2022-08-01 22:55:46 +02:00
local S = minetest.get_translator ( minetest.get_current_modname ( ) )
2018-12-31 19:46:27 +01:00
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane
* initial work
* call it "minetest_game" compatibility instead of "default" compatibility
* Getting started on moving all default dependencies to a single root mod
* distilling out more dependencies
* fix some typos
* more default dependencies
* beds
* start getting some MCL equivalents set up
* mine gas dependencies
* reorganize
* add some mapgen stuff
* getting close to actually being able to run mineclone with this
* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.
* hide flowing pit plasma from creative inventory
* mineclone 5 settings
* Update subterrane
* get rid of meselamp dependency, bring in ancient lanterns from deep roads
* stair dependencies
* add mcl fences
* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.
* buckets of oil and syrup should work in mineclone now
* 'splosions!
* make hunters avoid repaired ancient lanterns
* mapgen torchspine wasn't having its timer set
* split mapgen compatibility code into its own file
* bypass dependency indirection for df_farming.
* apply threshold alpha to food items, they look better that way
* bypass dependency indirection for df_mapitems
* bypass dependency indirection for df_primordial_items
* bypass dependency indirection for df_trees
* bypass dependency indirection for df_underworld_items
* bypass dependency indirection for df_caverns
* fixing up the puzzle seal to work in both
* fix puzzle seal formspec for mcl
* create built-in substitutes for fireflies and bones mods for when those aren't available
* set up mcl dungeon loot for underworld warriors, port over some translations from default
* overlooked a debug
* add itemslot backgrounds for mcl
* added mineclone groups to all registered nodes. TODO: craftitems.
This was extremely tedious. Completely untested, aside from simply running the game.
* minor fixes to the built-in bones node
* eatable group for edibles
* clean up some TODOs
* adjust pit plasma abm conditions
* add df_ambience
* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators
* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles
* avoid an undeclared global check
* alas, cave pearls aren't set up right for attached_node_facedir.
* bunch of work on mineclone ores, moved main config into df_dependencies
* add a few more ores
* update depends in mod.conf
* add opaque group to light-sensitive dirt types
Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.
* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it
* bloodthorn also needs to be set opaque
* add sound to torchspines
* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts
* ambience tweak
* fix dirt spreads
https://github.com/FaceDeer/dfcaverns/issues/35
* adding achievements! Almost all untested yet.
* fix a few achievements glitches
* tweak some more achievements, add delay when achievements unlock other achievements
* fix farming achievements, fix spindlestem callbacks on place
* icons for farming achievements
* more achievement icons, fix ancient lantern achievement
* two more icons, update text
* add icons for upper cavern layers
* all achievements have icons now. Also add another sound to the magma sea ambience
* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements
* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.
* every award should now have a description and a difficulty.
* removing leftovers
* missing callbacks for farmables
* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.
* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)
* get *all* the copper and iron containing nodes
* fix old awards mod's handling of grouped dig items
* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool
* used the wrong drop method
* beef up explosions in MCL, make slade brick craftable from slade sand and lava
* better creative mode checks, fix crash when digging walls in MCL
* Update subterrane
* various bugfixes and tweaks
* whipping up a simple puzzle chest to give a clue about ancient numbering
The coding is done, but UI and a node mesh need to be done
* prepare for some art tomorrow
* chest node and sounds
* images for the combination dials
* add puzzle chests to the underworld buildings
* update translations
* oops, can't initialize the contents of puzzle chests every time or players get endless stuff
* add backgrounds to item slots in MCL
* wrap the existing function rather than copy and pasting it
* fix bucket dependency in cooking recipes
* add _mcl_saturation to edibles
2022-08-29 07:48:44 +02:00
local bucket_empty = df_dependencies.node_name_bucket_empty
2022-08-01 22:55:46 +02:00
local chomp = { eat = { name = " df_farming_chomp_crunch " , gain = 1.0 } }
local crisp = { eat = { name = " df_farming_crisp_chew " , gain = 1.0 } }
local gummy = { eat = { name = " df_farming_gummy_chew " , gain = 1.0 } }
local mushy = { eat = { name = " df_farming_mushy_chew " , gain = 1.0 } }
local soft = { eat = { name = " df_farming_soft_chew " , gain = 1.0 } }
local recipes = {
