2022-08-01 22:55:46 +02:00
|
|
|
local S = minetest.get_translator(minetest.get_current_modname())
|
2017-03-16 20:08:10 +01:00
|
|
|
|
2018-12-31 19:46:27 +01:00
|
|
|
local sweet_pod_grow_time = df_farming.config.plant_growth_time * df_farming.config.sweet_pod_delay_multiplier / 6
|
2017-03-16 19:40:49 +01:00
|
|
|
|
|
|
|
local register_sweet_pod = function(number)
|
2018-12-31 19:46:27 +01:00
|
|
|
local name = "df_farming:sweet_pod_"..tostring(number)
|
2017-03-16 19:40:49 +01:00
|
|
|
local def = {
|
|
|
|
description = S("Sweet Pod"),
|
2018-12-31 19:46:27 +01:00
|
|
|
_doc_items_longdesc = df_farming.doc.sweet_pod_desc,
|
|
|
|
_doc_items_usagehelp = df_farming.doc.sweet_pod_usage,
|
2017-03-16 19:40:49 +01:00
|
|
|
drawtype = "plantlike",
|
|
|
|
tiles = {"dfcaverns_sweet_pod_"..tostring(number)..".png"},
|
|
|
|
inventory_image = "dfcaverns_sweet_pod_"..tostring(number)..".png",
|
|
|
|
paramtype = "light",
|
|
|
|
walkable = false,
|
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
|
|
|
is_ground_content = false,
|
2017-03-17 07:06:21 +01:00
|
|
|
buildable_to = true,
|
2018-12-31 19:46:27 +01:00
|
|
|
floodable = true,
|
2022-07-22 10:27:57 +02:00
|
|
|
groups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, light_sensitive_fungus = 11, flora = 1},
|
2020-11-15 23:37:42 +01:00
|
|
|
sounds = df_farming.sounds.leaves,
|
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
* update mapgen_helper
* import ClockGen's giant mushroom schematics, make them and giant ferns growable
* add giant jungle mushroom, rough out actual cavern layer code framework
* fungal ceiling decorations
* decorate fungal floor a bit
* update mapgen_helper
* update primordial mushroom schematic placement to ensure it fits
* add giant mycelium fungoidal structure
* add giant mycelium to mapgen
* fix settings for giant mycelium
* make mycelium grow when players aren't present
* allow mycelium growth to pause when it hits unloaded areas
* add a use for giant mycelium
* make giant mushrooms edible, make jungle trees growable
* rough out the jungle biome
* Make a spectrum of jungle growth
* optimize pngs, add is_ground_content to everything
* use custom is_ground_content method
* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
* more fixes for overgen support
* remove unintentional airspace from underside of slade
* fix for overgen crash in level 2
* primordial column material, add sealed shafts to underworld
* add seal block
* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
* puzzle seals now fully functional. Need to add clues for decoding the keys next.
* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
* add flowers to the underworld warrior bones
* switch to a different key bell
* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
* add a clue to the seal formspec
* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
* switch to compositing to save a few bytes
* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
* puzzle particle, bones were only spawning on top of structures
* fix ice/oil on level 3, tweak some loot probabilities
* add trail mod support
* remove deprecated files
* boost default plant growth delay, add growing selection boxes
* update map colours
* add named waypoints to the underworld
* try a more efficient way of changing the interiors of columns
* polishing up the Primordial layer
* update guide with some Primordial teasers
* updated magma sea screenshot
* update mapgen_helper and subterrane
* reduce density of megaflora a bit - was too hard to walk through
* spreading_dirt_type depends on light, create my own ABM instead
* add names to the glowing pits and some of the ruins
* separate setting for ruin markers
* record identity of slade-breachers
* make mycelia climbable
* update subterrane
* change surface tunnel detection to allow above-ground stalactites and stalagmites
* add rare thicker Goblin Caps, suitable for use as huts.
* better goblin cap schematics
* update colours
* make it slightly harder to dig down through amethyst sheathing of pits
* fixing up fungus light sensitivity, tree growth code
* fix a few minor bugs
* update deprecated functions
* add various eating sounds
* make mapping kit requirement more flexible
* update spindlestem growth code, remove deprecated functions
* fix leftover undefined variable
* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
* fix bones formspec
* add lbm to upgrade old bones
* fix slade undiggability
* make torchspines smokey and manually lightable
* fix drop definitions
* generate dry stalactites in near-surface caverns.
