2017-03-08 07:50:58 +01:00
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--------------------------------------------------
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-- Fungiwood
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-- fine grain
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-- Max trunk height 8
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-- depth 1-2
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-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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2018-12-31 19:46:27 +01:00
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minetest.register_node("df_trees:fungiwood", {
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2017-03-23 06:41:34 +01:00
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description = S("Fungiwood Stem"),
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2018-12-31 19:46:27 +01:00
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_doc_items_longdesc = df_trees.doc.fungiwood_desc,
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_doc_items_usagehelp = df_trees.doc.fungiwood_usage,
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2017-03-08 07:50:58 +01:00
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tiles = {"dfcaverns_fungiwood.png"},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node
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})
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2017-03-21 08:53:04 +01:00
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--Wood
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minetest.register_craft({
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2018-12-31 19:46:27 +01:00
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output = 'df_trees:fungiwood_wood 4',
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2017-03-21 08:53:04 +01:00
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recipe = {
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2018-12-31 19:46:27 +01:00
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{'df_trees:fungiwood'},
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2017-03-21 08:53:04 +01:00
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}
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})
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2018-12-31 19:46:27 +01:00
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minetest.register_node("df_trees:fungiwood_wood", {
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2017-03-21 08:53:04 +01:00
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description = S("Fungiwood Planks"),
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2018-12-31 19:46:27 +01:00
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_doc_items_longdesc = df_trees.doc.fungiwood_desc,
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_doc_items_usagehelp = df_trees.doc.fungiwood_usage,
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2017-03-21 08:53:04 +01:00
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paramtype2 = "facedir",
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place_param2 = 0,
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2017-03-22 05:16:52 +01:00
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tiles = {"dfcaverns_fungiwood_wood.png"},
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2017-03-21 08:53:04 +01:00
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
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sounds = default.node_sound_wood_defaults(),
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})
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2018-12-31 19:46:27 +01:00
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df_trees.register_all_stairs("fungiwood_wood")
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2017-03-21 08:53:04 +01:00
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minetest.register_craft({
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type = "fuel",
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2018-12-31 19:46:27 +01:00
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recipe = "df_trees:fungiwood_wood",
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2017-03-21 08:53:04 +01:00
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burntime = 7,
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})
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minetest.register_craft({
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type = "fuel",
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2018-12-31 19:46:27 +01:00
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recipe = "df_trees:fungiwood",
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2017-03-21 08:53:04 +01:00
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burntime = 30,
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})
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minetest.register_craft({
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type = "fuel",
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2018-12-31 19:46:27 +01:00
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recipe = "df_trees:fungiwood_shelf",
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2017-03-21 08:53:04 +01:00
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burntime = 3,
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})
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minetest.register_craft({
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type = "fuel",
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2018-12-31 19:46:27 +01:00
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recipe = "df_trees:fungiwood_sapling",
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2017-03-21 08:53:04 +01:00
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burntime = 2,
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})
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2018-12-31 19:46:27 +01:00
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minetest.register_node("df_trees:fungiwood_shelf",{
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2017-03-08 07:50:58 +01:00
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description = S("Fungiwood Shelf"),
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2018-12-31 19:46:27 +01:00
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_doc_items_longdesc = df_trees.doc.fungiwood_desc,
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_doc_items_usagehelp = df_trees.doc.fungiwood_usage,
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2017-03-08 07:50:58 +01:00
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tiles = {"dfcaverns_fungiwood.png", "dfcaverns_fungiwood_shelf_underside.png", "dfcaverns_fungiwood.png"},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5}, -- NodeBox1
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{-0.5, 0.3125, -0.0625, 0.5, 0.375, 0.0625}, -- NodeBox2
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{-0.0625, 0.3125, -0.5, 0.0625, 0.375, 0.5}, -- NodeBox3
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}
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},
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is_ground_content = false,
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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2018-12-31 19:46:27 +01:00
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{items = {"df_trees:fungiwood_sapling"}, rarity = 10},
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{items = {"df_trees:fungiwood_shelf"}}
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2017-03-08 07:50:58 +01:00
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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2017-03-23 06:41:34 +01:00
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if default.register_leafdecay then -- default.register_leafdecay is very new, remove this check some time after 0.4.16 is released
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default.register_leafdecay({
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2018-12-31 19:46:27 +01:00
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trunks = {"df_trees:fungiwood"},
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leaves = {"df_trees:fungiwood_shelf"},
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2017-03-23 06:41:34 +01:00
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radius = 5,
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})
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end
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2017-03-08 07:50:58 +01:00
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2018-12-31 19:46:27 +01:00
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minetest.register_node("df_trees:fungiwood_sapling", {
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2017-03-08 07:50:58 +01:00
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description = S("Fungiwood Spawn"),
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2018-12-31 19:46:27 +01:00
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_doc_items_longdesc = df_trees.doc.fungiwood_desc,
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_doc_items_usagehelp = df_trees.doc.fungiwood_usage,
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2017-03-08 07:50:58 +01:00
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"dfcaverns_fungiwood_sapling.png"},
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inventory_image = "dfcaverns_fungiwood_sapling.png",
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wield_image = "dfcaverns_fungiwood_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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2019-11-11 05:47:10 +01:00
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is_ground_content = false,
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2018-12-31 19:46:27 +01:00
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floodable = true,
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2017-03-08 07:50:58 +01:00
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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2017-03-15 04:35:08 +01:00
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attached_node = 1, sapling = 1, light_sensitive_fungus = 11},
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2017-03-08 07:50:58 +01:00
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
* add the wandering "gas wisp" to light up some of the gas-filled caverns
* make wisps rarely spawned by gas explosions
* revamp spindlestems into a sort of mineral detector, add glowing extract bottles
* optimize pngs
* add gas wisps to mapgen
* add spindlestems to cavern level 1, most level 1 warrens are now lit up
* update internal names, adjust mineral detection range
* add cave pearls to some level 2 warrens and tunnels
* switch experimental simplecrafting_lib support to crafting mod
* Pearls don't grow on falling nodes
* put spindlestems with goblin caps, make them always grow red when near those
* bunch of documentation
* add castle coral to replace cave coral, which has been repurposed into column decoration
* documentation for cave coral, update some locale text
* add a recipe for cooking oil into paraffin
* add old bones to the underworld
* MIT license for bones_loot
* also cook black cap gills into paraffin, they're oily
* add salt crystals to the bloodthorn caverns, illuminating the floor
* documentation for salt crystals
* auto-generate minetestmapper colors.
