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Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
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@ -3,11 +3,21 @@ local S = minetest.get_translator(minetest.get_current_modname())
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local torchspine_min_delay = df_trees.config.blood_thorn_delay_multiplier*df_trees.config.tree_min_growth_delay
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local torchspine_max_delay = df_trees.config.blood_thorn_delay_multiplier*df_trees.config.tree_max_growth_delay
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local looped_node_sound_modpath = minetest.get_modpath("looped_node_sound")
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-- Rather than make this whole mod depend on subterrane just for this, I copied and pasted a chunk of stalactite code.
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local x_disp = 0.125
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local z_disp = 0.125
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local function copy_pointed_thing(pointed_thing)
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return {
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type = pointed_thing.type,
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above = pointed_thing.above and vector.copy(pointed_thing.above),
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under = pointed_thing.under and vector.copy(pointed_thing.under),
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ref = pointed_thing.ref,
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}
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end
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local stal_on_place = function(itemstack, placer, pointed_thing)
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local pt = pointed_thing
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-- check if pointing at a node
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@ -44,8 +54,24 @@ local stal_on_place = function(itemstack, placer, pointed_thing)
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end
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-- add the node and remove 1 item from the itemstack
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local newnode= {name = itemstack:get_name(), param2 = new_param2, param1=0}
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local oldnode= minetest.get_node(pt.above)
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minetest.add_node(pt.above, {name = itemstack:get_name(), param2 = new_param2})
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if not minetest.settings:get_bool("creative_mode", false) then
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-- Run script hook
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local take_item = true
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for _, callback in ipairs(core.registered_on_placenodes) do
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-- Deepcopy pos, node and pointed_thing because callback can modify them
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local place_to_copy = vector.copy(pt.above)
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local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
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local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
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local pointed_thing_copy = copy_pointed_thing(pointed_thing)
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if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then
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take_item = false
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end
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end
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if not minetest.is_creative_enabled(placer:get_player_name()) and take_item then
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itemstack:take_item()
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end
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return itemstack
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@ -94,19 +120,19 @@ local grow_torchspine = function(pos)
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pos.y = pos.y + 1
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minetest.get_node_timer(pos):start(math.random(torchspine_min_delay, torchspine_max_delay))
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for i = 1, height+1 do
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minetest.swap_node(pos, {name=torchspine_list[i], param2=param2})
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minetest.swap_node(pos, {name=torchspine_list[i], param2 = param2})
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pos.y = pos.y - 1
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end
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end
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local torch_node = df_trees.node_names.torch
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local torch_node = df_dependencies.node_name_torch
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minetest.register_node("df_trees:torchspine_1", {
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description = S("Torchspine Tip"),
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_doc_items_longdesc = df_trees.doc.torchspine_desc,
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_doc_items_usagehelp = df_trees.doc.torchspine_usage,
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tiles = {"dfcaverns_torchspine_0.5.png", "dfcaverns_torchspine_1.5.png", "dfcaverns_torchspine_1.png"},
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groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1, fall_damage_add_percent = 100, df_trees_torchspine = 1},
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groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1, fall_damage_add_percent = 100, df_trees_torchspine = 1, pickaxey=1, building_block=1, material_stone=1},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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@ -116,6 +142,9 @@ minetest.register_node("df_trees:torchspine_1", {
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type = "fixed",
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fixed = stal_box_1,
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},
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_mcl_blast_resistance = 6,
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_mcl_hardness = 2,
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on_place = stal_on_place,
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == torch_node then
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@ -127,6 +156,7 @@ minetest.register_node("df_trees:torchspine_1", {
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local above_def = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name]
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if above_def and above_def.buildable_to then
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minetest.swap_node(pos, {name="df_trees:torchspine_1_lit", param2=minetest.get_node(pos).param2})
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minetest.sound_play({pos = pos}, {name="dfcaverns_torchspine_ignite"}, true)
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end
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minetest.get_node_timer(pos):start(math.random(torchspine_min_delay, torchspine_max_delay))
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end,
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@ -140,8 +170,8 @@ minetest.register_node("df_trees:torchspine_1_lit", {
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description = S("Torchspine Tip"),
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_doc_items_longdesc = df_trees.doc.torchspine_desc,
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_doc_items_usagehelp = df_trees.doc.torchspine_usage,
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tiles = {df_trees.textures.gold_block, "dfcaverns_torchspine_1.5.png", "dfcaverns_torchspine_1_lit.png"},
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groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1, torch = 1, fall_damage_add_percent = 150, smokey = 4, df_trees_torchspine = 1},
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tiles = {df_dependencies.texture_gold_block, "dfcaverns_torchspine_1.5.png", "dfcaverns_torchspine_1_lit.png"},
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groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1, torch = 1, fall_damage_add_percent = 150, smokey = 4, df_trees_torchspine = 1,pickaxey=1, building_block=1, material_stone=1,set_on_fire=3},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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@ -152,6 +182,9 @@ minetest.register_node("df_trees:torchspine_1_lit", {
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type = "fixed",
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fixed = stal_box_1,
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},
