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Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
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df_underworld_items/models/LICENSE.txt
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df_underworld_items/models/LICENSE.txt
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dfcaverns_open_chest.obj is copied from minetest_game's default mod, whose media license doesn't specify who in particular created it. The media license for the default mod is as follows:
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Licenses of media (textures, models and sounds)
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-----------------------------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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Copyright (C) 2010-2018:
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celeron55, Perttu Ahola <celeron55@gmail.com>
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You are free to:
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-----------------------
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Attribution 3.0 Unported (CC BY 3.0)
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Copyright (C) 2009 cmusounddesign
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Copyright (C) 2010 Tomlija
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Copyright (C) 2010 lsprice
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Copyright (C) 2014 sonictechtonic
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Copyright (C) 2015 yadronoff
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Copyright (C) 2007 HerbertBoland
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Copyright (C) 2006 AGFX
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Adapt — remix, transform, and build upon the material for any purpose, even commercially.
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The licensor cannot revoke these freedoms as long as you follow the license terms.
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Under the following terms:
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Attribution — You must give appropriate credit, provide a link to the license, and
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indicate if changes were made. You may do so in any reasonable manner, but not in any way
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that suggests the licensor endorses you or your use.
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No additional restrictions — You may not apply legal terms or technological measures that
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legally restrict others from doing anything the license permits.
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Notices:
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You do not have to comply with the license for elements of the material in the public
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domain or where your use is permitted by an applicable exception or limitation.
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79
df_underworld_items/models/dfcaverns_chest_open.obj
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df_underworld_items/models/dfcaverns_chest_open.obj
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# Blender v2.78 (sub 0) OBJ File: 'chest-open.blend'
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# www.blender.org
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o Top_Cube.002_None_Top_Cube.002_None_bottom
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v -0.500000 0.408471 0.720970
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v -0.500000 1.115578 0.013863
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v -0.500000 0.894607 -0.207108
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v -0.500000 0.187501 0.499999
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v 0.500000 1.115578 0.013863
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v 0.500000 0.408471 0.720970
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v 0.500000 0.187501 0.499999
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v 0.500000 0.894607 -0.207108
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v -0.500000 0.187500 -0.500000
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v -0.500000 -0.500000 -0.500000
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v -0.500000 -0.500000 0.500000
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v 0.500000 0.187500 -0.500000
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v 0.500000 -0.500000 0.500000
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v 0.500000 -0.500000 -0.500000
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vt 0.0000 1.0000
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vt 0.0000 0.0000
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vt 1.0000 0.0000
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vt 1.0000 1.0000
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vt 1.0000 0.0000
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vt 1.0000 1.0000
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vt 0.0000 1.0000
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vt 0.0000 0.0000
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vt 0.0000 1.0000
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vt 1.0000 1.0000
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vt 1.0000 0.6875
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vt 0.0000 0.6875
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vt 1.0000 1.0000
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vt 0.0000 0.6875
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vt 1.0000 0.6875
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vt 1.0000 0.6875
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vt 1.0000 0.0000
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vt 0.0000 0.0000
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vt 1.0000 0.6875
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vt 1.0000 0.0000
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vt 1.0000 1.0000
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vt 1.0000 0.6875
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vt 1.0000 0.0000
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vt 0.0000 1.0000
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vt 0.0000 0.6875
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vt 0.0000 0.6875
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vt 0.0000 0.0000
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vt 1.0000 0.5000
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vt 1.0000 1.0000
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vt 0.0000 1.0000
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vt 0.0000 0.5000
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vt 0.0000 0.0000
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vt 1.0000 0.0000
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vn 0.0000 0.7071 0.7071
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vn -0.0000 -1.0000 -0.0000
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vn -1.0000 0.0000 0.0000
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vn 1.0000 0.0000 -0.0000
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vn 0.0000 -0.7071 0.7071
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vn 0.0000 0.0000 1.0000
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vn -0.0000 0.7071 -0.7071
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vn -0.0000 0.0000 -1.0000
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vn -0.0000 -0.7071 -0.7071
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vn -0.0000 1.0000 -0.0000
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g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Top
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s off
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f 6/1/1 5/2/1 2/3/1 1/4/1
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g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Bottom
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f 11/5/2 10/6/2 14/7/2 13/8/2
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g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Right-Left
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f 1/9/3 2/10/3 3/11/3 4/12/3
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f 5/13/4 6/1/4 7/14/4 8/15/4
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f 4/12/3 9/16/3 10/17/3 11/18/3
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f 12/19/4 7/14/4 13/8/4 14/20/4
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g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Back
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f 6/21/5 1/9/5 4/12/5 7/22/5
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f 7/22/6 4/12/6 11/18/6 13/23/6
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g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Front
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f 2/10/7 5/24/7 8/25/7 3/11/7
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f 9/16/8 12/26/8 14/27/8 10/17/8
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g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Inside
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f 4/28/9 3/29/9 8/30/9 7/31/9
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f 7/31/10 12/32/10 9/33/10 4/28/10
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