2018-12-31 19:46:27 +01:00
All textures not specifically listed here are created by FaceDeer and released under both the MIT license and under the Creative Commons CC0 license.
dfcaverns_dwarven_syrup_source_animated - derived from default
dfcaverns_dwarven_syrup - derived from default
dfcaverns_dwarven_syrup_flowing_animated - derived from default
dfcaverns_fungi - copied from caverealms
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
Farming textures are released under CC Attribution 3.0 Unported (CC BY 3.0) and list the following authors:
Copyright (C) 2012-2016 PilzAdam
Copyright (C) 2014-2016 BlockMen
Copyright (C) 2015-2016 MasterGollum
Copyright (C) 2015-2016 Gambit
2018-12-31 19:46:27 +01:00
dfcaverns_cave_wheat - derived from farming wheat
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
dfcaverns_cave_straw - derived from farming straw
2018-12-31 19:46:27 +01:00
dfcaverns_flour - derived from farming
dfcaverns_bread - derived from farming
dfcaverns_pig_tail_thread - copied from farming
dfcaverns_sugar - derived from farming
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
dfcaverns_cave_wheat_seed, dfcaverns_pig_tail_seed - derived from farming wheat seed
Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
* add the wandering "gas wisp" to light up some of the gas-filled caverns
* make wisps rarely spawned by gas explosions
* revamp spindlestems into a sort of mineral detector, add glowing extract bottles
* optimize pngs
* add gas wisps to mapgen
* add spindlestems to cavern level 1, most level 1 warrens are now lit up
* update internal names, adjust mineral detection range
* add cave pearls to some level 2 warrens and tunnels
* switch experimental simplecrafting_lib support to crafting mod
* Pearls don't grow on falling nodes
* put spindlestems with goblin caps, make them always grow red when near those
* bunch of documentation
* add castle coral to replace cave coral, which has been repurposed into column decoration
* documentation for cave coral, update some locale text
* add a recipe for cooking oil into paraffin
* add old bones to the underworld
* MIT license for bones_loot
* also cook black cap gills into paraffin, they're oily
* add salt crystals to the bloodthorn caverns, illuminating the floor
* documentation for salt crystals
* auto-generate minetestmapper colors.
need to update the spindlestem colours manually
* add spindlestem to fungiwood caverns too, and increase warren coverage
* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.
* add a bit of displacement to the underside of the slade layer
* Unique images and names for cooking recipes.
* revamp bones loot
* add softer footsteps for some fungus types
* update mapgen_helper
* update cave coral screenshot
* mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
dfcaverns_prepared_food01 - https://commons.wikimedia.org/wiki/File:Croissants-2.jpg public domain 2005 by Christophe Marcheux
dfcaverns_prepared_food02 - https://commons.wikimedia.org/wiki/File:Boule_de_campagne_01.jpg CC-BY-3.0 2007 by Zantastik
dfcaverns_prepared_food03 - https://commons.wikimedia.org/wiki/File:Essene_Bread_70pct_Rye_Sproud_30pct_Spelt_cut.JPG CC-BY-SA 3.0 2010 by Fritzs
dfcaverns_prepared_food04 - https://commons.wikimedia.org/wiki/File:Essene_Bread_Spelt_Sproud_cut.JPG CC-BY-SA 3.0 2010 by Fritzs
dfcaverns_prepared_food05 - https://commons.wikimedia.org/wiki/File:Tarte_%C3%A0_la_mirabelle_-_20050831.jpeg CC-BY-SA 3.0 and GFDL 1.2 2005 by Sam Hocevar
dfcaverns_prepared_food06 - https://commons.wikimedia.org/wiki/File:Dry_fruit.jpg CC-BY-SA 2.5 2005 by André Karwath
dfcaverns_prepared_food07 - https://commons.wikimedia.org/wiki/File:Steinpilzrisotto.jpg CC-BY-SA 3.0 2006 by Rainer Zenz
dfcaverns_prepared_food08 - https://commons.wikimedia.org/wiki/File:Koernerbroetchen.jpg CC-BY-SA 3.0 2007 by Körnerbrötchen
dfcaverns_prepared_food09 - https://commons.wikimedia.org/wiki/File:Semmelkn%C3%B6del.jpg CC-BY-SA 2.5 2005 by Kobako
dfcaverns_prepared_food10 - https://commons.wikimedia.org/wiki/File:Gulasch.jpg CC-BY-SA 2.5 2006 by Kobako
dfcaverns_prepared_food11 - https://commons.wikimedia.org/wiki/File:Chleb_-_polish_bread.jpg Public Domain 2006 by R a f
dfcaverns_prepared_food12 - https://commons.wikimedia.org/wiki/File:CocinaPalentina-Pan_002.jpg CC-BY-SA 3.0 2011 by Valdavia
dfcaverns_prepared_food13 - https://commons.wikimedia.org/wiki/File:Pompei_pane.jpg CC-BY-SA 2.0 Italy 2006 by Beatrice
dfcaverns_prepared_food14 - https://commons.wikimedia.org/wiki/File:Apple_pie.png CC-BY-SA 3.0 2018 by Tiia Monto
dfcaverns_prepared_food15 - https://commons.wikimedia.org/wiki/File:Assam-Tee_SFTGFOP1.jpg CC-BY-SA 3.0 2010 by André Helbig
dfcaverns_prepared_food16 and food17 - https://commons.wikimedia.org/wiki/File:Basler_Brot_white_background.jpg CC-BY-SA 3.0 2008 by Sandstein
dfcaverns_prepared_food18 - https://commons.wikimedia.org/wiki/File:Beetroot2.jpg CC-BY-SA 4.0 International 2016 by Tiia Monto
dfcaverns_prepared_food19 - https://commons.wikimedia.org/wiki/File:Bugnes_white_background.jpg CC-BY-SA 2.5 Generic 2013 by Marie-Lan Nguyen
dfcaverns_prepared_food20 - https://commons.wikimedia.org/wiki/File:Cheeseburger_au_restaurant_Quick_%C3%A0_Coigni%C3%A8res_le_12_avril_2017_-_2.jpg CC-BY-SA 3.0 2017 by Lionel Allorge
dfcaverns_prepared_food21 - https://commons.wikimedia.org/wiki/File:Choc-Chip-Cookie.jpg Public Domain 2011 by Evan-Amos
dfcaverns_prepared_food22 - https://commons.wikimedia.org/wiki/File:Chocolate_walnut_cookie.jpg CC-BY-SA 4.0 International 2015 by Tiia Monto
dfcaverns_prepared_food23 - https://commons.wikimedia.org/wiki/File:Fogaca_Sweet_Bread.jpg Public Domain 2005 by Paula Santos
dfcaverns_prepared_food24 - https://commons.wikimedia.org/wiki/File:Bonbons_Ricola_Citron_M%C3%A9lisse_-_1.jpg CC-BY-SA 3.0 2015 by Lionel Allorge
dfcaverns_prepared_food25 and food26 - https://commons.wikimedia.org/wiki/File:Betel_nuts3.jpg CC-BY-SA 3.0 2008 by Henryk Kotowski
dfcaverns_prepared_food27 - https://commons.wikimedia.org/wiki/File:Criollo.jpg CC-BY-SA 3.0 2004 by Fyyfabian
dfcaverns_prepared_food28 - https://commons.wikimedia.org/wiki/File:Croissant-Petr_Kratochvil.jpg Public Domain 2011 by Petr Kratochvil
dfcaverns_prepared_food29 - https://commons.wikimedia.org/wiki/File:Rogalik.jpg Public Domain 2005 by Julo
dfcaverns_prepared_food30 - https://commons.wikimedia.org/wiki/File:Cod_fillet.jpg CC-BY-40 International 2018 by Tiia Monto
dfcaverns_prepared_food31 - https://commons.wikimedia.org/wiki/File:California_roll.jpg CC-BY-SA 3.0 2018 by Tiia Monto
dfcaverns_prepared_food32 - https://commons.wikimedia.org/wiki/File:Kajzerka.jpg Public Domain 2005 by Julo
dfcaverns_prepared_food33 - https://commons.wikimedia.org/wiki/File:Celery_root.jpg CC-BY-SA 3.0 2019 by Tiia Monto
dfcaverns_prepared_food34 - https://commons.wikimedia.org/wiki/File:Cherry-Pie-Whole.jpg Public Domain 2011 by Evan-Amos