Mineclone compatibility (#36)

* latest versions of mapgen_helper and subterrane

* initial work

* call it "minetest_game" compatibility instead of "default" compatibility

* Getting started on moving all default dependencies to a single root mod

* distilling out more dependencies

* fix some typos

* more default dependencies

* beds

* start getting some MCL equivalents set up

* mine gas dependencies

* reorganize

* add some mapgen stuff

* getting close to actually being able to run mineclone with this

* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.

* hide flowing pit plasma from creative inventory

* mineclone 5 settings

* Update subterrane

* get rid of meselamp dependency, bring in ancient lanterns from deep roads

* stair dependencies

* add mcl fences

* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.

* buckets of oil and syrup should work in mineclone now

* 'splosions!

* make hunters avoid repaired ancient lanterns

* mapgen torchspine wasn't having its timer set

* split mapgen compatibility code into its own file

* bypass dependency indirection for df_farming.

* apply threshold alpha to food items, they look better that way

* bypass dependency indirection for df_mapitems

* bypass dependency indirection for df_primordial_items

* bypass dependency indirection for df_trees

* bypass dependency indirection for df_underworld_items

* bypass dependency indirection for df_caverns

* fixing up the puzzle seal to work in both

* fix puzzle seal formspec for mcl

* create built-in substitutes for fireflies and bones mods for when those aren't available

* set up mcl dungeon loot for underworld warriors, port over some translations from default

* overlooked a debug

* add itemslot backgrounds for mcl

* added mineclone groups to all registered nodes. TODO: craftitems.

This was extremely tedious. Completely untested, aside from simply running the game.

* minor fixes to the built-in bones node

* eatable group for edibles

* clean up some TODOs

* adjust pit plasma abm conditions

* add df_ambience

* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators

* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles

* avoid an undeclared global check

* alas, cave pearls aren't set up right for attached_node_facedir.

* bunch of work on mineclone ores, moved main config into df_dependencies

* add a few more ores

* update depends in mod.conf

* add opaque group to light-sensitive dirt types

Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.

* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it

* bloodthorn also needs to be set opaque

* add sound to torchspines

* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts

* ambience tweak

* fix dirt spreads

https://github.com/FaceDeer/dfcaverns/issues/35

* adding achievements! Almost all untested yet.

* fix a few achievements glitches

* tweak some more achievements, add delay when achievements unlock other achievements

* fix farming achievements, fix spindlestem callbacks on place

* icons for farming achievements

* more achievement icons, fix ancient lantern achievement

* two more icons, update text

* add icons for upper cavern layers

* all achievements have icons now. Also add another sound to the magma sea ambience

* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements

* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.

* every award should now have a description and a difficulty.

* removing leftovers

* missing callbacks for farmables

* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.

* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)

* get *all* the copper and iron containing nodes

* fix old awards mod's handling of grouped dig items

* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool

* used the wrong drop method

* beef up explosions in MCL, make slade brick craftable from slade sand and lava

* better creative mode checks, fix crash when digging walls in MCL

* Update subterrane

* various bugfixes and tweaks

* whipping up a simple puzzle chest to give a clue about ancient numbering

The coding is done, but UI and a node mesh need to be done

* prepare for some art tomorrow

* chest node and sounds

* images for the combination dials

* add puzzle chests to the underworld buildings

* update translations

* oops, can't initialize the contents of puzzle chests every time or players get endless stuff

* add backgrounds to item slots in MCL

* wrap the existing function rather than copy and pasting it

* fix bucket dependency in cooking recipes

* add _mcl_saturation to edibles
This commit is contained in:
FaceDeer
2022-08-28 23:48:44 -06:00
committed by GitHub
parent b2ee829c1a
commit 0a0c97b74e
435 changed files with 6100 additions and 1367 deletions

