dfcaverns/df_primordial_items/primordial_mushroom.lua

735 lines
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local S = df_primordial_items.S
Primordial cavern layer (#12) * bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. * update mapgen_helper * import ClockGen's giant mushroom schematics, make them and giant ferns growable * add giant jungle mushroom, rough out actual cavern layer code framework * fungal ceiling decorations * decorate fungal floor a bit * update mapgen_helper * update primordial mushroom schematic placement to ensure it fits * add giant mycelium fungoidal structure * add giant mycelium to mapgen * fix settings for giant mycelium * make mycelium grow when players aren't present * allow mycelium growth to pause when it hits unloaded areas * add a use for giant mycelium * make giant mushrooms edible, make jungle trees growable * rough out the jungle biome * Make a spectrum of jungle growth * optimize pngs, add is_ground_content to everything * use custom is_ground_content method * fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area * more fixes for overgen support * remove unintentional airspace from underside of slade * fix for overgen crash in level 2 * primordial column material, add sealed shafts to underworld * add seal block * Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger. * puzzle seals now fully functional. Need to add clues for decoding the keys next. * add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation * add flowers to the underworld warrior bones * switch to a different key bell * fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages * add a clue to the seal formspec * tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1 * switch to compositing to save a few bytes * fancy up the seal's upper surface with inscriptions to make the formspec feel consistent * puzzle particle, bones were only spawning on top of structures * fix ice/oil on level 3, tweak some loot probabilities * add trail mod support * remove deprecated files * boost default plant growth delay, add growing selection boxes * update map colours * add named waypoints to the underworld * try a more efficient way of changing the interiors of columns * polishing up the Primordial layer * update guide with some Primordial teasers * updated magma sea screenshot * update mapgen_helper and subterrane * reduce density of megaflora a bit - was too hard to walk through * spreading_dirt_type depends on light, create my own ABM instead * add names to the glowing pits and some of the ruins * separate setting for ruin markers * record identity of slade-breachers * make mycelia climbable * update subterrane * change surface tunnel detection to allow above-ground stalactites and stalagmites * add rare thicker Goblin Caps, suitable for use as huts. * better goblin cap schematics * update colours * make it slightly harder to dig down through amethyst sheathing of pits * fixing up fungus light sensitivity, tree growth code * fix a few minor bugs * update deprecated functions * add various eating sounds * make mapping kit requirement more flexible * update spindlestem growth code, remove deprecated functions * fix leftover undefined variable * add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more. * fix bones formspec * add lbm to upgrade old bones * fix slade undiggability * make torchspines smokey and manually lightable * fix drop definitions * generate dry stalactites in near-surface caverns. * caverns become far too smokey, alas * add pitter patter of spore tree spores, alternate paper recipe * new mapgen_helper metrics * add smokey back to torchspine now that it can be dialed down a bit * replace glowstone texture with a new animated one * switch from ABM to node timer for mapgen mycelium growth * make mapgen mycelium timer delay configurable * improve the efficiency of giant mycelium growth using flat node array, fewer dereferences * remove the smoke from torchspines again - it doesn't dissipate that deep underground * give slade a more muted, gloomy hue to differentiate it from nether stone * update screenshots with new slade colors * update mapgen_helper
2020-02-13 07:49:17 +01:00
minetest.register_node("df_primordial_items:mushroom_trunk", {
description = S("Primordial Mushroom Trunk"),
_doc_items_longdesc = df_primordial_items.doc.giant_mushroom_desc,
_doc_items_usagehelp = df_primordial_items.doc.giant_mushroom_usage,
tiles = {"dfcaverns_mush_shaft_top.png", "dfcaverns_mush_shaft_top.png", "dfcaverns_mush_shaft_side.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = df_trees.node_sound_tree_soft_fungus_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("df_primordial_items:mushroom_cap", {
description = S("Primordial Mushroom Cap"),
_doc_items_longdesc = df_primordial_items.doc.giant_mushroom_desc,
_doc_items_usagehelp = df_primordial_items.doc.giant_mushroom_usage,
tiles = {"dfcaverns_mush_cap.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = df_trees.node_sound_tree_soft_fungus_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("df_primordial_items:mushroom_gills", {
description = S("Primordial Mushroom Gills"),
_doc_items_longdesc = df_primordial_items.doc.gills_desc,
_doc_items_usagehelp = df_primordial_items.doc.gills_usage,
tiles = {"dfcaverns_mush_gills.png"},
inventory_image = "dfcaverns_mush_gills.png",
wield_image = "dfcaverns_mush_gills.png",
groups = {snappy = 3, flora = 1, flammable = 1, leaves = 1},
paramtype = "light",
drawtype = "plantlike",
waving = 2,
walkable = false,
climbable = true,
Primordial cavern layer (#12) * bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. * update mapgen_helper * import ClockGen's giant mushroom schematics, make them and giant ferns growable * add giant jungle mushroom, rough out actual cavern layer code framework * fungal ceiling decorations * decorate fungal floor a bit * update mapgen_helper * update primordial mushroom schematic placement to ensure it fits * add giant mycelium fungoidal structure * add giant mycelium to mapgen * fix settings for giant mycelium * make mycelium grow when players aren't present * allow mycelium growth to pause when it hits unloaded areas * add a use for giant mycelium * make giant mushrooms edible, make jungle trees growable * rough out the jungle biome * Make a spectrum of jungle growth * optimize pngs, add is_ground_content to everything * use custom is_ground_content method * fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area * more fixes for overgen support * remove unintentional airspace from underside of slade * fix for overgen crash in level 2 * primordial column material, add sealed shafts to underworld * add seal block * Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger. * puzzle seals now fully functional. Need to add clues for decoding the keys next. * add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation * add flowers to the underworld warrior bones * switch to a different key bell * fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages * add a clue to the seal formspec * tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1 * switch to compositing to save a few bytes * fancy up the seal's upper surface with inscriptions to make the formspec feel consistent * puzzle particle, bones were only spawning on top of structures * fix ice/oil on level 3, tweak some loot probabilities * add trail mod support * remove deprecated files * boost default plant growth delay, add growing selection boxes * update map colours * add named waypoints to the underworld * try a more efficient way of changing the interiors of columns * polishing up the Primordial layer * update guide with some Primordial teasers * updated magma sea screenshot * update mapgen_helper and subterrane * reduce density of megaflora a bit - was too hard to walk through * spreading_dirt_type depends on light, create my own ABM instead * add names to the glowing pits and some of the ruins * separate setting for ruin markers * record identity of slade-breachers * make mycelia climbable * update subterrane * change surface tunnel detection to allow above-ground stalactites and stalagmites * add rare thicker Goblin Caps, suitable for use as huts. * better goblin cap schematics * update colours * make it slightly harder to dig down through amethyst sheathing of pits * fixing up fungus light sensitivity, tree growth code * fix a few minor bugs * update deprecated functions * add various eating sounds * make mapping kit requirement more flexible * update spindlestem growth code, remove deprecated functions * fix leftover undefined variable * add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more. * fix bones formspec * add lbm to upgrade old bones * fix slade undiggability * make torchspines smokey and manually lightable * fix drop definitions * generate dry stalactites in near-surface caverns. * caverns become far too smokey, alas * add pitter patter of spore tree spores, alternate paper recipe * new mapgen_helper metrics * add smokey back to torchspine now that it can be dialed down a bit * replace glowstone texture with a new animated one * switch from ABM to node timer for mapgen mycelium growth * make mapgen mycelium timer delay configurable * improve the efficiency of giant mycelium growth using flat node array, fewer dereferences * remove the smoke from torchspines again - it doesn't dissipate that deep underground * give slade a more muted, gloomy hue to differentiate it from nether stone * update screenshots with new slade colors * update mapgen_helper
