Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane
* initial work
* call it "minetest_game" compatibility instead of "default" compatibility
* Getting started on moving all default dependencies to a single root mod
* distilling out more dependencies
* fix some typos
* more default dependencies
* beds
* start getting some MCL equivalents set up
* mine gas dependencies
* reorganize
* add some mapgen stuff
* getting close to actually being able to run mineclone with this
* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.
* hide flowing pit plasma from creative inventory
* mineclone 5 settings
* Update subterrane
* get rid of meselamp dependency, bring in ancient lanterns from deep roads
* stair dependencies
* add mcl fences
* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.
* buckets of oil and syrup should work in mineclone now
* 'splosions!
* make hunters avoid repaired ancient lanterns
* mapgen torchspine wasn't having its timer set
* split mapgen compatibility code into its own file
* bypass dependency indirection for df_farming.
* apply threshold alpha to food items, they look better that way
* bypass dependency indirection for df_mapitems
* bypass dependency indirection for df_primordial_items
* bypass dependency indirection for df_trees
* bypass dependency indirection for df_underworld_items
* bypass dependency indirection for df_caverns
* fixing up the puzzle seal to work in both
* fix puzzle seal formspec for mcl
* create built-in substitutes for fireflies and bones mods for when those aren't available
* set up mcl dungeon loot for underworld warriors, port over some translations from default
* overlooked a debug
* add itemslot backgrounds for mcl
* added mineclone groups to all registered nodes. TODO: craftitems.
This was extremely tedious. Completely untested, aside from simply running the game.
* minor fixes to the built-in bones node
* eatable group for edibles
* clean up some TODOs
* adjust pit plasma abm conditions
* add df_ambience
* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators
* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles
* avoid an undeclared global check
* alas, cave pearls aren't set up right for attached_node_facedir.
* bunch of work on mineclone ores, moved main config into df_dependencies
* add a few more ores
* update depends in mod.conf
* add opaque group to light-sensitive dirt types
Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.
* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it
* bloodthorn also needs to be set opaque
* add sound to torchspines
* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts
* ambience tweak
* fix dirt spreads
https://github.com/FaceDeer/dfcaverns/issues/35
* adding achievements! Almost all untested yet.
* fix a few achievements glitches
* tweak some more achievements, add delay when achievements unlock other achievements
* fix farming achievements, fix spindlestem callbacks on place
* icons for farming achievements
* more achievement icons, fix ancient lantern achievement
* two more icons, update text
* add icons for upper cavern layers
* all achievements have icons now. Also add another sound to the magma sea ambience
* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements
* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.
* every award should now have a description and a difficulty.
* removing leftovers
* missing callbacks for farmables
* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.
* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)
* get *all* the copper and iron containing nodes
* fix old awards mod's handling of grouped dig items
* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool
* used the wrong drop method
* beef up explosions in MCL, make slade brick craftable from slade sand and lava
* better creative mode checks, fix crash when digging walls in MCL
* Update subterrane
* various bugfixes and tweaks
* whipping up a simple puzzle chest to give a clue about ancient numbering
The coding is done, but UI and a node mesh need to be done
* prepare for some art tomorrow
* chest node and sounds
* images for the combination dials
* add puzzle chests to the underworld buildings
* update translations
* oops, can't initialize the contents of puzzle chests every time or players get endless stuff
* add backgrounds to item slots in MCL
* wrap the existing function rather than copy and pasting it
* fix bucket dependency in cooking recipes
* add _mcl_saturation to edibles
2022-08-29 07:48:44 +02:00
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local S = minetest.get_translator(minetest.get_current_modname())
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local nethercap_name = df_dependencies.nethercap_name
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local lava_node = df_dependencies.node_name_lava_source
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local node_types = {}
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node_types.fungiwood = {"df_trees:fungiwood", "df_trees:fungiwood_shelf"}
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node_types.towercap = {"df_trees:tower_cap_stem", "df_trees:tower_cap_gills", "df_trees:tower_cap"}
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node_types.goblincap = {"df_trees:goblin_cap_stem", "df_trees:goblin_cap", "df_trees:goblin_cap_gills"}
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node_types.sporetree = {"df_trees:spore_tree", "df_trees:spore_tree_hyphae", "df_trees:spore_tree_fruiting_body"}
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node_types.tunneltube = {"df_trees:tunnel_tube", "df_trees:tunnel_tube_slant_bottom", "df_trees:tunnel_tube_slant_top", "df_trees:tunnel_tube_slant_full", "df_trees:tunnel_tube_fruiting_body"}
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node_types.nethercap = {"df_mapitems:icicle_1", "df_mapitems:icicle_2", "df_mapitems:icicle_3", "df_mapitems:icicle_4", "ice_sprites:ice_sprite", "ice_sprites:hidden_ice_sprite", "df_trees:nether_cap", "df_trees:nether_cap_gills", "df_trees:nether_cap_stem"}
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node_types.bloodthorn = {"df_trees:blood_thorn", "df_trees:blood_thorn_spike"}
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node_types.blackcap = {"df_trees:black_cap", "df_trees:black_cap_stem", "df_trees:black_cap_gills", "df_trees:torchspine_1", "df_trees:torchspine_1_lit", "df_trees:torchspine_2", "df_trees:torchspine_3", "df_trees:torchspine_4"}
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node_types.primordial_jungle = {"df_primordial_items:giant_fern_leaves", "df_primordial_items:giant_fern_tree", "df_primordial_items:giant_fern_tree_slant_bottom", "df_primordial_items:giant_fern_tree_slant_full", "df_primordial_items:giant_fern_tree_slant_top", "df_primordial_items:jungle_leaves", "df_primordial_items:jungle_leaves_glowing", "df_primordial_items:jungle_mushroom_cap_1", "df_primordial_items:jungle_mushroom_cap_2", "df_primordial_items:jungle_mushroom_trunk", "df_primordial_items:jungle_tree", "df_primordial_items:jungle_tree_glowing", "df_primordial_items:jungle_tree_mossy", "df_primordial_items:packed_roots", "df_primordial_items:plant_matter", }
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node_types.primordial_fungus = {"df_primordial_items:giant_hypha_root", "df_primordial_items:giant_hypha", "df_primordial_items:mushroom_cap", "df_primordial_items:mushroom_gills", "df_primordial_items:mushroom_gills_glowing", "df_primordial_items:mushroom_trunk", "df_primordial_items:glownode", "df_primordial_items:glownode_stalk",}
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node_types.other = {"oil:oil_source", "df_underworld_items:slade", lava_node, "df_underworld_items:glow_amethyst"}
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node_types.sunless_sea = {"df_mapitems:castle_coral", "df_mapitems:cave_coral_1", "df_mapitems:cave_coral_2", "df_mapitems:cave_coral_3", "df_mapitems:snareweed"}
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local all_nodes = {}
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for _, nodes in pairs(node_types) do
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for _, node in pairs(nodes) do
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table.insert(all_nodes, node)
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end
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end
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local radius = 6
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local get_player_data = function(player)
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-- get head level node at player position
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local pos = player:get_pos()
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if not pos then return end
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2023-09-30 00:09:25 +02:00
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Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane
* initial work
* call it "minetest_game" compatibility instead of "default" compatibility
* Getting started on moving all default dependencies to a single root mod
* distilling out more dependencies
* fix some typos
* more default dependencies
* beds
* start getting some MCL equivalents set up
* mine gas dependencies
* reorganize
* add some mapgen stuff
* getting close to actually being able to run mineclone with this
* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.
