Mineclone compatibility (#36)

* latest versions of mapgen_helper and subterrane

* initial work

* call it "minetest_game" compatibility instead of "default" compatibility

* Getting started on moving all default dependencies to a single root mod

* distilling out more dependencies

* fix some typos

* more default dependencies

* beds

* start getting some MCL equivalents set up

* mine gas dependencies

* reorganize

* add some mapgen stuff

* getting close to actually being able to run mineclone with this

* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.

* hide flowing pit plasma from creative inventory

* mineclone 5 settings

* Update subterrane

* get rid of meselamp dependency, bring in ancient lanterns from deep roads

* stair dependencies

* add mcl fences

* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.

* buckets of oil and syrup should work in mineclone now

* 'splosions!

* make hunters avoid repaired ancient lanterns

* mapgen torchspine wasn't having its timer set

* split mapgen compatibility code into its own file

* bypass dependency indirection for df_farming.

* apply threshold alpha to food items, they look better that way

* bypass dependency indirection for df_mapitems

* bypass dependency indirection for df_primordial_items

* bypass dependency indirection for df_trees

* bypass dependency indirection for df_underworld_items

* bypass dependency indirection for df_caverns

* fixing up the puzzle seal to work in both

* fix puzzle seal formspec for mcl

* create built-in substitutes for fireflies and bones mods for when those aren't available

* set up mcl dungeon loot for underworld warriors, port over some translations from default

* overlooked a debug

* add itemslot backgrounds for mcl

* added mineclone groups to all registered nodes. TODO: craftitems.

This was extremely tedious. Completely untested, aside from simply running the game.

* minor fixes to the built-in bones node

* eatable group for edibles

* clean up some TODOs

* adjust pit plasma abm conditions

* add df_ambience

* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators

* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles

* avoid an undeclared global check

* alas, cave pearls aren't set up right for attached_node_facedir.

* bunch of work on mineclone ores, moved main config into df_dependencies

* add a few more ores

* update depends in mod.conf

* add opaque group to light-sensitive dirt types

Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.

* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it

* bloodthorn also needs to be set opaque

* add sound to torchspines

* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts

* ambience tweak

* fix dirt spreads

https://github.com/FaceDeer/dfcaverns/issues/35

* adding achievements! Almost all untested yet.

* fix a few achievements glitches

* tweak some more achievements, add delay when achievements unlock other achievements

* fix farming achievements, fix spindlestem callbacks on place

* icons for farming achievements

* more achievement icons, fix ancient lantern achievement

* two more icons, update text

* add icons for upper cavern layers

* all achievements have icons now. Also add another sound to the magma sea ambience

* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements

* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.

* every award should now have a description and a difficulty.

* removing leftovers

* missing callbacks for farmables

* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.

* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)

* get *all* the copper and iron containing nodes

* fix old awards mod's handling of grouped dig items

* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool

* used the wrong drop method

* beef up explosions in MCL, make slade brick craftable from slade sand and lava

* better creative mode checks, fix crash when digging walls in MCL

* Update subterrane

* various bugfixes and tweaks

* whipping up a simple puzzle chest to give a clue about ancient numbering

The coding is done, but UI and a node mesh need to be done

* prepare for some art tomorrow

* chest node and sounds

* images for the combination dials

* add puzzle chests to the underworld buildings

* update translations

* oops, can't initialize the contents of puzzle chests every time or players get endless stuff

* add backgrounds to item slots in MCL

* wrap the existing function rather than copy and pasting it

* fix bucket dependency in cooking recipes

* add _mcl_saturation to edibles
This commit is contained in:
FaceDeer
2022-08-28 23:48:44 -06:00
committed by GitHub
parent b2ee829c1a
commit 0a0c97b74e
435 changed files with 6100 additions and 1367 deletions

View File

@ -1,12 +1,22 @@
local S = minetest.get_translator(minetest.get_current_modname())
local vessels = minetest.get_modpath("vessels")
local glass_bottle = df_dependencies.node_name_glass_bottle
-- pre-declare
local get_spindlestem_cap_type
-- Copied from subterrane's features.lua
-- Figured that was nicer than adding a dependency for just this little bit
local function copy_pointed_thing(pointed_thing)
return {
type = pointed_thing.type,
above = pointed_thing.above and vector.copy(pointed_thing.above),
under = pointed_thing.under and vector.copy(pointed_thing.under),
ref = pointed_thing.ref,
}
end
local stem_on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
-- check if pointing at a node
@ -43,8 +53,24 @@ local stem_on_place = function(itemstack, placer, pointed_thing)
end
-- add the node and remove 1 item from the itemstack
minetest.add_node(pt.above, {name = itemstack:get_name(), param2 = new_param2})
if not minetest.settings:get_bool("creative_mode", false) then
local newnode= {name = itemstack:get_name(), param2 = new_param2, param1=0}
local oldnode= minetest.get_node(pt.above)
minetest.add_node(pt.above, newnode)
-- Run script hook
local take_item = true
for _, callback in ipairs(core.registered_on_placenodes) do
-- Deepcopy pos, node and pointed_thing because callback can modify them
local place_to_copy = vector.copy(pt.above)
local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then
take_item = false
end
end
if not minetest.is_creative_enabled(placer:get_player_name()) and take_item then
itemstack:take_item()
end
return itemstack
@ -63,8 +89,8 @@ minetest.register_node("df_trees:spindlestem_stem", {
_doc_items_longdesc = df_trees.doc.spindlestem_desc,
_doc_items_usagehelp = df_trees.doc.spindlestem_usage,
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, spindlestem = 1},
sounds = df_trees.sounds.wood,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, spindlestem = 1, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = df_dependencies.sound_wood(),
tiles = {
"dfcaverns_tower_cap.png",
},
@ -80,6 +106,8 @@ minetest.register_node("df_trees:spindlestem_stem", {
}
},
on_place = stem_on_place,
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
minetest.register_craft({
@ -97,8 +125,8 @@ local register_spindlestem_type = function(item_suffix, colour_name, colour_code
is_ground_content = false,
_doc_items_longdesc = df_trees.doc["spindlestem_cap_"..item_suffix.."_desc"],
_doc_items_usagehelp = df_trees.doc["spindlestem_cap_"..item_suffix.."_usage"],
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, spindlestem = 1, not_in_creative_inventory = 1},
sounds = df_trees.sounds.wood,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, spindlestem = 1, not_in_creative_inventory = 1, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = df_dependencies.sound_wood(),
tiles = {
"dfcaverns_tower_cap.png^[multiply:#"..colour_code,
"dfcaverns_spindlestem_cap.png^[multiply:#"..colour_code,
@ -121,6 +149,8 @@ local register_spindlestem_type = function(item_suffix, colour_name, colour_code
{-0.1875+disp, -0.3125, -0.1875+disp, 0.3125+disp, -0.1875, 0.3125+disp},
}
},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
drop = {
-- Maximum number of items to drop
@ -201,11 +231,11 @@ local register_spindlestem_type = function(item_suffix, colour_name, colour_code
burntime = 10,
})
if vessels and light_level > 0 then
local tex = "dfcaverns_vessels_glowing_liquid.png^[multiply:#"..colour_code.."^vessels_glass_bottle.png"
if glass_bottle and light_level > 0 then
local tex = "dfcaverns_vessels_glowing_liquid.png^[multiply:#"..colour_code.."^"..df_dependencies.texture_glass_bottle
local new_light = light_level + math.floor((minetest.LIGHT_MAX-light_level)/2)
local groups = {vessel = 1, dig_immediate = 3, attached_node = 1}
local groups = {vessel = 1, dig_immediate = 3, attached_node = 1, material_glass = 1, destroy_by_lava_flow=1}
if extract_color_group then
groups[extract_color_group] = 1
end
@ -226,23 +256,25 @@ local register_spindlestem_type = function(item_suffix, colour_name, colour_code
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = groups,
sounds = df_trees.sounds.glass,
sounds = df_dependencies.sound_glass(),
light_source = new_light,
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
})
minetest.register_craft( {
output = "df_trees:glowing_bottle_"..item_suffix.." 3",
type = "shapeless",
recipe = {
"vessels:glass_bottle",
"vessels:glass_bottle",
"vessels:glass_bottle",
glass_bottle,
glass_bottle,
glass_bottle,
cap_item_harvested,
}
})
minetest.register_craft( {
output = "vessels:glass_bottle",
output = glass_bottle,
type = "shapeless",
recipe = {
"df_trees:glowing_bottle_"..item_suffix,
@ -258,7 +290,7 @@ minetest.register_node("df_trees:spindlestem_seedling", {
tiles = {
"dfcaverns_tower_cap.png",
},
groups = {snappy = 3, flammable = 2, plant = 1, attached_node = 1, light_sensitive_fungus = 11, digtron_on_place=1},
groups = {snappy = 3, flammable = 2, plant = 1, attached_node = 1, light_sensitive_fungus = 11, digtron_on_place=1, dig_immediate=3,dig_by_piston=1,destroy_by_lava_flow=1,deco_block=1, compostability=30},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
@ -271,6 +303,8 @@ minetest.register_node("df_trees:spindlestem_seedling", {
{-0.0625 + 0.125, -0.5, -0.125 + 0.125, 0.125 + 0.125, -0.375, 0.0625 + 0.125},
}
},
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_place = stem_on_place,
on_construct = function(pos)
@ -351,6 +385,10 @@ local c_green = minetest.get_content_id("df_trees:spindlestem_cap_green")
local c_cyan = minetest.get_content_id("df_trees:spindlestem_cap_cyan")
local c_golden = minetest.get_content_id("df_trees:spindlestem_cap_golden")
local iron_nodes = df_dependencies.data_iron_containing_nodes
local copper_nodes = df_dependencies.data_copper_containing_nodes
local mese_nodes = df_dependencies.data_mese_containing_nodes
get_spindlestem_cap_type = function(pos)
if minetest.find_node_near(pos, 15, "group:tower_cap") then
return c_white
@ -359,9 +397,9 @@ get_spindlestem_cap_type = function(pos)
return c_red
end
local iron = minetest.find_node_near(pos, 5, df_trees.iron_containing_nodes)
local copper = minetest.find_node_near(pos, 5, df_trees.copper_containing_nodes)
local mese = minetest.find_node_near(pos, 5, df_trees.mese_containing_nodes)
local iron = minetest.find_node_near(pos, 5, iron_nodes)
local copper = minetest.find_node_near(pos, 5, copper_nodes)
local mese = minetest.find_node_near(pos, 5, mese_nodes)
local possibilities = {}
if mese then table.insert(possibilities, c_golden) end