2020-02-13 07:49:17 +01:00
is_ground_content = false,
sounds = df_primordial_items.sounds.leaves,
2021-03-13 10:21:13 +01:00
use_texture_alpha = "clip",
Primordial cavern layer (#12) * bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. * update mapgen_helper * import ClockGen's giant mushroom schematics, make them and giant ferns growable * add giant jungle mushroom, rough out actual cavern layer code framework * fungal ceiling decorations * decorate fungal floor a bit * update mapgen_helper * update primordial mushroom schematic placement to ensure it fits * add giant mycelium fungoidal structure * add giant mycelium to mapgen * fix settings for giant mycelium * make mycelium grow when players aren't present * allow mycelium growth to pause when it hits unloaded areas * add a use for giant mycelium * make giant mushrooms edible, make jungle trees growable * rough out the jungle biome * Make a spectrum of jungle growth * optimize pngs, add is_ground_content to everything * use custom is_ground_content method * fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area * more fixes for overgen support * remove unintentional airspace from underside of slade * fix for overgen crash in level 2 * primordial column material, add sealed shafts to underworld * add seal block * Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger. * puzzle seals now fully functional. Need to add clues for decoding the keys next. * add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation * add flowers to the underworld warrior bones * switch to a different key bell * fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages * add a clue to the seal formspec * tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1 * switch to compositing to save a few bytes * fancy up the seal's upper surface with inscriptions to make the formspec feel consistent * puzzle particle, bones were only spawning on top of structures * fix ice/oil on level 3, tweak some loot probabilities * add trail mod support * remove deprecated files * boost default plant growth delay, add growing selection boxes * update map colours * add named waypoints to the underworld * try a more efficient way of changing the interiors of columns * polishing up the Primordial layer * update guide with some Primordial teasers * updated magma sea screenshot * update mapgen_helper and subterrane * reduce density of megaflora a bit - was too hard to walk through * spreading_dirt_type depends on light, create my own ABM instead * add names to the glowing pits and some of the ruins * separate setting for ruin markers * record identity of slade-breachers * make mycelia climbable * update subterrane * change surface tunnel detection to allow above-ground stalactites and stalagmites * add rare thicker Goblin Caps, suitable for use as huts. * better goblin cap schematics * update colours * make it slightly harder to dig down through amethyst sheathing of pits * fixing up fungus light sensitivity, tree growth code * fix a few minor bugs * update deprecated functions * add various eating sounds * make mapping kit requirement more flexible * update spindlestem growth code, remove deprecated functions * fix leftover undefined variable * add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more. * fix bones formspec * add lbm to upgrade old bones * fix slade undiggability * make torchspines smokey and manually lightable * fix drop definitions * generate dry stalactites in near-surface caverns. * caverns become far too smokey, alas * add pitter patter of spore tree spores, alternate paper recipe * new mapgen_helper metrics * add smokey back to torchspine now that it can be dialed down a bit * replace glowstone texture with a new animated one * switch from ABM to node timer for mapgen mycelium growth * make mapgen mycelium timer delay configurable * improve the efficiency of giant mycelium growth using flat node array, fewer dereferences * remove the smoke from torchspines again - it doesn't dissipate that deep underground * give slade a more muted, gloomy hue to differentiate it from nether stone * update screenshots with new slade colors * update mapgen_helper
2020-02-13 07:49:17 +01:00
sunlight_propagates = true,
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {"df_primordial_items:mush_sapling"},
rarity = 20,
},
{
items = {"df_primordial_items:mushroom_gills"},
}
}
},
after_place_node = df_primordial_items.after_place_leaves,
Primordial cavern layer (#12) * bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. * update mapgen_helper * import ClockGen's giant mushroom schematics, make them and giant ferns growable * add giant jungle mushroom, rough out actual cavern layer code framework * fungal ceiling decorations * decorate fungal floor a bit * update mapgen_helper * update primordial mushroom schematic placement to ensure it fits * add giant mycelium fungoidal structure * add giant mycelium to mapgen * fix settings for giant mycelium * make mycelium grow when players aren't present * allow mycelium growth to pause when it hits unloaded areas * add a use for giant mycelium * make giant mushrooms edible, make jungle trees growable * rough out the jungle biome * Make a spectrum of jungle growth * optimize pngs, add is_ground_content to everything * use custom is_ground_content method * fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area * more fixes for overgen support * remove unintentional airspace from underside of slade * fix for overgen crash in level 2 * primordial column material, add sealed shafts to underworld * add seal block * Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger. * puzzle seals now fully functional. Need to add clues for decoding the keys next. * add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation * add flowers to the underworld warrior bones * switch to a different key bell * fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages * add a clue to the seal formspec * tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1 * switch to compositing to save a few bytes * fancy up the seal's upper surface with inscriptions to make the formspec feel consistent * puzzle particle, bones were only spawning on top of structures * fix ice/oil on level 3, tweak some loot probabilities * add trail mod support * remove deprecated files * boost default plant growth delay, add growing selection boxes * update map colours * add named waypoints to the underworld * try a more efficient way of changing the interiors of columns * polishing up the Primordial layer * update guide with some Primordial teasers * updated magma sea screenshot * update mapgen_helper and subterrane * reduce density of megaflora a bit - was too hard to walk through * spreading_dirt_type depends on light, create my own ABM instead * add names to the glowing pits and some of the ruins * separate setting for ruin markers * record identity of slade-breachers * make mycelia climbable * update subterrane * change surface tunnel detection to allow above-ground stalactites and stalagmites * add rare thicker Goblin Caps, suitable for use as huts. * better goblin cap schematics * update colours * make it slightly harder to dig down through amethyst sheathing of pits * fixing up fungus light sensitivity, tree growth code * fix a few minor bugs * update deprecated functions * add various eating sounds * make mapping kit requirement more flexible * update spindlestem growth code, remove deprecated functions * fix leftover undefined variable * add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more. * fix bones formspec * add lbm to upgrade old bones * fix slade undiggability * make torchspines smokey and manually lightable * fix drop definitions * generate dry stalactites in near-surface caverns. * caverns become far too smokey, alas * add pitter patter of spore tree spores, alternate paper recipe * new mapgen_helper metrics * add smokey back to torchspine now that it can be dialed down a bit * replace glowstone texture with a new animated one * switch from ABM to node timer for mapgen mycelium growth * make mapgen mycelium timer delay configurable * improve the efficiency of giant mycelium growth using flat node array, fewer dereferences * remove the smoke from torchspines again - it doesn't dissipate that deep underground * give slade a more muted, gloomy hue to differentiate it from nether stone * update screenshots with new slade colors * update mapgen_helper
