Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
@ -1,7 +1,10 @@
|
||||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
|
||||
local default_path = minetest.get_modpath("default")
|
||||
local sound
|
||||
if df_dependencies.sound_leaves then
|
||||
sound = df_dependencies.sound_leaves()
|
||||
end
|
||||
|
||||
local get_node_box = function(connector_thickness)
|
||||
return {
|
||||
@ -17,15 +20,17 @@ local get_node_box = function(connector_thickness)
|
||||
}
|
||||
end
|
||||
|
||||
local anchor_groups = {"group:soil", "group:stone", "group:tree", "group:wood", "group:webbing", "group:solid"}
|
||||
|
||||
local in_anchor_group = function(name)
|
||||
return
|
||||
minetest.get_item_group(name, "soil") > 0 or
|
||||
minetest.get_item_group(name, "stone") > 0 or
|
||||
minetest.get_item_group(name, "tree") > 0 or
|
||||
minetest.get_item_group(name, "leaves") > 0 or
|
||||
minetest.get_item_group(name, "sand") > 0 or
|
||||
minetest.get_item_group(name, "wood") > 0 or
|
||||
name == "ignore"
|
||||
for _, group in pairs(anchor_groups) do
|
||||
if minetest.get_item_group(name, string.sub(group, 7)) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
if name == "ignore" then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local cardinal_directions = {
|
||||
@ -72,12 +77,6 @@ local get_web_nodes = function(pos, webs, anchors)
|
||||
end
|
||||
end
|
||||
|
||||
local sound
|
||||
if default_path then
|
||||
sound = default.node_sound_leaves_defaults()
|
||||
end
|
||||
|
||||
|
||||
local web_line = function(pos, dir, distance)
|
||||
local anchored
|
||||
local web_spine = {}
|
||||
@ -128,7 +127,7 @@ minetest.register_node("big_webs:webbing", {
|
||||
{name="big_webs.png"},
|
||||
},
|
||||
use_texture_alpha = "blend",
|
||||
connects_to = {"group:soil", "group:stone", "group:tree", "group:leaves", "group:sand", "group:wood", "group:webbing"},
|
||||
connects_to = anchor_groups,
|
||||
connect_sides = { "top", "bottom", "front", "left", "back", "right" },
|
||||
drawtype = "nodebox",
|
||||
node_box = get_node_box(0.0625),
|
||||
@ -138,8 +137,7 @@ minetest.register_node("big_webs:webbing", {
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
climbable = true,
|
||||
floodable = true,
|
||||
groups = {snappy = 2, choppy = 2, webbing = 1, flammable=1, fall_damage_add_percent=-100, bouncy=20},
|
||||
groups = {snappy = 2, choppy = 2, webbing = 1, shearsy = 1, swordy=1, flammable=1, destroy_by_lava_flow=1, fall_damage_add_percent=-100, bouncy=20},
|
||||
sounds = sound,
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(30)
|
||||
@ -168,6 +166,8 @@ minetest.register_node("big_webs:webbing", {
|
||||
minetest.get_node_timer(web_pos):stop() -- no need to recheck
|
||||
end
|
||||
end,
|
||||
_mcl_blast_resistance = 1.0,
|
||||
_mcl_hardness = 0.5,
|
||||
})
|
||||
|
||||
minetest.register_node("big_webs:web_egg", {
|
||||
@ -176,7 +176,7 @@ minetest.register_node("big_webs:web_egg", {
|
||||
{name="big_webs.png"},
|
||||
},
|
||||
use_texture_alpha = "blend",
|
||||
connects_to = {"group:soil", "group:stone", "group:tree", "group:leaves", "group:sand", "group:wood", "group:webbing"},
|
||||
connects_to = anchor_groups,
|
||||
connect_sides = { "top", "bottom", "front", "left", "back", "right" },
|
||||
drawtype = "nodebox",
|
||||
node_box = get_node_box(0.0625),
|
||||
@ -196,4 +196,6 @@ minetest.register_node("big_webs:web_egg", {
|
||||
minetest.set_node(pos, {name="air"})
|
||||
generate_web(pos)
|
||||
end,
|
||||
_mcl_blast_resistance = 1.0,
|
||||
_mcl_hardness = 0.5,
|
||||
})
|
@ -1,2 +1,2 @@
|
||||
name=big_webs
|
||||
optional_depends=default
|
||||
optional_depends=df_dependencies
|
@ -4,6 +4,75 @@ local dungeon_loot_path = minetest.get_modpath("dungeon_loot")
|
||||
|
||||
bones_loot = {}
|
||||
|
||||
local bones_formspec =
|
||||
"size[8,9]"
|
||||
.."list[current_name;main;0,0.3;8,4;]"
|
||||
.."list[current_player;main;0,4.85;8,1;]"
|
||||
.."list[current_player;main;0,6.08;8,3;8]"
|
||||
.."listring[current_name;main]"
|
||||
.."listring[current_player;main]"
|
||||
..df_dependencies.get_itemslot_bg(0,0.3,8,4)
|
||||
..df_dependencies.get_itemslot_bg(0,4.85,8,1)
|
||||
..df_dependencies.get_itemslot_bg(0,6.08,8,3)
|
||||
if minetest.get_modpath("default") then
|
||||
bones_formspec = bones_formspec .. default.get_hotbar_bg(0,4.85)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("bones") then
|
||||
df_dependencies.node_name_bones = "bones:bones"
|
||||
else
|
||||
|
||||
local function drop_item_stack(pos, stack)
|
||||
if not stack or stack:is_empty() then return end
|
||||
local drop_offset = vector.new(math.random() - 0.5, 0, math.random() - 0.5)
|
||||
minetest.add_item(vector.add(pos, drop_offset), stack)
|
||||
end
|
||||
|
||||
minetest.register_node("bones_loot:bones", {
|
||||
description = S("Bones"),
|
||||
tiles = {
|
||||
"bones_top.png^[transform2",
|
||||
"bones_bottom.png",
|
||||
"bones_side.png",
|
||||
"bones_side.png",
|
||||
"bones_rear.png",
|
||||
"bones_front.png"
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
groups = {oddly_diggable_by_hand=1, handy=1, container=2},
|
||||
sounds = df_dependencies.sound_gravel(),
|
||||
_mcl_hardness = 1.5,
|
||||
_mcl_blast_resistance = 6,
|
||||
can_dig = function(pos, player)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
return inv:is_empty("main")
|
||||
end,
|
||||
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", bones_formspec)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 8*4)
|
||||
end,
|
||||
|
||||
on_blast = function(pos, intensity)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
for i = 1, inv:get_size("main") do
|
||||
drop_item_stack(pos, inv:get_stack("main", i))
|
||||
end
|
||||
meta:from_table()
|
||||
minetest.remove_node(pos)
|
||||
if math.random(1, math.floor((intensity or 1) * 2)) ~= 1 then return end
|
||||
drop_item_stack(pos, "bones_loot:bones")
|
||||
end
|
||||
})
|
||||
|
||||
df_dependencies.node_name_bones = "bones_loot:bones"
|
||||
end
|
||||
|
||||
local bones_node = df_dependencies.node_name_bones
|
||||
|
||||
local local_loot = {}
|
||||
local local_loot_register = function(t)
|
||||
if t.name ~= nil then
|
||||
@ -104,19 +173,8 @@ bones_loot.get_loot = function(pos, loot_type, max_stacks, exclusive_loot_type)
|
||||
return items
|
||||
end
|
||||
|
||||
local bones_formspec =
|
||||
"size[8,9]" ..
|
||||
"list[current_name;main;0,0.3;8,4;]" ..
|
||||
"list[current_player;main;0,4.85;8,1;]" ..
|
||||
"list[current_player;main;0,6.08;8,3;8]" ..
|
||||
"listring[current_name;main]" ..
|
||||
"listring[current_player;main]"
|
||||
if minetest.get_modpath("default") then
|
||||
bones_formspec = bones_formspec .. default.get_hotbar_bg(0,4.85)
|
||||
end
|
||||
|
||||
bones_loot.place_bones = function(pos, loot_type, max_stacks, infotext, exclusive_loot_type)
|
||||
minetest.set_node(pos, {name="bones:bones", param2 = math.random(1,4)-1})
|
||||
minetest.set_node(pos, {name=bones_node, param2 = math.random(1,4)-1})
|
||||
local meta = minetest.get_meta(pos)
|
||||
if infotext == nil then
|
||||
infotext = S("Someone's old bones")
|
||||
@ -137,7 +195,7 @@ end
|
||||
minetest.register_lbm({
|
||||
label = "Repair underworld bones formspec",
|
||||
name = "bones_loot:repair_underworld_bones_formspec",
|
||||
nodenames = {"bones:bones"},
|
||||
nodenames = {bones_node},
|
||||
action = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not meta:get("formspec") then
|
||||
|
@ -3,5 +3,17 @@
|
||||
|
||||
### init.lua ###
|
||||
|
||||
# textdomain: bones
|
||||
Bones=Knochen
|
||||
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
|
||||
Someone's old bones=Jemandes alte Knochen
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
@1's old bones=Alte Knochen von @1
|
||||
@1 died at @2.=@1 starb bei @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 starb bei @2 und ließ das Inventar fallen.