* caverns become far too smokey, alas
* add pitter patter of spore tree spores, alternate paper recipe
* new mapgen_helper metrics
* add smokey back to torchspine now that it can be dialed down a bit
* replace glowstone texture with a new animated one
* switch from ABM to node timer for mapgen mycelium growth
* make mapgen mycelium timer delay configurable
* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
* remove the smoke from torchspines again - it doesn't dissipate that deep underground
* give slade a more muted, gloomy hue to differentiate it from nether stone
* update screenshots with new slade colors
* update mapgen_helper
2020-02-13 07:49:17 +01:00
|
|
|
selection_box = {
|
|
|
|
type = "fixed",
|
|
|
|
fixed = {
|
|
|
|
{-8/16, -8/16, -8/16, 8/16, -8/16 + (16/6)*number/16, 8/16},
|
|
|
|
},
|
|
|
|
},
|
2017-04-02 23:39:31 +02:00
|
|
|
|
|
|
|
on_timer = function(pos, elapsed)
|
2018-12-31 19:46:27 +01:00
|
|
|
df_farming.grow_underground_plant(pos, name, elapsed)
|
2017-04-02 23:39:31 +02:00
|
|
|
end,
|
2017-03-16 22:22:47 +01:00
|
|
|
|
|
|
|
drop = {
|
|
|
|
max_items = 2,
|
|
|
|
items = {
|
|
|
|
{
|
2018-12-31 19:46:27 +01:00
|
|
|
items = {'df_farming:sweet_pod_seed 2', 'df_farming:sweet_pods 2'},
|
2017-03-16 22:22:47 +01:00
|
|
|
rarity = 7-number,
|
|
|
|
},
|
|
|
|
{
|
2018-12-31 19:46:27 +01:00
|
|
|
items = {'df_farming:sweet_pod_seed', 'df_farming:sweet_pods'},
|
2017-03-16 22:22:47 +01:00
|
|
|
rarity = 7-number,
|
|
|
|
},
|
|
|
|
{
|
2018-12-31 19:46:27 +01:00
|
|
|
items = {'df_farming:sweet_pod_seed'},
|
2017-03-16 22:22:47 +01:00
|
|
|
rarity = 7-number,
|
|
|
|
},
|
|
|
|
},
|
|
|
|
},
|
2017-03-16 19:40:49 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
if number < 6 then
|
2018-12-31 19:46:27 +01:00
|
|
|
def._dfcaverns_next_stage = "df_farming:sweet_pod_"..tostring(number+1)
|
2017-04-02 23:39:31 +02:00
|
|
|
def._dfcaverns_next_stage_time = sweet_pod_grow_time
|
2017-03-16 19:40:49 +01:00
|
|
|
end
|
|
|
|
|
2017-04-02 23:39:31 +02:00
|
|
|
minetest.register_node(name, def)
|
2017-03-16 19:40:49 +01:00
|
|
|
end
|
|
|
|
|
|
|
|
for i = 1,6 do
|
|
|
|
register_sweet_pod(i)
|
|
|
|
end
|
|
|
|
|
2018-12-31 19:46:27 +01:00
|
|
|
local place_list = {
|
|
|
|
minetest.get_content_id("df_farming:sweet_pod_1"),
|
|
|
|
minetest.get_content_id("df_farming:sweet_pod_2"),
|
|
|
|
minetest.get_content_id("df_farming:sweet_pod_3"),
|
|
|
|
minetest.get_content_id("df_farming:sweet_pod_4"),
|
|
|
|
minetest.get_content_id("df_farming:sweet_pod_5"),
|
|
|
|
minetest.get_content_id("df_farming:sweet_pod_6"),
|
|
|
|
}
|
|
|
|
-- doesn't set the timer running, so plants placed by this method won't grow
|
|
|
|
df_farming.spawn_sweet_pod_vm = function(vi, area, data, param2_data)
|
|
|
|
data[vi] = place_list[math.random(1,8)]
|
|
|
|
param2_data[vi] = 0
|
|
|
|
end
|
|
