mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2025-07-03 00:40:37 +02:00
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
This commit is contained in:
@ -1,49 +1,37 @@
|
||||
local n1 = { name = "air", prob = 0 } -- external air
|
||||
local n2 = { name = "df_trees:goblin_cap" }
|
||||
local n3 = {name = "stairs:slab_goblin_cap_stem_wood", param2 = 2} -- porch top
|
||||
local n3 = {name = df_dependencies.node_name_slab_goblin_cap_stem_wood, param2 = 2} -- porch top
|
||||
local n4 = { name = "df_trees:goblin_cap_gills" }
|
||||
local n6 = { name = "df_trees:goblin_cap_stem", force_place=true } -- walls
|
||||
local n7 = { name = "df_trees:goblin_cap_stem_wood", force_place=true } -- internal floor
|
||||
local n8 = { name = "doors:door_wood_a", force_place=true }
|
||||
local n9 = { name = "doors:hidden", force_place=true }
|
||||
local n10 = { name = df_trees.node_names.furnace, param2 = 3, force_place=true }
|
||||
local n8 = { name = df_dependencies.node_name_door_wood_a or "air", force_place=true }
|
||||
local n9 = { name = df_dependencies.node_name_door_hidden or "air", force_place=true }
|
||||
local n10 = { name = df_dependencies.node_name_furnace, param2 = 3, force_place=true }
|
||||
local n11 = { name = "air", force_place=true } -- internal air
|
||||
local n12 = { name = "beds:bed_bottom", force_place=true }
|
||||
local n12 = { name = df_dependencies.node_name_bed_bottom or "air", force_place=true }
|
||||
local n13 = { name = "df_trees:goblin_cap_stem", prob = 198, force_place=true } -- possible window holes
|
||||
local n16 = { name = df_trees.node_names.chest, param2 = 3, force_place=true }
|
||||
local n17 = { name = "beds:bed_top", force_place=true }
|
||||
local n18 = { name = df_trees.node_names.torch_wall, param2 = 4, force_place=true }
|
||||
local n16 = { name = df_dependencies.node_name_chest, param2 = 3, force_place=true }
|
||||
local n17 = { name = df_dependencies.node_name_bed_top or "air", force_place=true }
|
||||
local n18 = { name = df_dependencies.node_name_torch_wall, param2 = 4, force_place=true }
|
||||
local n19 = { name = "df_trees:goblin_cap_stem" } -- base
|
||||
|
||||
local n20 = {name = "stairs:stair_goblin_cap_stem_wood", param2 = 1 }
|
||||
local n21 = {name = "stairs:stair_goblin_cap_stem_wood", param2 = 3 }
|
||||
local n22 = {name = "stairs:slab_goblin_cap_stem_wood", param2 = 22}
|
||||
|
||||
|
||||
local n20 = {name = df_dependencies.node_name_stair_goblin_cap_stem_wood, param2 = 1 }
|
||||
local n21 = {name = df_dependencies.node_name_stair_goblin_cap_stem_wood, param2 = 3 }
|
||||
local n22 = {name = df_dependencies.node_name_slab_goblin_cap_stem_wood, param2 = 22}
|
||||
|
||||
if minetest.get_modpath("vessels") then
|
||||
n18 = { name = "df_trees:glowing_bottle_red", force_place=true}
|
||||
end
|
||||
|
||||
if not minetest.get_modpath("doors") then
|
||||
-- replace the door with air
|
||||
n8 = n11
|
||||
n9 = n11
|
||||
end
|
||||
if not minetest.get_modpath("beds") then
|
||||
--replace the bed with air
|
||||
n12 = n11
|
||||
n17 = n11
|
||||
end
|
||||
if not minetest.get_modpath("stairs") then
|
||||
if not df_dependencies.node_name_stair_goblin_cap_stem_wood then
|
||||
-- replace stairs with air
|
||||
n3 = nil
|
||||
n20 = nil
|
||||
n21 = nil
|
||||
n22 = nil
|
||||
n3 = n1
|
||||
n20 = n1
|
||||
n21 = n1
|
||||
n22 = n1
|
||||
end
|
||||
|
||||
return {
|
||||
local schematic = {
|
||||
yslice_prob = {},
|
||||
size = {y = 9, x = 11, z = 11},
|
||||
center_pos = {x=5, y=2, z=5},
|
||||
@ -258,3 +246,9 @@ return {
|
||||
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
||||
}
|
||||
}
|
||||
|
||||
for index, node in ipairs(schematic.data) do
|
||||
assert(node.name ~= nil, "undefined node name for index " .. tostring(index) .. " in goblin_cap_big_hut schematic data")
|
||||
end
|
||||
|
||||
return schematic
|
@ -5,47 +5,29 @@ local n4 = { name = "df_trees:goblin_cap_gills" }
|
||||
