Mineclone compatibility (#36)

* latest versions of mapgen_helper and subterrane

* initial work

* call it "minetest_game" compatibility instead of "default" compatibility

* Getting started on moving all default dependencies to a single root mod

* distilling out more dependencies

* fix some typos

* more default dependencies

* beds

* start getting some MCL equivalents set up

* mine gas dependencies

* reorganize

* add some mapgen stuff

* getting close to actually being able to run mineclone with this

* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.

* hide flowing pit plasma from creative inventory

* mineclone 5 settings

* Update subterrane

* get rid of meselamp dependency, bring in ancient lanterns from deep roads

* stair dependencies

* add mcl fences

* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.

* buckets of oil and syrup should work in mineclone now

* 'splosions!

* make hunters avoid repaired ancient lanterns

* mapgen torchspine wasn't having its timer set

* split mapgen compatibility code into its own file

* bypass dependency indirection for df_farming.

* apply threshold alpha to food items, they look better that way

* bypass dependency indirection for df_mapitems

* bypass dependency indirection for df_primordial_items

* bypass dependency indirection for df_trees

* bypass dependency indirection for df_underworld_items

* bypass dependency indirection for df_caverns

* fixing up the puzzle seal to work in both

* fix puzzle seal formspec for mcl

* create built-in substitutes for fireflies and bones mods for when those aren't available

* set up mcl dungeon loot for underworld warriors, port over some translations from default

* overlooked a debug

* add itemslot backgrounds for mcl

* added mineclone groups to all registered nodes. TODO: craftitems.

This was extremely tedious. Completely untested, aside from simply running the game.

* minor fixes to the built-in bones node

* eatable group for edibles

* clean up some TODOs

* adjust pit plasma abm conditions

* add df_ambience

* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators

* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles

* avoid an undeclared global check

* alas, cave pearls aren't set up right for attached_node_facedir.

* bunch of work on mineclone ores, moved main config into df_dependencies

* add a few more ores

* update depends in mod.conf

* add opaque group to light-sensitive dirt types

Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.

* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it

* bloodthorn also needs to be set opaque

* add sound to torchspines

* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts

* ambience tweak

* fix dirt spreads

https://github.com/FaceDeer/dfcaverns/issues/35

* adding achievements! Almost all untested yet.

* fix a few achievements glitches

* tweak some more achievements, add delay when achievements unlock other achievements

* fix farming achievements, fix spindlestem callbacks on place

* icons for farming achievements

* more achievement icons, fix ancient lantern achievement

* two more icons, update text

* add icons for upper cavern layers

* all achievements have icons now. Also add another sound to the magma sea ambience

* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements

* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.

* every award should now have a description and a difficulty.

* removing leftovers

* missing callbacks for farmables

* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.

* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)

* get *all* the copper and iron containing nodes

* fix old awards mod's handling of grouped dig items

* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool

* used the wrong drop method

* beef up explosions in MCL, make slade brick craftable from slade sand and lava

* better creative mode checks, fix crash when digging walls in MCL

* Update subterrane

* various bugfixes and tweaks

* whipping up a simple puzzle chest to give a clue about ancient numbering

The coding is done, but UI and a node mesh need to be done

* prepare for some art tomorrow

* chest node and sounds

* images for the combination dials

* add puzzle chests to the underworld buildings

* update translations

* oops, can't initialize the contents of puzzle chests every time or players get endless stuff

* add backgrounds to item slots in MCL

* wrap the existing function rather than copy and pasting it

* fix bucket dependency in cooking recipes

* add _mcl_saturation to edibles
This commit is contained in:
FaceDeer
2022-08-28 23:48:44 -06:00
committed by GitHub
parent b2ee829c1a
commit 0a0c97b74e
435 changed files with 6100 additions and 1367 deletions