|
||||
@1 died at @2, and bones were placed.=@1 starb bei @2 und Knochen wurden platziert.
|
||||
@1's fresh bones=Frische Knochen von @1
|
||||
@1's bones=Knochen von @1
|
||||
|
18
bones_loot/locale/bones_loot.eo.tr
Normal file
@ -0,0 +1,18 @@
|
||||
# textdomain: bones_loot
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
# textdomain: bones
|
||||
Bones=Ostoj
|
||||
Someone's old bones=
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
@1's old bones=La malfreŝaj ostoj de @1
|
||||
@1 died at @2.=@1 mortis ĉe @2
|
||||
@1 died at @2, and dropped their inventory.=@1 mortis ĉe @2, kaj delasis sian stokon.
|
||||
@1 died at @2, and bones were placed.=@1 mortis ĉe @2, kaj ostoj estas demetitaj.
|
||||
@1's fresh bones=La freŝaj ostoj de @1
|
||||
@1's bones=La ostoj de @1
|
18
bones_loot/locale/bones_loot.es.tr
Normal file
@ -0,0 +1,18 @@
|
||||
# textdomain: bones_loot
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
# textdomain: bones
|
||||
Bones=Huesos
|
||||
Someone's old bones=
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
@1's old bones=Huesos antiguos de @1
|
||||
@1 died at @2.=@1 murió en @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 murió en @2, y su inventario se desprendió.
|
||||
@1 died at @2, and bones were placed.=@1 murió en @2, y sus huesos fueron depositados.
|
||||
@1's fresh bones=Huesos recientes de @1
|
||||
@1's bones=Huesos de @1
|
18
bones_loot/locale/bones_loot.fr.tr
Normal file
@ -0,0 +1,18 @@
|
||||
# textdomain: bones_loot
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
# textdomain: bones
|
||||
Bones=Os
|
||||
Someone's old bones=
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
@1's old bones=Vieux os de @1
|
||||
@1 died at @2.=@1 est mort à @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 est mort à @2 et a laissé tomber son inventaire.
|
||||
@1 died at @2, and bones were placed.=@1 est mort à @2 et ses os ont été placés.
|
||||
@1's fresh bones=Os frais de @1
|
||||
@1's bones=Os de @1
|
18
bones_loot/locale/bones_loot.id.tr
Normal file
@ -0,0 +1,18 @@
|
||||
# textdomain: bones_loot
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
# textdomain: bones
|
||||
Bones=Tulang
|
||||
Someone's old bones=
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
@1's old bones=Tulang lama @1
|
||||
@1 died at @2.=@1 mati di @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 mati di @2 dan meninggalkan barangnya.
|
||||
@1 died at @2, and bones were placed.=@1 mati di @2 dan tulangnya diletakkan.
|
||||
@1's fresh bones=Tulang segar @1
|
||||
@1's bones=Tulang @1
|
@ -3,5 +3,17 @@
|
||||
|
||||
### init.lua ###
|
||||
|
||||
# textdomain: bones
|
||||
Bones=Ossa
|
||||
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
|
||||
Someone's old bones=Le vecchie ossa di qualcuno
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
@1's old bones=Ossa vecchie di @1
|
||||
@1 died at @2.=@1 è morto alla posizione @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 è morto alla posizione @2, e ha lasciato a terra il contenuto del suo inventario.
|
||||
@1 died at @2, and bones were placed.=@1 è morto alla posizione @2, e vi sono state posizionate delle ossa.
|
||||
@1's fresh bones=Ossa fresche di @1
|
||||
@1's bones=Ossa di @1
|
||||
|
18
bones_loot/locale/bones_loot.ja.tr
Normal file
@ -0,0 +1,18 @@
|
||||
# textdomain: bones_loot
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
# textdomain: bones
|
||||
Bones=骨
|
||||
Someone's old bones=
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
@1's old bones=@1の古い骨
|
||||
@1 died at @2.=@1は@2で死亡しました。
|
||||
@1 died at @2, and dropped their inventory.=@1は@2で死亡して持ち物を落としました。
|
||||
@1 died at @2, and bones were placed.=@1は@2で死亡して骨が残されました。
|
||||
@1's fresh bones=@1の新鮮な骨
|
||||
@1's bones=@1の骨
|
18
bones_loot/locale/bones_loot.jbo.tr
Normal file
@ -0,0 +1,18 @@
|
||||
# textdomain: bones_loot
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
# textdomain: bones
|
||||
Bones=lo bongu gunma
|
||||
Someone's old bones=
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
@1's old bones=.i ti tolci'o ke bongu gunma po'a la'o zo'i.@1.zo'i
|
||||
@1 died at @2.=.i la'o zo'i.@1.zo'i pu morsi di'o lo me zoi pos.@2.pos.
|
||||
@1 died at @2, and dropped their inventory.=.i la'o zo'i.@1.zo'i goi ly. pu morsi di'o lo me zoi pos.@2.pos. .ije ly. te farlu lo me le dacti liste po ly.
|
||||
@1 died at @2, and bones were placed.=.i la'o zo'i.@1.zo'i goi ly. pu morsi di'o lo me zoi pos.@2.pos. .ije lo bongu gunma pu se punji
|
||||
@1's fresh bones=.i ti cnino ke bongu gunma po'a la'o zo'i.@1.zo'i
|
||||
@1's bones=.i ti bongu gunma po'a la'o zo'i.@1.zo'i
|
18
bones_loot/locale/bones_loot.ms.tr
Normal file
@ -0,0 +1,18 @@
|
||||
# textdomain: bones_loot
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
# textdomain: bones
|
||||
Bones=Tulang
|
||||
Someone's old bones=
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
@1's old bones=Tulang lama @1
|
||||
@1 died at @2.=@1 mati di @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 mati di @2, dan menjatuhkan inventorinya.
|
||||
@1 died at @2, and bones were placed.=@1 mati di @2, dan tulang diletakkan.
|
||||
@1's fresh bones=Tulang segar @1
|
||||
@1's bones=Tulang @1
|
18
bones_loot/locale/bones_loot.pl.tr
Normal file
@ -0,0 +1,18 @@
|
||||
# textdomain: bones_loot
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
# textdomain: bones
|
||||
Bones=Kości
|
||||
Someone's old bones=
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
@1's old bones=Stare kości @1
|
||||
@1 died at @2.=@1 umarł w @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 umarł w @2, i upuścił swój ekwipunek.
|
||||
@1 died at @2, and bones were placed.=@1 umarł w @2, kości zostały położone.
|
||||
@1's fresh bones=Świeże kości @1
|
||||
@1's bones=Kości @1
|
18
bones_loot/locale/bones_loot.pt_BR.tr
Normal file
@ -0,0 +1,18 @@
|
||||
# textdomain: bones_loot
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
# textdomain: bones
|
||||
Bones=Ossos
|
||||
Someone's old bones=
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
@1's old bones=Ossos antigos de @1
|
||||
@1 died at @2.=@1 morreu em @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 morreu em @2, e seu inventário foi derrubado.
|
||||
@1 died at @2, and bones were placed.=@1 morreu em @2, e os ossos foram colocados.
|
||||
@1's fresh bones=Ossos recentes de @1
|
||||
@1's bones=Ossos de @1
|
18
bones_loot/locale/bones_loot.ru.tr
Normal file
@ -0,0 +1,18 @@
|
||||
# textdomain: bones_loot
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
# textdomain: bones
|
||||
Bones=Кости
|
||||
Someone's old bones=
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
@1's old bones=Старые кости @1
|
||||
@1 died at @2.=@1 умер в @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 умер в @2 и потерял содержимое своего инвентаря.
|
||||
@1 died at @2, and bones were placed.=@1 умер в @2, помещены кости.
|
||||
@1's fresh bones=новые кости @1
|
||||
@1's bones=кости @1
|
18
bones_loot/locale/bones_loot.sk.tr
Normal file
@ -0,0 +1,18 @@
|
||||
# textdomain: bones_loot
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
# textdomain: bones
|
||||
Bones=Kosti
|
||||
Someone's old bones=
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
@1's old bones=Staré kosti hráča @1
|
||||
@1 died at @2.=@1 zomrel na pozícií @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 zomrel na pozícií @2 a vysypal svoj inventár.
|
||||
@1 died at @2, and bones were placed.=@1 zomrel na pozícií @2 a ostali po ňom kosti.
