dfcaverns/df_mapitems/doc.lua

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df_mapitems.doc = {}
if not minetest.get_modpath("doc") then
return
end
Mineclone compatibility (#36) * latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
2022-08-29 07:48:44 +02:00
local S = minetest.get_translator(minetest.get_current_modname())
df_mapitems.doc.cave_moss_desc = S("Cave moss is technically a form of mold, but fortunately a relatively benign one given its ubiquity. Its fibers form a tough but springy mat over the surface of any organic-rich soil that accumulates deep underground.")
df_mapitems.doc.cave_moss_usage = S("Cave moss has no known uses aside from the faint glow it emits. It dies when exposed to bright light sources such as the Sun.")
df_mapitems.doc.floor_fungus_desc = S("Floor fungus produces a thin, slick film that spreads through the cracks of broken rock. Its ability to subsist on the tiniest traces of nutrients means it's found in relatively harsh underground environments.")
df_mapitems.doc.floor_fungus_usage = S("Floor fungus has no known uses. It can penetrate deeply into cobblestone constructions if an infestation gets hold, but it is difficult to transport and is inhibited by light so it hasn't spread beyond the deep caverns.")
2020-02-27 23:28:47 +01:00
df_mapitems.doc.sand_scum_desc = S("Sand scum is a crust of algae that sometimes accumulates on wet sand deep underground, somehow managing to eke out a meager living from the phosphorescent light emitted by other organisms.")
df_mapitems.doc.sand_scum_usage = S("Sand scum is useless. You can get sand out of it, at least.")
df_mapitems.doc.pebble_fungus_desc = S("Soil that is rich enough to support gigantic mushrooms can support innumerable smaller ones as well. Pebble fungus is a prolific form of mushroom that covers the soil in small spheroidal fruiting bodies.")
df_mapitems.doc.pebble_fungus_usage = S("Pebble fungus grows in soil that is rich enough for farming.")
df_mapitems.doc.stillworm_desc = S("Stillworm is not actually a kind of worm, but a sort of fungus that looks uncannily like pale, motionless earthworms intertwined with the soil.")
df_mapitems.doc.stillworm_usage = S("Stillworm grows in soil that is rich enough for farming.")
df_mapitems.doc.rock_rot_desc = S("A highly aggressive form of lichen that eats into solid rock, turning its upper surfaces rough and a little spongy.")
df_mapitems.doc.rock_rot_usage = S("Organic material accumulates in the enlarged pores of rock rot, but not enough to be considered \"soil\" in the usable sense.")
df_mapitems.doc.spongestone_desc = S("Spongestone is the result of advanced rock rot in its ultimate form. The stone has become so riddled with pores and cavities that it's no longer really stone.")
df_mapitems.doc.spongestone_usage = S("Although a strong mineral matrix remains, spongestone has enough organic content that it can be used as soil for farming.")
df_mapitems.doc.hoar_moss_desc = S("Hoar moss is a strange glowing crust that sometimes forms on the surface of water flowing over ice.")
df_mapitems.doc.hoar_moss_usage = S("Hoar moss has no known use aside from providing a faint source of light.")
df_mapitems.doc.glow_worms_desc = S("Glistening strings of silk hang from the ceilings of some of the larger caverns, lit by the millions of tiny bioluminescent worms that spun them. Glow worms prey on the insects they lure and entangle with their faux starry sky - and sometimes the occasional bat or other larger flying beast.")
df_mapitems.doc.glow_worms_usage = S("Glow worms can be harvested and used as a source of light but they die when exposed to light significantly brighter than themselves or when immersed in water. A colony of glow worms hung in a hospitable environment will undergo a modest amount of growth, allowing it to be divided and propagated.")
df_mapitems.doc.snareweed_desc = S("A nasty kelp-like plant that grows in patches on the floor of the Sunless Sea. Its reflective patches draw in the unwary and then its prickly barbs catch and hold small creatures.")
df_mapitems.doc.snareweed_usage = S("Snareweed has no practical use, its fibers disintegrate when they dry.")
