mirror of
https://github.com/FaceDeer/dfcaverns.git
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Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
This commit is contained in:
24
df_ambience/LICENSE.txt
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24
df_ambience/LICENSE.txt
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Sounds are under various licenses, see the license.txt file in the /sounds directory for details and also the metadata in each sound file.
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License for Code
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----------------
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Copyright (C) 2022 FaceDeer, TenPlus1 (Ambience Redo mod), Neuromancer (Immersive Sounds mod)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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138
df_ambience/init.lua
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138
df_ambience/init.lua
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df_ambience = {}
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local pplus = minetest.get_modpath("playerplus")
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local S = minetest.get_translator(minetest.get_current_modname())
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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local radius = 6
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local registered_sets = {}
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local set_nodes = {}
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local muted_players = {}
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local ensure_set_node = function(node_name)
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for _, existing_node in pairs(set_nodes) do
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if node_name == existing_node then
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return
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end
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end
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table.insert(set_nodes, node_name)
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end
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df_ambience.add_set = function(def)
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assert(def)
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assert(def.sounds)
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if def.nodes then
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for _, node_name in pairs(def.nodes) do
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ensure_set_node(node_name)
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end
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end
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def.frequency = def.frequency or 0.05
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table.insert(registered_sets, def)
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end
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local timer = 0
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local random = math.random
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local get_player_data = function(player, name)
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-- get head level node at player position
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local pos = player:get_pos()
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if not pos then return end
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local prop = player:get_properties()
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local eyeh = prop.eye_height or 1.47 -- eye level with fallback
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pos.y = pos.y + eyeh
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local nod_head = pplus and name and playerplus[name]
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and playerplus[name].nod_head or minetest.get_node(pos).name
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pos.y = pos.y - eyeh
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-- get all set nodes around player
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local ps, cn = minetest.find_nodes_in_area(
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{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
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{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, set_nodes)
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return {
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pos = pos,
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head_node = nod_head,
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biome = df_caverns.get_biome(pos),
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totals = cn
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}
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end
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local check_nodes = function(totals, nodes)
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for _, node in pairs(nodes) do
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if (totals[node] or 0) > 1 then
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return true
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end
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end
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return false
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end
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-- selects sound set
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local get_ambience = function(player, name)
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local player_data
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-- loop through sets in order and choose first that meets its conditions
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for _, set in ipairs(registered_sets) do
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if random() < set.frequency then
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local check_passed
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local sound_check = set.sound_check
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local set_nodes = set.nodes
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if sound_check or set_nodes then
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player_data = player_data or get_player_data(player, name)
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end
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if ((not set_nodes) or check_nodes(player_data.totals, set_nodes)) and
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((not sound_check) or sound_check(player_data)) then
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return set
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end
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end
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end
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end
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minetest.register_globalstep(function(dtime)
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-- one second timer
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timer = timer + dtime
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if timer < 1 then return end
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timer = 0
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local player_name
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local number
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local ambience
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-- loop through players
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for _, player in pairs(minetest.get_connected_players()) do
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player_name = player:get_player_name()
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if not muted_players[player_name] then
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local set = get_ambience(player, player_name)
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if set then
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-- choose random sound from set
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number = random(#set.sounds)
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ambience = set.sounds[number]
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-- play sound
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minetest.sound_play(ambience.name, {
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to_player = player_name,
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gain = ambience.gain or 0.3,
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pitch = ambience.pitch or 1.0,
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}, true)
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end
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end
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end
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end)
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minetest.register_chatcommand("mute_df_ambience", {
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params = "",
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description = S("Mutes or unmutes ambient sounds in deep caverns"),
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func = function(name, param)
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local message
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if muted_players[name] then
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message = S("Unmuted")
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muted_players[name] = nil
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else
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message = S("Muted, no new sounds will start playing once current sounds finish")
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muted_players[name] = true
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end
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return true, message
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end
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})
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dofile(modpath.."/soundsets.lua")
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9
df_ambience/locale/template.txt
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df_ambience/locale/template.txt
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# textdomain: df_ambience
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### init.lua ###
