Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane
* initial work
* call it "minetest_game" compatibility instead of "default" compatibility
* Getting started on moving all default dependencies to a single root mod
* distilling out more dependencies
* fix some typos
* more default dependencies
* beds
* start getting some MCL equivalents set up
* mine gas dependencies
* reorganize
* add some mapgen stuff
* getting close to actually being able to run mineclone with this
* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.
* hide flowing pit plasma from creative inventory
* mineclone 5 settings
* Update subterrane
* get rid of meselamp dependency, bring in ancient lanterns from deep roads
* stair dependencies
* add mcl fences
* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.
* buckets of oil and syrup should work in mineclone now
* 'splosions!
* make hunters avoid repaired ancient lanterns
* mapgen torchspine wasn't having its timer set
* split mapgen compatibility code into its own file
* bypass dependency indirection for df_farming.
* apply threshold alpha to food items, they look better that way
* bypass dependency indirection for df_mapitems
* bypass dependency indirection for df_primordial_items
* bypass dependency indirection for df_trees
* bypass dependency indirection for df_underworld_items
* bypass dependency indirection for df_caverns
* fixing up the puzzle seal to work in both
* fix puzzle seal formspec for mcl
* create built-in substitutes for fireflies and bones mods for when those aren't available
* set up mcl dungeon loot for underworld warriors, port over some translations from default
* overlooked a debug
* add itemslot backgrounds for mcl
* added mineclone groups to all registered nodes. TODO: craftitems.
This was extremely tedious. Completely untested, aside from simply running the game.
* minor fixes to the built-in bones node
* eatable group for edibles
* clean up some TODOs
* adjust pit plasma abm conditions
* add df_ambience
* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators
* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles
* avoid an undeclared global check
* alas, cave pearls aren't set up right for attached_node_facedir.
* bunch of work on mineclone ores, moved main config into df_dependencies
* add a few more ores
* update depends in mod.conf
* add opaque group to light-sensitive dirt types
Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.
* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it
* bloodthorn also needs to be set opaque
* add sound to torchspines
* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts
* ambience tweak
* fix dirt spreads
https://github.com/FaceDeer/dfcaverns/issues/35
* adding achievements! Almost all untested yet.
* fix a few achievements glitches
* tweak some more achievements, add delay when achievements unlock other achievements
* fix farming achievements, fix spindlestem callbacks on place
* icons for farming achievements
* more achievement icons, fix ancient lantern achievement
* two more icons, update text
* add icons for upper cavern layers
* all achievements have icons now. Also add another sound to the magma sea ambience
* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements
* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.
* every award should now have a description and a difficulty.
* removing leftovers
* missing callbacks for farmables
* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.
* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)
* get *all* the copper and iron containing nodes
* fix old awards mod's handling of grouped dig items
* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool
* used the wrong drop method
* beef up explosions in MCL, make slade brick craftable from slade sand and lava
* better creative mode checks, fix crash when digging walls in MCL
* Update subterrane
* various bugfixes and tweaks
* whipping up a simple puzzle chest to give a clue about ancient numbering
The coding is done, but UI and a node mesh need to be done
* prepare for some art tomorrow
* chest node and sounds
* images for the combination dials
* add puzzle chests to the underworld buildings
* update translations