2020-02-13 07:49:17 +01:00
})
minetest.register_node("df_primordial_items:mushroom_gills_glowing", {
description = S("Glowing Primordial Mushroom Gills"),
_doc_items_longdesc = df_primordial_items.doc.gills_desc,
_doc_items_usagehelp = df_primordial_items.doc.gills_usage,
tiles = {"dfcaverns_mush_gills_glow.png"},
inventory_image = "dfcaverns_mush_gills_glow.png",
wield_image = "dfcaverns_mush_gills_glow.png",
groups = {snappy = 3, flora = 1, flammable = 1, leaves = 1},
paramtype = "light",
drawtype = "plantlike",
waving = 2,
walkable = false,
2021-03-13 10:21:13 +01:00
climbable = true,
Primordial cavern layer (#12) * bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. * update mapgen_helper * import ClockGen's giant mushroom schematics, make them and giant ferns growable * add giant jungle mushroom, rough out actual cavern layer code framework * fungal ceiling decorations * decorate fungal floor a bit * update mapgen_helper * update primordial mushroom schematic placement to ensure it fits * add giant mycelium fungoidal structure * add giant mycelium to mapgen * fix settings for giant mycelium * make mycelium grow when players aren't present * allow mycelium growth to pause when it hits unloaded areas * add a use for giant mycelium * make giant mushrooms edible, make jungle trees growable * rough out the jungle biome * Make a spectrum of jungle growth * optimize pngs, add is_ground_content to everything * use custom is_ground_content method * fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area * more fixes for overgen support * remove unintentional airspace from underside of slade * fix for overgen crash in level 2 * primordial column material, add sealed shafts to underworld * add seal block * Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger. * puzzle seals now fully functional. Need to add clues for decoding the keys next. * add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation * add flowers to the underworld warrior bones * switch to a different key bell * fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages * add a clue to the seal formspec * tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1 * switch to compositing to save a few bytes * fancy up the seal's upper surface with inscriptions to make the formspec feel consistent * puzzle particle, bones were only spawning on top of structures * fix ice/oil on level 3, tweak some loot probabilities * add trail mod support * remove deprecated files * boost default plant growth delay, add growing selection boxes * update map colours * add named waypoints to the underworld * try a more efficient way of changing the interiors of columns * polishing up the Primordial layer * update guide with some Primordial teasers * updated magma sea screenshot * update mapgen_helper and subterrane * reduce density of megaflora a bit - was too hard to walk through * spreading_dirt_type depends on light, create my own ABM instead * add names to the glowing pits and some of the ruins * separate setting for ruin markers * record identity of slade-breachers * make mycelia climbable * update subterrane * change surface tunnel detection to allow above-ground stalactites and stalagmites * add rare thicker Goblin Caps, suitable for use as huts. * better goblin cap schematics * update colours * make it slightly harder to dig down through amethyst sheathing of pits * fixing up fungus light sensitivity, tree growth code * fix a few minor bugs * update deprecated functions * add various eating sounds * make mapping kit requirement more flexible * update spindlestem growth code, remove deprecated functions * fix leftover undefined variable * add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more. * fix bones formspec * add lbm to upgrade old bones * fix slade undiggability * make torchspines smokey and manually lightable * fix drop definitions * generate dry stalactites in near-surface caverns. * caverns become far too smokey, alas * add pitter patter of spore tree spores, alternate paper recipe * new mapgen_helper metrics * add smokey back to torchspine now that it can be dialed down a bit * replace glowstone texture with a new animated one * switch from ABM to node timer for mapgen mycelium growth * make mapgen mycelium timer delay configurable * improve the efficiency of giant mycelium growth using flat node array, fewer dereferences * remove the smoke from torchspines again - it doesn't dissipate that deep underground * give slade a more muted, gloomy hue to differentiate it from nether stone * update screenshots with new slade colors * update mapgen_helper
2020-02-13 07:49:17 +01:00
is_ground_content = false,
light_source = 6,
sounds = df_primordial_items.sounds.leaves,
2021-03-13 10:21:13 +01:00
use_texture_alpha = "clip",
Primordial cavern layer (#12) * bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. * update mapgen_helper * import ClockGen's giant mushroom schematics, make them and giant ferns growable * add giant jungle mushroom, rough out actual cavern layer code framework * fungal ceiling decorations * decorate fungal floor a bit * update mapgen_helper * update primordial mushroom schematic placement to ensure it fits * add giant mycelium fungoidal structure * add giant mycelium to mapgen * fix settings for giant mycelium * make mycelium grow when players aren't present * allow mycelium growth to pause when it hits unloaded areas * add a use for giant mycelium * make giant mushrooms edible, make jungle trees growable * rough out the jungle biome * Make a spectrum of jungle growth * optimize pngs, add is_ground_content to everything * use custom is_ground_content method * fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area * more fixes for overgen support * remove unintentional airspace from underside of slade * fix for overgen crash in level 2 * primordial column material, add sealed shafts to underworld * add seal block * Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger. * puzzle seals now fully functional. Need to add clues for decoding the keys next. * add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation * add flowers to the underworld warrior bones * switch to a different key bell * fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages * add a clue to the seal formspec * tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1 * switch to compositing to save a few bytes * fancy up the seal's upper surface with inscriptions to make the formspec feel consistent * puzzle particle, bones were only spawning on top of structures * fix ice/oil on level 3, tweak some loot probabilities * add trail mod support * remove deprecated files * boost default plant growth delay, add growing selection boxes * update map colours * add named waypoints to the underworld * try a more efficient way of changing the interiors of columns * polishing up the Primordial layer * update guide with some Primordial teasers * updated magma sea screenshot * update mapgen_helper and subterrane * reduce density of megaflora a bit - was too hard to walk through * spreading_dirt_type depends on light, create my own ABM instead * add names to the glowing pits and some of the ruins * separate setting for ruin markers * record identity of slade-breachers * make mycelia climbable * update subterrane * change surface tunnel detection to allow above-ground stalactites and stalagmites * add rare thicker Goblin Caps, suitable for use as huts. * better goblin cap schematics * update colours * make it slightly harder to dig down through amethyst sheathing of pits * fixing up fungus light sensitivity, tree growth code * fix a few minor bugs * update deprecated functions * add various eating sounds * make mapping kit requirement more flexible * update spindlestem growth code, remove deprecated functions * fix leftover undefined variable * add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more. * fix bones formspec * add lbm to upgrade old bones * fix slade undiggability * make torchspines smokey and manually lightable * fix drop definitions * generate dry stalactites in near-surface caverns. * caverns become far too smokey, alas * add pitter patter of spore tree spores, alternate paper recipe * new mapgen_helper metrics * add smokey back to torchspine now that it can be dialed down a bit * replace glowstone texture with a new animated one * switch from ABM to node timer for mapgen mycelium growth * make mapgen mycelium timer delay configurable * improve the efficiency of giant mycelium growth using flat node array, fewer dereferences * remove the smoke from torchspines again - it doesn't dissipate that deep underground * give slade a more muted, gloomy hue to differentiate it from nether stone * update screenshots with new slade colors * update mapgen_helper
2020-02-13 07:49:17 +01:00
sunlight_propagates = true,
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {"df_primordial_items:mush_sapling"},
rarity = 20,
},
{
items = {"df_primordial_items:mushroom_gills_glowing"},