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_mcl_blast_resistance = 6,
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_mcl_hardness = 2,
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on_place = stal_on_place,
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on_timer = function(pos)
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@ -163,12 +196,21 @@ minetest.register_node("df_trees:torchspine_1_lit", {
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end,
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})
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if looped_node_sound_modpath then
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looped_node_sound.register({
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node_list = {"df_trees:torchspine_1_lit"},
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sound = "dfcaverns_torchspine_loop",
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max_gain = 0.5,
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gain_per_node = 0.05,
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})
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end
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minetest.register_node("df_trees:torchspine_2", {
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description = S("Torchspine"),
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_doc_items_longdesc = df_trees.doc.torchspine_desc,
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_doc_items_usagehelp = df_trees.doc.torchspine_usage,
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tiles = {"dfcaverns_torchspine_1.5.png", "dfcaverns_torchspine_2.5.png", "dfcaverns_torchspine_2.png"},
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groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1, fall_damage_add_percent = 50, df_trees_torchspine = 1},
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groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1, fall_damage_add_percent = 50, df_trees_torchspine = 1,pickaxey=1, building_block=1, material_stone=1},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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@ -177,6 +219,9 @@ minetest.register_node("df_trees:torchspine_2", {
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type = "fixed",
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fixed = stal_box_2,
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},
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_mcl_blast_resistance = 6,
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_mcl_hardness = 2,
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drop = {
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max_items = 1,
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items = {
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@ -194,7 +239,7 @@ minetest.register_node("df_trees:torchspine_3", {
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_doc_items_longdesc = df_trees.doc.torchspine_desc,
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_doc_items_usagehelp = df_trees.doc.torchspine_usage,
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tiles = {"dfcaverns_torchspine_2.5.png", "dfcaverns_torchspine_3.5.png", "dfcaverns_torchspine_3.png"},
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groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1, df_trees_torchspine = 1},
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groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1, df_trees_torchspine = 1,pickaxey=1, building_block=1, material_stone=1},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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@ -203,6 +248,9 @@ minetest.register_node("df_trees:torchspine_3", {
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type = "fixed",
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fixed = stal_box_3,
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},
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_mcl_blast_resistance = 6,
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_mcl_hardness = 2,
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drop = {
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max_items = 1,
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items = {
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@ -224,7 +272,7 @@ minetest.register_node("df_trees:torchspine_4", {
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_doc_items_longdesc = df_trees.doc.torchspine_desc,
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_doc_items_usagehelp = df_trees.doc.torchspine_usage,
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tiles = {"dfcaverns_torchspine_3.5.png", "dfcaverns_torchspine_4.5.png", "dfcaverns_torchspine_4.png"},
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groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1, df_trees_torchspine = 1},
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groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1, df_trees_torchspine = 1,pickaxey=1, building_block=1, material_stone=1},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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@ -233,6 +281,9 @@ minetest.register_node("df_trees:torchspine_4", {
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type = "fixed",
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fixed = stal_box_4,
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},
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_mcl_blast_resistance = 6,
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_mcl_hardness = 2,
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drop = {
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max_items = 1,
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items = {
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@ -253,7 +304,7 @@ minetest.register_node("df_trees:torchspine_ember", {
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_doc_items_longdesc = df_trees.doc.torchspine_desc,
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_doc_items_usagehelp = df_trees.doc.torchspine_usage,
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tiles = {"dfcaverns_torchspine_0.5.png",},
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groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1},
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groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1,pickaxey=1, building_block=1, material_stone=1,set_on_fire=1},
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drawtype = "nodebox",
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paramtype = "light",
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light_source = 2,
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@ -267,6 +318,9 @@ minetest.register_node("df_trees:torchspine_ember", {
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{-0.0625 + x_disp, -0.5, -0.125 + z_disp, 0.125 + x_disp, -0.375, 0.0625 + z_disp},
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}
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},
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_mcl_blast_resistance = 10,
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_mcl_hardness = 1,
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on_place = stal_on_place,
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on_construct = function(pos)
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@ -281,6 +335,7 @@ minetest.register_node("df_trees:torchspine_ember", {
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on_timer = function(pos)
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minetest.swap_node(pos, {name="df_trees:torchspine_1", param2=minetest.get_node(pos).param2})
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minetest.get_node_timer(pos):start(math.random(torchspine_min_delay, torchspine_max_delay))
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minetest.sound_play({pos = pos}, {name="dfcaverns_torchspine_ignite"}, true)
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end,
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})
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@ -337,7 +392,12 @@ df_trees.spawn_torchspine_vm = function(vi, area, data, data_param2, height, lit
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local index = vi + area.ystride*i
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data[index] = list[height-i]
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data_param2[index] = param2
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end
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end
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local pos = area:position(vi)
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pos.y = pos.y+height-1
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local node = minetest.get_node(pos)
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minetest.get_node_timer(pos):start(math.random()*3000)
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end
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minetest.register_lbm({
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