{ recipe = { " df_farming:cave_flour " , " df_farming:cave_wheat_seed " } , name = S ( " Cave Wheat Flour Biscuit " ) , image = " dfcaverns_prepared_food08x16.png " , sound = crisp } ,
{ recipe = { " df_farming:cave_flour " , " df_farming:cave_wheat_seed " , " group:sugar " } , name = S ( " Cave Wheat Flour Bun " ) , image = " dfcaverns_prepared_food11x16.png " , sound = mushy } ,
{ recipe = { " df_farming:cave_flour " , " group:food_flour " , " df_farming:cave_wheat_seed " , " df_farming:plump_helmet_spawn " } , name = S ( " Cave Wheat Flour Pancake " ) , image = " dfcaverns_prepared_food07x16.png " , sound = mushy } ,
{ recipe = { " df_farming:cave_wheat_seed " , " group:plump_helmet " } , name = S ( " Cave Wheat Seed Loaf " ) , image = " dfcaverns_prepared_food17x16.png " , sound = crisp } ,
{ recipe = { " df_farming:cave_wheat_seed " , " df_farming:cave_wheat_seed " , " group:sugar " } , name = S ( " Cave Wheat Seed Puffs " ) , image = " dfcaverns_prepared_food33x16.png " , sound = soft } ,
{ recipe = { " df_farming:cave_wheat_seed " , " df_farming:cave_wheat_seed " , " df_farming:pig_tail_seed " , " df_farming:plump_helmet_spawn " } , name = S ( " Cave Wheat Seed Risotto " ) , image = " dfcaverns_prepared_food14x16.png " , sound = gummy } ,
{ recipe = { " df_farming:sweet_pod_seed " , " group:food_flour " } , name = S ( " Sweet Pod Spore Dumplings " ) , image = " dfcaverns_prepared_food09x16.png " , sound = mushy } ,
{ recipe = { " df_farming:sweet_pod_seed " , " group:food_flour " , " group:sugar " } , name = S ( " Sweet Pod Spore Single Crust Pie " ) , image = " dfcaverns_prepared_food05x16.png " , sound = mushy } ,
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane
* initial work
* call it "minetest_game" compatibility instead of "default" compatibility
* Getting started on moving all default dependencies to a single root mod
* distilling out more dependencies
* fix some typos
* more default dependencies
* beds
* start getting some MCL equivalents set up
* mine gas dependencies
* reorganize
* add some mapgen stuff
* getting close to actually being able to run mineclone with this
* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.
* hide flowing pit plasma from creative inventory
* mineclone 5 settings
* Update subterrane
* get rid of meselamp dependency, bring in ancient lanterns from deep roads
* stair dependencies
* add mcl fences
* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.
* buckets of oil and syrup should work in mineclone now
* 'splosions!
* make hunters avoid repaired ancient lanterns
* mapgen torchspine wasn't having its timer set
* split mapgen compatibility code into its own file
* bypass dependency indirection for df_farming.
* apply threshold alpha to food items, they look better that way
* bypass dependency indirection for df_mapitems
* bypass dependency indirection for df_primordial_items
* bypass dependency indirection for df_trees
* bypass dependency indirection for df_underworld_items
* bypass dependency indirection for df_caverns
* fixing up the puzzle seal to work in both
* fix puzzle seal formspec for mcl
* create built-in substitutes for fireflies and bones mods for when those aren't available
* set up mcl dungeon loot for underworld warriors, port over some translations from default
* overlooked a debug
* add itemslot backgrounds for mcl
* added mineclone groups to all registered nodes. TODO: craftitems.
This was extremely tedious. Completely untested, aside from simply running the game.
* minor fixes to the built-in bones node
* eatable group for edibles
* clean up some TODOs
* adjust pit plasma abm conditions
* add df_ambience
* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators
* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles
* avoid an undeclared global check
* alas, cave pearls aren't set up right for attached_node_facedir.
* bunch of work on mineclone ores, moved main config into df_dependencies
* add a few more ores
* update depends in mod.conf
* add opaque group to light-sensitive dirt types
Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.
* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it
* bloodthorn also needs to be set opaque
* add sound to torchspines
* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts
* ambience tweak
* fix dirt spreads
https://github.com/FaceDeer/dfcaverns/issues/35
* adding achievements! Almost all untested yet.
* fix a few achievements glitches
* tweak some more achievements, add delay when achievements unlock other achievements
* fix farming achievements, fix spindlestem callbacks on place
* icons for farming achievements
* more achievement icons, fix ancient lantern achievement
* two more icons, update text
* add icons for upper cavern layers
* all achievements have icons now. Also add another sound to the magma sea ambience
* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements
* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.
* every award should now have a description and a difficulty.
* removing leftovers
* missing callbacks for farmables
* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.
* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)
* get *all* the copper and iron containing nodes
* fix old awards mod's handling of grouped dig items
* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool
* used the wrong drop method
* beef up explosions in MCL, make slade brick craftable from slade sand and lava
* better creative mode checks, fix crash when digging walls in MCL
* Update subterrane
* various bugfixes and tweaks
* whipping up a simple puzzle chest to give a clue about ancient numbering
The coding is done, but UI and a node mesh need to be done
* prepare for some art tomorrow
* chest node and sounds
* images for the combination dials
* add puzzle chests to the underworld buildings
* update translations
* oops, can't initialize the contents of puzzle chests every time or players get endless stuff
* add backgrounds to item slots in MCL
* wrap the existing function rather than copy and pasting it
* fix bucket dependency in cooking recipes
* add _mcl_saturation to edibles
2022-08-29 07:48:44 +02:00
{ recipe = { " df_farming:sweet_pod_seed " , " group:sugar " , " group:food_flour " , " df_farming:dwarven_syrup_bucket " } , replacements = { { " df_farming:dwarven_syrup_bucket " , bucket_empty } } , name = S ( " Sweet Pod Spore Brule " ) , image = " dfcaverns_prepared_food22x16.png " , sound = soft } ,
2022-08-01 22:55:46 +02:00
{ recipe = { " df_farming:sugar " , " group:food_flour " } , name = S ( " Sweet Pod Sugar Cookie " ) , image = " dfcaverns_prepared_food02x16.png " , sound = crisp } ,
{ recipe = { " df_farming:sugar " , " group:food_flour " , " df_farming:quarry_bush_leaves " } , name = S ( " Sweet Pod Sugar Gingerbread " ) , image = " dfcaverns_prepared_food21x16.png " , sound = chomp } ,
{ recipe = { " df_farming:sugar " , " group:sugar " , " group:food_flour " , " group:food_flour " } , name = S ( " Sweet Pod Sugar Roll " ) , image = " dfcaverns_prepared_food25x16.png " , sound = crisp } ,
{ recipe = { " group:plump_helmet " , " group:plump_helmet " } , name = S ( " Plump Helmet Mince " ) , image = " dfcaverns_prepared_food15x16.png " , sound = mushy } ,
{ recipe = { " group:plump_helmet " , " group:plump_helmet " , " df_farming:quarry_bush_leaves " } , name = S ( " Plump Helmet Stalk Sausage " ) , image = " dfcaverns_prepared_food18x16.png " , sound = gummy } ,
{ recipe = { " group:plump_helmet " , " group:food_flour " , " df_farming:plump_helmet_spawn " , " df_farming:quarry_bush_leaves " } , name = S ( " Plump Helmet Roast " ) , image = " dfcaverns_prepared_food04x16.png " , sound = mushy } ,
{ recipe = { " df_farming:plump_helmet_spawn " , " group:plump_helmet " } , name = S ( " Plump Helmet Spawn Soup " ) , image = " dfcaverns_prepared_food10x16.png " , sound = gummy } ,
{ recipe = { " df_farming:plump_helmet_spawn " , " df_farming:quarry_bush_seed " , " group:plump_helmet " } , name = S ( " Plump Helmet Spawn Jambalaya " ) , image = " dfcaverns_prepared_food01x16.png " , sound = soft } ,
{ recipe = { " df_farming:plump_helmet_spawn " , " df_farming:plump_helmet_spawn " , " group:plump_helmet " , " group:plump_helmet " } , name = S ( " Plump Helmet Sprout Stew " ) , image = " dfcaverns_prepared_food26x16.png " , sound = gummy } ,
{ recipe = { " df_farming:quarry_bush_leaves " , " df_farming:cave_bread " } , name = S ( " Quarry Bush Leaf Spicy Bun " ) , image = " dfcaverns_prepared_food23x16.png " , sound = soft } ,
{ recipe = { " df_farming:quarry_bush_leaves " , " group:food_flour " , " group:plump_helmet " } , name = S ( " Quarry Bush Leaf Croissant " ) , image = " dfcaverns_prepared_food29x16.png " , sound = soft } ,
{ recipe = { " df_farming:quarry_bush_leaves " , " group:plump_helmet " , " group:plump_helmet " , " group:plump_helmet " } , name = S ( " Stuffed Quarry Bush Leaf " ) , image = " dfcaverns_prepared_food27x16.png " , sound = chomp } ,
{ recipe = { " df_farming:quarry_bush_seed " , " df_farming:cave_bread " } , name = S ( " Rock Nut Bread " ) , image = " dfcaverns_prepared_food16x16.png " , sound = soft } ,
{ recipe = { " df_farming:quarry_bush_seed " , " group:food_flour " , " group:sugar " } , name = S ( " Rock Nut Cookie " ) , image = " dfcaverns_prepared_food07x16.png " , sound = chomp } ,
{ recipe = { " df_farming:quarry_bush_seed " , " group:sugar " , " df_farming:sweet_pod_seed " , " group:food_flour " } , name = S ( " Rock Nut Cake " ) , image = " dfcaverns_prepared_food03x16.png " , sound = soft } ,
{ recipe = { " df_farming:dimple_cup_seed " , " group:food_flour " } , name = S ( " Dimple Cup Spore Flatbread " ) , image = " dfcaverns_prepared_food12x16.png " , sound = crisp } ,
{ recipe = { " df_farming:dimple_cup_seed " , " group:food_flour " , " group:sugar " } , name = S ( " Dimple Cup Spore Scone " ) , image = " dfcaverns_prepared_food32x16.png " , sound = chomp } ,
{ recipe = { " df_farming:dimple_cup_seed " , " df_farming:sweet_pod_seed " , " df_farming:quarry_bush_seed " , " group:food_flour " } , name = S ( " Dimple Cup Spore Roll " ) , image = " dfcaverns_prepared_food31x16.png " , sound = soft } ,
{ recipe = { " df_farming:pig_tail_seed " , " df_farming:cave_bread " } , name = S ( " Pig Tail Spore Sandwich " ) , image = " dfcaverns_prepared_food20x16.png " , sound = soft } ,
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane
* initial work
* call it "minetest_game" compatibility instead of "default" compatibility
* Getting started on moving all default dependencies to a single root mod
* distilling out more dependencies
* fix some typos
* more default dependencies
* beds
* start getting some MCL equivalents set up
* mine gas dependencies
* reorganize
* add some mapgen stuff
* getting close to actually being able to run mineclone with this
* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.