|
|
|
|
|
|
df_farming.register_seed(
|
2017-09-10 20:24:22 +02:00
|
|
|
"sweet_pod_seed",
|
|
|
|
S("Sweet Pod Spores"),
|
|
|
|
"dfcaverns_sweet_pod_seed.png",
|
2018-12-31 19:46:27 +01:00
|
|
|
"df_farming:sweet_pod_1",
|
2017-09-10 20:24:22 +02:00
|
|
|
sweet_pod_grow_time,
|
2018-12-31 19:46:27 +01:00
|
|
|
df_farming.doc.sweet_pod_desc,
|
|
|
|
df_farming.doc.sweet_pod_usage)
|
2017-03-16 22:22:47 +01:00
|
|
|
|
2018-12-31 19:46:27 +01:00
|
|
|
minetest.register_craftitem("df_farming:sweet_pods", {
|
2017-03-16 22:22:47 +01:00
|
|
|
description = S("Sweet Pods"),
|
2018-12-31 19:46:27 +01:00
|
|
|
_doc_items_longdesc = df_farming.doc.sweet_pod_desc,
|
|
|
|
_doc_items_usagehelp = df_farming.doc.sweet_pod_usage,
|
2017-03-16 22:22:47 +01:00
|
|
|
inventory_image = "dfcaverns_sweet_pods.png",
|
|
|
|
stack_max = 99,
|
|
|
|
})
|
|
|
|
minetest.register_craft({
|
|
|
|
type = "fuel",
|
2018-12-31 19:46:27 +01:00
|
|
|
recipe = "df_farming:sweet_pods",
|
2017-03-16 22:22:47 +01:00
|
|
|
burntime = 4
|
2017-03-23 08:04:38 +01:00
|
|
|
})
|
|
|
|
|
|
|
|
---------------------------------------------
|
|
|
|
-- Sugar
|
|
|
|
|
2018-12-31 19:46:27 +01:00
|
|
|
minetest.register_craftitem("df_farming:sugar", {
|
2017-03-23 08:04:38 +01:00
|
|
|
description = S("Sweet Pod Sugar"),
|
2018-12-31 19:46:27 +01:00
|
|
|
_doc_items_longdesc = df_farming.doc.sweet_pod_sugar_desc,
|
|
|
|
_doc_items_usagehelp = df_farming.doc.sweet_pod_sugar_usage,
|
2017-03-23 08:04:38 +01:00
|
|
|
inventory_image = "dfcaverns_sugar.png",
|
2022-07-15 02:40:35 +02:00
|
|
|
groups = {dfcaverns_cookable = 1, sugar = 1},
|
2017-03-23 08:04:38 +01:00
|
|
|
})
|
|
|
|
|
2019-01-13 06:05:06 +01:00
|
|
|
local recipe_registered = false
|
|
|
|
|
2017-03-23 08:04:38 +01:00
|
|
|
if minetest.get_modpath("cottages") then
|
2018-12-31 19:46:27 +01:00
|
|
|
cottages.handmill_product["df_farming:sweet_pods"] = "df_farming:sugar";
|
2019-01-13 06:05:06 +01:00
|
|
|
recipe_registered = true
|
|
|
|
end
|
|
|
|
|
2020-11-23 00:30:56 +01:00
|
|
|
if minetest.registered_items[df_farming.node_names.mortar_pestle] ~= nil then
|
2019-01-13 06:05:06 +01:00
|
|
|
minetest.register_craft({
|
|
|
|
type = "shapeless",
|
|
|
|
output = "df_farming:sugar",
|
|
|
|
recipe = {
|
2020-11-23 00:30:56 +01:00
|
|
|
"df_farming:sweet_pods", df_farming.node_names.mortar_pestle
|
2019-01-13 06:05:06 +01:00
|
|
|
},
|
2020-11-23 00:30:56 +01:00
|
|
|
replacements = {{"group:food_mortar_pestle", df_farming.node_names.mortar_pestle}},
|
2019-01-13 06:05:06 +01:00
|
|
|
})
|
|
|
|
recipe_registered = true
|
|
|
|
end
|
|
|
|
|
|
|
|
if not recipe_registered then
|
2017-03-23 08:04:38 +01:00
|
|
|
minetest.register_craft({
|
|
|
|
type = "cooking",
|
|
|
|
cooktime = 3,
|
2018-12-31 19:46:27 +01:00
|
|
|
output = "df_farming:sugar",
|
|
|
|
recipe = "df_farming:sweet_pods",