local n5 = { name = "df_trees:goblin_cap_stem", force_place = true } -- walls, force place these
|
||||
local n6 = { name = "df_trees:goblin_cap_stem", prob = 198, force_place=true } -- possible window holes
|
||||
local n7 = { name = "df_trees:goblin_cap_stem_wood", force_place=true } -- internal floor
|
||||
local n8 = { name = df_trees.node_names.furnace, param2 = 2, force_place=true }
|
||||
local n8 = { name = df_dependencies.node_name_furnace, param2 = 2, force_place=true }
|
||||
local n9 = { name = "air", force_place=true } -- internal air
|
||||
local n10 = { name = df_trees.node_names.torch_wall, param2 = 3, force_place = true }
|
||||
local n12 = {name = "stairs:slab_goblin_cap_stem_wood", param2 = 2} -- porch top
|
||||
local n13 = { name = "doors:door_wood_a", param2 = 3, force_place = true }
|
||||
local n14 = { name = "doors:hidden", param2 = 3, force_place = true }
|
||||
local n10 = { name = df_dependencies.node_name_torch_wall, param2 = 3, force_place = true }
|
||||
local n12 = {name = df_dependencies.node_name_slab_goblin_cap_stem_wood, param2 = 2} -- porch top
|
||||
local n13 = { name = df_dependencies.node_name_door_wood_a or "air", param2 = 3, force_place = true }
|
||||
local n14 = { name = df_dependencies.node_name_door_hidden or "air", param2 = 3, force_place = true }
|
||||
local n15 = n9 -- internal air, but could be a vessel shelf
|
||||
local n16 = { name = "beds:bed_top", param2 = 3, force_place = true }
|
||||
local n17 = { name = "beds:bed_bottom", param2 = 3, force_place = true }
|
||||
local n18 = { name = df_trees.node_names.chest, force_place = true }
|
||||
local n19 = { name = df_trees.node_names.torch_wall, param2 = 2, force_place = true }
|
||||
local n20 = {name = "stairs:stair_goblin_cap_stem_wood" }
|
||||
local n21 = {name = "stairs:stair_goblin_cap_stem_wood", param2 = 2 }
|
||||
local n22 = {name = "stairs:slab_goblin_cap_stem_wood", param2 = 22}
|
||||
local n16 = { name = df_dependencies.node_name_bed_top or "air", param2 = 3, force_place = true }
|
||||
local n17 = { name = df_dependencies.node_name_bed_bottom or "air", param2 = 3, force_place = true }
|
||||
local n18 = { name = df_dependencies.node_name_chest, force_place = true }
|
||||
local n19 = { name = df_dependencies.node_name_torch_wall, param2 = 2, force_place = true }
|
||||
local n20 = {name = df_dependencies.node_name_stair_goblin_cap_stem_wood }
|
||||
local n21 = {name = df_dependencies.node_name_stair_goblin_cap_stem_wood, param2 = 2 }
|
||||
local n22 = {name = df_dependencies.node_name_slab_goblin_cap_stem_wood, param2 = 22}
|
||||
|
||||
if minetest.get_modpath("vessels") then
|
||||
if df_dependencies.node_name_shelf then
|
||||
-- replace torches with glowing bottles, add vessel shelf
|
||||
n10 = { name = "df_trees:glowing_bottle_red", force_place=true}
|
||||
n19 = n10
|
||||
n15 = { name = "vessels:shelf", param2 = 3, force_place = true }
|
||||
n15 = { name = df_dependencies.node_name_shelf, param2 = 3, force_place = true }
|
||||
end
|
||||
|
||||
if not minetest.get_modpath("doors") then
|
||||
-- replace the door with air
|
||||
n13 = n9
|
||||
n14 = n9
|
||||
end
|
||||
if not minetest.get_modpath("beds") then
|
||||
--replace the bed with air
|
||||
n16 = n9
|
||||
n17 = n9
|
||||
end
|
||||
if not minetest.get_modpath("stairs") then
|
||||
-- replace stairs with air
|
||||
n12 = nil
|
||||
n20 = nil
|
||||
n21 = nil
|
||||
n22 = nil
|
||||
end
|
||||
|
||||
return {
|
||||
local schematic = {
|
||||
yslice_prob = {},
|
||||
size = {y = 10, x = 13, z = 13},
|
||||
center_pos = {x=6, y=2, z=6},
|
||||
@ -324,3 +306,9 @@ return {
|
||||
n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
|
||||
}
|
||||
}
|
||||
|
||||
for index, node in ipairs(schematic.data) do
|
||||
assert(node.name ~= nil, "undefined node name for index " .. tostring(index) .. " in goblin_cap_bigger_hut schematic data")
|
||||
end
|
||||
|
||||
return schematic
|
Reference in New Issue
Block a user