View File

@ -39,7 +39,7 @@ minetest.register_node("mine_gas:gas", {
post_effect_color = {a = 20, r = 20, g = 20, b = 250},
tiles = {"mine_gas.png^[opacity:28"},
use_texture_alpha = "blend",
groups = {not_in_creative_inventory=1, ropes_can_extend_into=1},
groups = {not_in_creative_inventory=1, ropes_can_extend_into=1, not_solid=1, not_opaque=1},
paramtype = "light",
drop = {},
sunlight_propagates = true,
@ -50,11 +50,13 @@ minetest.register_node("mine_gas:gas_seep", {
description = S("Gas Seep"),
_doc_items_longdesc = seep_desc,
_doc_items_usagehelp = seep_usage,
tiles = {"default_stone.png^default_mineral_coal.png^[combine:16x80:0,-16=crack_anylength.png"},
groups = {cracky = 3},
drop = 'default:coal_lump',
sounds = default.node_sound_stone_defaults(),
tiles = {df_dependencies.texture_stone.."^"..df_dependencies.texture_mineral_coal.."^[combine:16x80:0,-16=crack_anylength.png"},
groups = {cracky = 3, pickaxey=1, building_block=1, material_stone=1},
drop = df_dependencies.node_name_coal_lump,
sounds = df_dependencies.sound_stone(),
is_ground_content = true,
_mcl_blast_resistance = 5,
_mcl_hardness = 3,
})
minetest.register_on_dignode(function(pos, oldnode, digger)
@ -120,6 +122,8 @@ minetest.register_abm({
end,
})
local soundfile_cool_lava = df_dependencies.soundfile_cool_lava
minetest.register_abm({
label = "mine_gas:gas snuffing torches",
nodenames = {"group:torch"},
@ -136,24 +140,26 @@ minetest.register_abm({
end
minetest.set_node(pos, {name="mine_gas:gas"})
minetest.sound_play(
"default_cool_lava",
soundfile_cool_lava,
{pos = pos, max_hear_distance = 16, gain = 0.1}
)
end
end,
})
if minetest.get_modpath("tnt") then
local tnt_boom = df_dependencies.tnt_boom
if tnt_boom then
minetest.register_abm({
label = "mine_gas:gas ignition",
nodenames = {"group:torch", "group:igniter"},
nodenames = {"group:torch", "group:igniter", "group:fire"}, -- checking for ignition sources because there will be fewer than there are gas nodes
neighbors = {"mine_gas:gas"},
interval = 1.0,
chance = 1,
catch_up = true,
action = function(pos, node)
if minetest.find_node_near(pos, 1, "air") then
tnt.boom(pos, {radius=1, damage_radius=6})
tnt_boom(pos, {radius=1, damage_radius=6})
-- One in a hundred explosions will spawn a gas wisp
if math.random() < 0.01 then
minetest.set_node(pos, {name="mine_gas:gas_wisp"})
@ -172,6 +178,7 @@ local orthogonal = {
{x=-1,y=0,z=0},
}
local stone_with_coal = df_dependencies.node_name_stone_with_coal
minetest.register_lbm({
label = "shut down gas seeps near lava",
name = "mine_gas:shut_down_lava_adjacent",
@ -180,7 +187,7 @@ minetest.register_lbm({
action = function(pos, node)
minetest.after(math.random()*60, function()
if minetest.find_node_near(pos, 30, "group:lava") then
minetest.set_node(pos, {name="default:stone_with_coal"})
minetest.set_node(pos, {name=stone_with_coal})
end
end)
end,

View File

@ -1,4 +1,4 @@
name = mine_gas
description = An explosive, asphyxiating heavier-than-air gas to add hazards to caves
depends = default
depends = df_dependencies
optional_depends = tnt, doc

View File

@ -41,6 +41,8 @@ minetest.register_node("mine_gas:gas_wisp", {
drop = {},
sunlight_propagates = true,
on_blast = function() end, -- unaffected by explosions
_mcl_blast_resistance = 3600000,
_mcl_hardness = 0,
})
minetest.register_abm({