|
2017-03-23 08:04:38 +01:00
|
|
|
})
|
|
|
|
end
|
|
|
|
|
|
|
|
----------------------------------------------
|
|
|
|
-- Syrup
|
|
|
|
|
|
|
|
if minetest.get_modpath("bucket") then
|
2018-12-31 19:46:27 +01:00
|
|
|
minetest.register_node("df_farming:dwarven_syrup_source", {
|
2017-03-23 08:04:38 +01:00
|
|
|
description = S("Dwarven Syrup Source"),
|
2018-12-31 19:46:27 +01:00
|
|
|
_doc_items_longdesc = df_farming.doc.sweet_pod_syrup_desc,
|
|
|
|
_doc_items_usagehelp = df_farming.doc.sweet_pod_syrup_usage,
|
2017-03-23 08:04:38 +01:00
|
|
|
drawtype = "liquid",
|
|
|
|
tiles = {
|
|
|
|
{
|
|
|
|
name = "dfcaverns_dwarven_syrup_source_animated.png",
|
|
|
|
animation = {
|
|
|
|
type = "vertical_frames",
|
|
|
|
aspect_w = 16,
|
|
|
|
aspect_h = 16,
|
|
|
|
length = 2.0,
|
|
|
|
},
|
|
|
|
},
|
|
|
|
},
|
|
|
|
special_tiles = {
|
|
|
|
{
|
|
|
|
name = "dfcaverns_dwarven_syrup_source_animated.png",
|
|
|
|
animation = {
|
|
|
|
type = "vertical_frames",
|
|
|
|
aspect_w = 16,
|
|
|
|
aspect_h = 16,
|
|
|
|
length = 2.0,
|
|
|
|
},
|
|
|
|
backface_culling = false,
|
|
|
|
},
|
|
|
|
},
|
2017-03-23 23:59:42 +01:00
|
|
|
alpha = 204,
|
2017-03-23 08:04:38 +01:00
|
|
|
paramtype = "light",
|
|
|
|
walkable = false,
|
|
|
|
pointable = false,
|
|
|
|
diggable = false,
|
|
|
|
buildable_to = true,
|
|
|
|
is_ground_content = false,
|
|
|
|
drop = "",
|
|
|
|
drowning = 1,
|
|
|
|
liquidtype = "source",
|
2018-12-31 19:46:27 +01:00
|
|
|
liquid_alternative_flowing = "df_farming:dwarven_syrup_flowing",
|
|
|
|
liquid_alternative_source = "df_farming:dwarven_syrup_source",
|
2017-03-23 08:04:38 +01:00
|
|
|
liquid_viscosity = 7,
|
|
|
|
liquid_renewable = false,
|
|
|
|
liquid_range = 2,
|
2017-03-23 23:59:42 +01:00
|
|
|
post_effect_color = {a = 204, r = 179, g = 131, b = 88},
|
2017-03-23 08:04:38 +01:00
|
|
|
groups = {liquid = 3, flammable = 2},
|
2020-11-15 23:37:42 +01:00
|
|
|
sounds = df_farming.sounds.water,
|
2017-03-23 08:04:38 +01:00
|
|
|
})
|
|
|
|
|
2018-12-31 19:46:27 +01:00
|
|
|
minetest.register_node("df_farming:dwarven_syrup_flowing", {
|
2017-03-23 08:04:38 +01:00
|
|
|
description = S("Flowing Dwarven Syrup"),
|
2018-12-31 19:46:27 +01:00
|
|
|
_doc_items_longdesc = df_farming.doc.sweet_pod_syrup_desc,
|
|
|
|
_doc_items_usagehelp = df_farming.doc.sweet_pod_syrup_usage,
|
2017-03-23 08:04:38 +01:00
|
|
|
drawtype = "flowingliquid",
|
|
|
|
tiles = {"dfcaverns_dwarven_syrup.png"},
|
|
|
|
special_tiles = {
|
|
|
|
{
|
|
|
|
name = "dfcaverns_dwarven_syrup_flowing_animated.png",
|
|
|
|
backface_culling = false,
|
|
|
|
animation = {
|
|
|
|
type = "vertical_frames",
|
|
|
|
aspect_w = 16,
|
|
|
|
aspect_h = 16,
|
|
|
|
length = 0.8,
|
|
|
|
},
|
|
|
|
},
|
|
|
|
{
|
|
|
|
name = "dfcaverns_dwarven_syrup_flowing_animated.png",
|
|
|
|
backface_culling = true,
|
|
|
|