* oops, can't initialize the contents of puzzle chests every time or players get endless stuff
* add backgrounds to item slots in MCL
* wrap the existing function rather than copy and pasting it
* fix bucket dependency in cooking recipes
* add _mcl_saturation to edibles
2022-08-29 07:48:44 +02:00
local S = minetest.get_translator ( minetest.get_current_modname ( ) )
local nethercap_name = df_dependencies.nethercap_name
local hoe_texture = df_dependencies.texture_tool_steelhoe
local soil_texture = df_dependencies.texture_farming_soil
local ice_texture = df_dependencies.texture_ice
local coal_ore = " ( " .. df_dependencies.texture_stone .. " ^ " .. df_dependencies.texture_mineral_coal .. " ) "
local make_texture = function ( plant_texture , bg_tex )
bg_tex = bg_tex or soil_texture
return " dfcaverns_awards_backgroundx32.png^[combine:32x32:3,4= " .. bg_tex .. " ^[combine:32x32:3,2= " .. plant_texture .. " ^[combine:32x32:14,13= " .. hoe_texture .. " ^dfcaverns_awards_foregroundx32.png "
end
-- forestry
local plant_node_achievements =
{
[ " df_trees:black_cap_sapling " ] = { achievement = " dfcaverns_plant_black_cap " ,
title = S ( " Plant Black Cap " ) , icon = make_texture ( " dfcaverns_black_cap_sapling.png " , coal_ore ) , _dfcaverns_achievements = { " dfcaverns_plant_all_upper_trees " , " dfcaverns_plant_all_underground_trees " } , difficulty = 1 , } ,
[ " df_trees:fungiwood_sapling " ] = { achievement = " dfcaverns_plant_fungiwood " ,
title = S ( " Plant Fungiwood " ) , icon = make_texture ( " dfcaverns_fungiwood_sapling.png " ) , _dfcaverns_achievements = { " dfcaverns_plant_all_upper_trees " , " dfcaverns_plant_all_underground_trees " } , difficulty = 1 , } ,
[ " df_trees:goblin_cap_sapling " ] = { achievement = " dfcaverns_plant_goblin_cap " ,
title = S ( " Plant Goblin Cap " ) , icon = make_texture ( " dfcaverns_goblin_cap_sapling.png " ) , _dfcaverns_achievements = { " dfcaverns_plant_all_upper_trees " , " dfcaverns_plant_all_underground_trees " } , difficulty = 1 , } ,
[ " df_trees:nether_cap_sapling " ] = { achievement = " dfcaverns_plant_nethercap " ,
title = S ( " Plant @1 " , nethercap_name ) , icon = make_texture ( " dfcaverns_nether_cap_sapling.png " , ice_texture ) , _dfcaverns_achievements = { " dfcaverns_plant_all_upper_trees " , " dfcaverns_plant_all_underground_trees " } , difficulty = 1 , } ,
[ " df_trees:spore_tree_sapling " ] = { achievement = " dfcaverns_plant_spore_tree " ,
title = S ( " Plant Spore Tree " ) , icon = make_texture ( " dfcaverns_spore_tree_sapling.png " ) , _dfcaverns_achievements = { " dfcaverns_plant_all_upper_trees " , " dfcaverns_plant_all_underground_trees " } , difficulty = 1 , } ,
[ " df_trees:tower_cap_sapling " ] = { achievement = " dfcaverns_plant_tower_cap " ,
title = S ( " Plant Tower Cap " ) , icon = make_texture ( " dfcaverns_tower_cap_sapling.png " ) , _dfcaverns_achievements = { " dfcaverns_plant_all_upper_trees " , " dfcaverns_plant_all_underground_trees " } , difficulty = 1 , } ,
[ " df_trees:tunnel_tube_sapling " ] = { achievement = " dfcaverns_plant_tunnel_tube " ,
title = S ( " Plant Tunnel Tube " ) , icon = make_texture ( " dfcaverns_tunnel_tube_sapling.png " ) , _dfcaverns_achievements = { " dfcaverns_plant_all_upper_trees " , " dfcaverns_plant_all_underground_trees " } , difficulty = 1 , } ,
[ " df_trees:torchspine_ember " ] = { achievement = " dfcaverns_plant_torchspine " ,
title = S ( " Plant Torchspine " ) , icon = make_texture ( " dfcaverns_torchspine_achievement.png " , coal_ore ) , _dfcaverns_achievements = { " dfcaverns_plant_all_upper_trees " , " dfcaverns_plant_all_underground_trees " } , difficulty = 1 , } ,
[ " df_trees:spindlestem_seedling " ] = { achievement = " dfcaverns_plant_spindlestem " ,
title = S ( " Plant Spindlestem " ) , icon = make_texture ( " dfcaverns_spindlestem_achievement.png " ) , _dfcaverns_achievements = { " dfcaverns_plant_all_upper_trees " , " dfcaverns_plant_all_underground_trees " } , difficulty = 1 , } ,
[ " df_trees:blood_thorn " ] = { achievement = " dfcaverns_plant_bloodthorn " ,
title = S ( " Plant Bloodthorn " ) , icon = make_texture ( " dfcaverns_bloodthorn_achievement.png " ) , _dfcaverns_achievements = { " dfcaverns_plant_all_upper_trees " , " dfcaverns_plant_all_underground_trees " } , difficulty = 1 , } ,