View File

@ -15,12 +15,14 @@ minetest.register_node("df_farming:dead_fungus", {
is_ground_content = false,
buildable_to = true,
floodable = true,
groups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, flow_through = 1, flora = 1},
sounds = df_farming.sounds.leaves,
groups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, flow_through = 1, flora = 1, fire_encouragement=60,fire_flammability=100,destroy_by_lava_flow=1,dig_by_piston=1, compostability=65, handy=1, hoey=1},
sounds = df_dependencies.sound_leaves(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
},
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
})
minetest.register_craft({
@ -48,12 +50,14 @@ minetest.register_node("df_farming:cavern_fungi", {
buildable_to = true,
floodable = true,
light_source = 6,
groups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, light_sensitive_fungus = 11, flow_through = 1, flora = 1},
sounds = df_farming.sounds.leaves,
groups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, light_sensitive_fungus = 11, flow_through = 1, flora = 1, fire_encouragement=50,fire_flammability=60,destroy_by_lava_flow=1,dig_by_piston=1, compostability=65, handy=1, hoey=1},
sounds = df_dependencies.sound_leaves(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
},
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
})
minetest.register_craft({
@ -70,8 +74,8 @@ end
-----------------------------------------------------------------------------------------
local marginal = {[df_farming.node_names.dirt] = true, [df_farming.node_names.dirt_moss] = true, [df_farming.node_names.floor_fungus] = true}
local growable = {[df_farming.node_names.dirt_wet] = true, [df_farming.node_names.dirt] = true, [df_farming.node_names.dirt_moss] = true, [df_farming.node_names.floor_fungus] = true}
local marginal = {[df_dependencies.node_name_dirt] = true}
local growable = {[df_dependencies.node_name_dirt_wet] = true, [df_dependencies.node_name_dirt] = true}
df_farming.plant_timer = function(pos, plantname, elapsed)
local next_stage_time = minetest.registered_nodes[plantname]._dfcaverns_next_stage_time
@ -89,6 +93,15 @@ df_farming.plant_timer = function(pos, plantname, elapsed)
end
end
local function copy_pointed_thing(pointed_thing)
return {
type = pointed_thing.type,
above = pointed_thing.above and vector.copy(pointed_thing.above),
under = pointed_thing.under and vector.copy(pointed_thing.under),
ref = pointed_thing.ref,
}
end
local place_seed = function(itemstack, placer, pointed_thing, plantname)
local pt = pointed_thing
-- check if pointing at a node
@ -130,14 +143,31 @@ local place_seed = function(itemstack, placer, pointed_thing, plantname)
end
-- add the node and remove 1 item from the itemstack
local newnode= {name = itemstack:get_name(), param2 = 1, param1=0}
local oldnode= minetest.get_node(pt.above)
minetest.add_node(pt.above, {name = plantname, param2 = 1})
local growth_permitted_function = df_farming.growth_permitted[plantname]
if not growth_permitted_function or growth_permitted_function(pt.above) then
df_farming.plant_timer(pt.above, plantname)
else
minetest.get_node_timer(pt.above):stop() -- make sure no old timers are running on this node
end
if not minetest.settings:get_bool("creative_mode", false) then
-- Run script hook
local take_item = true
for _, callback in ipairs(core.registered_on_placenodes) do
-- Deepcopy pos, node and pointed_thing because callback can modify them
local place_to_copy = vector.copy(pt.above)
local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then
take_item = false
end
end
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
return itemstack
@ -153,7 +183,7 @@ df_farming.register_seed = function(name, description, image, stage_one, grow_ti
wield_image = image,
drawtype = "signlike",
paramtype2 = "wallmounted",
groups = {seed = 1, snappy = 3, attached_node = 1, flammable = 2, dfcaverns_cookable = 1, digtron_on_place=1},
groups = {seed = 1, snappy = 3, attached_node = 1, dfcaverns_cookable = 1, digtron_on_place=1,destroy_by_lava_flow=1,dig_by_piston=1, handy=1, hoey=1},
_dfcaverns_next_stage = stage_one,
_dfcaverns_next_stage_time = grow_time,
paramtype = "light",
@ -165,6 +195,8 @@ df_farming.register_seed = function(name, description, image, stage_one, grow_ti
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_place = function(itemstack, placer, pointed_thing)
return place_seed(itemstack, placer, pointed_thing, "df_farming:"..name)