2023-02-05 04:01:27 +01:00
df_mapitems.doc.cave_coral_desc = S("A rare form of coral found only deep underground in the Sunless Sea, cave coral grows where dripstone dips into the water to deliver the minerals needed for its skeletal structure.")
df_mapitems.doc.cave_coral_usage = S("Aside from their aesthetic beauty, cave corals can be harvested for simple building materials.")
df_mapitems.doc.flowstone_desc = S("Flowstone is a carbonate-rich rock formation deposited by flowing water. It consists of minerals that the water dissolved earlier as it widens cracks and fissures into caves.")
df_mapitems.doc.flowstone_usage = S("Aside from the aesthetic beauty of its formations flowstone has no special properties or uses.")
df_mapitems.doc.dripstone_desc = S("The iconic stalactites and stalagmites found in caverns are composed of flowstone (or 'dripstone' in the case of these formations). Moist dripstone is still undergoing growth, whereas dry dripstone is found in 'dead' caverns once the source of water that created them ceases.")
df_mapitems.doc.dripstone_usage = S("Although stalagmites are blunter than the stalactites above them, they can cause extra damage to the unwary caver who falls on them.")
df_mapitems.doc.icicle_desc = S("Ice formed by water dripping slowly into a cold environment, icicles tend to be exceptionally pure and clear.")
df_mapitems.doc.icicle_usage = S("Falling onto an icicle is particularly damaging.")
df_mapitems.doc.glow_mese_desc = S("Deep in the infernal conditions of the magma sea, over the course of millions of years, mese crystals grow into flawless blocks that glow bright with strange energies.")
df_mapitems.doc.glow_mese_usage = S("These blocks can be broken down into a large number of mese crystals, but cannot be artificially reassembled.")
df_mapitems.doc.glow_ruby_ore_desc = S("Large, dry caverns deep underground are well suited to aeons-long processes that concentrate crystalline substances in their walls. This rock is riddled with veins of the stuff.")
df_mapitems.doc.glow_ruby_ore_usage = S("Aside from its aesthetic value this rock has no particular use.")
df_mapitems.doc.big_crystal_desc = S("Monolithic crystals of this size form only over extremely long periods deep underground, in large long-lived cavities that allow them room to grow. Water and the life it hosts tend to disrupt the formation process of these crystals so they're only found in dry environments.")
df_mapitems.doc.big_crystal_usage = S("Aside from its aesthetic value this crystal has no particular use.")
Small stuff (#8) * cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet. * add the wandering "gas wisp" to light up some of the gas-filled caverns * make wisps rarely spawned by gas explosions * revamp spindlestems into a sort of mineral detector, add glowing extract bottles * optimize pngs * add gas wisps to mapgen * add spindlestems to cavern level 1, most level 1 warrens are now lit up * update internal names, adjust mineral detection range * add cave pearls to some level 2 warrens and tunnels * switch experimental simplecrafting_lib support to crafting mod * Pearls don't grow on falling nodes * put spindlestems with goblin caps, make them always grow red when near those * bunch of documentation * add castle coral to replace cave coral, which has been repurposed into column decoration * documentation for cave coral, update some locale text * add a recipe for cooking oil into paraffin * add old bones to the underworld * MIT license for bones_loot * also cook black cap gills into paraffin, they're oily * add salt crystals to the bloodthorn caverns, illuminating the floor * documentation for salt crystals * auto-generate minetestmapper colors. need to update the spindlestem colours manually * add spindlestem to fungiwood caverns too, and increase warren coverage * in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting. * add a bit of displacement to the underside of the slade layer * Unique images and names for cooking recipes. * revamp bones loot * add softer footsteps for some fungus types * update mapgen_helper * update cave coral screenshot * mention glowing salts in bloodthorn caverns
2019-08-19 05:20:07 +02:00
df_mapitems.doc.cave_pearls_desc = S("These nodules are actually calcified bacterial colonies.")
df_mapitems.doc.cave_pearls_usage = S("Aside from their soft glow and beauty, cave pearls have no practical use. Except perhaps as handholds for climbing.")
df_mapitems.doc.castle_coral_desc = S("Deep under the surface of the Sunless Sea are the rare and beautiful Castle Corals, so named due to their resemblance to small undersea castles.")
df_mapitems.doc.castle_coral_usage = S("Castle Coral has little practical use aside from perhaps as a distinctive-looking building material.")
df_mapitems.doc.salt_desc = S("A crystal of salt grown from water that percolated through the depths of the earth, picking up all manner of minerals as it went.")
df_mapitems.doc.salt_usage = S("Traces of Mese must have been dissolved by the water as this crystal has an inherent glow to it. Not enough Mese to be useful as a reagent, unfortunately.")
df_mapitems.doc.salty_cobble_desc = S("Much water has seeped through the cracks in this rock and then quickly evaporated, leaving a crust of salt laced throughout.")
df_mapitems.doc.salty_cobble_usage = S("Attemping to mine this rock knocks the salt crust away, leaving only base stone.")