* hide flowing pit plasma from creative inventory
* mineclone 5 settings
* Update subterrane
* get rid of meselamp dependency, bring in ancient lanterns from deep roads
* stair dependencies
* add mcl fences
* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.
* buckets of oil and syrup should work in mineclone now
* 'splosions!
* make hunters avoid repaired ancient lanterns
* mapgen torchspine wasn't having its timer set
* split mapgen compatibility code into its own file
* bypass dependency indirection for df_farming.
* apply threshold alpha to food items, they look better that way
* bypass dependency indirection for df_mapitems
* bypass dependency indirection for df_primordial_items
* bypass dependency indirection for df_trees
* bypass dependency indirection for df_underworld_items
* bypass dependency indirection for df_caverns
* fixing up the puzzle seal to work in both
* fix puzzle seal formspec for mcl
* create built-in substitutes for fireflies and bones mods for when those aren't available
* set up mcl dungeon loot for underworld warriors, port over some translations from default
* overlooked a debug
* add itemslot backgrounds for mcl
* added mineclone groups to all registered nodes. TODO: craftitems.
This was extremely tedious. Completely untested, aside from simply running the game.
* minor fixes to the built-in bones node
* eatable group for edibles
* clean up some TODOs
* adjust pit plasma abm conditions
* add df_ambience
* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators
* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles
* avoid an undeclared global check
* alas, cave pearls aren't set up right for attached_node_facedir.
* bunch of work on mineclone ores, moved main config into df_dependencies
* add a few more ores
* update depends in mod.conf
* add opaque group to light-sensitive dirt types
Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.
* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it
* bloodthorn also needs to be set opaque
* add sound to torchspines
* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts
* ambience tweak
* fix dirt spreads
https://github.com/FaceDeer/dfcaverns/issues/35
* adding achievements! Almost all untested yet.
* fix a few achievements glitches
* tweak some more achievements, add delay when achievements unlock other achievements
* fix farming achievements, fix spindlestem callbacks on place
* icons for farming achievements
* more achievement icons, fix ancient lantern achievement
* two more icons, update text
* add icons for upper cavern layers
* all achievements have icons now. Also add another sound to the magma sea ambience
* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements
* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.
* every award should now have a description and a difficulty.
* removing leftovers
* missing callbacks for farmables
* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.
* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)
* get *all* the copper and iron containing nodes
* fix old awards mod's handling of grouped dig items
* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool
* used the wrong drop method
* beef up explosions in MCL, make slade brick craftable from slade sand and lava
* better creative mode checks, fix crash when digging walls in MCL
* Update subterrane
* various bugfixes and tweaks
* whipping up a simple puzzle chest to give a clue about ancient numbering
The coding is done, but UI and a node mesh need to be done
* prepare for some art tomorrow
* chest node and sounds
* images for the combination dials
* add puzzle chests to the underworld buildings
* update translations
* oops, can't initialize the contents of puzzle chests every time or players get endless stuff
* add backgrounds to item slots in MCL
* wrap the existing function rather than copy and pasting it
* fix bucket dependency in cooking recipes
* add _mcl_saturation to edibles
2022-08-29 07:48:44 +02:00
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-- get all set nodes around player
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local ps, cn = minetest.find_nodes_in_area(
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{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
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{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, all_nodes)
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2023-09-30 00:09:25 +02:00
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|
|
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane
* initial work
* call it "minetest_game" compatibility instead of "default" compatibility
* Getting started on moving all default dependencies to a single root mod
* distilling out more dependencies
* fix some typos
* more default dependencies
* beds
* start getting some MCL equivalents set up
* mine gas dependencies
* reorganize
* add some mapgen stuff
* getting close to actually being able to run mineclone with this
* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.
* hide flowing pit plasma from creative inventory
* mineclone 5 settings
* Update subterrane
* get rid of meselamp dependency, bring in ancient lanterns from deep roads
* stair dependencies
* add mcl fences
* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.
* buckets of oil and syrup should work in mineclone now
* 'splosions!
* make hunters avoid repaired ancient lanterns
* mapgen torchspine wasn't having its timer set
* split mapgen compatibility code into its own file
* bypass dependency indirection for df_farming.
* apply threshold alpha to food items, they look better that way
* bypass dependency indirection for df_mapitems
* bypass dependency indirection for df_primordial_items
* bypass dependency indirection for df_trees
* bypass dependency indirection for df_underworld_items
* bypass dependency indirection for df_caverns
* fixing up the puzzle seal to work in both
* fix puzzle seal formspec for mcl
* create built-in substitutes for fireflies and bones mods for when those aren't available
* set up mcl dungeon loot for underworld warriors, port over some translations from default
* overlooked a debug
* add itemslot backgrounds for mcl
* added mineclone groups to all registered nodes. TODO: craftitems.
This was extremely tedious. Completely untested, aside from simply running the game.
* minor fixes to the built-in bones node
* eatable group for edibles
* clean up some TODOs
* adjust pit plasma abm conditions
* add df_ambience
* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators
* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles
* avoid an undeclared global check
* alas, cave pearls aren't set up right for attached_node_facedir.
* bunch of work on mineclone ores, moved main config into df_dependencies
* add a few more ores
* update depends in mod.conf
* add opaque group to light-sensitive dirt types
Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.
* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it
* bloodthorn also needs to be set opaque
* add sound to torchspines
* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts
* ambience tweak
* fix dirt spreads
https://github.com/FaceDeer/dfcaverns/issues/35
* adding achievements! Almost all untested yet.
* fix a few achievements glitches
* tweak some more achievements, add delay when achievements unlock other achievements
* fix farming achievements, fix spindlestem callbacks on place
* icons for farming achievements
* more achievement icons, fix ancient lantern achievement
* two more icons, update text
* add icons for upper cavern layers
* all achievements have icons now. Also add another sound to the magma sea ambience
* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements
* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.
* every award should now have a description and a difficulty.