animation = {
|
|
|
|
type = "vertical_frames",
|
|
|
|
aspect_w = 16,
|
|
|
|
aspect_h = 16,
|
|
|
|
length = 0.8,
|
|
|
|
},
|
|
|
|
},
|
|
|
|
},
|
2017-03-23 23:59:42 +01:00
|
|
|
alpha = 204,
|
2017-03-23 08:04:38 +01:00
|
|
|
paramtype = "light",
|
|
|
|
paramtype2 = "flowingliquid",
|
|
|
|
walkable = false,
|
|
|
|
pointable = false,
|
|
|
|
diggable = false,
|
|
|
|
buildable_to = true,
|
|
|
|
is_ground_content = false,
|
|
|
|
drop = "",
|
|
|
|
drowning = 1,
|
|
|
|
liquidtype = "flowing",
|
2018-12-31 19:46:27 +01:00
|
|
|
liquid_alternative_flowing = "df_farming:dwarven_syrup_flowing",
|
|
|
|
liquid_alternative_source = "df_farming:dwarven_syrup_source",
|
2017-03-23 08:04:38 +01:00
|
|
|
liquid_viscosity = 7,
|
|
|
|
liquid_renewable = false,
|
|
|
|
liquid_range = 2,
|
2017-03-23 23:59:42 +01:00
|
|
|
post_effect_color = {a = 204, r = 179, g = 131, b = 88},
|
2017-03-23 08:04:38 +01:00
|
|
|
groups = {liquid = 3, flammable = 2, not_in_creative_inventory = 1},
|
2020-11-15 23:37:42 +01:00
|
|
|
sounds = df_farming.sounds.water,
|
2017-03-23 08:04:38 +01:00
|
|
|
})
|
|
|
|
|
|
|
|
bucket.register_liquid(
|
2018-12-31 19:46:27 +01:00
|
|
|
"df_farming:dwarven_syrup_source",
|
|
|
|
"df_farming:dwarven_syrup_flowing",
|
|
|
|
"df_farming:dwarven_syrup_bucket",
|
2017-03-23 08:04:38 +01:00
|
|
|
"dfcaverns_bucket_dwarven_syrup.png",
|
|
|
|
S("Dwarven Syrup Bucket")
|
|
|
|
)
|
|
|
|
|
Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
* add the wandering "gas wisp" to light up some of the gas-filled caverns
* make wisps rarely spawned by gas explosions
* revamp spindlestems into a sort of mineral detector, add glowing extract bottles
* optimize pngs
* add gas wisps to mapgen
* add spindlestems to cavern level 1, most level 1 warrens are now lit up
* update internal names, adjust mineral detection range
* add cave pearls to some level 2 warrens and tunnels
* switch experimental simplecrafting_lib support to crafting mod
* Pearls don't grow on falling nodes
* put spindlestems with goblin caps, make them always grow red when near those
* bunch of documentation
* add castle coral to replace cave coral, which has been repurposed into column decoration
* documentation for cave coral, update some locale text
* add a recipe for cooking oil into paraffin
* add old bones to the underworld
* MIT license for bones_loot
* also cook black cap gills into paraffin, they're oily
* add salt crystals to the bloodthorn caverns, illuminating the floor
* documentation for salt crystals
* auto-generate minetestmapper colors.
need to update the spindlestem colours manually
* add spindlestem to fungiwood caverns too, and increase warren coverage
* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.
* add a bit of displacement to the underside of the slade layer
* Unique images and names for cooking recipes.
