Mineclone compatibility (#36)

* latest versions of mapgen_helper and subterrane

* initial work

* call it "minetest_game" compatibility instead of "default" compatibility

* Getting started on moving all default dependencies to a single root mod

* distilling out more dependencies

* fix some typos

* more default dependencies

* beds

* start getting some MCL equivalents set up

* mine gas dependencies

* reorganize

* add some mapgen stuff

* getting close to actually being able to run mineclone with this

* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.

* hide flowing pit plasma from creative inventory

* mineclone 5 settings

* Update subterrane

* get rid of meselamp dependency, bring in ancient lanterns from deep roads

* stair dependencies

* add mcl fences

* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.

* buckets of oil and syrup should work in mineclone now

* 'splosions!

* make hunters avoid repaired ancient lanterns

* mapgen torchspine wasn't having its timer set

* split mapgen compatibility code into its own file

* bypass dependency indirection for df_farming.

* apply threshold alpha to food items, they look better that way

* bypass dependency indirection for df_mapitems

* bypass dependency indirection for df_primordial_items

* bypass dependency indirection for df_trees

* bypass dependency indirection for df_underworld_items

* bypass dependency indirection for df_caverns

* fixing up the puzzle seal to work in both

* fix puzzle seal formspec for mcl

* create built-in substitutes for fireflies and bones mods for when those aren't available

* set up mcl dungeon loot for underworld warriors, port over some translations from default

* overlooked a debug

* add itemslot backgrounds for mcl

* added mineclone groups to all registered nodes. TODO: craftitems.

This was extremely tedious. Completely untested, aside from simply running the game.

* minor fixes to the built-in bones node

* eatable group for edibles

* clean up some TODOs

* adjust pit plasma abm conditions

* add df_ambience

* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators

* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles

* avoid an undeclared global check

* alas, cave pearls aren't set up right for attached_node_facedir.

* bunch of work on mineclone ores, moved main config into df_dependencies

* add a few more ores

* update depends in mod.conf

* add opaque group to light-sensitive dirt types

Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.

* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it

* bloodthorn also needs to be set opaque

* add sound to torchspines

* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts

* ambience tweak

* fix dirt spreads

https://github.com/FaceDeer/dfcaverns/issues/35

* adding achievements! Almost all untested yet.

* fix a few achievements glitches

* tweak some more achievements, add delay when achievements unlock other achievements

* fix farming achievements, fix spindlestem callbacks on place

* icons for farming achievements

* more achievement icons, fix ancient lantern achievement

* two more icons, update text

* add icons for upper cavern layers

* all achievements have icons now. Also add another sound to the magma sea ambience

* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements

* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.

* every award should now have a description and a difficulty.

* removing leftovers

* missing callbacks for farmables

* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.

* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)

* get *all* the copper and iron containing nodes

* fix old awards mod's handling of grouped dig items

* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool

* used the wrong drop method

* beef up explosions in MCL, make slade brick craftable from slade sand and lava

* better creative mode checks, fix crash when digging walls in MCL

* Update subterrane

* various bugfixes and tweaks

* whipping up a simple puzzle chest to give a clue about ancient numbering

The coding is done, but UI and a node mesh need to be done

* prepare for some art tomorrow

* chest node and sounds

* images for the combination dials

* add puzzle chests to the underworld buildings

* update translations

* oops, can't initialize the contents of puzzle chests every time or players get endless stuff

* add backgrounds to item slots in MCL

* wrap the existing function rather than copy and pasting it

* fix bucket dependency in cooking recipes

* add _mcl_saturation to edibles
This commit is contained in:
FaceDeer
2022-08-28 23:48:44 -06:00
committed by GitHub
parent b2ee829c1a
commit 0a0c97b74e
435 changed files with 6100 additions and 1367 deletions