|
||||
@1's fresh bones=Čerstvé kosti hráča @1
|
||||
@1's bones=Kosti hráča @1
|
18
bones_loot/locale/bones_loot.sv.tr
Normal file
@ -0,0 +1,18 @@
|
||||
# textdomain: bones_loot
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
# textdomain: bones
|
||||
Bones=Ben
|
||||
Someone's old bones=
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
@1's old bones=@1s Gamla ben
|
||||
@1 died at @2.=@1 dog på @a.
|
||||
@1 died at @2, and dropped their inventory.=@1 dog på @a, och tappade deras saker.
|
||||
@1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade.
|
||||
@1's fresh bones=@1s färska ben
|
||||
@1's bones=@1s ben
|
18
bones_loot/locale/bones_loot.uk.tr
Normal file
@ -0,0 +1,18 @@
|
||||
# textdomain: bones_loot
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
# textdomain: bones
|
||||
Bones=Кістки
|
||||
Someone's old bones=
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
@1's old bones=старі кістки @1
|
||||
@1 died at @2.=@1 помер в @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 помер в @2, та загубив вміст свого інвентарю.
|
||||
@1 died at @2, and bones were placed.=@1 помер в @2, розміщені кістки.
|
||||
@1's fresh bones=нові кістки @1
|
||||
@1's bones=кістки @1
|
18
bones_loot/locale/bones_loot.zh_CN.tr
Normal file
@ -0,0 +1,18 @@
|
||||
# textdomain: bones_loot
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
# textdomain: bones
|
||||
Bones=骨骸
|
||||
Someone's old bones=
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
@1's old bones=@1的旧骨骸
|
||||
@1 died at @2.=@1在@2死亡。
|
||||
@1 died at @2, and dropped their inventory.=@1在@2死亡,丢掉了所有物品。
|
||||
@1 died at @2, and bones were placed.=@1在@2死亡,已放置骨骸。
|
||||
@1's fresh bones=@1的新鲜骨骸
|
||||
@1's bones=@1的骨骸
|
18
bones_loot/locale/bones_loot.zh_TW.tr
Normal file
@ -0,0 +1,18 @@
|
||||
# textdomain: bones_loot
|
||||
|
||||
|
||||
### init.lua ###
|
||||
|
||||
# textdomain: bones
|
||||
Bones=骨骸
|
||||
Someone's old bones=
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
@1's old bones=@1的舊骨骸
|
||||
@1 died at @2.=@1在@2死亡。
|
||||
@1 died at @2, and dropped their inventory.=@1在@2死亡,丟掉了物品欄。
|
||||
@1 died at @2, and bones were placed.=@1在@2死亡,骨骸被放置。
|
||||
@1's fresh bones=@1的新鮮骨骸
|
||||
@1's bones=@1的骨骸
|
@ -3,4 +3,6 @@
|
||||
|
||||
### init.lua ###
|
||||
|
||||
# textdomain: bones
|
||||
Bones=
|
||||
Someone's old bones=
|
||||
|
@ -1,4 +1,4 @@
|
||||
name = bones_loot
|
||||
description = An API that allows bones to be placed procedurally with randomly generated loot
|
||||
depends = bones
|
||||
optional_depends = dungeon_loot, default
|
||||
depends = df_dependencies
|
||||
optional_depends = dungeon_loot, bones
|
BIN
bones_loot/textures/bones_bottom.png
Normal file
After Width: | Height: | Size: 349 B |
BIN
bones_loot/textures/bones_front.png
Normal file
After Width: | Height: | Size: 339 B |
58
bones_loot/textures/bones_license.txt
Normal file
@ -0,0 +1,58 @@
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2012-2016 PilzAdam
|
||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
|
||||
Licenses of media (textures)
|
||||
----------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2016 paramat
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
BIN
bones_loot/textures/bones_rear.png
Normal file
After Width: | Height: | Size: 341 B |
BIN
bones_loot/textures/bones_side.png
Normal file
After Width: | Height: | Size: 338 B |
BIN
bones_loot/textures/bones_top.png
Normal file
After Width: | Height: | Size: 333 B |
164
df_achievements/dig.lua
Normal file
@ -0,0 +1,164 @@
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local steel_pick = df_dependencies.texture_tool_steelpick
|
||||
local steel_shovel = df_dependencies.texture_tool_steelshovel
|
||||
|
||||
local crossed_pick_and_shovel = "((("..steel_shovel.."^[transformFX)^"..steel_pick..")^[resize:32x32)"
|
||||
|
||||
local gas_seep = "(("..df_dependencies.texture_stone.."^"..df_dependencies.texture_mineral_coal.."^[combine:16x80:0,-16=crack_anylength.png)^[resize:32x32)"
|
||||
|
||||
awards.register_achievement("dfcaverns_destroyed_gas_seep", {
|
||||
title = S("Destroy a Gas Seep"),
|
||||
description = S("Plug a crack that mine gas is seeping out of to make the caves just a little bit safer."),
|
||||
icon = "dfcaverns_awards_backgroundx32.png^" .. gas_seep .."^dfcaverns_awards_foregroundx32.png",
|
||||
difficulty = 2,
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "mine_gas:gas_seep",
|
||||
target = 1
|
||||
},
|
||||
})
|
||||
|
||||
awards.register_achievement("dfcaverns_giant_web", {
|
||||
title = S("Collect Giant Webbing"),
|
||||
description = S("Collect a piece of giant webbing found in a cave."),
|
||||
icon ="dfcaverns_awards_backgroundx32.png^big_webs_item.png^dfcaverns_awards_foregroundx32.png",
|
||||
difficulty = 1,
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "big_webs:webbing",
|
||||
target = 1
|
||||
},
|
||||
})
|
||||
|
||||
-- too common
|
||||
--awards.register_achievement("dfcaverns_glow_worms", {
|
||||
-- title = S("Collect Glow Worms"),
|
||||
-- description = S(""),
|
||||
-- icon =,
|
||||
-- trigger = {
|
||||
-- type = "dig",
|
||||
-- node = "df_mapitems:glow_worm",
|
||||
-- target = 1
|
||||
-- },
|
||||
--})
|
||||
|
||||
---------------------------------------------------------------
|
||||
|
||||
awards.register_achievement("dfcaverns_cave_pearls", {
|
||||
title = S("Collect Cave Pearls"),
|
||||
description = S("Collect some cave pearls from the wall of a cave."),
|
||||
icon = "dfcaverns_awards_backgroundx32.png^dfcaverns_cave_pearls_achievement.png^dfcaverns_awards_foregroundx32.png",
|
||||
difficulty = 1,
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "df_mapitems:cave_pearls",
|
||||
target = 1
|
||||
},
|
||||
_dfcaverns_achievements = {"dfcaverns_prospector"},
|
||||
})
|
||||
|
||||
awards.register_achievement("dfcaverns_castle_coral", {
|
||||
title = S("Collect Castle Coral"),
|
||||
description = S("Collect a piece of Castle Coral from the Sunless Sea."),
|
||||
icon ="dfcaverns_awards_backgroundx32.png^dfcaverns_castle_coral_achievement.png^dfcaverns_awards_foregroundx32.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "df_mapitems:castle_coral",
|
||||
target = 1
|
||||
},
|
||||
difficulty = 2,
|
||||
_dfcaverns_achievements = {"dfcaverns_prospector"},
|
||||
})
|
||||
|
||||
awards.register_achievement("dfcaverns_ruby_crystals", {
|
||||
title = S("Collect Giant Red Crystal"),
|
||||
description = S("Collect one of the giant red crystals found in large barren caverns."),
|
||||
icon ="dfcaverns_awards_backgroundx32.png^dfcaverns_big_red_crystal_achievement.png^dfcaverns_awards_foregroundx32.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "group:dfcaverns_big_crystal",
|
||||
target = 1
|
||||
},
|
||||
difficulty = 1,
|
||||
_dfcaverns_achievements = {"dfcaverns_prospector"},
|
||||
})
|
||||
|
||||
awards.register_achievement("dfcaverns_cave_coral", {
|
||||
title = S("Collect Cave Coral"),
|
||||
description = S("Collect a piece of Cave Coral from the Sunless Sea."),
|
||||
icon ="dfcaverns_awards_backgroundx32.png^dfcaverns_cave_coral_achievement.png^dfcaverns_awards_foregroundx32.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "group:dfcaverns_cave_coral",
|
||||
target = 1
|
||||
},
|
||||
difficulty = 1,
|
||||
_dfcaverns_achievements = {"dfcaverns_prospector"},
|
||||
})
|
||||
|
||||
awards.register_achievement("dfcaverns_flawless_mese", {
|
||||
title = S("Collect Flawless Mese Crystal Block"),