* removing leftovers
* missing callbacks for farmables
* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.
* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)
* get *all* the copper and iron containing nodes
* fix old awards mod's handling of grouped dig items
* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool
* used the wrong drop method
* beef up explosions in MCL, make slade brick craftable from slade sand and lava
* better creative mode checks, fix crash when digging walls in MCL
* Update subterrane
* various bugfixes and tweaks
* whipping up a simple puzzle chest to give a clue about ancient numbering
The coding is done, but UI and a node mesh need to be done
* prepare for some art tomorrow
* chest node and sounds
* images for the combination dials
* add puzzle chests to the underworld buildings
* update translations
* oops, can't initialize the contents of puzzle chests every time or players get endless stuff
* add backgrounds to item slots in MCL
* wrap the existing function rather than copy and pasting it
* fix bucket dependency in cooking recipes
* add _mcl_saturation to edibles
2022-08-29 07:48:44 +02:00
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return {
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pos = pos,
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biome = df_caverns.get_biome(pos) or "",
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totals = cn
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}
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end
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local check_nodes = function(nodes, totals)
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for _, node in pairs(nodes) do
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if (totals[node] or 0) > 1 then
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return true
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end
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end
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return false
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end
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer < 10 then return end
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timer = 0
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local player_name
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local player_awards
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local unlocked
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local player_data
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local biome
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local totals
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-- loop through players
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for _, player in pairs(minetest.get_connected_players()) do
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player_name = player:get_player_name()
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player_awards = awards.player(player_name)
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unlocked = player_awards.unlocked or {}
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2023-09-30 00:09:25 +02:00
|
|
|
|
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane
* initial work
* call it "minetest_game" compatibility instead of "default" compatibility
* Getting started on moving all default dependencies to a single root mod
* distilling out more dependencies
* fix some typos
* more default dependencies
* beds
* start getting some MCL equivalents set up
* mine gas dependencies
* reorganize
* add some mapgen stuff
* getting close to actually being able to run mineclone with this
* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.
* hide flowing pit plasma from creative inventory
* mineclone 5 settings
* Update subterrane
* get rid of meselamp dependency, bring in ancient lanterns from deep roads
* stair dependencies
* add mcl fences
* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.
* buckets of oil and syrup should work in mineclone now
* 'splosions!
* make hunters avoid repaired ancient lanterns
* mapgen torchspine wasn't having its timer set
* split mapgen compatibility code into its own file
* bypass dependency indirection for df_farming.
* apply threshold alpha to food items, they look better that way
* bypass dependency indirection for df_mapitems
* bypass dependency indirection for df_primordial_items
* bypass dependency indirection for df_trees
* bypass dependency indirection for df_underworld_items
* bypass dependency indirection for df_caverns
* fixing up the puzzle seal to work in both
* fix puzzle seal formspec for mcl
* create built-in substitutes for fireflies and bones mods for when those aren't available
* set up mcl dungeon loot for underworld warriors, port over some translations from default
* overlooked a debug
* add itemslot backgrounds for mcl
* added mineclone groups to all registered nodes. TODO: craftitems.
This was extremely tedious. Completely untested, aside from simply running the game.
* minor fixes to the built-in bones node
* eatable group for edibles
* clean up some TODOs
* adjust pit plasma abm conditions
* add df_ambience
* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators
* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles
* avoid an undeclared global check
* alas, cave pearls aren't set up right for attached_node_facedir.
* bunch of work on mineclone ores, moved main config into df_dependencies
* add a few more ores
* update depends in mod.conf
* add opaque group to light-sensitive dirt types
Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.
* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it
* bloodthorn also needs to be set opaque
* add sound to torchspines
* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts
* ambience tweak
* fix dirt spreads
https://github.com/FaceDeer/dfcaverns/issues/35
* adding achievements! Almost all untested yet.
* fix a few achievements glitches
* tweak some more achievements, add delay when achievements unlock other achievements
* fix farming achievements, fix spindlestem callbacks on place
* icons for farming achievements
* more achievement icons, fix ancient lantern achievement
* two more icons, update text
* add icons for upper cavern layers
* all achievements have icons now. Also add another sound to the magma sea ambience
* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements
* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.
* every award should now have a description and a difficulty.
* removing leftovers
* missing callbacks for farmables
* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.
* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)
* get *all* the copper and iron containing nodes
* fix old awards mod's handling of grouped dig items
* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool
* used the wrong drop method
* beef up explosions in MCL, make slade brick craftable from slade sand and lava
* better creative mode checks, fix crash when digging walls in MCL
* Update subterrane
* various bugfixes and tweaks
* whipping up a simple puzzle chest to give a clue about ancient numbering
The coding is done, but UI and a node mesh need to be done
* prepare for some art tomorrow
* chest node and sounds
* images for the combination dials
* add puzzle chests to the underworld buildings
* update translations
* oops, can't initialize the contents of puzzle chests every time or players get endless stuff
* add backgrounds to item slots in MCL
* wrap the existing function rather than copy and pasting it
* fix bucket dependency in cooking recipes
* add _mcl_saturation to edibles
2022-08-29 07:48:44 +02:00
|
|
|
if unlocked["dfcaverns_visit_all_caverns"] ~= "dfcaverns_visit_all_caverns" or
|
|
|
|
unlocked["dfcaverns_visit_glowing_pit"] ~= "dfcaverns_visit_glowing_pit" then
|
|
|
|
player_data = get_player_data(player)
|
|
|
|
biome = player_data.biome
|
|
|
|
totals = player_data.totals
|
|
|
|
if biome == "towercap" and check_nodes(node_types.towercap, totals) then
|
|
|
|
awards.unlock(player_name, "dfcaverns_visit_tower_cap")
|
|
|
|
elseif biome == "fungiwood" and check_nodes(node_types.fungiwood, totals) then
|
|
|
|
awards.unlock(player_name, "dfcaverns_visit_fungiwood")
|
|
|
|
elseif biome == "goblincap" and check_nodes(node_types.goblincap, totals) then
|
|
|
|
awards.unlock(player_name, "dfcaverns_visit_goblin_cap")
|
|
|
|
elseif biome == "sporetree" and check_nodes(node_types.sporetree, totals) then
|
|
|
|
awards.unlock(player_name, "dfcaverns_visit_spore_tree")
|
|
|
|
elseif biome == "tunneltube" and check_nodes(node_types.tunneltube, totals) then
|
|
|
|
awards.unlock(player_name, "dfcaverns_visit_tunnel_tube")
|
|
|
|
elseif biome == "nethercap" and check_nodes(node_types.nethercap, totals) then
|
|
|
|
awards.unlock(player_name, "dfcaverns_visit_nethercap")
|
|
|
|
elseif biome == "bloodthorn" and check_nodes(node_types.bloodthorn, totals) then
|
|
|
|
awards.unlock(player_name, "dfcaverns_visit_blood_thorn")
|
|
|
|
elseif biome == "blackcap" and check_nodes(node_types.blackcap, totals) then
|
|
|
|
awards.unlock(player_name, "dfcaverns_visit_black_cap")
|
|
|
|
elseif
|
|
|
|
(biome == "fungispore" and (
|
|
|
|
check_nodes(node_types.fungiwood, totals) or
|
|
|
|
check_nodes(node_types.sporetree, totals)))
|
2023-09-30 00:09:25 +02:00
|
|
|
or
|
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane
* initial work
* call it "minetest_game" compatibility instead of "default" compatibility
* Getting started on moving all default dependencies to a single root mod
* distilling out more dependencies
* fix some typos
* more default dependencies
* beds
* start getting some MCL equivalents set up
* mine gas dependencies
* reorganize
* add some mapgen stuff
* getting close to actually being able to run mineclone with this
* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.
