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https://github.com/FaceDeer/dfcaverns.git
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Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
This commit is contained in:
@ -1,12 +1,22 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local vessels = minetest.get_modpath("vessels")
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local glass_bottle = df_dependencies.node_name_glass_bottle
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-- pre-declare
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local get_spindlestem_cap_type
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-- Copied from subterrane's features.lua
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-- Figured that was nicer than adding a dependency for just this little bit
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local function copy_pointed_thing(pointed_thing)
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return {
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type = pointed_thing.type,
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above = pointed_thing.above and vector.copy(pointed_thing.above),
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under = pointed_thing.under and vector.copy(pointed_thing.under),
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ref = pointed_thing.ref,
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}
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end
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local stem_on_place = function(itemstack, placer, pointed_thing)
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local pt = pointed_thing
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-- check if pointing at a node
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@ -43,8 +53,24 @@ local stem_on_place = function(itemstack, placer, pointed_thing)
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end
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-- add the node and remove 1 item from the itemstack
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minetest.add_node(pt.above, {name = itemstack:get_name(), param2 = new_param2})
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if not minetest.settings:get_bool("creative_mode", false) then
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local newnode= {name = itemstack:get_name(), param2 = new_param2, param1=0}
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local oldnode= minetest.get_node(pt.above)
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minetest.add_node(pt.above, newnode)
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-- Run script hook
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local take_item = true
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for _, callback in ipairs(core.registered_on_placenodes) do
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-- Deepcopy pos, node and pointed_thing because callback can modify them
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local place_to_copy = vector.copy(pt.above)
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local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
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local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
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local pointed_thing_copy = copy_pointed_thing(pointed_thing)
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if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then
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take_item = false
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end
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end
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if not minetest.is_creative_enabled(placer:get_player_name()) and take_item then
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itemstack:take_item()
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end
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return itemstack
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@ -63,8 +89,8 @@ minetest.register_node("df_trees:spindlestem_stem", {
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_doc_items_longdesc = df_trees.doc.spindlestem_desc,
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_doc_items_usagehelp = df_trees.doc.spindlestem_usage,
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is_ground_content = false,
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, spindlestem = 1},
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sounds = df_trees.sounds.wood,
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, spindlestem = 1, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
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sounds = df_dependencies.sound_wood(),
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tiles = {
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"dfcaverns_tower_cap.png",
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},
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@ -80,6 +106,8 @@ minetest.register_node("df_trees:spindlestem_stem", {
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}
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},
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on_place = stem_on_place,
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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minetest.register_craft({
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@ -97,8 +125,8 @@ local register_spindlestem_type = function(item_suffix, colour_name, colour_code
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is_ground_content = false,
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_doc_items_longdesc = df_trees.doc["spindlestem_cap_"..item_suffix.."_desc"],
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_doc_items_usagehelp = df_trees.doc["spindlestem_cap_"..item_suffix.."_usage"],
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, spindlestem = 1, not_in_creative_inventory = 1},
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sounds = df_trees.sounds.wood,
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, spindlestem = 1, not_in_creative_inventory = 1, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
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sounds = df_dependencies.sound_wood(),
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tiles = {
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"dfcaverns_tower_cap.png^[multiply:#"..colour_code,
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"dfcaverns_spindlestem_cap.png^[multiply:#"..colour_code,
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@ -121,6 +149,8 @@ local register_spindlestem_type = function(item_suffix, colour_name, colour_code
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{-0.1875+disp, -0.3125, -0.1875+disp, 0.3125+disp, -0.1875, 0.3125+disp},
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}
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},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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drop = {
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-- Maximum number of items to drop
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@ -201,11 +231,11 @@ local register_spindlestem_type = function(item_suffix, colour_name, colour_code
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burntime = 10,
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})
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if vessels and light_level > 0 then
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local tex = "dfcaverns_vessels_glowing_liquid.png^[multiply:#"..colour_code.."^vessels_glass_bottle.png"
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if glass_bottle and light_level > 0 then
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local tex = "dfcaverns_vessels_glowing_liquid.png^[multiply:#"..colour_code.."^"..df_dependencies.texture_glass_bottle
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local new_light = light_level + math.floor((minetest.LIGHT_MAX-light_level)/2)
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local groups = {vessel = 1, dig_immediate = 3, attached_node = 1}
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local groups = {vessel = 1, dig_immediate = 3, attached_node = 1, material_glass = 1, destroy_by_lava_flow=1}
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if extract_color_group then
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groups[extract_color_group] = 1
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end
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@ -226,23 +256,25 @@ local register_spindlestem_type = function(item_suffix, colour_name, colour_code
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
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},
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groups = groups,
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sounds = df_trees.sounds.glass,
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sounds = df_dependencies.sound_glass(),
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light_source = new_light,
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.5,
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})
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minetest.register_craft( {
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output = "df_trees:glowing_bottle_"..item_suffix.." 3",
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type = "shapeless",
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recipe = {
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"vessels:glass_bottle",
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"vessels:glass_bottle",
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"vessels:glass_bottle",
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glass_bottle,
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glass_bottle,
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glass_bottle,
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cap_item_harvested,
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}
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})
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minetest.register_craft( {
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output = "vessels:glass_bottle",
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output = glass_bottle,
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type = "shapeless",
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recipe = {
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"df_trees:glowing_bottle_"..item_suffix,
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@ -258,7 +290,7 @@ minetest.register_node("df_trees:spindlestem_seedling", {
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tiles = {
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"dfcaverns_tower_cap.png",
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},
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groups = {snappy = 3, flammable = 2, plant = 1, attached_node = 1, light_sensitive_fungus = 11, digtron_on_place=1},
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groups = {snappy = 3, flammable = 2, plant = 1, attached_node = 1, light_sensitive_fungus = 11, digtron_on_place=1, dig_immediate=3,dig_by_piston=1,destroy_by_lava_flow=1,deco_block=1, compostability=30},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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@ -271,6 +303,8 @@ minetest.register_node("df_trees:spindlestem_seedling", {
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{-0.0625 + 0.125, -0.5, -0.125 + 0.125, 0.125 + 0.125, -0.375, 0.0625 + 0.125},
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}
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},
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_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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on_place = stem_on_place,
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on_construct = function(pos)
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@ -351,6 +385,10 @@ local c_green = minetest.get_content_id("df_trees:spindlestem_cap_green")
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local c_cyan = minetest.get_content_id("df_trees:spindlestem_cap_cyan")
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local c_golden = minetest.get_content_id("df_trees:spindlestem_cap_golden")
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local iron_nodes = df_dependencies.data_iron_containing_nodes
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local copper_nodes = df_dependencies.data_copper_containing_nodes
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local mese_nodes = df_dependencies.data_mese_containing_nodes
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get_spindlestem_cap_type = function(pos)
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if minetest.find_node_near(pos, 15, "group:tower_cap") then
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return c_white
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@ -359,9 +397,9 @@ get_spindlestem_cap_type = function(pos)
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return c_red
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end
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local iron = minetest.find_node_near(pos, 5, df_trees.iron_containing_nodes)
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local copper = minetest.find_node_near(pos, 5, df_trees.copper_containing_nodes)
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local mese = minetest.find_node_near(pos, 5, df_trees.mese_containing_nodes)
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local iron = minetest.find_node_near(pos, 5, iron_nodes)
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local copper = minetest.find_node_near(pos, 5, copper_nodes)
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local mese = minetest.find_node_near(pos, 5, mese_nodes)
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local possibilities = {}
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if mese then table.insert(possibilities, c_golden) end
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