|
||||
description = S("Collect a flawless Mese crystal block from the Magma Sea."),
|
||||
icon ="dfcaverns_awards_backgroundx32.png^dfcaverns_glowmese_achievement.png^dfcaverns_awards_foregroundx32.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "df_mapitems:glow_mese",
|
||||
target = 1
|
||||
},
|
||||
difficulty = 3,
|
||||
_dfcaverns_achievements = {"dfcaverns_prospector"},
|
||||
})
|
||||
|
||||
awards.register_achievement("dfcaverns_luminous_salt", {
|
||||
title = S("Collect Luminous Salt Crystal"),
|
||||
description = S("Collect a luminous salt crystal from the dry caverns where Bloodthorns live."),
|
||||
icon ="dfcaverns_awards_backgroundx32.png^dfcaverns_salt_achievement.png^dfcaverns_awards_foregroundx32.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "df_mapitems:salt_crystal",
|
||||
target = 1
|
||||
},
|
||||
difficulty = 1,
|
||||
_dfcaverns_achievements = {"dfcaverns_prospector"},
|
||||
})
|
||||
|
||||
awards.register_achievement("dfcaverns_glow_amethyst", {
|
||||
title = S("Collect Glowing Amethyst"),
|
||||
description = S("Collect a block of glowing amethyst crystal from the Underworld."),
|
||||
icon ="dfcaverns_awards_backgroundx32.png^dfcaverns_amethyst_achievement.png^dfcaverns_awards_foregroundx32.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "df_underworld_items:glow_amethyst",
|
||||
target = 1
|
||||
},
|
||||
difficulty = 2,
|
||||
_dfcaverns_achievements = {"dfcaverns_prospector"},
|
||||
})
|
||||
|
||||
awards.register_achievement("dfcaverns_glow_stone", {
|
||||
title = S('"Collect" Lightseam Stone'),
|
||||
description = S("Attempt to collect a piece of Lightseam, a strange glowing mineral found deep underground."),
|
||||
icon ="dfcaverns_awards_backgroundx32.png^dfcaverns_glowstone_achievement.png^dfcaverns_awards_foregroundx32.png",
|
||||
trigger = {
|
||||
type = "dig",
|
||||
node = "df_underworld_items:glowstone",
|
||||
target = 1
|
||||
},
|
||||
difficulty = 2,
|
||||
_dfcaverns_achievements = {"dfcaverns_prospector"},
|
||||
})
|
||||
|
||||
------------------------------------------------------------------
|
||||
|
||||
awards.register_achievement("dfcaverns_prospector", {
|
||||
title = S("Deep Prospector"),
|
||||
description = S("Collect various different exotic items from various caverns."),
|
||||
icon = "dfcaverns_awards_backgroundx32.png^"..crossed_pick_and_shovel.."^dfcaverns_awards_foregroundx32.png",
|
||||
difficulty = 3 / df_achievements.get_child_achievement_count("dfcaverns_prospector"),
|
||||
trigger = {
|
||||
type="dfcaverns_achievements",
|
||||
achievement_name="dfcaverns_prospector",
|
||||
target=df_achievements.get_child_achievement_count("dfcaverns_prospector"),
|
||||
},
|
||||
})
|
153
df_achievements/farming.lua
Normal file
@ -0,0 +1,153 @@
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
local nethercap_name = df_dependencies.nethercap_name
|
||||
|
||||
local hoe_texture = df_dependencies.texture_tool_steelhoe
|
||||
local soil_texture = df_dependencies.texture_farming_soil
|
||||
local ice_texture = df_dependencies.texture_ice
|
||||
local coal_ore = "(".. df_dependencies.texture_stone .."^".. df_dependencies.texture_mineral_coal ..")"
|
||||
|
||||
local make_texture = function(plant_texture, bg_tex)
|
||||
bg_tex = bg_tex or soil_texture
|
||||
return "dfcaverns_awards_backgroundx32.png^[combine:32x32:3,4="..bg_tex.."^[combine:32x32:3,2="..plant_texture.."^[combine:32x32:14,13="..hoe_texture.."^dfcaverns_awards_foregroundx32.png"
|
||||
end
|
||||
|
||||
-- forestry
|
||||
|
||||
local plant_node_achievements =
|
||||
{
|
||||
["df_trees:black_cap_sapling"] = {achievement="dfcaverns_plant_black_cap",
|
||||
title=S("Plant Black Cap"), icon=make_texture("dfcaverns_black_cap_sapling.png", coal_ore), _dfcaverns_achievements={"dfcaverns_plant_all_upper_trees", "dfcaverns_plant_all_underground_trees"}, difficulty = 1,},
|
||||
["df_trees:fungiwood_sapling"] = {achievement="dfcaverns_plant_fungiwood",
|
||||
title=S("Plant Fungiwood"), icon=make_texture("dfcaverns_fungiwood_sapling.png"), _dfcaverns_achievements={"dfcaverns_plant_all_upper_trees", "dfcaverns_plant_all_underground_trees"}, difficulty = 1,},
|
||||
["df_trees:goblin_cap_sapling"] = {achievement="dfcaverns_plant_goblin_cap",
|
||||
title=S("Plant Goblin Cap"), icon=make_texture("dfcaverns_goblin_cap_sapling.png"), _dfcaverns_achievements={"dfcaverns_plant_all_upper_trees", "dfcaverns_plant_all_underground_trees"}, difficulty = 1,},
|
||||
["df_trees:nether_cap_sapling"] = {achievement="dfcaverns_plant_nethercap",
|
||||
title=S("Plant @1", nethercap_name), icon=make_texture("dfcaverns_nether_cap_sapling.png", ice_texture), _dfcaverns_achievements={"dfcaverns_plant_all_upper_trees", "dfcaverns_plant_all_underground_trees"}, difficulty = 1,},
|
||||
["df_trees:spore_tree_sapling"] = {achievement="dfcaverns_plant_spore_tree",
|
||||
title=S("Plant Spore Tree"), icon=make_texture("dfcaverns_spore_tree_sapling.png"), _dfcaverns_achievements={"dfcaverns_plant_all_upper_trees", "dfcaverns_plant_all_underground_trees"}, difficulty = 1,},
|
||||
["df_trees:tower_cap_sapling"] = {achievement="dfcaverns_plant_tower_cap",
|
||||
title=S("Plant Tower Cap"), icon=make_texture("dfcaverns_tower_cap_sapling.png"), _dfcaverns_achievements={"dfcaverns_plant_all_upper_trees", "dfcaverns_plant_all_underground_trees"}, difficulty = 1,},
|
||||
["df_trees:tunnel_tube_sapling"] = {achievement="dfcaverns_plant_tunnel_tube",
|
||||
title=S("Plant Tunnel Tube"), icon=make_texture("dfcaverns_tunnel_tube_sapling.png"), _dfcaverns_achievements={"dfcaverns_plant_all_upper_trees", "dfcaverns_plant_all_underground_trees"}, difficulty = 1,},
|
||||
["df_trees:torchspine_ember"] = {achievement="dfcaverns_plant_torchspine",
|
||||
title=S("Plant Torchspine"), icon=make_texture("dfcaverns_torchspine_achievement.png", coal_ore), _dfcaverns_achievements={"dfcaverns_plant_all_upper_trees", "dfcaverns_plant_all_underground_trees"}, difficulty = 1,},
|
||||
["df_trees:spindlestem_seedling"] = {achievement="dfcaverns_plant_spindlestem",
|
||||
title=S("Plant Spindlestem"), icon=make_texture("dfcaverns_spindlestem_achievement.png"), _dfcaverns_achievements={"dfcaverns_plant_all_upper_trees", "dfcaverns_plant_all_underground_trees"}, difficulty = 1,},
|
||||
["df_trees:blood_thorn"] = {achievement="dfcaverns_plant_bloodthorn",
|
||||
title=S("Plant Bloodthorn"), icon=make_texture("dfcaverns_bloodthorn_achievement.png"), _dfcaverns_achievements={"dfcaverns_plant_all_upper_trees", "dfcaverns_plant_all_underground_trees"}, difficulty = 1,},
|
||||
["df_primordial_items:giant_hypha_apical_meristem"] = {achievement="dfcaverns_plant_giant_mycelium",
|
||||
title=S("Plant Primordial Mycelium"), icon=make_texture("dfcaverns_mush_soil.png"), secret = true, _dfcaverns_achievements={"dfcaverns_plant_all_primordial", "dfcaverns_plant_all_underground_trees"}, difficulty = 3,},
|
||||
["df_primordial_items:fern_sapling"] = {achievement="dfcaverns_plant_primordial_fern",
|
||||
title=S("Plant Primordial Fern"), icon=make_texture("dfcaverns_jungle_fern_03.png"), secret = true, _dfcaverns_achievements={"dfcaverns_plant_all_primordial", "dfcaverns_plant_all_underground_trees"}, difficulty = 3,},
|
||||
["df_primordial_items:jungle_mushroom_sapling"] = {achievement="dfcaverns_plant_primordial_jungle_mushroom",
|
||||
title=S("Plant Primordial Jungle Mushroom"), icon=make_texture("dfcaverns_jungle_mushroom_02.png"), secret = true, _dfcaverns_achievements={"dfcaverns_plant_all_primordial", "dfcaverns_plant_all_underground_trees"}, difficulty = 3,},