}
}
},
after_place_node = df_primordial_items.after_place_leaves,
Primordial cavern layer (#12) * bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. * update mapgen_helper * import ClockGen's giant mushroom schematics, make them and giant ferns growable * add giant jungle mushroom, rough out actual cavern layer code framework * fungal ceiling decorations * decorate fungal floor a bit * update mapgen_helper * update primordial mushroom schematic placement to ensure it fits * add giant mycelium fungoidal structure * add giant mycelium to mapgen * fix settings for giant mycelium * make mycelium grow when players aren't present * allow mycelium growth to pause when it hits unloaded areas * add a use for giant mycelium * make giant mushrooms edible, make jungle trees growable * rough out the jungle biome * Make a spectrum of jungle growth * optimize pngs, add is_ground_content to everything * use custom is_ground_content method * fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area * more fixes for overgen support * remove unintentional airspace from underside of slade * fix for overgen crash in level 2 * primordial column material, add sealed shafts to underworld * add seal block * Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger. * puzzle seals now fully functional. Need to add clues for decoding the keys next. * add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation * add flowers to the underworld warrior bones * switch to a different key bell * fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages * add a clue to the seal formspec * tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1 * switch to compositing to save a few bytes * fancy up the seal's upper surface with inscriptions to make the formspec feel consistent * puzzle particle, bones were only spawning on top of structures * fix ice/oil on level 3, tweak some loot probabilities * add trail mod support * remove deprecated files * boost default plant growth delay, add growing selection boxes * update map colours * add named waypoints to the underworld * try a more efficient way of changing the interiors of columns * polishing up the Primordial layer * update guide with some Primordial teasers * updated magma sea screenshot * update mapgen_helper and subterrane * reduce density of megaflora a bit - was too hard to walk through * spreading_dirt_type depends on light, create my own ABM instead * add names to the glowing pits and some of the ruins * separate setting for ruin markers * record identity of slade-breachers * make mycelia climbable * update subterrane * change surface tunnel detection to allow above-ground stalactites and stalagmites * add rare thicker Goblin Caps, suitable for use as huts. * better goblin cap schematics * update colours * make it slightly harder to dig down through amethyst sheathing of pits * fixing up fungus light sensitivity, tree growth code * fix a few minor bugs * update deprecated functions * add various eating sounds * make mapping kit requirement more flexible * update spindlestem growth code, remove deprecated functions * fix leftover undefined variable * add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more. * fix bones formspec * add lbm to upgrade old bones * fix slade undiggability * make torchspines smokey and manually lightable * fix drop definitions * generate dry stalactites in near-surface caverns. * caverns become far too smokey, alas * add pitter patter of spore tree spores, alternate paper recipe * new mapgen_helper metrics * add smokey back to torchspine now that it can be dialed down a bit * replace glowstone texture with a new animated one * switch from ABM to node timer for mapgen mycelium growth * make mapgen mycelium timer delay configurable * improve the efficiency of giant mycelium growth using flat node array, fewer dereferences * remove the smoke from torchspines again - it doesn't dissipate that deep underground * give slade a more muted, gloomy hue to differentiate it from nether stone * update screenshots with new slade colors * update mapgen_helper
2020-02-13 07:49:17 +01:00
})
df_primordial_items.register_leafdecay({
Primordial cavern layer (#12) * bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. * update mapgen_helper * import ClockGen's giant mushroom schematics, make them and giant ferns growable * add giant jungle mushroom, rough out actual cavern layer code framework * fungal ceiling decorations * decorate fungal floor a bit * update mapgen_helper * update primordial mushroom schematic placement to ensure it fits * add giant mycelium fungoidal structure * add giant mycelium to mapgen * fix settings for giant mycelium * make mycelium grow when players aren't present * allow mycelium growth to pause when it hits unloaded areas * add a use for giant mycelium * make giant mushrooms edible, make jungle trees growable * rough out the jungle biome * Make a spectrum of jungle growth * optimize pngs, add is_ground_content to everything * use custom is_ground_content method * fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area * more fixes for overgen support * remove unintentional airspace from underside of slade * fix for overgen crash in level 2 * primordial column material, add sealed shafts to underworld * add seal block * Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger. * puzzle seals now fully functional. Need to add clues for decoding the keys next. * add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation * add flowers to the underworld warrior bones * switch to a different key bell * fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages * add a clue to the seal formspec * tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1 * switch to compositing to save a few bytes * fancy up the seal's upper surface with inscriptions to make the formspec feel consistent * puzzle particle, bones were only spawning on top of structures * fix ice/oil on level 3, tweak some loot probabilities * add trail mod support * remove deprecated files * boost default plant growth delay, add growing selection boxes * update map colours * add named waypoints to the underworld * try a more efficient way of changing the interiors of columns * polishing up the Primordial layer * update guide with some Primordial teasers * updated magma sea screenshot * update mapgen_helper and subterrane * reduce density of megaflora a bit - was too hard to walk through * spreading_dirt_type depends on light, create my own ABM instead * add names to the glowing pits and some of the ruins * separate setting for ruin markers * record identity of slade-breachers * make mycelia climbable * update subterrane * change surface tunnel detection to allow above-ground stalactites and stalagmites * add rare thicker Goblin Caps, suitable for use as huts. * better goblin cap schematics * update colours * make it slightly harder to dig down through amethyst sheathing of pits * fixing up fungus light sensitivity, tree growth code * fix a few minor bugs * update deprecated functions * add various eating sounds * make mapping kit requirement more flexible * update spindlestem growth code, remove deprecated functions * fix leftover undefined variable * add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more. * fix bones formspec * add lbm to upgrade old bones * fix slade undiggability * make torchspines smokey and manually lightable * fix drop definitions * generate dry stalactites in near-surface caverns. * caverns become far too smokey, alas * add pitter patter of spore tree spores, alternate paper recipe * new mapgen_helper metrics * add smokey back to torchspine now that it can be dialed down a bit * replace glowstone texture with a new animated one * switch from ABM to node timer for mapgen mycelium growth * make mapgen mycelium timer delay configurable * improve the efficiency of giant mycelium growth using flat node array, fewer dereferences * remove the smoke from torchspines again - it doesn't dissipate that deep underground * give slade a more muted, gloomy hue to differentiate it from nether stone * update screenshots with new slade colors * update mapgen_helper
2020-02-13 07:49:17 +01:00
trunks = {"df_primordial_items:mushroom_trunk", "df_primordial_items:mushroom_cap"},
leaves = {"df_primordial_items:mushroom_gills", "df_primordial_items:mushroom_gills_glowing"},
radius = 5,
})
minetest.register_node("df_primordial_items:primordial_mush_trunk_wood", {
description = S("Primordial Mushroom Trunk Wood"),
_doc_items_longdesc = df_primordial_items.doc.giant_mushroom_desc,
_doc_items_usagehelp = df_primordial_items.doc.giant_mushroom_usage,
paramtype2 = "facedir",
tiles = {"dfcaverns_mush_shaft_side.png^(dfcaverns_mush_gills.png^[multiply:#888888)"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = df_primordial_items.sounds.wood,