* hide flowing pit plasma from creative inventory
* mineclone 5 settings
* Update subterrane
* get rid of meselamp dependency, bring in ancient lanterns from deep roads
* stair dependencies
* add mcl fences
* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.
* buckets of oil and syrup should work in mineclone now
* 'splosions!
* make hunters avoid repaired ancient lanterns
* mapgen torchspine wasn't having its timer set
* split mapgen compatibility code into its own file
* bypass dependency indirection for df_farming.
* apply threshold alpha to food items, they look better that way
* bypass dependency indirection for df_mapitems
* bypass dependency indirection for df_primordial_items
* bypass dependency indirection for df_trees
* bypass dependency indirection for df_underworld_items
* bypass dependency indirection for df_caverns
* fixing up the puzzle seal to work in both
* fix puzzle seal formspec for mcl
* create built-in substitutes for fireflies and bones mods for when those aren't available
* set up mcl dungeon loot for underworld warriors, port over some translations from default
* overlooked a debug
* add itemslot backgrounds for mcl
* added mineclone groups to all registered nodes. TODO: craftitems.
This was extremely tedious. Completely untested, aside from simply running the game.
* minor fixes to the built-in bones node
* eatable group for edibles
* clean up some TODOs
* adjust pit plasma abm conditions
* add df_ambience
* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators
* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles
* avoid an undeclared global check
* alas, cave pearls aren't set up right for attached_node_facedir.
* bunch of work on mineclone ores, moved main config into df_dependencies
* add a few more ores
* update depends in mod.conf
* add opaque group to light-sensitive dirt types
Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.
* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it
* bloodthorn also needs to be set opaque
* add sound to torchspines
* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts
* ambience tweak
* fix dirt spreads
https://github.com/FaceDeer/dfcaverns/issues/35
* adding achievements! Almost all untested yet.
* fix a few achievements glitches
* tweak some more achievements, add delay when achievements unlock other achievements
* fix farming achievements, fix spindlestem callbacks on place
* icons for farming achievements
* more achievement icons, fix ancient lantern achievement
* two more icons, update text
* add icons for upper cavern layers
* all achievements have icons now. Also add another sound to the magma sea ambience
* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements
* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.
* every award should now have a description and a difficulty.
* removing leftovers
* missing callbacks for farmables
* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.
* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)
* get *all* the copper and iron containing nodes
* fix old awards mod's handling of grouped dig items
* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool
* used the wrong drop method
* beef up explosions in MCL, make slade brick craftable from slade sand and lava
* better creative mode checks, fix crash when digging walls in MCL
* Update subterrane
* various bugfixes and tweaks
* whipping up a simple puzzle chest to give a clue about ancient numbering
The coding is done, but UI and a node mesh need to be done
* prepare for some art tomorrow
* chest node and sounds
* images for the combination dials
* add puzzle chests to the underworld buildings
* update translations
* oops, can't initialize the contents of puzzle chests every time or players get endless stuff
* add backgrounds to item slots in MCL
* wrap the existing function rather than copy and pasting it
* fix bucket dependency in cooking recipes
* add _mcl_saturation to edibles
2022-08-29 07:48:44 +02:00
{ recipe = { " df_farming:pig_tail_seed " , " df_farming:pig_tail_seed " , " df_farming:dwarven_syrup_bucket " } , name = S ( " Pig Tail Spore Tofu " ) , replacements = { { " df_farming:dwarven_syrup_bucket " , bucket_empty } } , image = " dfcaverns_prepared_food30x16.png " , sound = gummy } ,
2022-08-01 22:55:46 +02:00
{ recipe = { " df_farming:pig_tail_seed " , " df_farming:sweet_pod_seed " , " group:food_flour " , " group:food_flour " } , name = S ( " Pig Tail Spore Casserole " ) , image = " dfcaverns_prepared_food34x16.png " , sound = mushy } ,
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane
* initial work
* call it "minetest_game" compatibility instead of "default" compatibility
* Getting started on moving all default dependencies to a single root mod
* distilling out more dependencies
* fix some typos
* more default dependencies
* beds
* start getting some MCL equivalents set up
* mine gas dependencies
* reorganize
* add some mapgen stuff
* getting close to actually being able to run mineclone with this
* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.