|
||||
["df_primordial_items:jungletree_sapling"] = {achievement="dfcaverns_plant_primordial_jungletree",
|
||||
title=S("Plant Primordial Jungle Tree"), icon=make_texture("dfcaverns_jungle_sapling.png"), secret = true, _dfcaverns_achievements={"dfcaverns_plant_all_primordial", "dfcaverns_plant_all_underground_trees"}, difficulty = 3,},
|
||||
["df_primordial_items:mush_sapling"] = {achievement="dfcaverns_plant_primordial_mushroom",
|
||||
title=S("Plant Primordial Mushroom"), icon=make_texture("dfcaverns_mush_sapling.png"), secret = true, _dfcaverns_achievements={"dfcaverns_plant_all_primordial", "dfcaverns_plant_all_underground_trees"}, difficulty = 3,},
|
||||
["df_farming:cave_wheat_seed"] = {achievement="dfcaverns_plant_cave_wheat",
|
||||
title=S("Plant Cave Wheat"), icon=make_texture("dfcaverns_cave_wheat_8.png"), _dfcaverns_achievements={"dfcaverns_plant_all_farmables"}, difficulty = 1,},
|
||||
["df_farming:dimple_cup_seed"] = {achievement="dfcaverns_plant_dimple_cup",
|
||||
title=S("Plant Dimple Cup"), icon=make_texture("dfcaverns_dimple_cup_4.png"), _dfcaverns_achievements={"dfcaverns_plant_all_farmables"}, difficulty = 1,},
|
||||
["df_farming:pig_tail_seed"] = {achievement="dfcaverns_plant_pig_tail",
|
||||
title=S("Plant Pig Tail"), icon=make_texture("dfcaverns_pig_tail_8.png"), _dfcaverns_achievements={"dfcaverns_plant_all_farmables"}, difficulty = 1,},
|
||||
["df_farming:plump_helmet_spawn"] = {achievement="dfcaverns_plant_plump_helmet",
|
||||
title=S("Plant Plump Helmet"), icon=make_texture("dfcaverns_plump_helmet_achievement.png"), _dfcaverns_achievements={"dfcaverns_plant_all_farmables"}, difficulty = 1,},
|
||||
["df_farming:quarry_bush_seed"] = {achievement="dfcaverns_plant_quarry_bush",
|
||||
title=S("Plant Quarry Bush"), icon=make_texture("dfcaverns_quarry_bush_5.png"), _dfcaverns_achievements={"dfcaverns_plant_all_farmables"}, difficulty = 1,},
|
||||
["df_farming:sweet_pod_seed"] = {achievement="dfcaverns_plant_sweet_pod",
|
||||
title=S("Plant Sweet Pod"), icon=make_texture("dfcaverns_sweet_pod_6.png"), _dfcaverns_achievements={"dfcaverns_plant_all_farmables"}, difficulty = 1,},
|
||||
}
|
||||
|
||||
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
|
||||
local player_name = placer:get_player_name()
|
||||
if player_name == nil then return end
|
||||
local player_awards = awards.player(player_name)
|
||||
local achievement = plant_node_achievements[newnode.name]
|
||||
if not achievement then return end
|
||||
local achievement_name = achievement.achievement
|
||||
if not player_awards.unlocked or player_awards.unlocked[achievement_name] ~= achievement_name then
|
||||
-- all of the growable plants in DFCaverns are timer-based. If you place
|
||||
-- a seedling or seed and the resulting node has a timer running, then
|
||||
-- it's passed the checks to see if it was placed in a growable area.
|
||||
if minetest.get_node_timer(pos):is_started() then
|
||||
awards.unlock(player_name, achievement_name)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
for seed_item, def in pairs(plant_node_achievements) do
|
||||
awards.register_achievement(def.achievement, {
|
||||
title = def.title,
|
||||
description = S("Plant a @1 in a place where it can grow.", minetest.registered_items[seed_item].description),
|
||||
icon = def.icon,
|
||||
secret = def.secret,
|
||||
_dfcaverns_achievements = def._dfcaverns_achievements,
|
||||
})
|
||||
end
|
||||
|
||||
awards.register_achievement("dfcaverns_plant_all_upper_trees", {
|
||||
title = S("Fungal Arborist"),
|
||||
description = S("Plant one of every kind of 'tree' found in the caverns above the Sunless Sea."),
|
||||
icon = "dfcaverns_awards_backgroundx32.png^"
|
||||
.."(dfcaverns_awards_cavern_towercapx32.png^dfcaverns_awards_cavern_fungiwoodx32.png^dfcaverns_awards_cavern_goblincapx32.png)^[transformFX"
|
||||
.."^[combine:32x32:16,15="..hoe_texture.."^dfcaverns_awards_foregroundx32.png",
|
||||
difficulty = 1 / df_achievements.get_child_achievement_count("dfcaverns_plant_all_upper_trees"),
|
||||
trigger = {
|
||||
type="dfcaverns_achievements",
|
||||
achievement_name="dfcaverns_plant_all_upper_trees",
|
||||
target=df_achievements.get_child_achievement_count("dfcaverns_plant_all_upper_trees"),
|
||||
},
|
||||
})
|
||||
|
||||
awards.register_achievement("dfcaverns_plant_all_primordial", {
|
||||
title = S("Primordial Arborist"),
|
||||
description = S("Plant one of every kind of 'tree' from the Primordial caverns."),
|
||||
icon = "dfcaverns_awards_backgroundx32.png^"
|
||||
.."(dfcaverns_awards_cavern_primordial_mushx32.png^dfcaverns_awards_cavern_junglex32.png)^[transformFX"
|
||||
.."^[combine:32x32:16,15="..hoe_texture.."^dfcaverns_awards_foregroundx32.png",
|
||||
secret = true,
|
||||
difficulty = 3 / df_achievements.get_child_achievement_count("dfcaverns_plant_all_primordial"),
|
||||
trigger = {
|
||||
type="dfcaverns_achievements",
|
||||
achievement_name="dfcaverns_plant_all_primordial",
|
||||
target=df_achievements.get_child_achievement_count("dfcaverns_plant_all_primordial"),
|
||||
},
|
||||
})
|
||||
|
||||
awards.register_achievement("dfcaverns_plant_all_underground_trees", {
|
||||
title = S("Underground Arborist"),
|
||||
description = S("Plant one of every kind of 'tree' found in the caverns beneath the surface."),
|
||||
icon = "dfcaverns_awards_backgroundx32.png^"
|
||||
.."(dfcaverns_awards_cavern_towercapx32.png^dfcaverns_awards_cavern_fungiwoodx32.png^dfcaverns_awards_cavern_goblincapx32.png)^[transformFX"
|
||||
.. "^dfcaverns_awards_cavern_primordial_mushx32.png^dfcaverns_awards_cavern_junglex32.png"
|
||||
.."^[combine:32x32:16,15="..hoe_texture.."^dfcaverns_awards_foregroundx32.png",
|
||||
difficulty = 4 / df_achievements.get_child_achievement_count("dfcaverns_plant_all_underground_trees"),
|
||||
trigger = {
|
||||
type="dfcaverns_achievements",
|
||||
achievement_name="dfcaverns_plant_all_underground_trees",
|
||||
target=df_achievements.get_child_achievement_count("dfcaverns_plant_all_underground_trees"),
|
||||
},
|
||||
})
|
||||
|
||||
awards.register_achievement("dfcaverns_plant_all_farmables", {
|
||||
title = S("Underground Farmer"),
|
||||
description = S("Plant one of every kind of small farmable plant found in the caverns beneath the surface."),
|
||||
icon = "dfcaverns_awards_backgroundx32.png"
|
||||
.."^[combine:32x32:0,0="..soil_texture
|
||||
.."^[combine:32x32:0,16="..soil_texture
|
||||
.."^[combine:32x32:16,0="..soil_texture
|
||||
.."^[combine:32x32:16,16="..soil_texture
|
||||
.."^[combine:32x32:0,0=dfcaverns_cave_wheat_8.png"
|
||||
.."^[combine:32x32:16,0=dfcaverns_dimple_cup_4.png"
|
||||
.."^[combine:32x32:8,8=dfcaverns_plump_helmet_achievement.png"
|
||||
.."^[combine:32x32:0,16=dfcaverns_sweet_pod_6.png"
|
||||
.."^[combine:32x32:16,16=dfcaverns_quarry_bush_5.png"
|
||||
.."^[combine:32x32:16,15="..hoe_texture.."^dfcaverns_awards_foregroundx32.png",
|
||||
difficulty = 1 / df_achievements.get_child_achievement_count("dfcaverns_plant_all_farmables"),
|
||||
trigger = {
|
||||
type="dfcaverns_achievements",
|
||||
achievement_name="dfcaverns_plant_all_farmables",
|
||||
target=df_achievements.get_child_achievement_count("dfcaverns_plant_all_farmables"),
|
||||
},
|
||||
})
|
88
df_achievements/food.lua
Normal file
@ -0,0 +1,88 @@
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
for itemname, def in pairs(minetest.registered_items) do
|
