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Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
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@ -39,7 +39,7 @@ minetest.register_node("mine_gas:gas", {
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post_effect_color = {a = 20, r = 20, g = 20, b = 250},
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tiles = {"mine_gas.png^[opacity:28"},
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use_texture_alpha = "blend",
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groups = {not_in_creative_inventory=1, ropes_can_extend_into=1},
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groups = {not_in_creative_inventory=1, ropes_can_extend_into=1, not_solid=1, not_opaque=1},
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paramtype = "light",
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drop = {},
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sunlight_propagates = true,
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@ -50,11 +50,13 @@ minetest.register_node("mine_gas:gas_seep", {
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description = S("Gas Seep"),
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_doc_items_longdesc = seep_desc,
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_doc_items_usagehelp = seep_usage,
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tiles = {"default_stone.png^default_mineral_coal.png^[combine:16x80:0,-16=crack_anylength.png"},
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groups = {cracky = 3},
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drop = 'default:coal_lump',
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sounds = default.node_sound_stone_defaults(),
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tiles = {df_dependencies.texture_stone.."^"..df_dependencies.texture_mineral_coal.."^[combine:16x80:0,-16=crack_anylength.png"},
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groups = {cracky = 3, pickaxey=1, building_block=1, material_stone=1},
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drop = df_dependencies.node_name_coal_lump,
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sounds = df_dependencies.sound_stone(),
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is_ground_content = true,
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_mcl_blast_resistance = 5,
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_mcl_hardness = 3,
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})
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minetest.register_on_dignode(function(pos, oldnode, digger)
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@ -120,6 +122,8 @@ minetest.register_abm({
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end,
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})
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local soundfile_cool_lava = df_dependencies.soundfile_cool_lava
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minetest.register_abm({
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label = "mine_gas:gas snuffing torches",
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nodenames = {"group:torch"},
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@ -136,24 +140,26 @@ minetest.register_abm({
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end
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minetest.set_node(pos, {name="mine_gas:gas"})
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minetest.sound_play(
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"default_cool_lava",
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soundfile_cool_lava,
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{pos = pos, max_hear_distance = 16, gain = 0.1}
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)
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end
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end,
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})
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if minetest.get_modpath("tnt") then
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local tnt_boom = df_dependencies.tnt_boom
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if tnt_boom then
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minetest.register_abm({
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label = "mine_gas:gas ignition",
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nodenames = {"group:torch", "group:igniter"},
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nodenames = {"group:torch", "group:igniter", "group:fire"}, -- checking for ignition sources because there will be fewer than there are gas nodes
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neighbors = {"mine_gas:gas"},
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interval = 1.0,
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chance = 1,
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catch_up = true,
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action = function(pos, node)
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if minetest.find_node_near(pos, 1, "air") then
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tnt.boom(pos, {radius=1, damage_radius=6})
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tnt_boom(pos, {radius=1, damage_radius=6})
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-- One in a hundred explosions will spawn a gas wisp
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if math.random() < 0.01 then
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minetest.set_node(pos, {name="mine_gas:gas_wisp"})
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@ -172,6 +178,7 @@ local orthogonal = {
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{x=-1,y=0,z=0},
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}
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local stone_with_coal = df_dependencies.node_name_stone_with_coal
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minetest.register_lbm({
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label = "shut down gas seeps near lava",
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name = "mine_gas:shut_down_lava_adjacent",
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@ -180,7 +187,7 @@ minetest.register_lbm({
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action = function(pos, node)
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minetest.after(math.random()*60, function()
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if minetest.find_node_near(pos, 30, "group:lava") then
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minetest.set_node(pos, {name="default:stone_with_coal"})
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minetest.set_node(pos, {name=stone_with_coal})
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end
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end)
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end,
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@ -1,4 +1,4 @@
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name = mine_gas
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description = An explosive, asphyxiating heavier-than-air gas to add hazards to caves
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depends = default
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depends = df_dependencies
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optional_depends = tnt, doc
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@ -41,6 +41,8 @@ minetest.register_node("mine_gas:gas_wisp", {
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drop = {},
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sunlight_propagates = true,
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on_blast = function() end, -- unaffected by explosions
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_mcl_blast_resistance = 3600000,
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_mcl_hardness = 0,
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})
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minetest.register_abm({
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