mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-13 22:20:28 +01:00
138 lines
3.4 KiB
Lua
138 lines
3.4 KiB
Lua
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df_ambience = {}
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local pplus = minetest.get_modpath("playerplus")
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local S = minetest.get_translator(minetest.get_current_modname())
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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local radius = 6
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local registered_sets = {}
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local set_nodes = {}
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local muted_players = {}
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local ensure_set_node = function(node_name)
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for _, existing_node in pairs(set_nodes) do
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if node_name == existing_node then
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return
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end
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end
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table.insert(set_nodes, node_name)
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end
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df_ambience.add_set = function(def)
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assert(def)
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assert(def.sounds)
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if def.nodes then
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for _, node_name in pairs(def.nodes) do
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ensure_set_node(node_name)
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end
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end
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def.frequency = def.frequency or 0.05
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table.insert(registered_sets, def)
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end
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local timer = 0
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local random = math.random
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local get_player_data = function(player, name)
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-- get head level node at player position
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local pos = player:get_pos()
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if not pos then return end
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local prop = player:get_properties()
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local eyeh = prop.eye_height or 1.47 -- eye level with fallback
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pos.y = pos.y + eyeh
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local nod_head = pplus and name and playerplus[name]
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and playerplus[name].nod_head or minetest.get_node(pos).name
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pos.y = pos.y - eyeh
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-- get all set nodes around player
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local ps, cn = minetest.find_nodes_in_area(
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{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
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{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, set_nodes)
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return {
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pos = pos,
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head_node = nod_head,
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biome = df_caverns.get_biome(pos),
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totals = cn
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}
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end
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local check_nodes = function(totals, nodes)
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for _, node in pairs(nodes) do
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if (totals[node] or 0) > 1 then
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return true
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end
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end
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return false
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end
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-- selects sound set
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local get_ambience = function(player, name)
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local player_data
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-- loop through sets in order and choose first that meets its conditions
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for _, set in ipairs(registered_sets) do
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if random() < set.frequency then
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local check_passed
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local sound_check = set.sound_check
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local set_nodes = set.nodes
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if sound_check or set_nodes then
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player_data = player_data or get_player_data(player, name)
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end
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if ((not set_nodes) or check_nodes(player_data.totals, set_nodes)) and
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((not sound_check) or sound_check(player_data)) then
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return set
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end
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end
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end
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end
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minetest.register_globalstep(function(dtime)
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-- one second timer
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timer = timer + dtime
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if timer < 1 then return end
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timer = 0
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local player_name
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local number
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local ambience
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-- loop through players
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for _, player in pairs(minetest.get_connected_players()) do
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player_name = player:get_player_name()
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if not muted_players[player_name] then
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local set = get_ambience(player, player_name)
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if set then
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-- choose random sound from set
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number = random(#set.sounds)
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ambience = set.sounds[number]
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-- play sound
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minetest.sound_play(ambience.name, {
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to_player = player_name,
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gain = ambience.gain or 0.3,
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pitch = ambience.pitch or 1.0,
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}, true)
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end
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end
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end
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end)
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minetest.register_chatcommand("mute_df_ambience", {
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params = "",
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description = S("Mutes or unmutes ambient sounds in deep caverns"),
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func = function(name, param)
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local message
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if muted_players[name] then
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message = S("Unmuted")
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muted_players[name] = nil
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else
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message = S("Muted, no new sounds will start playing once current sounds finish")
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muted_players[name] = true
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end
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return true, message
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end
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})
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dofile(modpath.."/soundsets.lua")
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