mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2025-07-12 21:40:29 +02:00
Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet. * add the wandering "gas wisp" to light up some of the gas-filled caverns * make wisps rarely spawned by gas explosions * revamp spindlestems into a sort of mineral detector, add glowing extract bottles * optimize pngs * add gas wisps to mapgen * add spindlestems to cavern level 1, most level 1 warrens are now lit up * update internal names, adjust mineral detection range * add cave pearls to some level 2 warrens and tunnels * switch experimental simplecrafting_lib support to crafting mod * Pearls don't grow on falling nodes * put spindlestems with goblin caps, make them always grow red when near those * bunch of documentation * add castle coral to replace cave coral, which has been repurposed into column decoration * documentation for cave coral, update some locale text * add a recipe for cooking oil into paraffin * add old bones to the underworld * MIT license for bones_loot * also cook black cap gills into paraffin, they're oily * add salt crystals to the bloodthorn caverns, illuminating the floor * documentation for salt crystals * auto-generate minetestmapper colors. need to update the spindlestem colours manually * add spindlestem to fungiwood caverns too, and increase warren coverage * in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting. * add a bit of displacement to the underside of the slade layer * Unique images and names for cooking recipes. * revamp bones loot * add softer footsteps for some fungus types * update mapgen_helper * update cave coral screenshot * mention glowing salts in bloodthorn caverns
This commit is contained in:
340
df_trees/spindlestem.lua
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340
df_trees/spindlestem.lua
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@ -0,0 +1,340 @@
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-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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local vessels = minetest.get_modpath("vessels")
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-- pre-declare
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local get_spindlestem_cap_type
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-- Copied from subterrane's features.lua
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-- Figured that was nicer than adding a dependency for just this little bit
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local stem_on_place = function(itemstack, placer, pointed_thing)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt then
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return itemstack
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end
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if pt.type ~= "node" then
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return itemstack
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end
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local under = minetest.get_node(pt.under)
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local above = minetest.get_node(pt.above)
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if minetest.is_protected(pt.above, placer:get_player_name()) then
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minetest.record_protection_violation(pt.above, placer:get_player_name())
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return
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end
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name] or not minetest.registered_nodes[above.name] then
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return itemstack
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end
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-- check if you can replace the node above the pointed node
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if not minetest.registered_nodes[above.name].buildable_to then
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return itemstack
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end
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local new_param2
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-- check if pointing at an existing spindlestem
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if minetest.get_item_group(under.name, "spindlestem") > 0 then
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new_param2 = under.param2
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else
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new_param2 = math.random(0,3)
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end
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-- add the node and remove 1 item from the itemstack
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minetest.add_node(pt.above, {name = itemstack:get_name(), param2 = new_param2})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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local growth_delay = function()
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return math.random(
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df_trees.config.tower_cap_delay_multiplier*df_trees.config.tree_min_growth_delay,
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df_trees.config.tower_cap_delay_multiplier*df_trees.config.tree_max_growth_delay)
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end
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local disp = 0.0625 -- adjusting position a bit
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minetest.register_node("df_trees:spindlestem_stem", {
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description = S("Spindlestem"),
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_doc_items_longdesc = df_trees.doc.spindlestem_desc,
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_doc_items_usagehelp = df_trees.doc.spindlestem_usage,
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is_ground_content = true,
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, spindlestem = 1},
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sounds = default.node_sound_wood_defaults(),
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tiles = {
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"dfcaverns_tower_cap.png",
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.0625+disp, -0.5, -0.125+disp, 0.1875+disp, 0.5, 0.25+disp},
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{-0.125+disp, -0.5, -0.0625+disp, 0.25+disp, 0.5, 0.1875+disp},
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}
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},
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on_place = stem_on_place,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "df_trees:spindlestem_stem",
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burntime = 5,
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})
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local register_spindlestem_type = function(item_suffix, colour_name, colour_code, light_level)
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local cap_item = "df_trees:spindlestem_cap_"..item_suffix
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minetest.register_node(cap_item, {
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description = S("@1 Spindlestem Cap", colour_name),
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is_ground_content = true,
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_doc_items_longdesc = df_trees.doc["spindlestem_cap_"..item_suffix.."_desc"],
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_doc_items_usagehelp = df_trees.doc["spindlestem_cap_"..item_suffix.."_usage"],
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, spindlestem = 1},
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sounds = default.node_sound_wood_defaults(),
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tiles = {
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"dfcaverns_tower_cap.png^[multiply:#"..colour_code,
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"dfcaverns_spindlestem_cap.png^[multiply:#"..colour_code,
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"dfcaverns_tower_cap.png^[multiply:#"..colour_code,
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"dfcaverns_tower_cap.png^[multiply:#"..colour_code,
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"dfcaverns_tower_cap.png^[multiply:#"..colour_code,
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"dfcaverns_tower_cap.png^[multiply:#"..colour_code,
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},
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light_source = light_level,
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.1875+disp, -0.5, -0.3125+disp, 0.3125+disp, -0.3125, 0.4375+disp},
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{-0.3125+disp, -0.5, -0.1875+disp, 0.4375+disp, -0.3125, 0.3125+disp},
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{-0.0625+disp, -0.1875, -0.0625+disp, 0.1875+disp, -0.125, 0.1875+disp},
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{-0.1875+disp, -0.3125, -0.1875+disp, 0.3125+disp, -0.1875, 0.3125+disp},
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}
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},
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drop = {
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-- Maximum number of items to drop
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max_items = 1,
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-- Choose max_items randomly from this list
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items = {
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{
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items = {cap_item, "df_trees:spindlestem_seedling"}, -- Items to drop
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rarity = 2, -- Probability of dropping is 1 / rarity
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},
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{