* hide flowing pit plasma from creative inventory
* mineclone 5 settings
* Update subterrane
* get rid of meselamp dependency, bring in ancient lanterns from deep roads
* stair dependencies
* add mcl fences
* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.
* buckets of oil and syrup should work in mineclone now
* 'splosions!
* make hunters avoid repaired ancient lanterns
* mapgen torchspine wasn't having its timer set
* split mapgen compatibility code into its own file
* bypass dependency indirection for df_farming.
* apply threshold alpha to food items, they look better that way
* bypass dependency indirection for df_mapitems
* bypass dependency indirection for df_primordial_items
* bypass dependency indirection for df_trees
* bypass dependency indirection for df_underworld_items
* bypass dependency indirection for df_caverns
* fixing up the puzzle seal to work in both
* fix puzzle seal formspec for mcl
* create built-in substitutes for fireflies and bones mods for when those aren't available
* set up mcl dungeon loot for underworld warriors, port over some translations from default
* overlooked a debug
* add itemslot backgrounds for mcl
* added mineclone groups to all registered nodes. TODO: craftitems.
This was extremely tedious. Completely untested, aside from simply running the game.
* minor fixes to the built-in bones node
* eatable group for edibles
* clean up some TODOs
* adjust pit plasma abm conditions
* add df_ambience
* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators
* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles
* avoid an undeclared global check
* alas, cave pearls aren't set up right for attached_node_facedir.
* bunch of work on mineclone ores, moved main config into df_dependencies
* add a few more ores
* update depends in mod.conf
* add opaque group to light-sensitive dirt types
Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.
* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it
* bloodthorn also needs to be set opaque
* add sound to torchspines
* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts
* ambience tweak
* fix dirt spreads
https://github.com/FaceDeer/dfcaverns/issues/35
* adding achievements! Almost all untested yet.
* fix a few achievements glitches
* tweak some more achievements, add delay when achievements unlock other achievements
* fix farming achievements, fix spindlestem callbacks on place
* icons for farming achievements
* more achievement icons, fix ancient lantern achievement
* two more icons, update text
* add icons for upper cavern layers
* all achievements have icons now. Also add another sound to the magma sea ambience
* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements
* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.
* every award should now have a description and a difficulty.
* removing leftovers
* missing callbacks for farmables
* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.
* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)
* get *all* the copper and iron containing nodes
* fix old awards mod's handling of grouped dig items
* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool
* used the wrong drop method
* beef up explosions in MCL, make slade brick craftable from slade sand and lava
* better creative mode checks, fix crash when digging walls in MCL
* Update subterrane
* various bugfixes and tweaks
* whipping up a simple puzzle chest to give a clue about ancient numbering
The coding is done, but UI and a node mesh need to be done
* prepare for some art tomorrow
* chest node and sounds
* images for the combination dials
* add puzzle chests to the underworld buildings
* update translations
* oops, can't initialize the contents of puzzle chests every time or players get endless stuff
* add backgrounds to item slots in MCL
* wrap the existing function rather than copy and pasting it
* fix bucket dependency in cooking recipes
* add _mcl_saturation to edibles
2022-08-29 07:48:44 +02:00
|
|
|
(biome == "towergoblin" and (
|
|
|
|
check_nodes(node_types.towercap, totals) or
|
|
|
|
check_nodes(node_types.goblincap, totals)))
|
|
|
|
or
|
|
|
|
check_nodes(node_types.sunless_sea, totals)
|
|
|
|
then
|
|
|
|
awards.unlock(player_name, "dfcaverns_visit_sunless_sea")
|
|
|
|
elseif biome == "oil_sea" and (totals["oil:oil_source"] or 0) > 1 then
|
2023-09-30 00:09:25 +02:00
|
|
|
awards.unlock(player_name, "dfcaverns_visit_oil_sea")
|
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane
* initial work
* call it "minetest_game" compatibility instead of "default" compatibility
* Getting started on moving all default dependencies to a single root mod
* distilling out more dependencies
* fix some typos
* more default dependencies
* beds
* start getting some MCL equivalents set up
* mine gas dependencies
* reorganize
* add some mapgen stuff
* getting close to actually being able to run mineclone with this
* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.
* hide flowing pit plasma from creative inventory
* mineclone 5 settings
* Update subterrane
* get rid of meselamp dependency, bring in ancient lanterns from deep roads
* stair dependencies
* add mcl fences
* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.
* buckets of oil and syrup should work in mineclone now
* 'splosions!
* make hunters avoid repaired ancient lanterns
* mapgen torchspine wasn't having its timer set
* split mapgen compatibility code into its own file
* bypass dependency indirection for df_farming.
* apply threshold alpha to food items, they look better that way
* bypass dependency indirection for df_mapitems
* bypass dependency indirection for df_primordial_items
* bypass dependency indirection for df_trees
* bypass dependency indirection for df_underworld_items
* bypass dependency indirection for df_caverns
* fixing up the puzzle seal to work in both
* fix puzzle seal formspec for mcl
* create built-in substitutes for fireflies and bones mods for when those aren't available
* set up mcl dungeon loot for underworld warriors, port over some translations from default
* overlooked a debug
* add itemslot backgrounds for mcl
* added mineclone groups to all registered nodes. TODO: craftitems.
This was extremely tedious. Completely untested, aside from simply running the game.
* minor fixes to the built-in bones node
* eatable group for edibles
* clean up some TODOs
* adjust pit plasma abm conditions
* add df_ambience
* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators
* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles
* avoid an undeclared global check
* alas, cave pearls aren't set up right for attached_node_facedir.