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Muted, no new sounds will start playing once current sounds finish=
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Mutes or unmutes ambient sounds in deep caverns=
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Unmuted=
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4
df_ambience/mod.conf
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df_ambience/mod.conf
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name = df_ambience
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description = Ambient wildlife sounds for DFCaverns
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depends = df_caverns, df_dependencies
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optional_depends = chasms, playerplus, df_underworld_items
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52
df_ambience/sounds/LICENSE.txt
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df_ambience/sounds/LICENSE.txt
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CC-0:
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howling 2 - https://freesound.org/people/PhonosUPF/sounds/499700/
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howling 3 - https://freesound.org/people/PhonosUPF/sounds/499701/
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howling 4 - https://freesound.org/people/PhonosUPF/sounds/499703/
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howling 5 - https://freesound.org/people/PhonosUPF/sounds/499706/
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howling 6 - https://freesound.org/people/PhonosUPF/sounds/499704/
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howling 7 - https://freesound.org/people/PhonosUPF/sounds/499705/
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howling 8 - https://freesound.org/people/PhonosUPF/sounds/499702/
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cave monsters - https://freesound.org/people/Trebblofang/sounds/176930/
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dark cave factory atmo - https://freesound.org/people/szegvari/sounds/583474/
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bird noise - https://freesound.org/people/SpaceJoe/sounds/507257/
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solitary bird song - https://freesound.org/people/nuncaconoci/sounds/623862/
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pig grunting and grumbling - https://freesound.org/people/felix.blume/sounds/158746/
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whalesong - https://freesound.org/people/taure/sounds/361423/
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200614 fies, close buzzing, periodic, wide stereo 7am - https://freesound.org/people/TRP/sounds/567732/
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howler_monkey_jungle_4 - https://freesound.org/people/itsmrjack/sounds/123044/
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TRIBAL TOY BONGOS-89 - https://freesound.org/people/TA-AT/sounds/449811/
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shamanic drum 1 - https://freesound.org/people/adharca/sounds/275376/
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shamanic drum 2 - https://freesound.org/people/adharca/sounds/275377/
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cave tribal song - https://freesound.org/people/szegvari/sounds/517317/
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ghostly whispers - https://freesound.org/people/dimbark1/sounds/316797/
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whisper trail 1 - https://freesound.org/people/Black%20Boe/sounds/22328/
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whisper trail 2 - https://freesound.org/people/Black%20Boe/sounds/22329/
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whisper trail 3 - https://freesound.org/people/Black%20Boe/sounds/22330/
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frogs - https://freesound.org/people/derjuli/sounds/535066/
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frog croaking (uk common frog) - https://freesound.org/people/shaunhillyard/sounds/532235/
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glitched birds - https://freesound.org/people/soramoosic/sounds/256153/
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bird song 03 - https://freesound.org/people/olliehahn12/sounds/474493/
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pajaro_palenque - https://freesound.org/people/nicotep/sounds/619305/
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CC-BY-A
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exotic creature song - https://freesound.org/people/InspectorJ/sounds/469312/
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crow slow - https://freesound.org/people/InspectorJ/sounds/418262/
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long bird song slow - https://freesound.org/people/IESP/sounds/339907/
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bird budgie song - https://freesound.org/people/danielfergusonmusic/sounds/404957/
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horse neigh - https://freesound.org/people/dobroide/sounds/18229/
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horse whinny - https://freesound.org/people/GoodListener/sounds/322445/
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horse nicker - https://freesound.org/people/GoodListener/sounds/322449/
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moan - https://freesound.org/people/GoodListener/sounds/322444/
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horse snort 2 - https://freesound.org/people/GoodListener/sounds/322454/
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braying donkey - ane brayant - https://freesound.org/people/beskhu/sounds/186704/
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whale - https://freesound.org/people/Tritus/sounds/186899/
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treBccc1 - https://freesound.org/people/tomerbe/sounds/546110/
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Tribal memories - https://freesound.org/people/InSintesi/sounds/370353/
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Celtic_Drum - https://freesound.org/people/13NHarri/sounds/263974/
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whisper5 - thanvannispen
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creepywhisper_ambient - https://freesound.org/people/ohnobones/sounds/412769/
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bangkok frog - https://freesound.org/people/WIM/sounds/9099/
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black casqued hornbill 5-https://freesound.org/people/ERH/sounds/56549/
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exotic birds sound - https://freesound.org/people/bolkmar/sounds/423804/
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avalanche - https://freesound.org/people/mystiscool/sounds/7141/
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df_ambience/sounds/dfcaverns_avalanche.ogg
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df_ambience/sounds/dfcaverns_avalanche.ogg
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df_ambience/sounds/dfcaverns_bird_budgie_song.1.ogg
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df_ambience/sounds/dfcaverns_exotic_creature_song.4.ogg
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df_ambience/sounds/dfcaverns_flies.1.ogg
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df_ambience/sounds/dfcaverns_flies.10.ogg
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df_ambience/sounds/dfcaverns_flies.2.ogg
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df_ambience/sounds/dfcaverns_flies.9.ogg
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df_ambience/sounds/dfcaverns_frog.1.ogg
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df_ambience/sounds/dfcaverns_frog.1.ogg
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df_ambience/sounds/dfcaverns_horse_neigh.1.ogg
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df_ambience/sounds/dfcaverns_howler_monkey.1.ogg
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df_ambience/sounds/dfcaverns_howler_monkey.6.ogg
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df_ambience/sounds/dfcaverns_howling.1.ogg
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df_ambience/sounds/dfcaverns_howling.1.ogg
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df_ambience/sounds/dfcaverns_jungle_bird.1.ogg
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df_ambience/sounds/dfcaverns_jungle_bird.1.ogg
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df_ambience/sounds/dfcaverns_jungle_bird.10.ogg
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df_ambience/sounds/dfcaverns_jungle_bird.11.ogg
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df_ambience/sounds/dfcaverns_jungle_bird.12.ogg
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df_ambience/sounds/dfcaverns_jungle_bird.2.ogg
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df_ambience/sounds/dfcaverns_jungle_bird.3.ogg
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df_ambience/sounds/dfcaverns_jungle_bird.4.ogg
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df_ambience/sounds/dfcaverns_jungle_bird.6.ogg
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df_ambience/sounds/dfcaverns_jungle_bird.9.ogg
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df_ambience/sounds/dfcaverns_long_bird_song_slow.ogg
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df_ambience/sounds/dfcaverns_long_bird_song_slow.ogg
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df_ambience/sounds/dfcaverns_pig_grunting_grumbling.1.ogg
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df_ambience/sounds/dfcaverns_pig_grunting_grumbling.3.ogg
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df_ambience/sounds/dfcaverns_pig_grunting_grumbling.4.ogg
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df_ambience/sounds/dfcaverns_pig_grunting_grumbling.5.ogg
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df_ambience/sounds/dfcaverns_pig_grunting_grumbling.6.ogg
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df_ambience/sounds/dfcaverns_pig_grunting_grumbling.7.ogg
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df_ambience/sounds/dfcaverns_solitary_bird_song.1.ogg
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df_ambience/sounds/dfcaverns_solitary_bird_song.1.ogg
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df_ambience/sounds/dfcaverns_solitary_bird_song.2.ogg
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Reference in New Issue
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