need to update the spindlestem colours manually
* add spindlestem to fungiwood caverns too, and increase warren coverage
* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.
* add a bit of displacement to the underside of the slade layer
* Unique images and names for cooking recipes.
* revamp bones loot
* add softer footsteps for some fungus types
* update mapgen_helper
* update cave coral screenshot
* mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
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local below_node = minetest.get_node(vector.add(pos, {x=0,y=-1,z=0}))
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if minetest.get_item_group(below_node.name, "soil") > 0 then
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minetest.get_node_timer(pos):start(math.random(
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df_trees.config.fungiwood_delay_multiplier*df_trees.config.tree_min_growth_delay,
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df_trees.config.fungiwood_delay_multiplier*df_trees.config.tree_max_growth_delay))
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end
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2017-03-08 07:50:58 +01:00
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end,
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on_timer = function(pos)
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minetest.set_node(pos, {name="air"})
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2018-12-31 19:46:27 +01:00
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df_trees.spawn_fungiwood(pos)
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2017-03-08 07:50:58 +01:00
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end,
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})
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2017-03-14 06:40:37 +01:00
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local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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2018-12-31 19:46:27 +01:00
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local c_fungiwood = minetest.get_content_id("df_trees:fungiwood")
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local c_fungiwood_shelf = minetest.get_content_id("df_trees:fungiwood_shelf")
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2017-03-14 06:40:37 +01:00
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2018-12-31 19:46:27 +01:00
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function df_trees.spawn_fungiwood(pos)
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2017-03-08 07:50:58 +01:00
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local x, y, z = pos.x, pos.y, pos.z
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2017-03-14 06:40:37 +01:00
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local height = math.random(6, 10)
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local maxy = y + height -- Trunk top
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2017-03-08 07:50:58 +01:00
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(
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{x = x - 3, y = y, z = z - 3},
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2017-03-15 04:35:08 +01:00
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{x = x + 3, y = maxy, z = z + 3}
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2017-03-08 07:50:58 +01:00
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)
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2017-03-14 06:40:37 +01:00
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local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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2017-03-08 07:50:58 +01:00
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local data = vm:get_data()
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2018-12-31 19:46:27 +01:00
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df_trees.spawn_fungiwood_vm(area:indexp(pos), area, data, height)
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2017-03-14 06:40:37 +01:00
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vm:set_data(data)
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vm:write_to_map()
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vm:update_map()
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end
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2018-12-31 19:46:27 +01:00
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df_trees.spawn_fungiwood_vm = function(vi, area, data, height)
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2017-03-14 06:40:37 +01:00
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if height == nil then height = math.random(6, 10) end
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local pos = area:position(vi)
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local x = pos.x
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local y = pos.y
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local z = pos.z
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local maxy = y + height -- Trunk top
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2017-03-08 07:50:58 +01:00
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-- Upper branches layer
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local dev = 3
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for yy = maxy - 2, maxy do
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for zz = z - dev, z + dev do
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2017-03-14 06:40:37 +01:00
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local vi = area:index(x - dev, yy, zz)
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local via = area:index(x - dev, yy + 1, zz)
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2017-03-08 07:50:58 +01:00
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for xx = x - dev, x + dev do
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if math.random() < 0.95 - dev * 0.05 then
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local node_id = data[vi]
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if node_id == c_air or node_id == c_ignore then
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data[vi] = c_fungiwood_shelf
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end
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end
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vi = vi + 1
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via = via + 1
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end
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end
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dev = dev - 1
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end
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-- Lower branches layer
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local my = 0
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for i = 1, 20 do -- Random 2x2 squares of shelf
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local xi = x + math.random(-3, 2)
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local yy = maxy + math.random(-6, -5)
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local zi = z + math.random(-3, 2)
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if yy > my then
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my = yy
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end
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for zz = zi, zi+1 do
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2017-03-14 06:40:37 +01:00
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local vi = area:index(xi, yy, zz)
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local via = area:index(xi, yy + 1, zz)
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2017-03-08 07:50:58 +01:00
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for xx = xi, xi + 1 do
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local node_id = data[vi]
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if node_id == c_air or node_id == c_ignore then
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data[vi] = c_fungiwood_shelf
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end
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vi = vi + 1
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via = via + 1
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end
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end
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end
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-- Trunk
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for yy = y, maxy do
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2017-03-14 06:40:37 +01:00
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local vi = area:index(x, yy, z)
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2017-03-08 07:50:58 +01:00
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local node_id = data[vi]
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if node_id == c_air or node_id == c_ignore or
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node_id == c_fungiwood_shelf then
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data[vi] = c_fungiwood
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end
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end
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end
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