||||
--"df_farming:"..item_name.."_"..recipe_type.name.."_meal"
|
||||
if string.sub(itemname, 1, 11) == "df_farming:" and string.sub(itemname, -5, -1) == "_meal" then
|
||||
local meal_name = string.sub(itemname, 12, -1)
|
||||
local meal_desc = def.description
|
||||
local image = string.sub(def.inventory_image, 1, -7) .. "32.png"
|
||||
|
||||
awards.register_achievement("dfcaverns_meal_"..meal_name, {
|
||||
title = S("Eat @1", meal_desc),
|
||||
description = S("One of the many delights that can be crafted only from fungal growths found deep underground."),
|
||||
icon = "dfcaverns_awards_backgroundx32.png^" .. image .. "^dfcaverns_awards_foregroundx32.png",
|
||||
trigger = {
|
||||
type = "eat",
|
||||
item = itemname,
|
||||
target = 1
|
||||
},
|
||||
difficulty = 2,
|
||||
_dfcaverns_achievements = {"dfcaverns_gourmand"},
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
local bread_def = minetest.registered_items["df_farming:cave_bread"]
|
||||
awards.register_achievement("dfcaverns_meal_dwarven_bread", {
|
||||
title = S("Eat @1", bread_def.description),
|
||||
description = S("It's a basic staple of the underground, but at least it's not Plump Helmet."),
|
||||
icon = "dfcaverns_awards_backgroundx32.png^dfcaverns_prepared_food13x32.png^dfcaverns_awards_foregroundx32.png",
|
||||
trigger = {
|
||||
type = "eat",
|
||||
item = "df_farming:cave_bread",
|
||||
target = 1,
|
||||
},
|
||||
difficulty = 1,
|
||||
_dfcaverns_achievements = {"dfcaverns_gourmand"},
|
||||
})
|
||||
|
||||
awards.register_achievement("dfcaverns_gourmand", {
|
||||
title = S("Dwarven Gourmand"),
|
||||
description = S("Eat one of each of the various meals that can be cooked or crafted from underground ingredients."),
|
||||
icon ="dfcaverns_awards_backgroundx32.png^dfcaverns_prepared_food28x32.png^dfcaverns_gourmand_achievement.png^dfcaverns_awards_foregroundx32.png",
|
||||
difficulty = 2 / df_achievements.get_child_achievement_count("dfcaverns_gourmand"),
|
||||
trigger = {
|
||||
type="dfcaverns_achievements",
|
||||
achievement_name="dfcaverns_gourmand",
|
||||
target=df_achievements.get_child_achievement_count("dfcaverns_gourmand"),
|
||||
},
|
||||
})
|
||||
|
||||
if minetest.get_modpath("df_primordial_items") then
|
||||
awards.register_achievement("dfcaverns_primordial_fruit", {
|
||||
title = S("Eat a Primordial Fruit"),
|
||||
description = S("Eat one of the strange fruits found only deep underground in the Primordial caverns."),
|
||||
icon ="dfcaverns_awards_backgroundx32.png^dfcaverns_primordial_fruit.png^dfcaverns_awards_foregroundx32.png",
|
||||
difficulty = 3,
|
||||
trigger = {
|
||||
type = "eat",
|
||||
item = "df_primordial_items:primordial_fruit",
|
||||
target = 1
|
||||
},
|
||||
secret = true,
|
||||
})
|
||||
|
||||
awards.register_achievement("dfcaverns_glowtato", {
|
||||
title = S("Eat a Glowtato"),
|
||||
description = S("Slightly less prestigious than the Primordial Fruit, but still rare and exotic compared to surface world fare."),
|
||||
icon ="dfcaverns_awards_backgroundx32.png^dfcaverns_glowtato.png^dfcaverns_awards_foregroundx32.png",
|
||||
difficulty = 3,
|
||||
trigger = {
|
||||
type = "eat",
|
||||
item = "df_primordial_items:glowtato",
|
||||
target = 1
|
||||
},
|
||||
})
|
||||
|
||||
-- too mundane compared to the other achievements
|
||||
-- awards.register_achievement("dfcaverns_diced_mushroom", {
|
||||
-- title = S("Eat Diced Mushroom"),
|
||||
-- description = S(""),
|
||||
-- icon =,
|
||||
-- trigger = {
|
||||
-- type = "eat",
|
||||
-- item = "df_primordial_items:diced_mushroom",
|
||||
-- target = 1
|
||||
-- },
|
||||
-- })
|
||||
end
|
102
df_achievements/init.lua
Normal file
@ -0,0 +1,102 @@
|
||||
if not minetest.get_modpath("awards") then
|
||||
minetest.log("warning", "[df_achievements] the df_achievements mod was installed but the [awards] mod was not."
|
||||
.. " df_achievements depends on awards, but it is listed as an optional dependency so that installing the"
|
||||
.. " dfcaverns modpack won't automatically enable it. If you want df_achievements to function please"
|
||||
.. " install awards as well, otherwise you should disable df_achievements.")
|
||||
return
|
||||
end
|
||||
|
||||
df_achievements = {}
|
||||
|
||||
local old_awards_version = false
|
||||
if awards.run_trigger_callbacks then
|
||||
-- older versions of awards crash when attempting to use newer versions of triggers
|
||||
-- this "run_trigger_callbacks" API call is present in those older versions, so using that
|
||||
-- as a fingerprint to discover them
|
||||
old_awards_version = true
|
||||
|
||||
minetest.register_on_dignode(function(pos, oldnode, digger)
|
||||
-- the old version of awards doesn't handle groups when triggering dug nodes, use this to hack around that
|
||||
local node_name = oldnode.name
|
||||
if minetest.get_item_group(node_name, "dfcaverns_big_crystal") > 0 then
|
||||
awards.unlock(digger:get_player_name(), "dfcaverns_ruby_crystals")
|
||||
elseif minetest.get_item_group(node_name, "dfcaverns_cave_coral") > 0 then
|
||||
awards.unlock(digger:get_player_name(), "dfcaverns_cave_coral")
|
||||
end
|
||||
end)
|
||||
else
|
||||
-- used to track the progress of achievements that are based off of other achievements
|
||||
awards.register_trigger("dfcaverns_achievements", {
|
||||
type="counted_key",
|
||||
progress = "@1/@2", -- awards seems to use a conflicting syntax with internationalization, ick. Avoid words here.
|
||||
get_key = function(self, def)
|
||||
return def.trigger.achievement_name
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
local achievement_parents = {}
|
||||
df_achievements.get_child_achievement_count = function(parent_achievement)
|
||||
return #achievement_parents[parent_achievement]
|
||||
end
|
||||
|
||||
local register_achievement_old = awards.register_achievement
|
||||
awards.register_achievement = function(achievement_name, achievement_def, ...)
|
||||
if old_awards_version and achievement_def.trigger and achievement_def.trigger.type=="dfcaverns_achievements" then
|
||||
-- there's a significant difference between how triggers work
|
||||
-- in older versions of the awards mod. The new version of the trigger doesn't
|
||||
-- work with the old. Rather than do a bunch of work to support old versions, strip them out.
|
||||
achievement_def.trigger = nil
|
||||
end
|
||||
|
||||
-- The achievement being registered has "parent" achievements that progress when it is unlocked,
|
||||
-- track that here
|
||||
if achievement_def._dfcaverns_achievements then
|
||||
for _, parent_achievement in pairs(achievement_def._dfcaverns_achievements) do
|
||||
local parent_source_list = achievement_parents[parent_achievement] or {}
|
||||
achievement_parents[parent_achievement] = parent_source_list
|
||||
table.insert(parent_source_list, achievement_name)
|
||||
end
|
||||
end
|
||||
|
||||
register_achievement_old(achievement_name, achievement_def, ...)
|
||||
end
|
||||
|
||||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
awards.register_on_unlock(function(player_name, def)
|
||||
local def_dfcaverns_achievements = def._dfcaverns_achievements
|
||||
if not def_dfcaverns_achievements then return end
|
||||
local player_awards = awards.player(player_name)
|
||||
if not player_awards then return end
|
||||
local unlocked = player_awards.unlocked
|
||||
if not unlocked then return end
|
||||
|
||||
-- the achievement that just got unlocked had one or more "parent" achievements associated with it.
