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https://github.com/FaceDeer/dfcaverns.git
synced 2025-07-14 06:20:25 +02:00
More luacheck tidying
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@ -105,7 +105,6 @@ local decorate_level_1 = function(minp, maxp, seed, vm, node_arrays, area, data)
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vm:get_param2_data(data_param2)
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local nvals_cracks = mapgen_helper.perlin2d("df_cavern:cracks", minp, maxp, df_caverns.np_cracks)
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local nvals_cave = node_arrays.nvals_cave
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local cave_area = node_arrays.cave_area
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-- Partly fill flooded caverns and warrens
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if minp.y <= subsea_level then
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@ -148,7 +148,6 @@ local decorate_level_2 = function(minp, maxp, seed, vm, node_arrays, area, data)
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vm:get_param2_data(data_param2)
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local nvals_cracks = mapgen_helper.perlin2d("df_cavern:cracks", minp, maxp, df_caverns.np_cracks)
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local nvals_cave = node_arrays.nvals_cave
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local cave_area = node_arrays.cave_area
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local cavern_def = node_arrays.cavern_def
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local vein_noise
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@ -8,7 +8,6 @@ local c_ice = df_caverns.node_id.ice
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local c_hoar_moss = df_caverns.node_id.hoar_moss
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local c_gravel = df_caverns.node_id.gravel
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local c_oil = df_caverns.node_id.oil
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local c_cobble_fungus_fine = df_caverns.node_id.cobble_fungus_fine
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local c_cobble_fungus = df_caverns.node_id.cobble_fungus
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local c_cobble = df_caverns.node_id.cobble
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local c_wet_flowstone = df_caverns.node_id.wet_flowstone
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@ -219,7 +218,6 @@ local decorate_level_3 = function(minp, maxp, seed, vm, node_arrays, area, data)
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vm:get_param2_data(data_param2)
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local nvals_cracks = mapgen_helper.perlin2d("df_cavern:cracks", minp, maxp, df_caverns.np_cracks)
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local nvals_cave = node_arrays.nvals_cave
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local cave_area = node_arrays.cave_area
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local cavern_def = node_arrays.cavern_def
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-- Partly fill flooded caverns and warrens
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@ -5,7 +5,6 @@ end
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local c_oil = df_caverns.node_id.oil
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local c_gas = df_caverns.node_id.gas
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local c_gas_wisp = df_caverns.node_id.gas_wisp
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local c_lava = df_caverns.node_id.lava
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local c_obsidian = df_caverns.node_id.obsidian
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local log_location
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@ -154,7 +154,6 @@ end
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local c_jungle_dirt = df_caverns.node_id.jungle_dirt
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local c_plant_matter = df_caverns.node_id.plant_matter
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local c_packed_roots = df_caverns.node_id.packed_roots
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local c_glowstone = df_caverns.node_id.glowstone
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local c_ivy = df_caverns.node_id.ivy
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local c_root_2 = df_caverns.node_id.root_2
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@ -275,7 +274,6 @@ local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, da
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local data_param2 = df_caverns.data_param2
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vm:get_param2_data(data_param2)
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local nvals_cracks = mapgen_helper.perlin2d("df_cavern:cracks", minp, maxp, df_caverns.np_cracks)
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local cave_area = node_arrays.cave_area
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local nvals_cave = node_arrays.nvals_cave
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local humiditymap = minetest.get_mapgen_object("humiditymap")
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@ -5,8 +5,6 @@ local c_cobble = df_caverns.node_id.cobble
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local c_cobble_fungus = df_caverns.node_id.cobble_fungus
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local c_cobble_fungus_fine = df_caverns.node_id.cobble_fungus_fine
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local c_dead_fungus = df_caverns.node_id.dead_fungus
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local c_dirt = df_caverns.node_id.dirt
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local c_dirt_moss = df_caverns.node_id.dirt_moss
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local c_dry_flowstone = df_caverns.node_id.dry_flowstone
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local c_fireflies = df_caverns.node_id.fireflies
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local c_glowstone = df_caverns.node_id.glowstone
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@ -197,9 +197,6 @@ local decorate_sunless_sea = function(minp, maxp, seed, vm, node_arrays, area, d
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vm:get_param2_data(data_param2)
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local nvals_cracks = mapgen_helper.perlin2d("df_cavern:cracks", minp, maxp, df_caverns.np_cracks)
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local minp_below = minp.y <= sea_level
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local maxp_above = maxp.y > sea_level
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local nvals_cave = mapgen_helper.perlin2d("df_caverns:sunless_sea", minp, maxp, perlin_cave_rivers) --cave noise for structure
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local nvals_wave = mapgen_helper.perlin2d("df_caverns:sunless_sea_wave", minp, maxp, perlin_wave_rivers) --cave noise for structure
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@ -533,9 +533,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local index2d = mapgen_helper.index2d(emin, emax, minp.x + 3, minp.z + 3)
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local abs_cave = math.abs(nvals_cave[index2d]) -- range is from 0 to approximately 2, with 0 being connected and 2s being islands
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local wave = nvals_wave[index2d] * wave_mult
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local floor_height = math.floor(abs_cave * floor_mult + median + floor_displace + wave)
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local underside_height = math.floor(y_min + math.abs(wave) / 5)
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if floor_height < maxp.y and floor_height > minp.y then
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for plat_vi in area:iter(minp.x, floor_height-6, minp.z, minp.x+6, floor_height, minp.z+6) do
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