[ " df_primordial_items:giant_hypha_apical_meristem " ] = { achievement = " dfcaverns_plant_giant_mycelium " ,
title = S ( " Plant Primordial Mycelium " ) , icon = make_texture ( " dfcaverns_mush_soil.png " ) , secret = true , _dfcaverns_achievements = { " dfcaverns_plant_all_primordial " , " dfcaverns_plant_all_underground_trees " } , difficulty = 3 , } ,
[ " df_primordial_items:fern_sapling " ] = { achievement = " dfcaverns_plant_primordial_fern " ,
title = S ( " Plant Primordial Fern " ) , icon = make_texture ( " dfcaverns_jungle_fern_03.png " ) , secret = true , _dfcaverns_achievements = { " dfcaverns_plant_all_primordial " , " dfcaverns_plant_all_underground_trees " } , difficulty = 3 , } ,
[ " df_primordial_items:jungle_mushroom_sapling " ] = { achievement = " dfcaverns_plant_primordial_jungle_mushroom " ,
title = S ( " Plant Primordial Jungle Mushroom " ) , icon = make_texture ( " dfcaverns_jungle_mushroom_02.png " ) , secret = true , _dfcaverns_achievements = { " dfcaverns_plant_all_primordial " , " dfcaverns_plant_all_underground_trees " } , difficulty = 3 , } ,
[ " df_primordial_items:jungletree_sapling " ] = { achievement = " dfcaverns_plant_primordial_jungletree " ,
title = S ( " Plant Primordial Jungle Tree " ) , icon = make_texture ( " dfcaverns_jungle_sapling.png " ) , secret = true , _dfcaverns_achievements = { " dfcaverns_plant_all_primordial " , " dfcaverns_plant_all_underground_trees " } , difficulty = 3 , } ,
[ " df_primordial_items:mush_sapling " ] = { achievement = " dfcaverns_plant_primordial_mushroom " ,
title = S ( " Plant Primordial Mushroom " ) , icon = make_texture ( " dfcaverns_mush_sapling.png " ) , secret = true , _dfcaverns_achievements = { " dfcaverns_plant_all_primordial " , " dfcaverns_plant_all_underground_trees " } , difficulty = 3 , } ,
[ " df_farming:cave_wheat_seed " ] = { achievement = " dfcaverns_plant_cave_wheat " ,
title = S ( " Plant Cave Wheat " ) , icon = make_texture ( " dfcaverns_cave_wheat_8.png " ) , _dfcaverns_achievements = { " dfcaverns_plant_all_farmables " } , difficulty = 1 , } ,
[ " df_farming:dimple_cup_seed " ] = { achievement = " dfcaverns_plant_dimple_cup " ,
title = S ( " Plant Dimple Cup " ) , icon = make_texture ( " dfcaverns_dimple_cup_4.png " ) , _dfcaverns_achievements = { " dfcaverns_plant_all_farmables " } , difficulty = 1 , } ,
[ " df_farming:pig_tail_seed " ] = { achievement = " dfcaverns_plant_pig_tail " ,
title = S ( " Plant Pig Tail " ) , icon = make_texture ( " dfcaverns_pig_tail_8.png " ) , _dfcaverns_achievements = { " dfcaverns_plant_all_farmables " } , difficulty = 1 , } ,
[ " df_farming:plump_helmet_spawn " ] = { achievement = " dfcaverns_plant_plump_helmet " ,
title = S ( " Plant Plump Helmet " ) , icon = make_texture ( " dfcaverns_plump_helmet_achievement.png " ) , _dfcaverns_achievements = { " dfcaverns_plant_all_farmables " } , difficulty = 1 , } ,
[ " df_farming:quarry_bush_seed " ] = { achievement = " dfcaverns_plant_quarry_bush " ,
title = S ( " Plant Quarry Bush " ) , icon = make_texture ( " dfcaverns_quarry_bush_5.png " ) , _dfcaverns_achievements = { " dfcaverns_plant_all_farmables " } , difficulty = 1 , } ,
[ " df_farming:sweet_pod_seed " ] = { achievement = " dfcaverns_plant_sweet_pod " ,
title = S ( " Plant Sweet Pod " ) , icon = make_texture ( " dfcaverns_sweet_pod_6.png " ) , _dfcaverns_achievements = { " dfcaverns_plant_all_farmables " } , difficulty = 1 , } ,
}
minetest.register_on_placenode ( function ( pos , newnode , placer , oldnode , itemstack , pointed_thing )
2022-12-05 08:29:35 +01:00
if placer == nil then return end
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane
* initial work
* call it "minetest_game" compatibility instead of "default" compatibility
* Getting started on moving all default dependencies to a single root mod
* distilling out more dependencies
* fix some typos
* more default dependencies
* beds
* start getting some MCL equivalents set up
* mine gas dependencies
* reorganize
* add some mapgen stuff
* getting close to actually being able to run mineclone with this
* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.