|
||||
for _, achievement_parent in pairs(def_dfcaverns_achievements) do
|
||||
player_awards.dfcaverns_achievements = player_awards.dfcaverns_achievements or {}
|
||||
local source_list = achievement_parents[achievement_parent]
|
||||
local total = #source_list
|
||||
local count = 0
|
||||
for _, source_achievement in pairs(source_list) do
|
||||
if unlocked[source_achievement] == source_achievement then count = count + 1 end
|
||||
end
|
||||
player_awards.dfcaverns_achievements[achievement_parent] = count
|
||||
awards.save()
|
||||
if count >= total then
|
||||
minetest.after(4, awards.unlock, player_name, achievement_parent)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
|
||||
dofile(modpath.."/travel.lua")
|
||||
dofile(modpath.."/farming.lua")
|
||||
dofile(modpath.."/dig.lua")
|
||||
dofile(modpath.."/food.lua")
|
||||
dofile(modpath.."/misc.lua")
|
||||
|
||||
-- not used outside this mod
|
||||
df_achievements.test_list = nil
|
180
df_achievements/locale/template.txt
Normal file
@ -0,0 +1,180 @@
|
||||
# textdomain: df_achievements
|
||||
|
||||
|
||||
### dig.lua ###
|
||||
|
||||
"Collect" Lightseam Stone=
|
||||
|
||||
Attempt to collect a piece of Lightseam, a strange glowing mineral found deep underground.=
|
||||
|
||||
Collect Castle Coral=
|
||||
Collect Cave Coral=
|
||||
Collect Cave Pearls=
|
||||
Collect Flawless Mese Crystal Block=
|
||||
Collect Giant Red Crystal=
|
||||
Collect Giant Webbing=
|
||||
Collect Glow Worms=
|
||||
Collect Glowing Amethyst=
|
||||
Collect Luminous Salt Crystal=
|
||||
|
||||
Collect a block of glowing amethyst crystal from the Underworld.=
|
||||
|
||||
Collect a flawless Mese crystal block from the Magma Sea.=
|
||||
|
||||
Collect a luminous salt crystal from the dry caverns where Bloodthorns live.=
|
||||
|
||||
Collect a piece of Castle Coral from the Sunless Sea.=
|
||||
Collect a piece of Cave Coral from the Sunless Sea.=
|
||||
Collect a piece of giant webbing found in a cave.=
|
||||
|
||||
Collect one of the giant red crystals found in large barren caverns.=
|
||||
|
||||
Collect some cave pearls from the wall of a cave.=
|
||||
Collect various different exotic items from various caverns.=
|
||||
Deep Prospector=
|
||||
Destroy a Gas Seep=
|
||||
|
||||
Plug a crack that mine gas is seeping out of to make the caves just a little bit safer.=
|
||||
|
||||
|
||||
### dig.lua ###
|
||||
### food.lua ###
|
||||
### misc.lua ###
|
||||
|
||||
=
|
||||
|
||||
### farming.lua ###
|
||||
|
||||
Fungal Arborist=
|
||||
Plant @1=
|
||||
Plant Black Cap=
|
||||
Plant Bloodthorn=
|
||||
Plant Cave Wheat=
|
||||
Plant Dimple Cup=
|
||||
Plant Fungiwood=
|
||||
Plant Goblin Cap=
|
||||
Plant Pig Tail=
|
||||
Plant Plump Helmet=
|
||||
Plant Primordial Fern=
|
||||
Plant Primordial Jungle Mushroom=
|
||||
Plant Primordial Jungle Tree=
|
||||
Plant Primordial Mushroom=
|
||||
Plant Primordial Mycelium=
|
||||
Plant Quarry Bush=
|
||||
Plant Spindlestem=
|
||||
Plant Spore Tree=
|
||||
Plant Sweet Pod=
|
||||
Plant Torchspine=
|
||||
Plant Tower Cap=
|
||||
Plant Tunnel Tube=
|
||||
Plant a @1 in a place where it can grow.=
|
||||
|
||||
Plant one of every kind of 'tree' found in the caverns above the Sunless Sea.=
|
||||
|
||||
Plant one of every kind of 'tree' found in the caverns beneath the surface.=
|
||||
|
||||
Plant one of every kind of 'tree' from the Primordial caverns.=
|
||||
|
||||
Plant one of every kind of small farmable plant found in the caverns beneath the surface.=
|
||||
|
||||
Primordial Arborist=
|
||||
Underground Arborist=
|
||||
Underground Farmer=
|
||||
|
||||
### food.lua ###
|
||||
|
||||
Dwarven Gourmand=
|
||||
Eat @1=
|
||||
Eat Diced Mushroom=
|
||||
Eat a Glowtato=
|
||||
Eat a Primordial Fruit=
|
||||
|
||||
Eat one of each of the various meals that can be cooked or crafted from underground ingredients.=
|
||||
|
||||
Eat one of the strange fruits found only deep underground in the Primordial caverns.=
|
||||
|
||||
It's a basic staple of the underground, but at least it's not Plump Helmet.=
|
||||
|
||||
One of the many delights that can be crafted only from fungal growths found deep underground.=
|
||||
|
||||
Slightly less prestigious than the Primordial Fruit, but still rare and exotic compared to surface world fare.=
|
||||
|
||||
|
||||
### misc.lua ###
|
||||
|
||||
Activating a puzzle seal has produced a breach in the slade foundations of the world.=
|
||||
|
||||
Capture an Ice Sprite=
|
||||
Decipher the code of the ancients. Do you dare turn the key?=
|
||||
Detonate Mine Gas=
|
||||
Get Attacked by an Underworld Guardian=
|
||||
Loot 100 Ancient Warrior Bones=
|
||||
Loot Ancient Warrior Bones=
|
||||
Punch Veinstone=
|
||||
Punch a vein to hear the heartbeat of the stone.=
|
||||
Repair 100 Ancient Lanterns=
|
||||
Repair an Ancient Lantern=
|
||||
Solve a Puzzle Seal=
|
||||
Trigger a Slade Breacher=
|
||||
|
||||
You may not be able to build new ones, but at least you can get the old ones shining brightly again.=
|
||||
|
||||
You've captured an ice sprite and placed it in a bottle. It dances and sparkles and sheds light through the frosted glass while making a faint tinkling sound. Pretty.=
|
||||
|
||||
You've discovered something important about those mysterious slade statues in the Underworld.=
|
||||
|
||||
|
||||
### travel.lua ###
|
||||
|
||||
Discover @1s=
|
||||
Discover All Fungal Cavern Types=
|
||||
Discover All Overworld Cavern Types=
|
||||
Discover All Underground Cavern Types=
|
||||
Discover Black Caps=
|
||||
Discover Bloodthorns=
|
||||
Discover Fungiwood=
|
||||
Discover Goblin Caps=
|
||||
Discover Spore Trees=
|
||||
Discover Tower Caps=
|
||||
Discover Tunnel Tubes=
|
||||
Discover a Deep Chasm=
|
||||
Discover a Deep Sinkhole=
|
||||
Discover a Glowing Pit=
|
||||
Discover a cavern containing oil deep underground.=
|
||||
Discover a cavern where @1s grow in the wild.=
|
||||
Discover a cavern where Black Caps grow in the wild.=
|
||||
Discover a cavern where Bloodthorns grow in the wild.=
|
||||
Discover a cavern where Fungiwoods grow in the wild.=
|
||||
Discover a cavern where Goblin Caps grow in the wild.=
|
||||
Discover a cavern where Spore Trees grow in the wild.=
|
||||
Discover a cavern where Tower Caps grow in the wild.=
|
||||
Discover a cavern where Tunnel Tubes grow in the wild.=
|
||||
Discover a deep natural sinkhole.=
|
||||
Discover a gigantic underground natural chasm.=
|
||||
|
||||
Discover a glowing pit in the slade foundations of the world.=
|
||||
|
||||
Discover all Primordial Cavern Types=
|
||||
Discover all major kinds of giant cavern environment.=
|
||||
|
||||
Discover all of the major types of cavern below the foundations of the world.=
|
||||
|
||||
Discover all of the major types of cavern environments between the Sunless Sea and the foundations of the world.=
|
||||
|
||||
Discover examples of all of the fungal cavern biomes.=
|
||||
Discover the Magma Sea=
|
||||
Discover the Oil Sea=
|
||||
Discover the Primordial Fungus=
|
||||
Discover the Primordial Jungle=
|
||||
Discover the Sunless Sea=
|
||||
Discover the Underworld=
|
||||
|
||||
Discover the ancient caverns at the foundations of the world.=
|
||||
|
||||
Discover the fungus-ridden caverns below the foundations of the world.=
|
||||
|
||||
Discover the giant caverns to which all water from the surface ultimately drain.=
|
||||
|
||||
Discover the lost jungles below the foundations of the world.=
|
||||
|
||||
Discover the sea of magma that volcanoes draw from.=
|
103
df_achievements/misc.lua
Normal file
@ -0,0 +1,103 @@
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
-- misc
|
||||
if df_dependencies.node_name_glass_bottle then
|
||||
awards.register_achievement("dfcaverns_captured_ice_sprite", {
|
||||
title = S("Capture an Ice Sprite"),
