Small stuff (#8)

* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.

* add the wandering "gas wisp" to light up some of the gas-filled caverns

* make wisps rarely spawned by gas explosions

* revamp spindlestems into a sort of mineral detector, add glowing extract bottles

* optimize pngs

* add gas wisps to mapgen

* add spindlestems to cavern level 1, most level 1 warrens are now lit up

* update internal names, adjust mineral detection range

* add cave pearls to some level 2 warrens and tunnels

* switch experimental simplecrafting_lib support to crafting mod

* Pearls don't grow on falling nodes

* put spindlestems with goblin caps, make them always grow red when near those

* bunch of documentation

* add castle coral to replace cave coral, which has been repurposed into column decoration

* documentation for cave coral, update some locale text

* add a recipe for cooking oil into paraffin

* add old bones to the underworld

* MIT license for bones_loot

* also cook black cap gills into paraffin, they're oily

* add salt crystals to the bloodthorn caverns, illuminating the floor

* documentation for salt crystals

* auto-generate minetestmapper colors.

need to update the spindlestem colours manually

* add spindlestem to fungiwood caverns too, and increase warren coverage

* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.

* add a bit of displacement to the underside of the slade layer

* Unique images and names for cooking recipes.

* revamp bones loot

* add softer footsteps for some fungus types

* update mapgen_helper

* update cave coral screenshot

* mention glowing salts in bloodthorn caverns
This commit is contained in:
FaceDeer
2019-08-18 22:20:07 -05:00
committed by GitHub
parent 5e113ec200
commit 12919e9a16
184 changed files with 2787 additions and 521 deletions

View File

@ -18,6 +18,8 @@ local wall_vein_perlin_params = {
flags = "eased",
}
local c_pearls = minetest.get_content_id("df_mapitems:cave_pearls")
local subsea_level = df_caverns.config.level2_min - (df_caverns.config.level2_min - df_caverns.config.level1_min) * 0.33 -- "sea level" for the flooded caverns.
local flooding_threshold = math.min(df_caverns.config.tunnel_flooding_threshold, df_caverns.config.cavern_threshold) -- cavern value out to which we're flooding tunnels and warrens
@ -60,6 +62,8 @@ if minetest.get_modpath("df_farming") then
}
end
local c_red = minetest.get_content_id("df_trees:spindlestem_cap_red")
local goblin_cap_cavern_floor = function(abs_cracks, vert_rand, vi, area, data, data_param2)
local ystride = area.ystride
if abs_cracks < 0.1 then
@ -72,6 +76,8 @@ local goblin_cap_cavern_floor = function(abs_cracks, vert_rand, vi, area, data,
end
if math.random() < 0.1 then
df_caverns.place_shrub(vi+ystride, area, data, data_param2, goblin_cap_shrublist)
elseif math.random() < 0.02 then
df_trees.spawn_spindlestem_vm(vi+ystride, area, data, data_param2, c_red)
elseif math.random() < 0.015 then
df_trees.spawn_goblin_cap_vm(vi+ystride, area, data)
end
@ -243,21 +249,32 @@ local decorate_level_2 = function(minp, maxp, seed, vm, node_arrays, area, data)
local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
local flooded_caverns = nvals_cave[cave_area:transform(area, vi)] < 0 -- this indicates if we're in the "flooded" set of caves or not.
local ystride = area.ystride
if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
if flooded_caverns or biome_name ~= "barren" then
if flooded_caverns or biome_name ~= "barren" then
-- we're in flooded areas or are not barren
df_caverns.tunnel_ceiling(minp, maxp, area, vi, nvals_cracks, data, data_param2, true)
else
df_caverns.tunnel_ceiling(minp, maxp, area, vi, nvals_cracks, data, data_param2, false)
end
if not flooded_caverns and (biome_name == "barren" or biome_name == "sporetree") and nvals_cracks[index2d] > 0.5 then
for i= 1, 4 do
if math.random() > 0.5 then
local index = vi-i*ystride
if data[index] == c_air then
df_mapitems.place_against_surface_vm(c_pearls, index, area, data, data_param2)
end
end
end
end
else
-- air pockets
local ystride = area.ystride
local cracks = nvals_cracks[index2d]
if cracks > 0.5 and data[vi-ystride] == c_water then
if cracks > 0.4 and data[vi-ystride] == c_water then
data[vi-ystride] = c_air
if cracks > 0.7 and data[vi-ystride*2] == c_water then
if cracks > 0.6 and data[vi-ystride*2] == c_water then
data[vi-ystride*2] = c_air
end
end
@ -289,6 +306,7 @@ local decorate_level_2 = function(minp, maxp, seed, vm, node_arrays, area, data)
local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
local flooded_caverns = nvals_cave[cave_area:transform(area, vi)] < 0 -- this indicates if we're in the "flooded" set of caves or not.
local ystride = area.ystride
if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
if flooded_caverns or biome_name ~= "barren" then
@ -297,8 +315,28 @@ local decorate_level_2 = function(minp, maxp, seed, vm, node_arrays, area, data)
else
df_caverns.tunnel_ceiling(minp, maxp, area, vi, nvals_cracks, data, data_param2, false)
end
if not flooded_caverns and (biome_name == "barren" or biome_name == "sporetree") and nvals_cracks[index2d] > 0.5 then
for i= 1, 4 do
if math.random() > 0.5 then
local index = vi-i*ystride
if data[index] == c_air then
df_mapitems.place_against_surface_vm(c_pearls, index, area, data, data_param2)
end
end
end
end
else
-- air pockets
local cracks = nvals_cracks[index2d]
if cracks > 0.4 and data[vi-ystride] == c_water then
data[vi-ystride] = c_air
if cracks > 0.6 and data[vi-ystride*2] == c_water then
data[vi-ystride*2] = c_air
end
end
end
-- else air pockets?
end
----------------------------------------------