2018-12-31 19:46:27 +01:00
|
|
|
if not df_caverns.config.enable_lava_sea then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
2020-11-15 23:25:05 +01:00
|
|
|
local c_air = df_caverns.node_id.air
|
|
|
|
local c_lava = df_caverns.node_id.lava
|
|
|
|
local c_meseore = df_caverns.node_id.meseore
|
|
|
|
local c_mese_crystal = df_caverns.node_id.mese_crystal
|
|
|
|
local c_mese_crystal_block = df_caverns.node_id.mese_crystal_block
|
|
|
|
local c_obsidian = df_caverns.node_id.obsidian
|
2018-12-31 19:46:27 +01:00
|
|
|
|
2022-08-01 22:55:46 +02:00
|
|
|
local log_location
|
|
|
|
if mapgen_helper.log_location_enabled then
|
|
|
|
log_location = mapgen_helper.log_first_location
|
|
|
|
end
|
2018-12-31 19:46:27 +01:00
|
|
|
-------------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
local perlin_cave = {
|
|
|
|
offset = 0,
|
|
|
|
scale = 1,
|
|
|
|
spread = {x=100, y=100, z=100},
|
|
|
|
seed = -787324,
|
|
|
|
octaves = 3,
|
|
|
|
persist = 0.67
|
|
|
|
}
|
|
|
|
|
|
|
|
-- large-scale rise and fall
|
|
|
|
local perlin_wave = {
|
|
|
|
offset = 0,
|
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|
scale = 1,
|
|
|
|
spread = {x=1000, y=1000, z=1000},
|
|
|
|
seed = 256664,
|
|
|
|
octaves = 3,
|
|
|
|
persist = 0.67
|
|
|
|
}
|
|
|
|
|
|
|
|
local perlin_mese = {
|
|
|
|
offset = 0,
|
|
|
|
scale = 1,
|
|
|
|
spread = {x=500, y=500, z=500},
|
|
|
|
seed = -50001,
|
|
|
|
octaves = 3,
|
|
|
|
persist = 0.67
|
|
|
|
}
|
|
|
|
|
|
|
|
local median = df_caverns.config.lava_sea_level
|
|
|
|
local floor_mult = 60
|
|
|
|
local floor_displace = -25
|
|
|
|
local ceiling_mult = -40
|
|
|
|
local ceiling_displace = 15
|
|
|
|
local wave_mult = 10
|
|
|
|
|
|
|
|
local y_max = median + 2*wave_mult + -2*ceiling_mult + ceiling_displace
|
|
|
|
local y_min = median - 2*wave_mult - 2*floor_mult + floor_displace
|
|
|
|
|
2022-08-10 06:35:37 +02:00
|
|
|
df_caverns.register_biome_check(function(pos, heat, humidity)
|
|
|
|
if pos.y > y_max or pos.y < y_min then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
return "lava_sea"
|
|
|
|
end)
|
|
|
|
|
2018-12-31 19:46:27 +01:00
|
|
|
minetest.register_on_generated(function(minp, maxp, seed)
|
|
|
|
--if out of range of cave definition limits, abort
|
|
|
|
if minp.y > y_max or maxp.y < y_min then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
local t_start = os.clock()
|
|
|
|
|
|
|
|
math.randomseed(minp.x + minp.y*2^8 + minp.z*2^16 + seed) -- make decorations consistent between runs
|
|
|
|
|
|
|
|
local vm, data, data_param2, area = mapgen_helper.mapgen_vm_data_param2()
|
|
|
|
|
|
|
|
local nvals_cave = mapgen_helper.perlin2d("df_caverns:lava_cave", minp, maxp, perlin_cave)
|
|
|
|
local nvals_wave = mapgen_helper.perlin2d("df_caverns:lava_wave", minp, maxp, perlin_wave)
|
|
|
|
local nvals_mese = mapgen_helper.perlin2d("df_caverns:lava_mese", minp, maxp, perlin_mese)
|
|
|
|
local nvals_lavasurface = mapgen_helper.perlin2d("df_cavern:cracks", minp, maxp, df_caverns.np_cracks)
|
|
|
|
|
|
|
|
for vi, x, y, z in area:iterp_yxz(minp, maxp) do
|
|
|
|
local index2d = mapgen_helper.index2d(minp, maxp, x, z)
|
|
|
|
|
|
|
|
local abs_cave = math.abs(nvals_cave[index2d]) -- range is from 0 to approximately 2, with 0 being connected and 2s being islands
|
|
|
|
local wave = nvals_wave[index2d] * wave_mult
|
|
|
|
local lava = nvals_lavasurface[index2d]
|
|
|
|
|
|
|
|
local floor_height = math.floor(abs_cave * floor_mult + floor_displace + median + wave)
|
|
|
|
local ceiling_height = math.floor(abs_cave * ceiling_mult + median + ceiling_displace + wave)
|
|
|
|
local lava_height = math.floor(median + lava * 2)
|
|
|
|
|
|
|
|
if y >= floor_height - 2 and y >= ceiling_height and y < ceiling_height + 2 and y <= lava_height + 2 and not mapgen_helper.buildable_to(data[vi]) then
|
|
|
|
data[vi] = c_obsidian -- obsidian ceiling
|
|
|
|
elseif y > floor_height and y < ceiling_height then
|
|
|
|
if y > lava_height then
|
|
|
|
data[vi] = c_air
|
|
|
|
else
|
|
|
|
data[vi] = c_lava
|
2022-08-01 22:55:46 +02:00
|
|
|
if log_location then log_location("magma_sea", area:position(vi)) end
|
2018-12-31 19:46:27 +01:00
|
|
|
end
|
|
|
|
elseif y > floor_height - 5 and y < ceiling_height and y <= lava_height + 2 and not mapgen_helper.buildable_to(data[vi]) then
|
|
|
|
data[vi] = c_obsidian -- thick obsidian floor
|
|
|
|
elseif y < lava_height and data[vi] == c_air then
|
|
|
|
data[vi] = c_lava
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- decoration loop.