* hide flowing pit plasma from creative inventory
* mineclone 5 settings
* Update subterrane
* get rid of meselamp dependency, bring in ancient lanterns from deep roads
* stair dependencies
* add mcl fences
* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.
* buckets of oil and syrup should work in mineclone now
* 'splosions!
* make hunters avoid repaired ancient lanterns
* mapgen torchspine wasn't having its timer set
* split mapgen compatibility code into its own file
* bypass dependency indirection for df_farming.
* apply threshold alpha to food items, they look better that way
* bypass dependency indirection for df_mapitems
* bypass dependency indirection for df_primordial_items
* bypass dependency indirection for df_trees
* bypass dependency indirection for df_underworld_items
* bypass dependency indirection for df_caverns
* fixing up the puzzle seal to work in both
* fix puzzle seal formspec for mcl
* create built-in substitutes for fireflies and bones mods for when those aren't available
* set up mcl dungeon loot for underworld warriors, port over some translations from default
* overlooked a debug
* add itemslot backgrounds for mcl
* added mineclone groups to all registered nodes. TODO: craftitems.
This was extremely tedious. Completely untested, aside from simply running the game.
* minor fixes to the built-in bones node
* eatable group for edibles
* clean up some TODOs
* adjust pit plasma abm conditions
* add df_ambience
* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators
* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles
* avoid an undeclared global check
* alas, cave pearls aren't set up right for attached_node_facedir.
* bunch of work on mineclone ores, moved main config into df_dependencies
* add a few more ores
* update depends in mod.conf
* add opaque group to light-sensitive dirt types
Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.
* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it
* bloodthorn also needs to be set opaque
* add sound to torchspines
* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts
* ambience tweak
* fix dirt spreads
https://github.com/FaceDeer/dfcaverns/issues/35
* adding achievements! Almost all untested yet.
* fix a few achievements glitches
* tweak some more achievements, add delay when achievements unlock other achievements
* fix farming achievements, fix spindlestem callbacks on place
* icons for farming achievements
* more achievement icons, fix ancient lantern achievement
* two more icons, update text
* add icons for upper cavern layers
* all achievements have icons now. Also add another sound to the magma sea ambience
* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements
* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.
* every award should now have a description and a difficulty.
* removing leftovers
* missing callbacks for farmables
* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.
* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)
* get *all* the copper and iron containing nodes
* fix old awards mod's handling of grouped dig items
* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool
* used the wrong drop method
* beef up explosions in MCL, make slade brick craftable from slade sand and lava
* better creative mode checks, fix crash when digging walls in MCL
* Update subterrane
* various bugfixes and tweaks
* whipping up a simple puzzle chest to give a clue about ancient numbering
The coding is done, but UI and a node mesh need to be done
* prepare for some art tomorrow
* chest node and sounds
* images for the combination dials
* add puzzle chests to the underworld buildings
* update translations
* oops, can't initialize the contents of puzzle chests every time or players get endless stuff
* add backgrounds to item slots in MCL
* wrap the existing function rather than copy and pasting it
* fix bucket dependency in cooking recipes
* add _mcl_saturation to edibles
2022-08-29 07:48:44 +02:00
{ recipe = { " df_farming:dwarven_syrup_bucket " , " df_farming:dwarven_syrup_bucket " } , replacements = { { " df_farming:dwarven_syrup_bucket " , bucket_empty } , { " df_farming:dwarven_syrup_bucket " , bucket_empty } } , name = S ( " Dwarven Syrup Taffy " ) , image = " dfcaverns_prepared_food19x16.png " , sound = gummy } ,
{ recipe = { " df_farming:dwarven_syrup_bucket " , " group:sugar " , " group:plump_helmet " } , replacements = { { " df_farming:dwarven_syrup_bucket " , bucket_empty } } , name = S ( " Dwarven Syrup Jellies " ) , image = " dfcaverns_prepared_food06x16.png " , sound = gummy } ,
{ recipe = { " df_farming:dwarven_syrup_bucket " , " group:food_flour " , " group:sugar " , " df_farming:quarry_bush_seed " } , replacements = { { " df_farming:dwarven_syrup_bucket " , bucket_empty } } , name = S ( " Dwarven Syrup Delight " ) , image = " dfcaverns_prepared_food24x16.png " , sound = mushy } ,
2022-08-01 22:55:46 +02:00
}
local complexity = { [ 2 ] = { name = " simple " , value = 4 } , [ 3 ] = { name = " medium " , value = 6 } , [ 4 ] = { name = " complex " , value = 8 } }
local alias_items = { }
-- validate the recipes.
