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a few more biome tweaks
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@@ -94,11 +94,11 @@ local level_1_wet_floor = function(area, data, ai, vi, bi, param2_data)
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return
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end
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if math.random() < 0.25 then
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if math.random() < 0.5 then
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data[bi] = c_mossycobble
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if math.random() < 0.1 then
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if math.random() < 0.05 then
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data[vi] = c_dead_fungus
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elseif math.random() < 0.1 then
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elseif math.random() < 0.05 then
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data[vi] = c_cavern_fungi
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end
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end
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