Primordial cavern layer (#12) * bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. * update mapgen_helper * import ClockGen's giant mushroom schematics, make them and giant ferns growable * add giant jungle mushroom, rough out actual cavern layer code framework * fungal ceiling decorations * decorate fungal floor a bit * update mapgen_helper * update primordial mushroom schematic placement to ensure it fits * add giant mycelium fungoidal structure * add giant mycelium to mapgen * fix settings for giant mycelium * make mycelium grow when players aren't present * allow mycelium growth to pause when it hits unloaded areas * add a use for giant mycelium * make giant mushrooms edible, make jungle trees growable * rough out the jungle biome * Make a spectrum of jungle growth * optimize pngs, add is_ground_content to everything * use custom is_ground_content method * fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area * more fixes for overgen support * remove unintentional airspace from underside of slade * fix for overgen crash in level 2 * primordial column material, add sealed shafts to underworld * add seal block * Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger. * puzzle seals now fully functional. Need to add clues for decoding the keys next. * add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation * add flowers to the underworld warrior bones * switch to a different key bell * fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages * add a clue to the seal formspec * tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1 * switch to compositing to save a few bytes * fancy up the seal's upper surface with inscriptions to make the formspec feel consistent * puzzle particle, bones were only spawning on top of structures * fix ice/oil on level 3, tweak some loot probabilities * add trail mod support * remove deprecated files * boost default plant growth delay, add growing selection boxes * update map colours * add named waypoints to the underworld * try a more efficient way of changing the interiors of columns * polishing up the Primordial layer * update guide with some Primordial teasers * updated magma sea screenshot * update mapgen_helper and subterrane * reduce density of megaflora a bit - was too hard to walk through * spreading_dirt_type depends on light, create my own ABM instead * add names to the glowing pits and some of the ruins * separate setting for ruin markers * record identity of slade-breachers * make mycelia climbable * update subterrane * change surface tunnel detection to allow above-ground stalactites and stalagmites * add rare thicker Goblin Caps, suitable for use as huts. * better goblin cap schematics * update colours * make it slightly harder to dig down through amethyst sheathing of pits * fixing up fungus light sensitivity, tree growth code * fix a few minor bugs * update deprecated functions * add various eating sounds * make mapping kit requirement more flexible * update spindlestem growth code, remove deprecated functions * fix leftover undefined variable * add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more. * fix bones formspec * add lbm to upgrade old bones * fix slade undiggability * make torchspines smokey and manually lightable * fix drop definitions * generate dry stalactites in near-surface caverns. * caverns become far too smokey, alas * add pitter patter of spore tree spores, alternate paper recipe * new mapgen_helper metrics * add smokey back to torchspine now that it can be dialed down a bit * replace glowstone texture with a new animated one * switch from ABM to node timer for mapgen mycelium growth * make mapgen mycelium timer delay configurable * improve the efficiency of giant mycelium growth using flat node array, fewer dereferences * remove the smoke from torchspines again - it doesn't dissipate that deep underground * give slade a more muted, gloomy hue to differentiate it from nether stone * update screenshots with new slade colors * update mapgen_helper
2020-02-13 07:49:17 +01:00
})
minetest.register_craft({
output = "df_primordial_items:primordial_mush_trunk_wood 4",
recipe = {
{"df_primordial_items:mushroom_trunk"},
}
})
df_trees.register_all_stairs("primordial_mush_trunk_wood")
Primordial cavern layer (#12) * bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. * update mapgen_helper * import ClockGen's giant mushroom schematics, make them and giant ferns growable * add giant jungle mushroom, rough out actual cavern layer code framework * fungal ceiling decorations * decorate fungal floor a bit * update mapgen_helper * update primordial mushroom schematic placement to ensure it fits * add giant mycelium fungoidal structure * add giant mycelium to mapgen * fix settings for giant mycelium * make mycelium grow when players aren't present * allow mycelium growth to pause when it hits unloaded areas * add a use for giant mycelium * make giant mushrooms edible, make jungle trees growable * rough out the jungle biome * Make a spectrum of jungle growth * optimize pngs, add is_ground_content to everything * use custom is_ground_content method * fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area * more fixes for overgen support * remove unintentional airspace from underside of slade * fix for overgen crash in level 2 * primordial column material, add sealed shafts to underworld * add seal block * Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger. * puzzle seals now fully functional. Need to add clues for decoding the keys next. * add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation * add flowers to the underworld warrior bones * switch to a different key bell * fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages * add a clue to the seal formspec * tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1 * switch to compositing to save a few bytes * fancy up the seal's upper surface with inscriptions to make the formspec feel consistent * puzzle particle, bones were only spawning on top of structures * fix ice/oil on level 3, tweak some loot probabilities * add trail mod support * remove deprecated files * boost default plant growth delay, add growing selection boxes * update map colours * add named waypoints to the underworld * try a more efficient way of changing the interiors of columns * polishing up the Primordial layer * update guide with some Primordial teasers * updated magma sea screenshot * update mapgen_helper and subterrane * reduce density of megaflora a bit - was too hard to walk through * spreading_dirt_type depends on light, create my own ABM instead * add names to the glowing pits and some of the ruins * separate setting for ruin markers * record identity of slade-breachers * make mycelia climbable * update subterrane * change surface tunnel detection to allow above-ground stalactites and stalagmites * add rare thicker Goblin Caps, suitable for use as huts. * better goblin cap schematics * update colours * make it slightly harder to dig down through amethyst sheathing of pits * fixing up fungus light sensitivity, tree growth code * fix a few minor bugs * update deprecated functions * add various eating sounds * make mapping kit requirement more flexible * update spindlestem growth code, remove deprecated functions * fix leftover undefined variable * add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more. * fix bones formspec * add lbm to upgrade old bones * fix slade undiggability * make torchspines smokey and manually lightable * fix drop definitions * generate dry stalactites in near-surface caverns. * caverns become far too smokey, alas * add pitter patter of spore tree spores, alternate paper recipe * new mapgen_helper metrics * add smokey back to torchspine now that it can be dialed down a bit * replace glowstone texture with a new animated one * switch from ABM to node timer for mapgen mycelium growth * make mapgen mycelium timer delay configurable * improve the efficiency of giant mycelium growth using flat node array, fewer dereferences * remove the smoke from torchspines again - it doesn't dissipate that deep underground * give slade a more muted, gloomy hue to differentiate it from nether stone * update screenshots with new slade colors * update mapgen_helper
2020-02-13 07:49:17 +01:00
minetest.register_node("df_primordial_items:primordial_mush_cap_wood", {
description = S("Primordial Cap Wood"),
_doc_items_longdesc = df_primordial_items.doc.giant_mushroom_desc,
_doc_items_usagehelp = df_primordial_items.doc.giant_mushroom_usage,
paramtype2 = "facedir",
tiles = {"dfcaverns_mush_cap.png^dfcaverns_mush_gills.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = df_primordial_items.sounds.wood,