* bunch of work on mineclone ores, moved main config into df_dependencies
* add a few more ores
* update depends in mod.conf
* add opaque group to light-sensitive dirt types
Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.
* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it
* bloodthorn also needs to be set opaque
* add sound to torchspines
* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts
* ambience tweak
* fix dirt spreads
https://github.com/FaceDeer/dfcaverns/issues/35
* adding achievements! Almost all untested yet.
* fix a few achievements glitches
* tweak some more achievements, add delay when achievements unlock other achievements
* fix farming achievements, fix spindlestem callbacks on place
* icons for farming achievements
* more achievement icons, fix ancient lantern achievement
* two more icons, update text
* add icons for upper cavern layers
* all achievements have icons now. Also add another sound to the magma sea ambience
* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements
* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.
* every award should now have a description and a difficulty.
* removing leftovers
* missing callbacks for farmables
* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.
* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)
* get *all* the copper and iron containing nodes
* fix old awards mod's handling of grouped dig items
* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool
* used the wrong drop method
* beef up explosions in MCL, make slade brick craftable from slade sand and lava
* better creative mode checks, fix crash when digging walls in MCL
* Update subterrane
* various bugfixes and tweaks
* whipping up a simple puzzle chest to give a clue about ancient numbering
The coding is done, but UI and a node mesh need to be done
* prepare for some art tomorrow
* chest node and sounds
* images for the combination dials
* add puzzle chests to the underworld buildings
* update translations
* oops, can't initialize the contents of puzzle chests every time or players get endless stuff
* add backgrounds to item slots in MCL
* wrap the existing function rather than copy and pasting it
* fix bucket dependency in cooking recipes
* add _mcl_saturation to edibles
2022-08-29 07:48:44 +02:00
|
|
|
elseif biome == "underworld" then
|
|
|
|
if (totals["df_underworld_items:slade"] or 0) > 1 then
|
|
|
|
awards.unlock(player_name, "dfcaverns_visit_underworld")
|
|
|
|
end
|
|
|
|
if (totals["df_underworld_items:glow_amethyst"] or 0) > 1 and
|
|
|
|
unlocked["dfcaverns_visit_glowing_pit"] ~= "dfcaverns_visit_glowing_pit" then
|
|
|
|
local player_pos = player:get_pos()
|
|
|
|
local pit = df_caverns.get_nearest_glowing_pit(player_pos)
|
|
|
|
pit.location.y = player_pos.y
|
|
|
|
if vector.distance(player_pos, pit.location) <= pit.radius+10 then
|
|
|
|
awards.unlock(player_name, "dfcaverns_visit_glowing_pit")
|
2023-09-30 00:09:25 +02:00
|
|
|
end
|
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane
* initial work
* call it "minetest_game" compatibility instead of "default" compatibility
* Getting started on moving all default dependencies to a single root mod
* distilling out more dependencies
* fix some typos
* more default dependencies
* beds
* start getting some MCL equivalents set up
* mine gas dependencies
* reorganize
* add some mapgen stuff
* getting close to actually being able to run mineclone with this
* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.
* hide flowing pit plasma from creative inventory
* mineclone 5 settings
* Update subterrane
* get rid of meselamp dependency, bring in ancient lanterns from deep roads
* stair dependencies
* add mcl fences
* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.
* buckets of oil and syrup should work in mineclone now
* 'splosions!
* make hunters avoid repaired ancient lanterns
* mapgen torchspine wasn't having its timer set
* split mapgen compatibility code into its own file
* bypass dependency indirection for df_farming.
* apply threshold alpha to food items, they look better that way
* bypass dependency indirection for df_mapitems
* bypass dependency indirection for df_primordial_items
* bypass dependency indirection for df_trees
* bypass dependency indirection for df_underworld_items
* bypass dependency indirection for df_caverns
* fixing up the puzzle seal to work in both
* fix puzzle seal formspec for mcl
* create built-in substitutes for fireflies and bones mods for when those aren't available
* set up mcl dungeon loot for underworld warriors, port over some translations from default
* overlooked a debug
* add itemslot backgrounds for mcl
* added mineclone groups to all registered nodes. TODO: craftitems.
This was extremely tedious. Completely untested, aside from simply running the game.
* minor fixes to the built-in bones node
* eatable group for edibles
* clean up some TODOs
* adjust pit plasma abm conditions
* add df_ambience
* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators
* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles
* avoid an undeclared global check
* alas, cave pearls aren't set up right for attached_node_facedir.
* bunch of work on mineclone ores, moved main config into df_dependencies
* add a few more ores
* update depends in mod.conf
* add opaque group to light-sensitive dirt types
Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.
* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it
* bloodthorn also needs to be set opaque
* add sound to torchspines
* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts
* ambience tweak
* fix dirt spreads
https://github.com/FaceDeer/dfcaverns/issues/35
* adding achievements! Almost all untested yet.
* fix a few achievements glitches
* tweak some more achievements, add delay when achievements unlock other achievements
* fix farming achievements, fix spindlestem callbacks on place
* icons for farming achievements
* more achievement icons, fix ancient lantern achievement
* two more icons, update text
* add icons for upper cavern layers
* all achievements have icons now. Also add another sound to the magma sea ambience
* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements
* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.
* every award should now have a description and a difficulty.
* removing leftovers
* missing callbacks for farmables
* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.
* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)
* get *all* the copper and iron containing nodes
* fix old awards mod's handling of grouped dig items
* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool
* used the wrong drop method
* beef up explosions in MCL, make slade brick craftable from slade sand and lava
* better creative mode checks, fix crash when digging walls in MCL
* Update subterrane
* various bugfixes and tweaks
* whipping up a simple puzzle chest to give a clue about ancient numbering
The coding is done, but UI and a node mesh need to be done
* prepare for some art tomorrow
* chest node and sounds
* images for the combination dials
* add puzzle chests to the underworld buildings
* update translations
* oops, can't initialize the contents of puzzle chests every time or players get endless stuff
* add backgrounds to item slots in MCL
* wrap the existing function rather than copy and pasting it
* fix bucket dependency in cooking recipes
* add _mcl_saturation to edibles
2022-08-29 07:48:44 +02:00
|
|
|
end
|
|
|
|
elseif biome == "lava_sea" and (totals[lava_node] or 0) > 1 then
|
2023-09-30 00:09:25 +02:00
|
|
|
awards.unlock(player_name, "dfcaverns_visit_lava_sea")
|
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane
* initial work
* call it "minetest_game" compatibility instead of "default" compatibility
* Getting started on moving all default dependencies to a single root mod
* distilling out more dependencies
* fix some typos
* more default dependencies
* beds
* start getting some MCL equivalents set up
* mine gas dependencies
* reorganize
* add some mapgen stuff
* getting close to actually being able to run mineclone with this
* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.
* hide flowing pit plasma from creative inventory
* mineclone 5 settings
* Update subterrane
* get rid of meselamp dependency, bring in ancient lanterns from deep roads
* stair dependencies
* add mcl fences
* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.
* buckets of oil and syrup should work in mineclone now
* 'splosions!
* make hunters avoid repaired ancient lanterns
* mapgen torchspine wasn't having its timer set
* split mapgen compatibility code into its own file
* bypass dependency indirection for df_farming.
* apply threshold alpha to food items, they look better that way
* bypass dependency indirection for df_mapitems
* bypass dependency indirection for df_primordial_items
* bypass dependency indirection for df_trees
* bypass dependency indirection for df_underworld_items
* bypass dependency indirection for df_caverns
* fixing up the puzzle seal to work in both
* fix puzzle seal formspec for mcl
* create built-in substitutes for fireflies and bones mods for when those aren't available
* set up mcl dungeon loot for underworld warriors, port over some translations from default
* overlooked a debug
* add itemslot backgrounds for mcl
* added mineclone groups to all registered nodes. TODO: craftitems.
This was extremely tedious. Completely untested, aside from simply running the game.
* minor fixes to the built-in bones node
* eatable group for edibles
* clean up some TODOs
* adjust pit plasma abm conditions
* add df_ambience
* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators
* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles
* avoid an undeclared global check
* alas, cave pearls aren't set up right for attached_node_facedir.
* bunch of work on mineclone ores, moved main config into df_dependencies
* add a few more ores
* update depends in mod.conf
* add opaque group to light-sensitive dirt types
Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.
* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it
* bloodthorn also needs to be set opaque
* add sound to torchspines
* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts
* ambience tweak
* fix dirt spreads
https://github.com/FaceDeer/dfcaverns/issues/35
* adding achievements! Almost all untested yet.
* fix a few achievements glitches
* tweak some more achievements, add delay when achievements unlock other achievements
* fix farming achievements, fix spindlestem callbacks on place
* icons for farming achievements
* more achievement icons, fix ancient lantern achievement
* two more icons, update text
* add icons for upper cavern layers
* all achievements have icons now. Also add another sound to the magma sea ambience
* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements
* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.
* every award should now have a description and a difficulty.
* removing leftovers
* missing callbacks for farmables
* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.
* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)
* get *all* the copper and iron containing nodes
* fix old awards mod's handling of grouped dig items
* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool
* used the wrong drop method
* beef up explosions in MCL, make slade brick craftable from slade sand and lava
* better creative mode checks, fix crash when digging walls in MCL
* Update subterrane
* various bugfixes and tweaks
* whipping up a simple puzzle chest to give a clue about ancient numbering
The coding is done, but UI and a node mesh need to be done
* prepare for some art tomorrow
* chest node and sounds
* images for the combination dials
* add puzzle chests to the underworld buildings
* update translations
* oops, can't initialize the contents of puzzle chests every time or players get endless stuff
* add backgrounds to item slots in MCL
* wrap the existing function rather than copy and pasting it
* fix bucket dependency in cooking recipes
* add _mcl_saturation to edibles
2022-08-29 07:48:44 +02:00
|
|
|
elseif biome == "primordial fungus" and check_nodes(node_types.primordial_fungus, totals) then
|
|
|
|
awards.unlock(player_name, "dfcaverns_visit_primordial_fungal")
|
|
|
|
elseif biome == "primordial jungle" and check_nodes(node_types.primordial_jungle, totals) then
|
|
|
|
awards.unlock(player_name, "dfcaverns_visit_primordial_jungle")
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if unlocked["dfcaverns_visit_chasm"] ~= "dfcaverns_visit_chasm" and chasms.is_in_chasm(player:get_pos()) then
|
|
|
|
awards.unlock(player_name, "dfcaverns_visit_chasm")
|
|
|
|
end
|
|
|
|
if unlocked["dfcaverns_visit_pit"] ~= "dfcaverns_visit_pit" then
|
|
|
|
local pos = player:get_pos()
|
|
|
|
local pos_y = pos.y
|
|
|
|
if pos_y < -30 then -- ignore pits when near the surface
|
|
|
|
local nearest_pit = pit_caves.get_nearest_pit(pos)
|
|
|
|
nearest_pit.location.y = pos_y -- for the distance check
|
|
|
|
if pos_y >= nearest_pit.depth and pos_y <= nearest_pit.top and vector.distance(pos, nearest_pit.location) <= 20 then
|
|
|
|
awards.unlock(player_name, "dfcaverns_visit_pit")
|
|
|
|
end
|
2023-09-30 00:09:25 +02:00
|
|
|
end
|
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane
* initial work
* call it "minetest_game" compatibility instead of "default" compatibility
* Getting started on moving all default dependencies to a single root mod
* distilling out more dependencies
* fix some typos
* more default dependencies
* beds
* start getting some MCL equivalents set up
* mine gas dependencies
* reorganize
* add some mapgen stuff
* getting close to actually being able to run mineclone with this
* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.
* hide flowing pit plasma from creative inventory
* mineclone 5 settings
* Update subterrane
* get rid of meselamp dependency, bring in ancient lanterns from deep roads
* stair dependencies
* add mcl fences
* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.
* buckets of oil and syrup should work in mineclone now
* 'splosions!
* make hunters avoid repaired ancient lanterns
* mapgen torchspine wasn't having its timer set
* split mapgen compatibility code into its own file
* bypass dependency indirection for df_farming.
* apply threshold alpha to food items, they look better that way
* bypass dependency indirection for df_mapitems
* bypass dependency indirection for df_primordial_items
* bypass dependency indirection for df_trees
* bypass dependency indirection for df_underworld_items
* bypass dependency indirection for df_caverns
* fixing up the puzzle seal to work in both
* fix puzzle seal formspec for mcl
* create built-in substitutes for fireflies and bones mods for when those aren't available
* set up mcl dungeon loot for underworld warriors, port over some translations from default
* overlooked a debug
* add itemslot backgrounds for mcl
* added mineclone groups to all registered nodes. TODO: craftitems.
This was extremely tedious. Completely untested, aside from simply running the game.
* minor fixes to the built-in bones node
* eatable group for edibles
* clean up some TODOs
* adjust pit plasma abm conditions
* add df_ambience
* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators
* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles
* avoid an undeclared global check
* alas, cave pearls aren't set up right for attached_node_facedir.
* bunch of work on mineclone ores, moved main config into df_dependencies
* add a few more ores
* update depends in mod.conf
* add opaque group to light-sensitive dirt types
Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.
* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it
* bloodthorn also needs to be set opaque
* add sound to torchspines
* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts
* ambience tweak
* fix dirt spreads
https://github.com/FaceDeer/dfcaverns/issues/35
* adding achievements! Almost all untested yet.
* fix a few achievements glitches
* tweak some more achievements, add delay when achievements unlock other achievements
* fix farming achievements, fix spindlestem callbacks on place
* icons for farming achievements
* more achievement icons, fix ancient lantern achievement
* two more icons, update text
* add icons for upper cavern layers
* all achievements have icons now. Also add another sound to the magma sea ambience
* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements
* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.
* every award should now have a description and a difficulty.
* removing leftovers
* missing callbacks for farmables
* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.
* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)
* get *all* the copper and iron containing nodes
* fix old awards mod's handling of grouped dig items
* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool
* used the wrong drop method
* beef up explosions in MCL, make slade brick craftable from slade sand and lava
* better creative mode checks, fix crash when digging walls in MCL
* Update subterrane
* various bugfixes and tweaks
* whipping up a simple puzzle chest to give a clue about ancient numbering
The coding is done, but UI and a node mesh need to be done
* prepare for some art tomorrow
* chest node and sounds
* images for the combination dials
* add puzzle chests to the underworld buildings
* update translations
* oops, can't initialize the contents of puzzle chests every time or players get endless stuff
* add backgrounds to item slots in MCL
* wrap the existing function rather than copy and pasting it
* fix bucket dependency in cooking recipes
* add _mcl_saturation to edibles
2022-08-29 07:48:44 +02:00
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end
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end
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end)
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-- travelogue
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--biomes
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local cavern_background = "dfcaverns_awards_cavern_backgroundx32.png^dfcaverns_awards_cavern_background_stalactitex32.png^dfcaverns_awards_cavern_background_platformx32.png"
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awards.register_achievement("dfcaverns_visit_tower_cap", {
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title = S("Discover Tower Caps"),
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description = S("Discover a cavern where Tower Caps grow in the wild."),
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icon =cavern_background.."^dfcaverns_awards_cavern_towercapx32.png^dfcaverns_awards_foregroundx32.png",
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_dfcaverns_achievements = {"dfcaverns_visit_all_upper_biomes", "dfcaverns_visit_all_caverns"},
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difficulty = 1,
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})
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awards.register_achievement("dfcaverns_visit_fungiwood", {
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title = S("Discover Fungiwood"),
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description = S("Discover a cavern where Fungiwoods grow in the wild."),
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icon =cavern_background.."^dfcaverns_awards_cavern_fungiwoodx32.png^dfcaverns_awards_foregroundx32.png",
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_dfcaverns_achievements = {"dfcaverns_visit_all_upper_biomes", "dfcaverns_visit_all_caverns"},
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difficulty = 1,
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})
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awards.register_achievement("dfcaverns_visit_goblin_cap", {
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title = S("Discover Goblin Caps"),
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description = S("Discover a cavern where Goblin Caps grow in the wild."),
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icon =cavern_background.."^dfcaverns_awards_cavern_goblincapx32.png^dfcaverns_awards_foregroundx32.png",
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_dfcaverns_achievements = {"dfcaverns_visit_all_upper_biomes", "dfcaverns_visit_all_caverns"},
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difficulty = 1,
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})
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awards.register_achievement("dfcaverns_visit_spore_tree", {
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title = S("Discover Spore Trees"),
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description = S("Discover a cavern where Spore Trees grow in the wild."),
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icon =cavern_background.."^dfcaverns_awards_cavern_sporetreesx32.png^dfcaverns_awards_foregroundx32.png",
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_dfcaverns_achievements = {"dfcaverns_visit_all_upper_biomes", "dfcaverns_visit_all_caverns"},
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difficulty = 1,
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})
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awards.register_achievement("dfcaverns_visit_tunnel_tube", {
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title = S("Discover Tunnel Tubes"),
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description = S("Discover a cavern where Tunnel Tubes grow in the wild."),
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icon =cavern_background.."^dfcaverns_awards_cavern_tunneltubex32.png^dfcaverns_awards_foregroundx32.png",
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_dfcaverns_achievements = {"dfcaverns_visit_all_upper_biomes", "dfcaverns_visit_all_caverns"},
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difficulty = 1,
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})
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awards.register_achievement("dfcaverns_visit_nethercap", {
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title = S("Discover @1s", nethercap_name),
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description = S("Discover a cavern where @1s grow in the wild.", nethercap_name),
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icon =cavern_background.."^dfcaverns_awards_cavern_nethercapx32.png^dfcaverns_awards_foregroundx32.png",
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_dfcaverns_achievements = {"dfcaverns_visit_all_upper_biomes", "dfcaverns_visit_all_caverns"},
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difficulty = 1,
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})
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awards.register_achievement("dfcaverns_visit_blood_thorn", {
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title = S("Discover Bloodthorns"),
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description = S("Discover a cavern where Bloodthorns grow in the wild."),
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icon =cavern_background.."^dfcaverns_awards_cavern_bloodthornx32.png^dfcaverns_awards_foregroundx32.png",
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_dfcaverns_achievements = {"dfcaverns_visit_all_upper_biomes", "dfcaverns_visit_all_caverns"},
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difficulty = 1,
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})
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awards.register_achievement("dfcaverns_visit_black_cap", {
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title = S("Discover Black Caps"),
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description = S("Discover a cavern where Black Caps grow in the wild."),
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icon =cavern_background.."^dfcaverns_awards_cavern_blackcapx32.png^dfcaverns_awards_foregroundx32.png",
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_dfcaverns_achievements = {"dfcaverns_visit_all_upper_biomes", "dfcaverns_visit_all_caverns"},
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difficulty = 1,
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})
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awards.register_achievement("dfcaverns_visit_sunless_sea", {
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title = S("Discover the Sunless Sea"),
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description = S("Discover the giant caverns to which all water from the surface ultimately drain."),
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icon =cavern_background.."^dfcaverns_awards_cavern_seax32.png^dfcaverns_awards_cavern_towercapx32.png^dfcaverns_awards_cavern_fungiwoodx32.png^dfcaverns_awards_cavern_goblincapx32.png^dfcaverns_awards_cavern_sporetreesx32.png^dfcaverns_awards_foregroundx32.png",
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_dfcaverns_achievements = {"dfcaverns_visit_all_upper_biomes", "dfcaverns_visit_all_caverns"},
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difficulty = 1,
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})
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awards.register_achievement("dfcaverns_visit_oil_sea", {
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title = S("Discover the Oil Sea"),
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description = S("Discover a cavern containing oil deep underground."),
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icon =cavern_background.."^dfcaverns_awards_cavern_oilx32.png^dfcaverns_awards_foregroundx32.png",
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_dfcaverns_achievements = {"dfcaverns_visit_all_middle_biomes", "dfcaverns_visit_all_caverns"},
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difficulty = 2,
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})
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awards.register_achievement("dfcaverns_visit_lava_sea", {
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title = S("Discover the Magma Sea"),
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description = S("Discover the sea of magma that volcanoes draw from."),
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icon = cavern_background.."^dfcaverns_awards_cavern_lavax32.png^dfcaverns_awards_foregroundx32.png",
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_dfcaverns_achievements = {"dfcaverns_visit_all_middle_biomes", "dfcaverns_visit_all_caverns"},
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difficulty = 2,
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})
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awards.register_achievement("dfcaverns_visit_underworld", {
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title = S("Discover the Underworld"),
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description = S("Discover the ancient caverns at the foundations of the world."),
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icon ="dfcaverns_awards_cavern_underworldx32.png^dfcaverns_awards_foregroundx32.png",
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_dfcaverns_achievements = {"dfcaverns_visit_all_middle_biomes", "dfcaverns_visit_all_caverns"},
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difficulty = 2,
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})
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awards.register_achievement("dfcaverns_visit_primordial_jungle", {
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title = S("Discover the Primordial Jungle"),
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description = S("Discover the lost jungles below the foundations of the world."),
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icon = "dfcaverns_awards_cavern_backgroundx32.png^(dfcaverns_awards_cavern_background_stalactitex32.png^[multiply:#127a0b)^dfcaverns_awards_cavern_background_platformx32.png^dfcaverns_awards_cavern_junglex32.png^dfcaverns_awards_foregroundx32.png",
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secret = true,
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_dfcaverns_achievements = {"dfcaverns_visit_all_primordial_biomes", "dfcaverns_visit_all_caverns"},
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difficulty = 3,
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})
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awards.register_achievement("dfcaverns_visit_primordial_fungal", {
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title = S("Discover the Primordial Fungus"),
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description = S("Discover the fungus-ridden caverns below the foundations of the world."),
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icon = cavern_background .. "^dfcaverns_awards_cavern_fungalx32.png^dfcaverns_awards_cavern_primordial_mushx32.png^dfcaverns_awards_foregroundx32.png",
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secret = true,
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_dfcaverns_achievements = {"dfcaverns_visit_all_primordial_biomes", "dfcaverns_visit_all_caverns"},
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difficulty = 3,
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})
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local stone_background = "([combine:32x32:0,0=" .. df_dependencies.texture_cobble .. ":0,16=" .. df_dependencies.texture_cobble
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.. ":16,0=" .. df_dependencies.texture_cobble .. ":16,16=" .. df_dependencies.texture_cobble .. ")"
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awards.register_achievement("dfcaverns_visit_chasm", {
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title = S("Discover a Deep Chasm"),
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description = S("Discover a gigantic underground natural chasm."),
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icon = stone_background .. "^dfcaverns_awards_cavern_chasmx32.png^dfcaverns_awards_foregroundx32.png",
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_dfcaverns_achievements = {"dfcaverns_visit_all_caverns"},
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difficulty = 1,
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})
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awards.register_achievement("dfcaverns_visit_pit", {
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title = S("Discover a Deep Sinkhole"),
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description = S("Discover a deep natural sinkhole."),
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icon = stone_background .. "^dfcaverns_awards_cavern_pitx32.png^dfcaverns_awards_foregroundx32.png",
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_dfcaverns_achievements = {"dfcaverns_visit_all_caverns"},
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difficulty = 1,
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})
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awards.register_achievement("dfcaverns_visit_all_upper_biomes", {
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title = S("Discover All Fungal Cavern Types"),
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description = S("Discover examples of all of the fungal cavern biomes."),
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icon = "dfcaverns_awards_backgroundx32.png^"..df_dependencies.texture_mapping_kit.."^dfcaverns_awards_foregroundx32.png",
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difficulty = 1 / df_achievements.get_child_achievement_count("dfcaverns_visit_all_upper_biomes"),
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trigger = {
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type="dfcaverns_achievements",
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achievement_name="dfcaverns_visit_all_upper_biomes",
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target=df_achievements.get_child_achievement_count("dfcaverns_visit_all_upper_biomes"),
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},
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})
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awards.register_achievement("dfcaverns_visit_all_middle_biomes", {
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title = S("Discover All Overworld Cavern Types"),
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description = S("Discover all of the major types of cavern environments between the Sunless Sea and the foundations of the world."),
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icon = "dfcaverns_awards_backgroundx32.png^"..df_dependencies.texture_mapping_kit.."^dfcaverns_awards_foregroundx32.png",
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difficulty = 2 / df_achievements.get_child_achievement_count("dfcaverns_visit_all_middle_biomes"),
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trigger = {
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type="dfcaverns_achievements",
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achievement_name="dfcaverns_visit_all_middle_biomes",
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target=df_achievements.get_child_achievement_count("dfcaverns_visit_all_middle_biomes"),
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},
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})
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awards.register_achievement("dfcaverns_visit_all_primordial_biomes", {
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title = S("Discover all Primordial Cavern Types"),
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description = S("Discover all of the major types of cavern below the foundations of the world."),
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icon = "dfcaverns_awards_backgroundx32.png^"..df_dependencies.texture_mapping_kit.."^dfcaverns_awards_foregroundx32.png",
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difficulty = 3 / df_achievements.get_child_achievement_count("dfcaverns_visit_all_primordial_biomes"),
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secret = true,
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trigger = {
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type="dfcaverns_achievements",
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achievement_name="dfcaverns_visit_all_primordial_biomes",
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target=df_achievements.get_child_achievement_count("dfcaverns_visit_all_primordial_biomes"),
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},
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})
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awards.register_achievement("dfcaverns_visit_all_caverns", {
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title = S("Discover All Underground Cavern Types"),
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description = S("Discover all major kinds of giant cavern environment."),
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icon = "dfcaverns_awards_backgroundx32.png^"..df_dependencies.texture_mapping_kit.."^dfcaverns_awards_foregroundx32.png",
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difficulty = 4 / df_achievements.get_child_achievement_count("dfcaverns_visit_all_caverns"),
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trigger = {
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type="dfcaverns_achievements",
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achievement_name="dfcaverns_visit_all_caverns",
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target=df_achievements.get_child_achievement_count("dfcaverns_visit_all_caverns"),
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},
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})
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-- other places
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awards.register_achievement("dfcaverns_visit_glowing_pit", {
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title = S("Discover a Glowing Pit"),
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description = S("Discover a glowing pit in the slade foundations of the world."),
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icon ="dfcaverns_pit_plasma_static.png^dfcaverns_awards_foregroundx32.png",
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difficulty = 2,
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secret = true,
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})
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