View File

@ -37,14 +37,19 @@ minetest.register_node("df_trees:blood_thorn", {
"dfcaverns_blood_thorn_side.png", "dfcaverns_blood_thorn_side.png", "dfcaverns_blood_thorn_side.png", "dfcaverns_blood_thorn_side.png"},
paramtype2 = "facedir",
paramtype = "light",
groups = {choppy = 3, tree = 1, flammable = 2, light_sensitive_fungus = 11},
groups = {choppy = 3, tree = 1, flammable = 2, light_sensitive_fungus = 11, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5, opaque=1},
_dfcaverns_dead_node = "df_trees:blood_thorn_dead",
sounds = df_trees.sounds.wood,
sounds = df_dependencies.sound_wood(),
is_ground_content = false,
on_place = minetest.rotate_node,
after_dig_node = blood_thorn_after_dig,
_mcl_blast_resistance = 1,
_mcl_hardness = 1,
on_construct = function(pos)
if not df_trees.blood_thorn_growth_permitted(pos) then
return
end
minetest.get_node_timer(pos):start(math.random(blood_thorn_min_delay, blood_thorn_max_delay))
end,
on_destruct = function(pos)
@ -82,11 +87,13 @@ minetest.register_node("df_trees:blood_thorn_dead", {
"dfcaverns_blood_thorn_side.png^[multiply:#804000"},
paramtype2 = "facedir",
paramtype = "light",
groups = {choppy = 3, tree = 1, flammable = 2},
sounds = df_trees.sounds.wood,
groups = {choppy = 3, tree = 1, flammable = 2, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = df_dependencies.sound_wood(),
is_ground_content = false,
on_place = minetest.rotate_node,
after_dig_node = blood_thorn_after_dig,
_mcl_blast_resistance = 1,
_mcl_hardness = 1,
})
minetest.register_node("df_trees:blood_thorn_spike", {
@ -101,9 +108,9 @@ minetest.register_node("df_trees:blood_thorn_spike", {
"dfcaverns_blood_thorn_spike_front.png",
"dfcaverns_blood_thorn_spike_front.png"
},
groups = {choppy = 3, flammable = 2, fall_damage_add_percent=100, light_sensitive_fungus = 11},
groups = {choppy = 3, flammable = 2, fall_damage_add_percent=100, light_sensitive_fungus = 11, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
_dfcaverns_dead_node = "df_trees:blood_thorn_spike_dead",
sounds = df_trees.sounds.wood,
sounds = df_dependencies.sound_wood(),
drawtype = "nodebox",
climbable = true,
is_ground_content = false,
@ -118,6 +125,8 @@ minetest.register_node("df_trees:blood_thorn_spike", {
{-0.0625, -0.0625, -0.5, 0.0625, 0.0625, -0.125}, -- tip
}
},
_mcl_blast_resistance = 1,
_mcl_hardness = 1,
})
minetest.register_node("df_trees:blood_thorn_spike_dead", {
@ -132,8 +141,8 @@ minetest.register_node("df_trees:blood_thorn_spike_dead", {
"dfcaverns_blood_thorn_spike_front.png^[multiply:#804000",
"dfcaverns_blood_thorn_spike_front.png^[multiply:#804000"
},
groups = {choppy = 3, flammable = 2, fall_damage_add_percent=100},
sounds = df_trees.sounds.wood,
groups = {choppy = 3, flammable = 2, fall_damage_add_percent=100, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = df_dependencies.sound_wood(),
drawtype = "nodebox",
climbable = true,
is_ground_content = false,
@ -147,6 +156,8 @@ minetest.register_node("df_trees:blood_thorn_spike_dead", {
{-0.0625, -0.0625, -0.5, 0.0625, 0.0625, -0.125}, -- tip
}
},
_mcl_blast_resistance = 1,
_mcl_hardness = 0.8,
})
@ -172,12 +183,13 @@ minetest.register_node("df_trees:blood_thorn_wood", {
place_param2 = 0,
tiles = {"dfcaverns_blood_thorn_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = df_trees.sounds.wood,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
sounds = df_dependencies.sound_wood(),
_mcl_blast_resistance = 2,
_mcl_hardness = 1,
})
df_trees.register.all_stairs("blood_thorn_wood")
df_trees.register.all_fences("blood_thorn_wood", {burntime = 40})
df_dependencies.register_all_stairs_and_fences("blood_thorn_wood", {burntime = 40})
minetest.register_craft({
type = "fuel",
@ -225,10 +237,6 @@ function df_trees.grow_blood_thorn(pos, node)
return
end
if not df_trees.blood_thorn_growth_permitted(pos) then
return
end
local height = 0
local max_height = max_bloodthorn_height(pos)
while node.name == "df_trees:blood_thorn" and height < max_height do