Primordial cavern layer (#12) * bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. * update mapgen_helper * import ClockGen's giant mushroom schematics, make them and giant ferns growable * add giant jungle mushroom, rough out actual cavern layer code framework * fungal ceiling decorations * decorate fungal floor a bit * update mapgen_helper * update primordial mushroom schematic placement to ensure it fits * add giant mycelium fungoidal structure * add giant mycelium to mapgen * fix settings for giant mycelium * make mycelium grow when players aren't present * allow mycelium growth to pause when it hits unloaded areas * add a use for giant mycelium * make giant mushrooms edible, make jungle trees growable * rough out the jungle biome * Make a spectrum of jungle growth * optimize pngs, add is_ground_content to everything * use custom is_ground_content method * fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area * more fixes for overgen support * remove unintentional airspace from underside of slade * fix for overgen crash in level 2 * primordial column material, add sealed shafts to underworld * add seal block * Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger. * puzzle seals now fully functional. Need to add clues for decoding the keys next. * add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation * add flowers to the underworld warrior bones * switch to a different key bell * fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages * add a clue to the seal formspec * tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1 * switch to compositing to save a few bytes * fancy up the seal's upper surface with inscriptions to make the formspec feel consistent * puzzle particle, bones were only spawning on top of structures * fix ice/oil on level 3, tweak some loot probabilities * add trail mod support * remove deprecated files * boost default plant growth delay, add growing selection boxes * update map colours * add named waypoints to the underworld * try a more efficient way of changing the interiors of columns * polishing up the Primordial layer * update guide with some Primordial teasers * updated magma sea screenshot * update mapgen_helper and subterrane * reduce density of megaflora a bit - was too hard to walk through * spreading_dirt_type depends on light, create my own ABM instead * add names to the glowing pits and some of the ruins * separate setting for ruin markers * record identity of slade-breachers * make mycelia climbable * update subterrane * change surface tunnel detection to allow above-ground stalactites and stalagmites * add rare thicker Goblin Caps, suitable for use as huts. * better goblin cap schematics * update colours * make it slightly harder to dig down through amethyst sheathing of pits * fixing up fungus light sensitivity, tree growth code * fix a few minor bugs * update deprecated functions * add various eating sounds * make mapping kit requirement more flexible * update spindlestem growth code, remove deprecated functions * fix leftover undefined variable * add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more. * fix bones formspec * add lbm to upgrade old bones * fix slade undiggability * make torchspines smokey and manually lightable * fix drop definitions * generate dry stalactites in near-surface caverns. * caverns become far too smokey, alas * add pitter patter of spore tree spores, alternate paper recipe * new mapgen_helper metrics * add smokey back to torchspine now that it can be dialed down a bit * replace glowstone texture with a new animated one * switch from ABM to node timer for mapgen mycelium growth * make mapgen mycelium timer delay configurable * improve the efficiency of giant mycelium growth using flat node array, fewer dereferences * remove the smoke from torchspines again - it doesn't dissipate that deep underground * give slade a more muted, gloomy hue to differentiate it from nether stone * update screenshots with new slade colors * update mapgen_helper
2020-02-13 07:49:17 +01:00
})
minetest.register_craft({
output = "df_primordial_items:primordial_mush_cap_wood 4",
recipe = {
{"df_primordial_items:mushroom_cap"},
}
})
df_trees.register_all_stairs("primordial_mush_cap_wood")
Primordial cavern layer (#12) * bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. * update mapgen_helper * import ClockGen's giant mushroom schematics, make them and giant ferns growable * add giant jungle mushroom, rough out actual cavern layer code framework * fungal ceiling decorations * decorate fungal floor a bit * update mapgen_helper * update primordial mushroom schematic placement to ensure it fits * add giant mycelium fungoidal structure * add giant mycelium to mapgen * fix settings for giant mycelium * make mycelium grow when players aren't present * allow mycelium growth to pause when it hits unloaded areas * add a use for giant mycelium * make giant mushrooms edible, make jungle trees growable * rough out the jungle biome * Make a spectrum of jungle growth * optimize pngs, add is_ground_content to everything * use custom is_ground_content method * fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area * more fixes for overgen support * remove unintentional airspace from underside of slade * fix for overgen crash in level 2 * primordial column material, add sealed shafts to underworld * add seal block * Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger. * puzzle seals now fully functional. Need to add clues for decoding the keys next. * add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation * add flowers to the underworld warrior bones * switch to a different key bell * fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages * add a clue to the seal formspec * tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1 * switch to compositing to save a few bytes * fancy up the seal's upper surface with inscriptions to make the formspec feel consistent * puzzle particle, bones were only spawning on top of structures * fix ice/oil on level 3, tweak some loot probabilities * add trail mod support * remove deprecated files * boost default plant growth delay, add growing selection boxes * update map colours * add named waypoints to the underworld * try a more efficient way of changing the interiors of columns * polishing up the Primordial layer * update guide with some Primordial teasers * updated magma sea screenshot * update mapgen_helper and subterrane * reduce density of megaflora a bit - was too hard to walk through * spreading_dirt_type depends on light, create my own ABM instead * add names to the glowing pits and some of the ruins * separate setting for ruin markers * record identity of slade-breachers * make mycelia climbable * update subterrane * change surface tunnel detection to allow above-ground stalactites and stalagmites * add rare thicker Goblin Caps, suitable for use as huts. * better goblin cap schematics * update colours * make it slightly harder to dig down through amethyst sheathing of pits * fixing up fungus light sensitivity, tree growth code * fix a few minor bugs * update deprecated functions * add various eating sounds * make mapping kit requirement more flexible * update spindlestem growth code, remove deprecated functions * fix leftover undefined variable * add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more. * fix bones formspec * add lbm to upgrade old bones * fix slade undiggability * make torchspines smokey and manually lightable * fix drop definitions * generate dry stalactites in near-surface caverns. * caverns become far too smokey, alas * add pitter patter of spore tree spores, alternate paper recipe * new mapgen_helper metrics * add smokey back to torchspine now that it can be dialed down a bit * replace glowstone texture with a new animated one * switch from ABM to node timer for mapgen mycelium growth * make mapgen mycelium timer delay configurable * improve the efficiency of giant mycelium growth using flat node array, fewer dereferences * remove the smoke from torchspines again - it doesn't dissipate that deep underground * give slade a more muted, gloomy hue to differentiate it from nether stone * update screenshots with new slade colors * update mapgen_helper
2020-02-13 07:49:17 +01:00
------
-- Schematics:
-- Originally created by ClockGen, released under CC-BY 4.0
local replace_on_buildable_to = function(old_node_id, data, area, vi)
return mapgen_helper.buildable_to(old_node_id)
end
local n1 = {name="air", prob=0}
local n2 = {name="df_primordial_items:mushroom_gills"}
local n3 = {name="df_primordial_items:mushroom_cap", place_on_condition = replace_on_buildable_to}
local n4 = {name="df_primordial_items:mushroom_trunk", place_on_condition = replace_on_buildable_to}
local n5 = {name="df_primordial_items:mushroom_gills_glowing"}
local bc_mushroom_3 = {
size = {x=3, y=3, z=3},
center_pos = {x=1, y=0, z=1},
data = {
n1, n1, n1, n2, n2, n1, n3, n3, n3, n1, n4, n1, n2, n4, n5, n3, n3,
n3, n1, n1, n1, n1, n5, n1, n3, n3, n3,
},
}
local bc_mushroom_5 = {
size = {x=5, y=5, z=5},
center_pos = {x=2, y=0, z=2},
data = {
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3,
n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n2, n1, n1, n1, n3, n2, n5, n2, n3, n1, n3, n3, n3, n1, n1,
n1, n4, n1, n1, n1, n1, n4, n1, n1, n1, n2, n4, n5, n1, n3, n2, n4,
n5, n3, n1, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n5, n2, n1, n1, n3, n5, n2, n2, n3, n1, n3, n3, n3, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3,
n1, n1, n1, n1, n1, n1,
},
}
local bc_mushroom_9 = {
size = {x=9, y=9, z=9},
center_pos = {x=4, y=0, z=4},
data = {
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3,
n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3, n2, n3, n3, n3, n1,
n1, n1, n1, n1, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1,
n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n5,
n2, n1, n1, n1, n1, n3, n3, n2, n5, n2, n3, n3, n1, n1, n1, n1, n3,
n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1,
n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1,
n3, n3, n2, n2, n5, n2, n2, n3, n3, n1, n1, n3, n3, n3, n3, n3, n1,
n1, n1, n1, n1, n1, n4, n1, n1, n1, n1, n1, n1, n1, n1, n4, n1, n1,
n1, n1, n1, n1, n1, n1, n4, n1, n1, n1, n1, n1, n1, n1, n1, n4, n1,
n1, n5, n1, n1, n5, n1, n1, n4, n2, n1, n5, n1, n1, n5, n1, n5, n4,
n2, n1, n5, n1, n1, n5, n1, n5, n4, n2, n2, n5, n1, n3, n5, n2, n5,
n4, n2, n5, n5, n3, n1, n3, n3, n3, n3, n3, n3, n3, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1,
n1, n1, n2, n1, n1, n2, n1, n1, n1, n1, n1, n2, n1, n2, n2, n1, n1,
n1, n1, n1, n2, n5, n2, n2, n1, n1, n3, n3, n5, n2, n5, n2, n2, n3,
n3, n1, n1, n3, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n5,
n1, n1, n1, n1, n1, n1, n3, n3, n5, n2, n2, n3, n3, n1, n1, n1, n1,
n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1,
n1, n1, n3, n3, n3, n5, n3, n3, n3, n1, n1, n1, n1, n1, n3, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
},
}
local bc_mushroom_21 = {
size = {y = 21, x = 19, z = 19},
center_pos = {x=9, y=0, z=9},
data = {
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3, n2, n3,
n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3,
n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5,
n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n5, n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n5, n5, n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n3, n3, n5, n5, n5, n5, n2, n3, n3, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n3, n3, n3, n3, n5, n3, n3, n3, n3, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3, n3, n3, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n2, n1, n1, n2, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n2, n1, n1, n2, n1, n5, n2, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n2, n1, n5, n2, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n2, n1, n5, n2, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3, n2, n1, n1, n2, n1, n5,
n2, n3, n3, n3, n1, n1, n1, n1, n1, n1, n3, n3, n3, n3, n2, n5, n2,
n2, n5, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3,
n3, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1,
n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1,
n5, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n5, n1, n2, n2,
n1, n1, n5, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n5, n1,
n2, n2, n1, n1, n5, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1,
n5, n1, n2, n2, n1, n2, n5, n1, n5, n1, n1, n1, n1, n1, n1, n1, n3,
n5, n2, n5, n1, n2, n2, n1, n2, n5, n2, n5, n3, n1, n1, n1, n1, n1,
n1, n3, n3, n3, n5, n2, n2, n2, n5, n2, n5, n3, n3, n3, n1, n1, n1,
n1, n1, n1, n1, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3, n3, n3, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n2, n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n2, n1, n1, n1, n1, n2, n2, n2, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n5, n1, n2, n1, n1, n1, n2, n2, n2, n2, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n5, n1, n2, n1, n1, n1, n2, n2, n2, n2, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n5, n1, n2, n1, n1, n1, n2, n2, n2, n2,
n1, n1, n1, n1, n1, n1, n3, n3, n2, n5, n1, n2, n1, n1, n1, n2, n2,
n2, n2, n3, n3, n1, n1, n1, n1, n3, n3, n3, n5, n2, n2, n5, n5, n2,
n2, n2, n2, n3, n3, n3, n1, n1, n1, n1, n1, n1, n3, n3, n3, n3, n4,
n4, n4, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3,
n3, n3, n3, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n2, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1,
n2, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n2, n1,
n2, n1, n2, n1, n1, n1, n1, n1, n1, n2, n1, n1, n2, n1, n1, n1, n2,
n2, n1, n2, n5, n2, n1, n1, n1, n1, n1, n1, n2, n1, n1, n2, n1, n1,
n1, n2, n2, n2, n2, n5, n2, n1, n1, n1, n1, n1, n1, n2, n1, n1, n2,
n1, n1, n1, n2, n2, n2, n2, n5, n2, n1, n1, n1, n1, n3, n3, n2, n1,
n1, n2, n1, n1, n5, n2, n2, n2, n2, n5, n2, n3, n3, n1, n1, n3, n3,
n3, n2, n2, n2, n2, n5, n4, n2, n2, n2, n2, n5, n3, n3, n3, n1, n1,
n1, n1, n3, n3, n3, n3, n4, n4, n4, n4, n4, n3, n3, n3, n3, n1, n1,
n1, n1, n1, n1, n1, n1, n3, n3, n3, n3, n3, n3, n3, n3, n3, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2,
n1, n1, n1, n1, n5, n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n2, n1, n1, n1, n1, n5, n5, n1, n1, n1, n1, n2, n5, n1, n1, n1,
n1, n1, n1, n2, n1, n1, n1, n1, n5, n5, n1, n1, n1, n1, n2, n5, n1,
n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n5, n5, n1, n2, n1, n1, n2,
n5, n1, n1, n1, n3, n2, n1, n2, n1, n1, n1, n2, n4, n5, n1, n2, n1,
n1, n2, n5, n3, n1, n1, n3, n3, n2, n2, n5, n5, n2, n4, n4, n4, n2,
n2, n2, n2, n2, n3, n3, n1, n1, n1, n3, n3, n3, n3, n4, n4, n4, n4,
n4, n4, n4, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n3, n3, n3, n3,
n3, n3, n3, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n3, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n4, n4, n4,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n4,
n4, n4, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n2, n2, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n1, n4, n4, n4, n2, n2, n2,
n1, n1, n2, n1, n1, n1, n1, n5, n5, n1, n1, n1, n1, n4, n4, n4, n2,
n2, n2, n1, n1, n2, n1, n1, n1, n1, n5, n5, n1, n1, n5, n2, n4, n4,
n4, n2, n2, n2, n1, n1, n2, n1, n1, n1, n1, n5, n5, n1, n1, n5, n2,
n4, n4, n4, n2, n2, n2, n1, n5, n2, n1, n1, n3, n3, n5, n5, n1, n1,
n5, n2, n4, n4, n4, n2, n2, n2, n1, n5, n2, n3, n3, n3, n3, n3, n5,
n5, n2, n5, n4, n4, n4, n4, n4, n2, n2, n2, n5, n3, n3, n3, n1, n1,
n3, n3, n3, n4, n4, n4, n4, n4, n4, n4, n4, n4, n3, n3, n3, n1, n1,
n1, n1, n1, n1, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3, n3, n3, n3, n3, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n4, n4, n4,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n4,
n4, n4, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n4, n4,
n4, n1, n1, n1, n1, n1, n1, n2, n1, n1, n2, n1, n1, n1, n1, n1, n5,
n4, n4, n4, n1, n1, n1, n1, n1, n1, n2, n1, n1, n2, n1, n1, n1, n5,
n1, n5, n4, n4, n4, n2, n1, n1, n1, n1, n1, n2, n1, n1, n2, n1, n1,
n1, n5, n1, n5, n4, n4, n4, n2, n1, n1, n1, n2, n1, n2, n1, n1, n2,
n1, n1, n1, n5, n1, n5, n4, n4, n4, n2, n1, n1, n1, n2, n1, n2, n1,
n1, n2, n1, n1, n1, n5, n1, n5, n4, n4, n4, n2, n1, n1, n1, n2, n1,
n2, n1, n3, n2, n1, n1, n1, n5, n2, n4, n4, n4, n4, n4, n5, n1, n1,
n2, n1, n2, n3, n3, n3, n2, n2, n5, n5, n4, n4, n4, n4, n4, n4, n4,
n2, n2, n2, n2, n3, n3, n1, n1, n3, n3, n3, n4, n4, n4, n4, n4, n4,
n4, n4, n4, n3, n3, n3, n1, n1, n1, n1, n1, n1, n3, n3, n3, n3, n3,
n3, n3, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3,
n3, n3, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n4, n4,
n4, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n4, n4, n4, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n4, n4, n4, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n4, n4, n4, n5, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n4, n4, n4, n5, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n4, n4, n4, n5, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n2, n4, n4, n4, n5, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n2, n4, n4, n4,
n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n2, n4,
n4, n4, n5, n1, n1, n1, n1, n1, n1, n1, n3, n3, n2, n2, n1, n1, n1,
n2, n4, n4, n4, n5, n1, n1, n1, n1, n2, n3, n3, n3, n3, n3, n2, n2,
n5, n5, n4, n4, n4, n4, n4, n2, n5, n5, n2, n3, n3, n3, n1, n1, n3,
n3, n3, n4, n4, n4, n4, n4, n4, n4, n4, n4, n3, n3, n3, n1, n1, n1,
n1, n1, n1, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n3, n3, n3, n3, n3, n3, n3, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n2, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n2, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n5, n2, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n5, n2, n1, n1, n1, n1, n1, n1, n5, n1,
n1, n1, n3, n5, n1, n1, n1, n1, n1, n5, n4, n2, n1, n1, n1, n1, n1,
n5, n3, n1, n1, n3, n3, n5, n5, n2, n5, n2, n4, n4, n4, n2, n2, n2,
n2, n5, n3, n3, n1, n1, n1, n3, n3, n3, n3, n4, n4, n4, n4, n4, n4,
n4, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n3, n3, n3, n3, n3, n3,
n3, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3,
n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n5,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1,
n5, n5, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n5, n1, n1, n1, n1,
n1, n2, n5, n5, n1, n1, n1, n5, n3, n3, n1, n1, n3, n3, n3, n5, n2,