* revamp bones loot
* add softer footsteps for some fungus types
* update mapgen_helper
* update cave coral screenshot
* mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
|
|
|
if minetest.get_modpath("crafting") then
|
|
|
|
simplecrafting_lib.register("furnace", {
|
2017-10-20 03:53:22 +02:00
|
|
|
input = {
|
2020-11-23 00:30:56 +01:00
|
|
|
[df_farming.node_names.bucket] = 1,
|
2018-12-31 19:46:27 +01:00
|
|
|
["df_farming:sugar"] = 3,
|
Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
* add the wandering "gas wisp" to light up some of the gas-filled caverns
* make wisps rarely spawned by gas explosions
* revamp spindlestems into a sort of mineral detector, add glowing extract bottles
* optimize pngs
* add gas wisps to mapgen
* add spindlestems to cavern level 1, most level 1 warrens are now lit up
* update internal names, adjust mineral detection range
* add cave pearls to some level 2 warrens and tunnels
* switch experimental simplecrafting_lib support to crafting mod
* Pearls don't grow on falling nodes
* put spindlestems with goblin caps, make them always grow red when near those
* bunch of documentation
* add castle coral to replace cave coral, which has been repurposed into column decoration
* documentation for cave coral, update some locale text
* add a recipe for cooking oil into paraffin
* add old bones to the underworld
* MIT license for bones_loot
* also cook black cap gills into paraffin, they're oily
* add salt crystals to the bloodthorn caverns, illuminating the floor
* documentation for salt crystals
* auto-generate minetestmapper colors.
need to update the spindlestem colours manually
* add spindlestem to fungiwood caverns too, and increase warren coverage
* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.
* add a bit of displacement to the underside of the slade layer
* Unique images and names for cooking recipes.
* revamp bones loot
* add softer footsteps for some fungus types
* update mapgen_helper
* update cave coral screenshot
* mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
|
|
|
["simplecrafting_lib:heat"] = 5,
|
2017-10-20 03:53:22 +02:00
|
|
|
},
|
Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
* add the wandering "gas wisp" to light up some of the gas-filled caverns
* make wisps rarely spawned by gas explosions
* revamp spindlestems into a sort of mineral detector, add glowing extract bottles
* optimize pngs
* add gas wisps to mapgen
* add spindlestems to cavern level 1, most level 1 warrens are now lit up
* update internal names, adjust mineral detection range
* add cave pearls to some level 2 warrens and tunnels
* switch experimental simplecrafting_lib support to crafting mod
* Pearls don't grow on falling nodes
* put spindlestems with goblin caps, make them always grow red when near those
* bunch of documentation
* add castle coral to replace cave coral, which has been repurposed into column decoration
* documentation for cave coral, update some locale text
* add a recipe for cooking oil into paraffin
* add old bones to the underworld
* MIT license for bones_loot
* also cook black cap gills into paraffin, they're oily
* add salt crystals to the bloodthorn caverns, illuminating the floor
* documentation for salt crystals
* auto-generate minetestmapper colors.
need to update the spindlestem colours manually
* add spindlestem to fungiwood caverns too, and increase warren coverage
* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.
* add a bit of displacement to the underside of the slade layer
* Unique images and names for cooking recipes.
* revamp bones loot
* add softer footsteps for some fungus types
* update mapgen_helper
* update cave coral screenshot
* mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
|
|
|
output = "df_farming:dwarven_syrup_bucket",
|
2017-10-20 03:53:22 +02:00
|
|
|
})
|
|
|
|
else
|
|
|
|
minetest.register_craft({
|
|
|
|
type = "shapeless",
|
2018-12-31 19:46:27 +01:00
|
|
|
output = "df_farming:dwarven_syrup_bucket",
|
2020-11-23 00:30:56 +01:00
|
|
|
recipe = {df_farming.node_names.bucket, "df_farming:sugar", "df_farming:sugar", "df_farming:sugar"},
|
2017-10-20 03:53:22 +02:00
|
|
|
})
|
|
|
|
end
|
2017-03-23 08:04:38 +01:00
|
|
|
|
|
|
|
if minetest.get_modpath("dynamic_liquid") then
|
2018-12-31 19:46:27 +01:00
|
|
|
dynamic_liquid.liquid_abm("df_farming:dwarven_syrup_source", "df_farming:dwarven_syrup_flowing", 5)
|
2017-03-23 08:04:38 +01:00
|
|
|
end
|
|
|
|
end
|