for index1 = 1 , table.getn ( recipes ) - 1 do
for index2 = index1 + 1 , table.getn ( recipes ) do
local recipe1 = recipes [ index1 ] . recipe
local recipe2 = recipes [ index2 ] . recipe
local recipe1count = { }
local recipe2count = { }
for _ , item in pairs ( recipe1 ) do
recipe1count [ item ] = ( recipe1count [ item ] or 0 ) + 1
end
for _ , item in pairs ( recipe2 ) do
recipe2count [ item ] = ( recipe2count [ item ] or 0 ) + 1
end
local identical = true
for key , val in pairs ( recipe1count ) do
if recipe2count [ key ] ~= val then
identical = false
break
end
end
for key , val in pairs ( recipe2count ) do
if recipe1count [ key ] ~= val then
identical = false
break
end
end
assert ( not identical , " recipes " .. recipes [ index1 ] . name .. " and " .. recipes [ index2 ] . name .. " have identical ingredients! " )
end
end
2023-09-30 04:06:34 +02:00
--local ingredient_count = {}
2022-08-01 22:55:46 +02:00
--for _, recipe_entry in pairs(recipes) do
-- for _, item in pairs(recipe_entry.recipe) do
-- ingredient_count[item] = (ingredient_count[item] or 0) + 1
-- end
--end
--minetest.debug(dump(ingredient_count))
for _ , def in pairs ( recipes ) do
local recipe_type = complexity [ table.getn ( def.recipe ) ]
local _ , item_name = string.match ( def.recipe [ 1 ] , " (.*):(.*) " )
local output = " df_farming: " .. item_name .. " _ " .. recipe_type.name .. " _meal "
alias_items [ item_name ] = true
minetest.register_craftitem ( output , {
description = def.name ,
_doc_items_longdesc = df_farming.doc [ recipe_type.name .. " _meal_desc " ] ,
_doc_items_usagehelp = df_farming.doc [ recipe_type.name .. " _meal_usage " ] ,
inventory_image = def.image ,
sound = def.sound ,
on_use = minetest.item_eat ( recipe_type.value ) ,
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane
* initial work
* call it "minetest_game" compatibility instead of "default" compatibility
* Getting started on moving all default dependencies to a single root mod
* distilling out more dependencies
* fix some typos
* more default dependencies
* beds
* start getting some MCL equivalents set up
* mine gas dependencies
* reorganize
* add some mapgen stuff
* getting close to actually being able to run mineclone with this
* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.
* hide flowing pit plasma from creative inventory
* mineclone 5 settings
* Update subterrane
* get rid of meselamp dependency, bring in ancient lanterns from deep roads
* stair dependencies
* add mcl fences
* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.
* buckets of oil and syrup should work in mineclone now
* 'splosions!
* make hunters avoid repaired ancient lanterns
* mapgen torchspine wasn't having its timer set
* split mapgen compatibility code into its own file
* bypass dependency indirection for df_farming.
* apply threshold alpha to food items, they look better that way
* bypass dependency indirection for df_mapitems
* bypass dependency indirection for df_primordial_items
* bypass dependency indirection for df_trees
* bypass dependency indirection for df_underworld_items
* bypass dependency indirection for df_caverns
* fixing up the puzzle seal to work in both
* fix puzzle seal formspec for mcl
* create built-in substitutes for fireflies and bones mods for when those aren't available
* set up mcl dungeon loot for underworld warriors, port over some translations from default
* overlooked a debug
* add itemslot backgrounds for mcl
* added mineclone groups to all registered nodes. TODO: craftitems.
This was extremely tedious. Completely untested, aside from simply running the game.
* minor fixes to the built-in bones node
* eatable group for edibles
* clean up some TODOs
* adjust pit plasma abm conditions
* add df_ambience
* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators
* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles
* avoid an undeclared global check
* alas, cave pearls aren't set up right for attached_node_facedir.
* bunch of work on mineclone ores, moved main config into df_dependencies
* add a few more ores
* update depends in mod.conf
* add opaque group to light-sensitive dirt types
Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.
* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it
* bloodthorn also needs to be set opaque
* add sound to torchspines
* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts
* ambience tweak
* fix dirt spreads
https://github.com/FaceDeer/dfcaverns/issues/35
* adding achievements! Almost all untested yet.
* fix a few achievements glitches
* tweak some more achievements, add delay when achievements unlock other achievements
* fix farming achievements, fix spindlestem callbacks on place
* icons for farming achievements
* more achievement icons, fix ancient lantern achievement
* two more icons, update text
* add icons for upper cavern layers
* all achievements have icons now. Also add another sound to the magma sea ambience
* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements
* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.
* every award should now have a description and a difficulty.
* removing leftovers
* missing callbacks for farmables
* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.
* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)
* get *all* the copper and iron containing nodes
* fix old awards mod's handling of grouped dig items
* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool
* used the wrong drop method
* beef up explosions in MCL, make slade brick craftable from slade sand and lava
* better creative mode checks, fix crash when digging walls in MCL
* Update subterrane
* various bugfixes and tweaks
* whipping up a simple puzzle chest to give a clue about ancient numbering
The coding is done, but UI and a node mesh need to be done
* prepare for some art tomorrow
* chest node and sounds
* images for the combination dials
* add puzzle chests to the underworld buildings
* update translations
* oops, can't initialize the contents of puzzle chests every time or players get endless stuff
* add backgrounds to item slots in MCL
* wrap the existing function rather than copy and pasting it
* fix bucket dependency in cooking recipes
* add _mcl_saturation to edibles
2022-08-29 07:48:44 +02:00
groups = { food = recipe_type.value , eatable = recipe_type.value } ,
2022-08-01 22:55:46 +02:00
_hunger_ng = { satiates = recipe_type.value } ,
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane
* initial work
* call it "minetest_game" compatibility instead of "default" compatibility
* Getting started on moving all default dependencies to a single root mod
* distilling out more dependencies
* fix some typos
* more default dependencies
* beds
* start getting some MCL equivalents set up
* mine gas dependencies
* reorganize
* add some mapgen stuff
* getting close to actually being able to run mineclone with this
* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.
* hide flowing pit plasma from creative inventory
* mineclone 5 settings
* Update subterrane
* get rid of meselamp dependency, bring in ancient lanterns from deep roads
* stair dependencies
* add mcl fences
* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.
* buckets of oil and syrup should work in mineclone now
* 'splosions!
* make hunters avoid repaired ancient lanterns
* mapgen torchspine wasn't having its timer set
* split mapgen compatibility code into its own file
* bypass dependency indirection for df_farming.
* apply threshold alpha to food items, they look better that way
* bypass dependency indirection for df_mapitems
* bypass dependency indirection for df_primordial_items
* bypass dependency indirection for df_trees
* bypass dependency indirection for df_underworld_items
* bypass dependency indirection for df_caverns
* fixing up the puzzle seal to work in both
* fix puzzle seal formspec for mcl
* create built-in substitutes for fireflies and bones mods for when those aren't available
* set up mcl dungeon loot for underworld warriors, port over some translations from default
* overlooked a debug
* add itemslot backgrounds for mcl
* added mineclone groups to all registered nodes. TODO: craftitems.
This was extremely tedious. Completely untested, aside from simply running the game.
* minor fixes to the built-in bones node
* eatable group for edibles
* clean up some TODOs
* adjust pit plasma abm conditions
* add df_ambience
* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators
* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles
* avoid an undeclared global check
* alas, cave pearls aren't set up right for attached_node_facedir.
* bunch of work on mineclone ores, moved main config into df_dependencies
* add a few more ores
* update depends in mod.conf
* add opaque group to light-sensitive dirt types
Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.
* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it
* bloodthorn also needs to be set opaque
* add sound to torchspines
* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts
* ambience tweak
* fix dirt spreads
https://github.com/FaceDeer/dfcaverns/issues/35
* adding achievements! Almost all untested yet.
* fix a few achievements glitches
* tweak some more achievements, add delay when achievements unlock other achievements
* fix farming achievements, fix spindlestem callbacks on place
* icons for farming achievements
* more achievement icons, fix ancient lantern achievement
* two more icons, update text
* add icons for upper cavern layers
* all achievements have icons now. Also add another sound to the magma sea ambience
* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements
* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.
* every award should now have a description and a difficulty.
* removing leftovers
* missing callbacks for farmables
* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.
* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)
* get *all* the copper and iron containing nodes
* fix old awards mod's handling of grouped dig items
* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool
* used the wrong drop method
* beef up explosions in MCL, make slade brick craftable from slade sand and lava
* better creative mode checks, fix crash when digging walls in MCL
* Update subterrane
* various bugfixes and tweaks
* whipping up a simple puzzle chest to give a clue about ancient numbering
The coding is done, but UI and a node mesh need to be done
* prepare for some art tomorrow
* chest node and sounds
* images for the combination dials
* add puzzle chests to the underworld buildings
* update translations
* oops, can't initialize the contents of puzzle chests every time or players get endless stuff
* add backgrounds to item slots in MCL
* wrap the existing function rather than copy and pasting it
* fix bucket dependency in cooking recipes
* add _mcl_saturation to edibles
2022-08-29 07:48:44 +02:00
_mcl_saturation = recipe_type.value , -- TODO: make this more interesting
2018-12-31 19:46:27 +01:00
} )
2022-08-01 22:55:46 +02:00
minetest.register_craft ( {
type = " shapeless " ,
output = output ,
recipe = def.recipe ,
replacements = def.replacements
2018-12-31 19:46:27 +01:00
} )
2022-08-01 22:55:46 +02:00
end
2020-12-01 03:42:00 +01:00
2022-08-01 22:55:46 +02:00
for item , _ in pairs ( alias_items ) do
Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
* add the wandering "gas wisp" to light up some of the gas-filled caverns
* make wisps rarely spawned by gas explosions
* revamp spindlestems into a sort of mineral detector, add glowing extract bottles
* optimize pngs
* add gas wisps to mapgen
* add spindlestems to cavern level 1, most level 1 warrens are now lit up
* update internal names, adjust mineral detection range
* add cave pearls to some level 2 warrens and tunnels
* switch experimental simplecrafting_lib support to crafting mod
* Pearls don't grow on falling nodes
* put spindlestems with goblin caps, make them always grow red when near those
* bunch of documentation
* add castle coral to replace cave coral, which has been repurposed into column decoration
* documentation for cave coral, update some locale text
* add a recipe for cooking oil into paraffin
* add old bones to the underworld
* MIT license for bones_loot
* also cook black cap gills into paraffin, they're oily
* add salt crystals to the bloodthorn caverns, illuminating the floor
* documentation for salt crystals
* auto-generate minetestmapper colors.
need to update the spindlestem colours manually
* add spindlestem to fungiwood caverns too, and increase warren coverage
* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.
* add a bit of displacement to the underside of the slade layer
* Unique images and names for cooking recipes.
* revamp bones loot
* add softer footsteps for some fungus types
* update mapgen_helper
* update cave coral screenshot
* mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
minetest.register_alias ( " dfcaverns: " .. item .. " _biscuit " , " df_farming: " .. item .. " _simple_meal " )
minetest.register_alias ( " dfcaverns: " .. item .. " _stew " , " df_farming: " .. item .. " _medium_meal " )
minetest.register_alias ( " dfcaverns: " .. item .. " _roast " , " df_farming: " .. item .. " _complex_meal " )
minetest.register_alias ( " df_farming: " .. item .. " _biscuit " , " df_farming: " .. item .. " _simple_meal " )
minetest.register_alias ( " df_farming: " .. item .. " _stew " , " df_farming: " .. item .. " _medium_meal " )
minetest.register_alias ( " df_farming: " .. item .. " _roast " , " df_farming: " .. item .. " _complex_meal " )
2018-12-31 19:46:27 +01:00
end
Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
* add the wandering "gas wisp" to light up some of the gas-filled caverns
* make wisps rarely spawned by gas explosions
* revamp spindlestems into a sort of mineral detector, add glowing extract bottles
* optimize pngs
* add gas wisps to mapgen
* add spindlestems to cavern level 1, most level 1 warrens are now lit up
* update internal names, adjust mineral detection range
* add cave pearls to some level 2 warrens and tunnels
* switch experimental simplecrafting_lib support to crafting mod
* Pearls don't grow on falling nodes
* put spindlestems with goblin caps, make them always grow red when near those
* bunch of documentation
* add castle coral to replace cave coral, which has been repurposed into column decoration
* documentation for cave coral, update some locale text
* add a recipe for cooking oil into paraffin
* add old bones to the underworld
* MIT license for bones_loot
* also cook black cap gills into paraffin, they're oily
* add salt crystals to the bloodthorn caverns, illuminating the floor
* documentation for salt crystals
* auto-generate minetestmapper colors.
need to update the spindlestem colours manually
* add spindlestem to fungiwood caverns too, and increase warren coverage
* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.
* add a bit of displacement to the underside of the slade layer
* Unique images and names for cooking recipes.
* revamp bones loot
* add softer footsteps for some fungus types
* update mapgen_helper
* update cave coral screenshot
* mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
-- dfcaverns_prepared_food28 is currently unused
-- dfcaverns_prepared_food13 is used for dwarven bread