n5, n2, n2, n4, n5, n5, n2, n2, n5, n3, n3, n3, n1, n1, n1, n1, n3,
n3, n3, n3, n4, n4, n4, n4, n4, n3, n3, n3, n3, n1, n1, n1, n1, n1,
n1, n1, n1, n3, n3, n3, n3, n3, n3, n3, n3, n3, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1,
n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1,
n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n2, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n2, n5, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n2, n5, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n2, n5, n1, n2, n2, n1, n1, n1, n1, n1, n1,
n1, n1, n3, n3, n2, n1, n1, n1, n2, n5, n2, n2, n2, n1, n2, n3, n3,
n1, n1, n1, n1, n3, n3, n3, n5, n2, n5, n2, n5, n2, n2, n2, n5, n3,
n3, n3, n1, n1, n1, n1, n1, n1, n3, n3, n3, n3, n4, n4, n4, n3, n3,
n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3, n3, n3, n3,
n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5,
n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n5, n1, n1, n1, n2, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n5, n1, n5, n1, n2, n1, n2, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n5, n1, n5, n1, n2, n1, n2, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n5, n1, n5, n1, n2, n1, n2, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n5, n1, n2, n1, n2, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n5, n1, n2, n2,
n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n2, n5, n1, n5, n1,
n2, n2, n2, n1, n5, n5, n3, n1, n1, n1, n1, n1, n1, n3, n3, n3, n2,
n5, n2, n2, n2, n2, n5, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n3,
n3, n3, n3, n3, n3, n3, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n3, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2,
n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n2, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n2, n5, n2, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n3, n3, n3, n2, n5, n2, n2, n1, n1, n2, n3, n3, n3, n1, n1,
n1, n1, n1, n1, n3, n3, n3, n3, n5, n2, n2, n5, n5, n3, n3, n3, n3,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3, n3, n3, n3, n3, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n5, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1,
n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1,
n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n5, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n5, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n5, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n5, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n5, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n5, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n5, n1, n1, n1, n5,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n5, n5, n1,
n2, n5, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3,
n3, n2, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n3, n3, n3, n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n2,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n2, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n3, n3, n3, n2, n3, n3, n3, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n3, n3, n3, n3, n3, n3, n3, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3, n3, n3,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n3,
n3, n3, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
}
}
df_primordial_items.get_primordial_mushroom = function()
local rand = math.random()
if rand < 0.3 then
return bc_mushroom_3
elseif rand < 0.7 then
return bc_mushroom_5
elseif rand < 0.975 then
return bc_mushroom_9
end
return bc_mushroom_21
end
minetest.register_node("df_primordial_items:mush_sapling", {
description = S("Primordial Mushroom Spawn"),
_doc_items_longdesc = df_primordial_items.doc.giant_mushroom_desc,
_doc_items_usagehelp = df_primordial_items.doc.giant_mushroom_usage,
tiles = {"dfcaverns_mush_sapling.png"},
inventory_image = "dfcaverns_mush_sapling.png",
wield_image = "dfcaverns_mush_sapling.png",
groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1, sapling = 1, light_sensitive_fungus = 11},
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
paramtype = "light",
drawtype = "plantlike",
buildable_to = true,
walkable = false,
is_ground_content = false,
sounds = df_primordial_items.sounds.leaves,
2021-03-13 10:21:13 +01:00
use_texture_alpha = "clip",
Primordial cavern layer (#12) * bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. * update mapgen_helper * import ClockGen's giant mushroom schematics, make them and giant ferns growable * add giant jungle mushroom, rough out actual cavern layer code framework * fungal ceiling decorations * decorate fungal floor a bit * update mapgen_helper * update primordial mushroom schematic placement to ensure it fits * add giant mycelium fungoidal structure * add giant mycelium to mapgen * fix settings for giant mycelium * make mycelium grow when players aren't present * allow mycelium growth to pause when it hits unloaded areas * add a use for giant mycelium * make giant mushrooms edible, make jungle trees growable * rough out the jungle biome * Make a spectrum of jungle growth * optimize pngs, add is_ground_content to everything * use custom is_ground_content method * fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area * more fixes for overgen support * remove unintentional airspace from underside of slade * fix for overgen crash in level 2 * primordial column material, add sealed shafts to underworld * add seal block * Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger. * puzzle seals now fully functional. Need to add clues for decoding the keys next. * add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation * add flowers to the underworld warrior bones * switch to a different key bell * fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages * add a clue to the seal formspec * tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1 * switch to compositing to save a few bytes * fancy up the seal's upper surface with inscriptions to make the formspec feel consistent * puzzle particle, bones were only spawning on top of structures * fix ice/oil on level 3, tweak some loot probabilities * add trail mod support * remove deprecated files * boost default plant growth delay, add growing selection boxes * update map colours * add named waypoints to the underworld * try a more efficient way of changing the interiors of columns * polishing up the Primordial layer * update guide with some Primordial teasers * updated magma sea screenshot * update mapgen_helper and subterrane * reduce density of megaflora a bit - was too hard to walk through * spreading_dirt_type depends on light, create my own ABM instead * add names to the glowing pits and some of the ruins * separate setting for ruin markers * record identity of slade-breachers * make mycelia climbable * update subterrane * change surface tunnel detection to allow above-ground stalactites and stalagmites * add rare thicker Goblin Caps, suitable for use as huts. * better goblin cap schematics * update colours * make it slightly harder to dig down through amethyst sheathing of pits * fixing up fungus light sensitivity, tree growth code * fix a few minor bugs * update deprecated functions * add various eating sounds * make mapping kit requirement more flexible * update spindlestem growth code, remove deprecated functions * fix leftover undefined variable * add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more. * fix bones formspec * add lbm to upgrade old bones * fix slade undiggability * make torchspines smokey and manually lightable * fix drop definitions * generate dry stalactites in near-surface caverns. * caverns become far too smokey, alas * add pitter patter of spore tree spores, alternate paper recipe * new mapgen_helper metrics * add smokey back to torchspine now that it can be dialed down a bit * replace glowstone texture with a new animated one * switch from ABM to node timer for mapgen mycelium growth * make mapgen mycelium timer delay configurable * improve the efficiency of giant mycelium growth using flat node array, fewer dereferences * remove the smoke from torchspines again - it doesn't dissipate that deep underground * give slade a more muted, gloomy hue to differentiate it from nether stone * update screenshots with new slade colors * update mapgen_helper
2020-02-13 07:49:17 +01:00
sunlight_propagates = true,
on_construct = function(pos)
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name, "soil") == 0 then
return
end
minetest.get_node_timer(pos):start(math.random(
df_trees.config.tree_min_growth_delay,
df_trees.config.tree_max_growth_delay))
end,
on_destruct = function(pos)
minetest.get_node_timer(pos):stop()
end,
on_timer = function(pos, elapsed)
if df_farming and df_farming.kill_if_sunlit(pos) then
return
end
local mushroom = df_primordial_items.get_primordial_mushroom()
local rotation = (math.random(1,4)-1)*90
minetest.set_node(pos, {name="air"}) -- clear sapling so mushroom can replace it
mapgen_helper.place_schematic(pos, mushroom, rotation)
end,
})