def.groups ) do
new_groups [ group ] = val
end
new_groups.straw = 1
minetest.override_item ( " farming:straw " , {
groups = new_groups
} )
end
-- used to determine colour of spindlestem caps
if minetest.get_modpath ( " default " ) then
df_dependencies.data_iron_containing_nodes = { " default:stone_with_iron " , " default:steelblock " }
df_dependencies.data_copper_containing_nodes = { " default:stone_with_copper " , " default:copperblock " }
df_dependencies.data_mese_containing_nodes = { " default:stone_with_mese " , " default:mese " }
elseif minetest.get_modpath ( " mcl_core " ) then
df_dependencies.data_iron_containing_nodes = { " mcl_core:stone_with_iron " , " mcl_core:ironblock " }
df_dependencies.data_copper_containing_nodes = { " mcl_core:stone_with_copper " , " mcl_copper:block " , " mcl_copper:block_raw " , " mcl_copper:block_exposed " , " mcl_copper:block_oxidized " , " mcl_copper:block_weathered " }
df_dependencies.data_mese_containing_nodes = { } -- TODO
end
df_dependencies.texture_cobble = select_required ( { default = " default_cobble.png " , mcl_core = " default_cobble.png " } )
df_dependencies.texture_coral_skeleton = select_required ( { default = " default_coral_skeleton.png " , mcl_ocean = " mcl_ocean_dead_horn_coral_block.png " } )
df_dependencies.texture_dirt = select_required ( { default = " default_dirt.png " , mcl_core = " default_dirt.png " } )
df_dependencies.texture_gold_block = select_required ( { default = " default_gold_block.png " , mcl_core = " default_gold_block.png " } )
df_dependencies.texture_ice = select_required ( { default = " default_ice.png " , mcl_core = " default_ice.png " } )
df_dependencies.texture_sand = select_required ( { default = " default_sand.png " , mcl_core = " default_sand.png " } )
df_dependencies.texture_stone = select_required ( { default = " default_stone.png " , mcl_core = " default_stone.png " } )
df_dependencies.texture_wood = select_required ( { default = " default_wood.png " , mcl_core = " default_wood.png " } )
df_dependencies.texture_mineral_coal = select_required ( { default = " default_mineral_coal.png " , mcl_core = " mcl_core_coal_ore.png " } ) -- MCL's coal texture isn't transparent, but is only used with gas seeps and should work fine that way
df_dependencies.texture_glass_bottle = select_required ( { vessels = " vessels_glass_bottle.png " , mcl_potions = " mcl_potions_potion_bottle.png " } )
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df_dependencies.mods_required . mcl_init = true
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df_dependencies.mods_required . mcl_worlds = true
df_dependencies.mods_required . mcl_strongholds = true
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if minetest.get_modpath ( " mcl_init " ) then
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local prefix = " dfcaverns_ "
-- NOTE: These defaults are from df_caverns' config. Update them if those change.
local lowest_elevation = tonumber ( minetest.settings : get ( prefix .. " sunless_sea_min " ) ) or - 2512
if minetest.settings : get_bool ( prefix .. " enable_oil_sea " , true ) then
lowest_elevation = ( tonumber ( minetest.settings : get ( prefix .. " oil_sea_level " ) ) or - 2700 )
end
if minetest.settings : get_bool ( prefix .. " enable_lava_sea " , true ) then
lowest_elevation = ( tonumber ( minetest.settings : get ( prefix .. " lava_sea_level " ) ) or - 2900 )
end
if minetest.settings : get_bool ( prefix .. " enable_underworld " , true ) then
lowest_elevation = ( tonumber ( minetest.settings : get ( prefix .. " underworld_level " ) ) or - 3200 )
end
if minetest.settings : get_bool ( prefix .. " enable_primordial " , true ) then
lowest_elevation = ( tonumber ( minetest.settings : get ( prefix .. " primordial_min " ) ) or - 4032 )
end
lowest_elevation = lowest_elevation - 193 -- add a little buffer space
local old_overworld_min = mcl_vars.mg_overworld_min -- rememeber this for weather control
mcl_vars.mg_overworld_min = lowest_elevation
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min + 10
mcl_vars.mg_end_max = mcl_vars.mg_overworld_min - 2000
-- Important note. This doesn't change the values for the various ores and mobs and biomes and whatnot that have already been registered.
-- to keep things consistent, add dependencies to
if minetest.get_modpath ( " mcl_worlds " ) then
mcl_worlds.has_weather = function ( pos )
-- Weather in the Overworld. No weather in the deep caverns
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= old_overworld_min
end
end
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-- minetest.debug(dump(mcl_vars))
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dofile ( minetest.get_modpath ( minetest.get_current_modname ( ) ) .. " /ores.lua " )
-- never mind - add dependency on mcl_strongholds and these will get generated before overworld_min gets changed.
--if minetest.get_modpath("mcl_structures") and minetest.get_modpath("mcl_strongholds") then
-- local elevation_delta = old_overworld_min - lowest_elevation
-- local strongholds = mcl_structures.get_structure_data("stronghold")
-- mcl_structures.register_structure_data("stronghold", strongholds)
--end
end