Mineclone compatibility (#36)

* latest versions of mapgen_helper and subterrane

* initial work

* call it "minetest_game" compatibility instead of "default" compatibility

* Getting started on moving all default dependencies to a single root mod

* distilling out more dependencies

* fix some typos

* more default dependencies

* beds

* start getting some MCL equivalents set up

* mine gas dependencies

* reorganize

* add some mapgen stuff

* getting close to actually being able to run mineclone with this

* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.

* hide flowing pit plasma from creative inventory

* mineclone 5 settings

* Update subterrane

* get rid of meselamp dependency, bring in ancient lanterns from deep roads

* stair dependencies

* add mcl fences

* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.

* buckets of oil and syrup should work in mineclone now

* 'splosions!

* make hunters avoid repaired ancient lanterns

* mapgen torchspine wasn't having its timer set

* split mapgen compatibility code into its own file

* bypass dependency indirection for df_farming.

* apply threshold alpha to food items, they look better that way

* bypass dependency indirection for df_mapitems

* bypass dependency indirection for df_primordial_items

* bypass dependency indirection for df_trees

* bypass dependency indirection for df_underworld_items

* bypass dependency indirection for df_caverns

* fixing up the puzzle seal to work in both

* fix puzzle seal formspec for mcl

* create built-in substitutes for fireflies and bones mods for when those aren't available

* set up mcl dungeon loot for underworld warriors, port over some translations from default

* overlooked a debug

* add itemslot backgrounds for mcl

* added mineclone groups to all registered nodes. TODO: craftitems.

This was extremely tedious. Completely untested, aside from simply running the game.

* minor fixes to the built-in bones node

* eatable group for edibles

* clean up some TODOs

* adjust pit plasma abm conditions

* add df_ambience

* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators

* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles

* avoid an undeclared global check

* alas, cave pearls aren't set up right for attached_node_facedir.

* bunch of work on mineclone ores, moved main config into df_dependencies

* add a few more ores

* update depends in mod.conf

* add opaque group to light-sensitive dirt types

Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.

* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it

* bloodthorn also needs to be set opaque

* add sound to torchspines

* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts

* ambience tweak

* fix dirt spreads

https://github.com/FaceDeer/dfcaverns/issues/35

* adding achievements! Almost all untested yet.

* fix a few achievements glitches

* tweak some more achievements, add delay when achievements unlock other achievements

* fix farming achievements, fix spindlestem callbacks on place

* icons for farming achievements

* more achievement icons, fix ancient lantern achievement

* two more icons, update text

* add icons for upper cavern layers

* all achievements have icons now. Also add another sound to the magma sea ambience

* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements

* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.

* every award should now have a description and a difficulty.

* removing leftovers

* missing callbacks for farmables

* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.

* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)

* get *all* the copper and iron containing nodes

* fix old awards mod's handling of grouped dig items

* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool

* used the wrong drop method

* beef up explosions in MCL, make slade brick craftable from slade sand and lava

* better creative mode checks, fix crash when digging walls in MCL

* Update subterrane

* various bugfixes and tweaks

* whipping up a simple puzzle chest to give a clue about ancient numbering

The coding is done, but UI and a node mesh need to be done

* prepare for some art tomorrow

* chest node and sounds

* images for the combination dials

* add puzzle chests to the underworld buildings

* update translations

* oops, can't initialize the contents of puzzle chests every time or players get endless stuff

* add backgrounds to item slots in MCL

* wrap the existing function rather than copy and pasting it

* fix bucket dependency in cooking recipes

* add _mcl_saturation to edibles
This commit is contained in:
FaceDeer
2022-08-28 23:48:44 -06:00
committed by GitHub
parent b2ee829c1a
commit 0a0c97b74e
435 changed files with 6100 additions and 1367 deletions

View File

@ -1,3 +1,5 @@
ice_sprites = {}
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
@ -6,10 +8,13 @@ local ice_sprite_usage
local ice_sprite_bottle_desc
local ice_sprite_bottle_usage
local node_name_glass_bottle = df_dependencies.node_name_glass_bottle
local node_name_firefly = df_dependencies.node_name_fireflies
if minetest.get_modpath("doc") then
ice_sprite_desc = S("Ice sprites are mysterious glowing insect-like creatures that appear to be made partly of crystallized water.")
if minetest.get_modpath("vessels") then
if minetest.get_modpath("fireflies") then
if node_name_glass_bottle then
if node_name_firefly then
ice_sprite_usage = S("Ice sprites can be caught with nets and placed in bottles as sources of light and freezing cold.")
end
ice_sprite_bottle_desc = S("A bottle containing a captured ice sprite.")
@ -46,6 +51,8 @@ minetest.register_node("ice_sprites:ice_sprite", {
},
light_source = 6,
floodable = true,
_mcl_blast_resistance = 0.1,
_mcl_hardness = 0.1,
on_place = function(itemstack, placer, pointed_thing)
local player_name = placer:get_player_name()
local pos = pointed_thing.above
@ -79,9 +86,11 @@ minetest.register_node("ice_sprites:hidden_ice_sprite", {
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drop = "ice_sprites:ice_sprite",
groups = {not_in_creative_inventory = 1},
floodable = true,
_mcl_blast_resistance = 0.1,
_mcl_hardness = 0.1,
on_place = function(itemstack, placer, pointed_thing)
local player_name = placer:get_player_name()
local pos = pointed_thing.above
@ -104,7 +113,12 @@ minetest.register_node("ice_sprites:hidden_ice_sprite", {
})
-- ice sprite in a bottle
if minetest.get_modpath("vessels") then
if node_name_glass_bottle then
local glass_sounds
if minetest.get_modpath("df_dependencies") then
glass_sounds = df_dependencies.sound_glass
end
minetest.register_node("ice_sprites:ice_sprite_bottle", {
description = S("Ice Sprite in a Bottle"),
@ -127,12 +141,14 @@ minetest.register_node("ice_sprites:ice_sprite_bottle", {
light_source = 9,
is_ground_content = false,
walkable = false,
groups = {dig_immediate = 3, attached_node = 1, puts_out_fire = 1, cools_lava = 1, freezes_water = 1},
groups = {dig_immediate = 3, attached_node = 1, puts_out_fire = 1, cools_lava = 1, freezes_water = 1, material_glass=1},
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
sounds = default.node_sound_glass_defaults(),
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
sounds = glass_sounds(),
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local lower_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
if minetest.is_protected(pos, player:get_player_name()) or
@ -151,7 +167,7 @@ minetest.register_node("ice_sprites:ice_sprite_bottle", {
end
if ice_sprite_pos then
minetest.set_node(pos, {name = "vessels:glass_bottle"})
minetest.set_node(pos, {name = node_name_glass_bottle})
minetest.set_node(ice_sprite_pos, {name = "ice_sprites:ice_sprite"})
minetest.get_node_timer(ice_sprite_pos):start(1)
end
@ -161,6 +177,6 @@ minetest.register_node("ice_sprites:ice_sprite_bottle", {
minetest.register_craft( {
type = "shapeless",
output = "ice_sprites:ice_sprite_bottle",
recipe = {"ice_sprites:ice_sprite", "vessels:glass_bottle"}
recipe = {"ice_sprites:ice_sprite", node_name_glass_bottle}
})
end

View File

@ -1,4 +1,4 @@
name = ice_sprites
description = Glowing blue firefly-like nodes
depends =
optional_depends = fireflies, vessels, doc
optional_depends = df_dependencies, doc