* hide flowing pit plasma from creative inventory
* mineclone 5 settings
* Update subterrane
* get rid of meselamp dependency, bring in ancient lanterns from deep roads
* stair dependencies
* add mcl fences
* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.
* buckets of oil and syrup should work in mineclone now
* 'splosions!
* make hunters avoid repaired ancient lanterns
* mapgen torchspine wasn't having its timer set
* split mapgen compatibility code into its own file
* bypass dependency indirection for df_farming.
* apply threshold alpha to food items, they look better that way
* bypass dependency indirection for df_mapitems
* bypass dependency indirection for df_primordial_items
* bypass dependency indirection for df_trees
* bypass dependency indirection for df_underworld_items
* bypass dependency indirection for df_caverns
* fixing up the puzzle seal to work in both
* fix puzzle seal formspec for mcl
* create built-in substitutes for fireflies and bones mods for when those aren't available
* set up mcl dungeon loot for underworld warriors, port over some translations from default
* overlooked a debug
* add itemslot backgrounds for mcl
* added mineclone groups to all registered nodes. TODO: craftitems.
This was extremely tedious. Completely untested, aside from simply running the game.
* minor fixes to the built-in bones node
* eatable group for edibles
* clean up some TODOs
* adjust pit plasma abm conditions
* add df_ambience
* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators
* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles
* avoid an undeclared global check
* alas, cave pearls aren't set up right for attached_node_facedir.
* bunch of work on mineclone ores, moved main config into df_dependencies
* add a few more ores
* update depends in mod.conf
* add opaque group to light-sensitive dirt types
Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.
* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it
* bloodthorn also needs to be set opaque
* add sound to torchspines
* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts
* ambience tweak
* fix dirt spreads
https://github.com/FaceDeer/dfcaverns/issues/35
* adding achievements! Almost all untested yet.
* fix a few achievements glitches
* tweak some more achievements, add delay when achievements unlock other achievements
* fix farming achievements, fix spindlestem callbacks on place
* icons for farming achievements
* more achievement icons, fix ancient lantern achievement
* two more icons, update text
* add icons for upper cavern layers
* all achievements have icons now. Also add another sound to the magma sea ambience
* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements
* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.
* every award should now have a description and a difficulty.
* removing leftovers
* missing callbacks for farmables
* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.
* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)
* get *all* the copper and iron containing nodes
* fix old awards mod's handling of grouped dig items
* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool
* used the wrong drop method
* beef up explosions in MCL, make slade brick craftable from slade sand and lava
* better creative mode checks, fix crash when digging walls in MCL
* Update subterrane
* various bugfixes and tweaks
* whipping up a simple puzzle chest to give a clue about ancient numbering
The coding is done, but UI and a node mesh need to be done
* prepare for some art tomorrow
* chest node and sounds
* images for the combination dials
* add puzzle chests to the underworld buildings
* update translations
* oops, can't initialize the contents of puzzle chests every time or players get endless stuff
* add backgrounds to item slots in MCL
* wrap the existing function rather than copy and pasting it
* fix bucket dependency in cooking recipes
* add _mcl_saturation to edibles
2022-08-29 07:48:44 +02:00
local player_name = placer : get_player_name ( )
if player_name == nil then return end
local player_awards = awards.player ( player_name )
local achievement = plant_node_achievements [ newnode.name ]
if not achievement then return end
local achievement_name = achievement.achievement
if not player_awards.unlocked or player_awards.unlocked [ achievement_name ] ~= achievement_name then
-- all of the growable plants in DFCaverns are timer-based. If you place
-- a seedling or seed and the resulting node has a timer running, then
-- it's passed the checks to see if it was placed in a growable area.