|
||||
description = S("You've captured an ice sprite and placed it in a bottle. It dances and sparkles and sheds light through the frosted glass while making a faint tinkling sound. Pretty."),
|
||||
icon = "dfcaverns_awards_backgroundx32.png^ice_sprites_bottle.png^dfcaverns_awards_foregroundx32.png",
|
||||
difficulty = 2,
|
||||
trigger = {
|
||||
type = "craft",
|
||||
item = "ice_sprites:ice_sprite_bottle",
|
||||
target = 1,
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
df_mapitems.on_veinstone_punched = function(pos, node, puncher, pointed_thing)
|
||||
awards.unlock(puncher:get_player_name(), "dfcaverns_punched_veinstone")
|
||||
end
|
||||
awards.register_achievement("dfcaverns_punched_veinstone", {
|
||||
title = S("Punch Veinstone"),
|
||||
description = S("Punch a vein to hear the heartbeat of the stone."),
|
||||
difficulty = 2,
|
||||
icon = "dfcaverns_awards_backgroundx32.png^((".. df_dependencies.texture_stone .. "^dfcaverns_veins.png)^[resize:32x32)^dfcaverns_awards_foregroundx32.png",
|
||||
})
|
||||
|
||||
if minetest.get_modpath("df_underworld_items") then
|
||||
|
||||
if minetest.get_modpath("hunter_statue") then
|
||||
hunter_statue.player_punched = function(node_name, pos, player)
|
||||
if node_name ~= "df_underworld_items:hunter_statue" then return end
|
||||
awards.unlock(player:get_player_name(), "dfcaverns_attacked_by_guardian_statue")
|
||||
end
|
||||
awards.register_achievement("dfcaverns_attacked_by_guardian_statue", {
|
||||
title = S("Get Attacked by an Underworld Guardian"),
|
||||
difficulty = 2,
|
||||
description = S("You've discovered something important about those mysterious slade statues in the Underworld."),
|
||||
icon = "dfcaverns_awards_backgroundx32.png^dfcaverns_guardian_achievement.png^dfcaverns_awards_foregroundx32.png",
|
||||
secret=true,
|
||||
})
|
||||
end
|
||||
|
||||
df_underworld_items.puzzle_seal_solved = function(pos, player)
|
||||
if player == nil then return end
|
||||
awards.unlock(player:get_player_name(), "dfcaverns_solved_puzzle_seal")
|
||||
end
|
||||
awards.register_achievement("dfcaverns_solved_puzzle_seal", {
|
||||
title = S("Solve a Puzzle Seal"),
|
||||
difficulty = 4,
|
||||
description = S("Decipher the code of the ancients. Do you dare turn the key?"),
|
||||
icon = "dfcaverns_puzzle_seal_solvedx32.png^dfcaverns_awards_foregroundx32.png",
|
||||
})
|
||||
|
||||
df_underworld_items.slade_breacher_triggered = function(pos, player)
|
||||
awards.unlock(player:get_player_name(), "dfcaverns_triggered_slade_breacher")
|
||||
end
|
||||
awards.register_achievement("dfcaverns_triggered_slade_breacher", {
|
||||
title = S("Trigger a Slade Breacher"),
|
||||
difficulty = 1,
|
||||
description = S("Activating a puzzle seal has produced a breach in the slade foundations of the world."),
|
||||
icon = "dfcaverns_puzzle_seal_activex32.png^dfcaverns_awards_foregroundx32.png",
|
||||
secret=true,
|
||||
})
|
||||
|
||||
df_underworld_items.ancient_lantern_fixed = function(pos, player)
|
||||
awards.unlock(player:get_player_name(), "dfcaverns_repaired_lantern")
|
||||
end
|
||||
awards.register_achievement("dfcaverns_repaired_lantern", {
|
||||
title = S("Repair an Ancient Lantern"),
|
||||
difficulty = 2,
|
||||
description = S("You may not be able to build new ones, but at least you can get the old ones shining brightly again."),
|
||||
icon = "dfcaverns_awards_backgroundx32.png^((dfcaverns_slade_brick.png^(" .. df_dependencies.texture_meselamp .. "^[mask:dfcaverns_lantern_mask.png))^[resize:32x32)^dfcaverns_awards_foregroundx32.png",
|
||||
secret=true,
|
||||
})
|
||||
|
||||
-- awards.register_achievement("dfcaverns_repaired_100_lanterns", {
|
||||
-- title = S("Repair 100 Ancient Lanterns"),
|
||||
-- description = S(""),
|
||||
-- icon =,
|
||||
-- })
|
||||
|
||||
end
|
||||
|
||||
|
||||
-- can't think of an easy way to detect these
|
||||
--awards.register_achievement("dfcaverns_torch_detonated_mine_gas", {
|
||||
-- title = S("Detonate Mine Gas"),
|
||||
-- description = S(""),
|
||||
-- icon =,
|
||||
--})
|
||||
|
||||
--awards.register_achievement("dfcaverns_looted_underworld_bones", {
|
||||
-- title = S("Loot Ancient Warrior Bones"),
|
||||
-- description = S(""),
|
||||
-- icon =,
|
||||
--})
|
||||
--
|
||||
--awards.register_achievement("dfcaverns_looted_100_underworld_bones", {
|
||||
-- title = S("Loot 100 Ancient Warrior Bones"),
|
||||
-- description = S(""),
|
||||
-- icon =,
|
||||
--})
|
4
df_achievements/mod.conf
Normal file
@ -0,0 +1,4 @@
|
||||
name=df_achievements
|
||||
description=Achievements for DFCaverns
|
||||
depends=df_caverns, df_trees, df_farming, df_mapitems, df_dependencies, pit_caves
|
||||
optional_depends=df_underworld_items, hunter_statue, awards
|
BIN
df_achievements/textures/dfcaverns_amethyst_achievement.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
df_achievements/textures/dfcaverns_awards_backgroundx32.png
Normal file
After Width: | Height: | Size: 83 B |
After Width: | Height: | Size: 400 B |
After Width: | Height: | Size: 676 B |
After Width: | Height: | Size: 1023 B |
BIN
df_achievements/textures/dfcaverns_awards_cavern_blackcapx32.png
Normal file
After Width: | Height: | Size: 140 B |
After Width: | Height: | Size: 204 B |
BIN
df_achievements/textures/dfcaverns_awards_cavern_chasmx32.png
Normal file
After Width: | Height: | Size: 335 B |
BIN
df_achievements/textures/dfcaverns_awards_cavern_fungalx32.png
Normal file
After Width: | Height: | Size: 269 B |
After Width: | Height: | Size: 174 B |
After Width: | Height: | Size: 201 B |
BIN
df_achievements/textures/dfcaverns_awards_cavern_junglex32.png
Normal file
After Width: | Height: | Size: 240 B |
BIN
df_achievements/textures/dfcaverns_awards_cavern_lavax32.png
Normal file
After Width: | Height: | Size: 742 B |
After Width: | Height: | Size: 152 B |
BIN
df_achievements/textures/dfcaverns_awards_cavern_oilx32.png
Normal file
After Width: | Height: | Size: 255 B |
BIN
df_achievements/textures/dfcaverns_awards_cavern_pitx32.png
Normal file
After Width: | Height: | Size: 249 B |
After Width: | Height: | Size: 184 B |
BIN
df_achievements/textures/dfcaverns_awards_cavern_seax32.png
Normal file
After Width: | Height: | Size: 104 B |
After Width: | Height: | Size: 154 B |
BIN
df_achievements/textures/dfcaverns_awards_cavern_towercapx32.png
Normal file
After Width: | Height: | Size: 190 B |
After Width: | Height: | Size: 164 B |
After Width: | Height: | Size: 1.1 KiB |
BIN
df_achievements/textures/dfcaverns_awards_foregroundx32.png
Normal file
After Width: | Height: | Size: 116 B |
After Width: | Height: | Size: 1.7 KiB |
BIN
df_achievements/textures/dfcaverns_bloodthorn_achievement.png
Normal file
After Width: | Height: | Size: 600 B |
BIN
df_achievements/textures/dfcaverns_castle_coral_achievement.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
df_achievements/textures/dfcaverns_cave_coral_achievement.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
df_achievements/textures/dfcaverns_cave_pearls_achievement.png
Normal file
After Width: | Height: | Size: 885 B |
BIN
df_achievements/textures/dfcaverns_glowmese_achievement.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
df_achievements/textures/dfcaverns_glowstone_achievement.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
df_achievements/textures/dfcaverns_gourmand_achievement.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
BIN
df_achievements/textures/dfcaverns_guardian_achievement.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
BIN
df_achievements/textures/dfcaverns_plump_helmet_achievement.png
Normal file
After Width: | Height: | Size: 405 B |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 978 B After Width: | Height: | Size: 978 B |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |