Mineclone compatibility (#36)

* latest versions of mapgen_helper and subterrane

* initial work

* call it "minetest_game" compatibility instead of "default" compatibility

* Getting started on moving all default dependencies to a single root mod

* distilling out more dependencies

* fix some typos

* more default dependencies

* beds

* start getting some MCL equivalents set up

* mine gas dependencies

* reorganize

* add some mapgen stuff

* getting close to actually being able to run mineclone with this

* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.

* hide flowing pit plasma from creative inventory

* mineclone 5 settings

* Update subterrane

* get rid of meselamp dependency, bring in ancient lanterns from deep roads

* stair dependencies

* add mcl fences

* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.

* buckets of oil and syrup should work in mineclone now

* 'splosions!

* make hunters avoid repaired ancient lanterns

* mapgen torchspine wasn't having its timer set

* split mapgen compatibility code into its own file

* bypass dependency indirection for df_farming.

* apply threshold alpha to food items, they look better that way

* bypass dependency indirection for df_mapitems

* bypass dependency indirection for df_primordial_items

* bypass dependency indirection for df_trees

* bypass dependency indirection for df_underworld_items

* bypass dependency indirection for df_caverns

* fixing up the puzzle seal to work in both

* fix puzzle seal formspec for mcl

* create built-in substitutes for fireflies and bones mods for when those aren't available

* set up mcl dungeon loot for underworld warriors, port over some translations from default

* overlooked a debug

* add itemslot backgrounds for mcl

* added mineclone groups to all registered nodes. TODO: craftitems.

This was extremely tedious. Completely untested, aside from simply running the game.

* minor fixes to the built-in bones node

* eatable group for edibles

* clean up some TODOs

* adjust pit plasma abm conditions

* add df_ambience

* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators

* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles

* avoid an undeclared global check

* alas, cave pearls aren't set up right for attached_node_facedir.

* bunch of work on mineclone ores, moved main config into df_dependencies

* add a few more ores

* update depends in mod.conf

* add opaque group to light-sensitive dirt types

Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.

* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it

* bloodthorn also needs to be set opaque

* add sound to torchspines

* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts

* ambience tweak

* fix dirt spreads

https://github.com/FaceDeer/dfcaverns/issues/35

* adding achievements! Almost all untested yet.

* fix a few achievements glitches

* tweak some more achievements, add delay when achievements unlock other achievements

* fix farming achievements, fix spindlestem callbacks on place

* icons for farming achievements

* more achievement icons, fix ancient lantern achievement

* two more icons, update text

* add icons for upper cavern layers

* all achievements have icons now. Also add another sound to the magma sea ambience

* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements

* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.

* every award should now have a description and a difficulty.

* removing leftovers

* missing callbacks for farmables

* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.

* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)

* get *all* the copper and iron containing nodes

* fix old awards mod's handling of grouped dig items

* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool

* used the wrong drop method

* beef up explosions in MCL, make slade brick craftable from slade sand and lava

* better creative mode checks, fix crash when digging walls in MCL

* Update subterrane

* various bugfixes and tweaks

* whipping up a simple puzzle chest to give a clue about ancient numbering

The coding is done, but UI and a node mesh need to be done

* prepare for some art tomorrow

* chest node and sounds

* images for the combination dials

* add puzzle chests to the underworld buildings

* update translations

* oops, can't initialize the contents of puzzle chests every time or players get endless stuff

* add backgrounds to item slots in MCL

* wrap the existing function rather than copy and pasting it

* fix bucket dependency in cooking recipes

* add _mcl_saturation to edibles
This commit is contained in:
FaceDeer
2022-08-28 23:48:44 -06:00
committed by GitHub
parent b2ee829c1a
commit 0a0c97b74e
435 changed files with 6100 additions and 1367 deletions

View File

@ -3,11 +3,21 @@ local S = minetest.get_translator(minetest.get_current_modname())
local torchspine_min_delay = df_trees.config.blood_thorn_delay_multiplier*df_trees.config.tree_min_growth_delay
local torchspine_max_delay = df_trees.config.blood_thorn_delay_multiplier*df_trees.config.tree_max_growth_delay
local looped_node_sound_modpath = minetest.get_modpath("looped_node_sound")
-- Rather than make this whole mod depend on subterrane just for this, I copied and pasted a chunk of stalactite code.
local x_disp = 0.125
local z_disp = 0.125
local function copy_pointed_thing(pointed_thing)
return {
type = pointed_thing.type,
above = pointed_thing.above and vector.copy(pointed_thing.above),
under = pointed_thing.under and vector.copy(pointed_thing.under),
ref = pointed_thing.ref,
}
end
local stal_on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
-- check if pointing at a node
@ -44,8 +54,24 @@ local stal_on_place = function(itemstack, placer, pointed_thing)
end
-- add the node and remove 1 item from the itemstack
local newnode= {name = itemstack:get_name(), param2 = new_param2, param1=0}
local oldnode= minetest.get_node(pt.above)
minetest.add_node(pt.above, {name = itemstack:get_name(), param2 = new_param2})
if not minetest.settings:get_bool("creative_mode", false) then
-- Run script hook
local take_item = true
for _, callback in ipairs(core.registered_on_placenodes) do
-- Deepcopy pos, node and pointed_thing because callback can modify them
local place_to_copy = vector.copy(pt.above)
local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then
take_item = false
end
end
if not minetest.is_creative_enabled(placer:get_player_name()) and take_item then
itemstack:take_item()
end
return itemstack
@ -94,19 +120,19 @@ local grow_torchspine = function(pos)
pos.y = pos.y + 1
minetest.get_node_timer(pos):start(math.random(torchspine_min_delay, torchspine_max_delay))
for i = 1, height+1 do
minetest.swap_node(pos, {name=torchspine_list[i], param2=param2})
minetest.swap_node(pos, {name=torchspine_list[i], param2 = param2})
pos.y = pos.y - 1
end
end
local torch_node = df_trees.node_names.torch
local torch_node = df_dependencies.node_name_torch
minetest.register_node("df_trees:torchspine_1", {
description = S("Torchspine Tip"),
_doc_items_longdesc = df_trees.doc.torchspine_desc,
_doc_items_usagehelp = df_trees.doc.torchspine_usage,
tiles = {"dfcaverns_torchspine_0.5.png", "dfcaverns_torchspine_1.5.png", "dfcaverns_torchspine_1.png"},
groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1, fall_damage_add_percent = 100, df_trees_torchspine = 1},
groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1, fall_damage_add_percent = 100, df_trees_torchspine = 1, pickaxey=1, building_block=1, material_stone=1},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
@ -116,6 +142,9 @@ minetest.register_node("df_trees:torchspine_1", {
type = "fixed",
fixed = stal_box_1,
},
_mcl_blast_resistance = 6,
_mcl_hardness = 2,
on_place = stal_on_place,
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == torch_node then
@ -127,6 +156,7 @@ minetest.register_node("df_trees:torchspine_1", {
local above_def = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name]
if above_def and above_def.buildable_to then
minetest.swap_node(pos, {name="df_trees:torchspine_1_lit", param2=minetest.get_node(pos).param2})
minetest.sound_play({pos = pos}, {name="dfcaverns_torchspine_ignite"}, true)
end
minetest.get_node_timer(pos):start(math.random(torchspine_min_delay, torchspine_max_delay))
end,
@ -140,8 +170,8 @@ minetest.register_node("df_trees:torchspine_1_lit", {
description = S("Torchspine Tip"),
_doc_items_longdesc = df_trees.doc.torchspine_desc,
_doc_items_usagehelp = df_trees.doc.torchspine_usage,
tiles = {df_trees.textures.gold_block, "dfcaverns_torchspine_1.5.png", "dfcaverns_torchspine_1_lit.png"},
groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1, torch = 1, fall_damage_add_percent = 150, smokey = 4, df_trees_torchspine = 1},
tiles = {df_dependencies.texture_gold_block, "dfcaverns_torchspine_1.5.png", "dfcaverns_torchspine_1_lit.png"},
groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1, torch = 1, fall_damage_add_percent = 150, smokey = 4, df_trees_torchspine = 1,pickaxey=1, building_block=1, material_stone=1,set_on_fire=3},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
@ -152,6 +182,9 @@ minetest.register_node("df_trees:torchspine_1_lit", {
type = "fixed",
fixed = stal_box_1,
},
_mcl_blast_resistance = 6,
_mcl_hardness = 2,
on_place = stal_on_place,
on_timer = function(pos)
@ -163,12 +196,21 @@ minetest.register_node("df_trees:torchspine_1_lit", {
end,
})
if looped_node_sound_modpath then
looped_node_sound.register({
node_list = {"df_trees:torchspine_1_lit"},
sound = "dfcaverns_torchspine_loop",
max_gain = 0.5,
gain_per_node = 0.05,
})
end
minetest.register_node("df_trees:torchspine_2", {
description = S("Torchspine"),
_doc_items_longdesc = df_trees.doc.torchspine_desc,
_doc_items_usagehelp = df_trees.doc.torchspine_usage,
tiles = {"dfcaverns_torchspine_1.5.png", "dfcaverns_torchspine_2.5.png", "dfcaverns_torchspine_2.png"},
groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1, fall_damage_add_percent = 50, df_trees_torchspine = 1},
groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1, fall_damage_add_percent = 50, df_trees_torchspine = 1,pickaxey=1, building_block=1, material_stone=1},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
@ -177,6 +219,9 @@ minetest.register_node("df_trees:torchspine_2", {
type = "fixed",
fixed = stal_box_2,
},
_mcl_blast_resistance = 6,
_mcl_hardness = 2,
drop = {
max_items = 1,
items = {
@ -194,7 +239,7 @@ minetest.register_node("df_trees:torchspine_3", {
_doc_items_longdesc = df_trees.doc.torchspine_desc,
_doc_items_usagehelp = df_trees.doc.torchspine_usage,
tiles = {"dfcaverns_torchspine_2.5.png", "dfcaverns_torchspine_3.5.png", "dfcaverns_torchspine_3.png"},
groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1, df_trees_torchspine = 1},
groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1, df_trees_torchspine = 1,pickaxey=1, building_block=1, material_stone=1},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
@ -203,6 +248,9 @@ minetest.register_node("df_trees:torchspine_3", {
type = "fixed",
fixed = stal_box_3,
},
_mcl_blast_resistance = 6,
_mcl_hardness = 2,
drop = {
max_items = 1,
items = {
@ -224,7 +272,7 @@ minetest.register_node("df_trees:torchspine_4", {
_doc_items_longdesc = df_trees.doc.torchspine_desc,
_doc_items_usagehelp = df_trees.doc.torchspine_usage,
tiles = {"dfcaverns_torchspine_3.5.png", "dfcaverns_torchspine_4.5.png", "dfcaverns_torchspine_4.png"},
groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1, df_trees_torchspine = 1},
groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1, df_trees_torchspine = 1,pickaxey=1, building_block=1, material_stone=1},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
@ -233,6 +281,9 @@ minetest.register_node("df_trees:torchspine_4", {
type = "fixed",
fixed = stal_box_4,
},
_mcl_blast_resistance = 6,
_mcl_hardness = 2,
drop = {
max_items = 1,
items = {
@ -253,7 +304,7 @@ minetest.register_node("df_trees:torchspine_ember", {
_doc_items_longdesc = df_trees.doc.torchspine_desc,
_doc_items_usagehelp = df_trees.doc.torchspine_usage,
tiles = {"dfcaverns_torchspine_0.5.png",},
groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1},
groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1,pickaxey=1, building_block=1, material_stone=1,set_on_fire=1},
drawtype = "nodebox",
paramtype = "light",
light_source = 2,
@ -267,6 +318,9 @@ minetest.register_node("df_trees:torchspine_ember", {
{-0.0625 + x_disp, -0.5, -0.125 + z_disp, 0.125 + x_disp, -0.375, 0.0625 + z_disp},
}
},
_mcl_blast_resistance = 10,
_mcl_hardness = 1,
on_place = stal_on_place,
on_construct = function(pos)
@ -281,6 +335,7 @@ minetest.register_node("df_trees:torchspine_ember", {
on_timer = function(pos)
minetest.swap_node(pos, {name="df_trees:torchspine_1", param2=minetest.get_node(pos).param2})
minetest.get_node_timer(pos):start(math.random(torchspine_min_delay, torchspine_max_delay))
minetest.sound_play({pos = pos}, {name="dfcaverns_torchspine_ignite"}, true)
end,
})
@ -337,7 +392,12 @@ df_trees.spawn_torchspine_vm = function(vi, area, data, data_param2, height, lit
local index = vi + area.ystride*i
data[index] = list[height-i]
data_param2[index] = param2
end
end
local pos = area:position(vi)
pos.y = pos.y+height-1
local node = minetest.get_node(pos)
minetest.get_node_timer(pos):start(math.random()*3000)
end
minetest.register_lbm({