if minetest.get_node_timer ( pos ) : is_started ( ) then
awards.unlock ( player_name , achievement_name )
end
end
end )
for seed_item , def in pairs ( plant_node_achievements ) do
awards.register_achievement ( def.achievement , {
title = def.title ,
description = S ( " Plant a @1 in a place where it can grow. " , minetest.registered_items [ seed_item ] . description ) ,
icon = def.icon ,
secret = def.secret ,
_dfcaverns_achievements = def._dfcaverns_achievements ,
} )
end
awards.register_achievement ( " dfcaverns_plant_all_upper_trees " , {
title = S ( " Fungal Arborist " ) ,
description = S ( " Plant one of every kind of 'tree' found in the caverns above the Sunless Sea. " ) ,
icon = " dfcaverns_awards_backgroundx32.png^ "
.. " (dfcaverns_awards_cavern_towercapx32.png^dfcaverns_awards_cavern_fungiwoodx32.png^dfcaverns_awards_cavern_goblincapx32.png)^[transformFX "
.. " ^[combine:32x32:16,15= " .. hoe_texture .. " ^dfcaverns_awards_foregroundx32.png " ,
difficulty = 1 / df_achievements.get_child_achievement_count ( " dfcaverns_plant_all_upper_trees " ) ,
trigger = {
type = " dfcaverns_achievements " ,
achievement_name = " dfcaverns_plant_all_upper_trees " ,
target = df_achievements.get_child_achievement_count ( " dfcaverns_plant_all_upper_trees " ) ,
} ,
} )
awards.register_achievement ( " dfcaverns_plant_all_primordial " , {
title = S ( " Primordial Arborist " ) ,
description = S ( " Plant one of every kind of 'tree' from the Primordial caverns. " ) ,
icon = " dfcaverns_awards_backgroundx32.png^ "
.. " (dfcaverns_awards_cavern_primordial_mushx32.png^dfcaverns_awards_cavern_junglex32.png)^[transformFX "
.. " ^[combine:32x32:16,15= " .. hoe_texture .. " ^dfcaverns_awards_foregroundx32.png " ,
secret = true ,
difficulty = 3 / df_achievements.get_child_achievement_count ( " dfcaverns_plant_all_primordial " ) ,
trigger = {
type = " dfcaverns_achievements " ,
achievement_name = " dfcaverns_plant_all_primordial " ,
target = df_achievements.get_child_achievement_count ( " dfcaverns_plant_all_primordial " ) ,
} ,
} )
awards.register_achievement ( " dfcaverns_plant_all_underground_trees " , {
title = S ( " Underground Arborist " ) ,
description = S ( " Plant one of every kind of 'tree' found in the caverns beneath the surface. " ) ,
icon = " dfcaverns_awards_backgroundx32.png^ "
.. " (dfcaverns_awards_cavern_towercapx32.png^dfcaverns_awards_cavern_fungiwoodx32.png^dfcaverns_awards_cavern_goblincapx32.png)^[transformFX "
.. " ^dfcaverns_awards_cavern_primordial_mushx32.png^dfcaverns_awards_cavern_junglex32.png "
.. " ^[combine:32x32:16,15= " .. hoe_texture .. " ^dfcaverns_awards_foregroundx32.png " ,
difficulty = 4 / df_achievements.get_child_achievement_count ( " dfcaverns_plant_all_underground_trees " ) ,
trigger = {
type = " dfcaverns_achievements " ,
achievement_name = " dfcaverns_plant_all_underground_trees " ,
target = df_achievements.get_child_achievement_count ( " dfcaverns_plant_all_underground_trees " ) ,
} ,
} )
awards.register_achievement ( " dfcaverns_plant_all_farmables " , {
title = S ( " Underground Farmer " ) ,
description = S ( " Plant one of every kind of small farmable plant found in the caverns beneath the surface. " ) ,
icon = " dfcaverns_awards_backgroundx32.png "
.. " ^[combine:32x32:0,0= " .. soil_texture
.. " ^[combine:32x32:0,16= " .. soil_texture
.. " ^[combine:32x32:16,0= " .. soil_texture
.. " ^[combine:32x32:16,16= " .. soil_texture
.. " ^[combine:32x32:0,0=dfcaverns_cave_wheat_8.png "
.. " ^[combine:32x32:16,0=dfcaverns_dimple_cup_4.png "
.. " ^[combine:32x32:8,8=dfcaverns_plump_helmet_achievement.png "
.. " ^[combine:32x32:0,16=dfcaverns_sweet_pod_6.png "
.. " ^[combine:32x32:16,16=dfcaverns_quarry_bush_5.png "
.. " ^[combine:32x32:16,15= " .. hoe_texture .. " ^dfcaverns_awards_foregroundx32.png " ,
difficulty = 1 / df_achievements.get_child_achievement_count ( " dfcaverns_plant_all_farmables " ) ,
trigger = {
type = " dfcaverns_achievements " ,
achievement_name = " dfcaverns_plant_all_farmables " ,
target = df_achievements.get_child_achievement_count ( " dfcaverns_plant_all_farmables " ) ,
} ,
2022-12-05 08:29:35 +01:00
} )