|
|
|
|
for x = minp.x + 1, maxp.x-1 do
|
|
|
|
for z = minp.z + 1, maxp.z -1 do
|
|
|
|
local index2d = mapgen_helper.index2d(minp, maxp, x, z)
|
|
|
|
local mese_intensity = math.abs(nvals_mese[index2d])
|
|
|
|
|
|
|
|
local abs_cave = math.abs(nvals_cave[index2d]) -- range is from 0 to approximately 2, with 0 being connected and 2s being islands
|
|
|
|
local wave = nvals_wave[index2d] * wave_mult
|
|
|
|
local floor_height = math.floor(abs_cave * floor_mult + floor_displace + median + wave)
|
|
|
|
local ceiling_height = math.floor(abs_cave * ceiling_mult + median + ceiling_displace + wave)
|
|
|
|
|
|
|
|
local lava = nvals_lavasurface[index2d]
|
|
|
|
local lava_height = math.floor(median + lava * 2)
|
|
|
|
|
|
|
|
if mese_intensity > 0.65 and ceiling_height > lava_height + 1 and ceiling_height > floor_height + 1 and ceiling_height <= maxp.y and ceiling_height >= minp.y then
|
|
|
|
local vi = area:index(x, ceiling_height, z)
|
|
|
|
if not mapgen_helper.buildable_to(data[vi]) then
|
|
|
|
-- decorate ceiling
|
|
|
|
if math.random() < 0.25 then
|
|
|
|
data[vi] = c_meseore
|
2022-08-01 22:55:46 +02:00
|
|
|
if log_location then log_location("magma_sea_meseore", area:position(vi)) end
|
2018-12-31 19:46:27 +01:00
|
|
|
elseif mese_intensity > 0.75 and math.random() < 0.1 then
|
|
|
|
data[vi] = c_meseore
|
|
|
|
local bi = vi-area.ystride
|
|
|
|
data[bi] = c_mese_crystal
|
|
|
|
data_param2[bi] = math.random(1,4) + 19
|
2022-08-01 22:55:46 +02:00
|
|
|
if log_location then log_location("magma_sea_mesecrystal", area:position(vi)) end
|
2018-12-31 19:46:27 +01:00
|
|
|
elseif mese_intensity > 0.85 and math.random() < 0.025 then
|
|
|
|
subterrane.big_stalactite(vi-area.ystride, area, data, 6, 13, c_meseore, c_meseore, c_mese_crystal_block)
|
2022-08-01 22:55:46 +02:00
|
|
|
if log_location then log_location("magma_sea_mesebig", area:position(vi)) end
|
2018-12-31 19:46:27 +01:00
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
--send data back to voxelmanip
|
|
|
|
vm:set_data(data)
|
|
|
|
vm:set_param2_data(data_param2)
|
|
|
|
--calc lighting
|
|
|
|
vm:set_lighting({day = 0, night = 0})
|
|
|
|
vm:calc_lighting()
|
|
|
|
|
|
|
|
vm:update_liquids()
|
|
|
|
--write it to world
|
|
|
|
vm:write_to_map()
|
|
|
|
|
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
|
|
|
local time_taken = os.clock() - t_start -- how long this chunk took, in seconds
|
|
|
|
mapgen_helper.record_time("df_caverns lava sea", time_taken)
|
2018-12-31 19:46:27 +01:00
|
|
|
end)
|