2018-12-31 19:46:27 +01:00
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-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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--glowing mese crystal blocks
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minetest.register_node("df_mapitems:glow_mese", {
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description = S("Flawless Mese Block"),
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_doc_items_longdesc = df_mapitems.doc.glow_mese_desc,
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_doc_items_usagehelp = df_mapitems.doc.glow_mese_usage,
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tiles = {"dfcaverns_glow_mese.png"},
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groups = {cracky=3},
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sounds = default.node_sound_glass_defaults(),
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2019-11-11 05:47:10 +01:00
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is_ground_content = false,
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2018-12-31 19:46:27 +01:00
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light_source = 13,
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paramtype = "light",
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use_texture_alpha = true,
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drawtype = "glasslike",
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sunlight_propagates = true,
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})
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minetest.register_craft({
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output = 'df_mapitems:mese_crystal 2',
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recipe = {
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{'df_mapitems:glow_mese'},
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}
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})
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minetest.register_node("df_mapitems:mese_crystal", {
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description = S("Flawless Mese Crystal"),
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_doc_items_longdesc = df_mapitems.doc.glow_mese_desc,
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_doc_items_usagehelp = df_mapitems.doc.glow_mese_usage,
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tiles = {"dfcaverns_glow_mese.png"},
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groups = {cracky = 2},
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paramtype = "light",
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paramtype2 = "facedir",
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drawtype = "mesh",
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mesh = "underch_crystal.obj",
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light_source = 12,
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2019-11-11 05:47:10 +01:00
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is_ground_content = false,
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2018-12-31 19:46:27 +01:00
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sounds = default.node_sound_glass_defaults(),
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use_texture_alpha = true,
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sunlight_propagates = true,
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Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
* add the wandering "gas wisp" to light up some of the gas-filled caverns
* make wisps rarely spawned by gas explosions
* revamp spindlestems into a sort of mineral detector, add glowing extract bottles
* optimize pngs
* add gas wisps to mapgen
* add spindlestems to cavern level 1, most level 1 warrens are now lit up
* update internal names, adjust mineral detection range
* add cave pearls to some level 2 warrens and tunnels
* switch experimental simplecrafting_lib support to crafting mod
* Pearls don't grow on falling nodes
* put spindlestems with goblin caps, make them always grow red when near those
* bunch of documentation
* add castle coral to replace cave coral, which has been repurposed into column decoration
* documentation for cave coral, update some locale text
* add a recipe for cooking oil into paraffin
* add old bones to the underworld
* MIT license for bones_loot
* also cook black cap gills into paraffin, they're oily
* add salt crystals to the bloodthorn caverns, illuminating the floor
* documentation for salt crystals
* auto-generate minetestmapper colors.
need to update the spindlestem colours manually
* add spindlestem to fungiwood caverns too, and increase warren coverage
* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.
* add a bit of displacement to the underside of the slade layer
* Unique images and names for cooking recipes.
* revamp bones loot
* add softer footsteps for some fungus types
* update mapgen_helper
* update cave coral screenshot
* mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
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on_place = df_mapitems.place_against_surface,
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2018-12-31 19:46:27 +01:00
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})
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minetest.register_craft({
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output = 'default:mese_crystal 9',
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recipe = {
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{'df_mapitems:mese_crystal'},
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}
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})
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if minetest.get_modpath("radiant_damage") and radiant_damage.override_radiant_damage and radiant_damage.config.enable_mese_damage then
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radiant_damage.override_radiant_damage("mese", {
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emitted_by = {
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["df_mapitems:glow_mese"] = radiant_damage.config.mese_damage*12,
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["df_mapitems:mese_crystal"] = radiant_damage.config.mese_damage*9
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}
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})
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end
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