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items = {cap_item, "df_trees:spindlestem_seedling", "df_trees:spindlestem_seedling"}, -- Items to drop
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rarity = 2, -- Probability of dropping is 1 / rarity
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},
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{
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items = {cap_item, "df_trees:spindlestem_seedling", "df_trees:spindlestem_seedling", "df_trees:spindlestem_seedling"}, -- Items to drop
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rarity = 2, -- Probability of dropping is 1 / rarity
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},
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{
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items = {cap_item}, -- Items to drop
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rarity = 1, -- Probability of dropping is 1 / rarity
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},
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},
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},
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on_place = stem_on_place,
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on_timer = function(pos, elapsed)
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local above = vector.add(pos, {x=0,y=1,z=0})
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local node_above = minetest.get_node(above)
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local above_def = minetest.registered_nodes[node_above.name]
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if not above_def or not above_def.buildable_to then
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-- can't grow any more, exit
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return
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end
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local meta = minetest.get_meta(pos)
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local height = meta:get_int("spindlestem_to_grow")
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local node = minetest.get_node(pos)
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minetest.set_node(pos, {name="df_trees:spindlestem_stem", param2 = node.param2})
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minetest.set_node(above, {name=cap_item, param2 = node.param2})
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height = height - 1
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if height > 0 then
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meta = minetest.get_meta(above)
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meta:set_int("spindlestem_to_grow", height)
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minetest.get_node_timer(above):start(growth_delay())
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end
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end,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = cap_item,
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burntime = 10,
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})
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local c_stem = minetest.get_content_id("df_trees:spindlestem_stem")
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local c_cap = minetest.get_content_id(cap_item)
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if vessels and light_level > 0 then
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local tex = "dfcaverns_vessels_glowing_liquid.png^[multiply:#"..colour_code.."^vessels_glass_bottle.png"
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local new_light = light_level + math.floor((minetest.LIGHT_MAX-light_level)/2)
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minetest.register_node("df_trees:glowing_bottle_"..item_suffix, {
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description = S("@1 Spindlestem Extract", colour_name),
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drawtype = "plantlike",
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_doc_items_longdesc = df_trees.doc["spindlestem_extract_"..item_suffix.."_desc"],
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_doc_items_usagehelp = df_trees.doc["spindlestem_extract_"..item_suffix.."_usage"],
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tiles = {tex},
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inventory_image = tex,
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wield_image = tex,
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paramtype = "light",
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is_ground_content = false,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
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},
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groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
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sounds = default.node_sound_glass_defaults(),
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light_source = new_light,
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})
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minetest.register_craft( {
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output = "df_trees:glowing_bottle_"..item_suffix.." 3",
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type = "shapeless",
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recipe = {
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"vessels:glass_bottle",
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"vessels:glass_bottle",
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"vessels:glass_bottle",
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cap_item,
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}
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})
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minetest.register_craft( {
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output = "vessels:glass_bottle",
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type = "shapeless",
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recipe = {
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"df_trees:glowing_bottle_"..item_suffix,
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}
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})
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end
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end
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local seedling_construct = function(pos)
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local below_node = minetest.get_node(vector.add(pos, {x=0,y=-1,z=0}))
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if minetest.get_item_group(below_node.name, "soil") > 0 then
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minetest.get_node_timer(pos):start(growth_delay())
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end
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end
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minetest.register_node("df_trees:spindlestem_seedling", {
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description = S("Spindlestem Spawn"),
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_doc_items_longdesc = df_trees.doc.spindlestem_desc,
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_doc_items_usagehelp = df_trees.doc.spindlestem_usage,
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tiles = {
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"dfcaverns_tower_cap.png",
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},
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groups = {snappy = 3, flammable = 2, plant = 1, attached_node = 1, light_sensitive_fungus = 11, digtron_on_place=1},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = false,
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floodable = true,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.0625 + 0.125, -0.5, -0.125 + 0.125, 0.125 + 0.125, -0.375, 0.0625 + 0.125},
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}
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},
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on_place = stem_on_place,
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on_construct = seedling_construct,
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on_timer = function(pos, elapsed)
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local cap_item = minetest.get_name_from_content_id(get_spindlestem_cap_type(pos))
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local node = minetest.get_node(pos)
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minetest.set_node(pos, {name=cap_item, param2 = node.param2})
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local meta = minetest.get_meta(pos)
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local disp = {x=3, y=3, z=3}
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local nearby = minetest.find_nodes_in_area(vector.add(pos, disp), vector.subtract(pos, disp), {"group:spindlestem"})
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local count = #nearby
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local height = math.random(1,3)
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if count > 10 then height = height + 2 end -- if there are a lot of nearby spindlestems, grow taller
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if height > 0 then
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meta:set_int("spindlestem_to_grow", height)
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minetest.get_node_timer(pos):start(growth_delay())
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end
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end,
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})
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register_spindlestem_type("white", S("White"), "FFFFFF", 0)
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register_spindlestem_type("red", S("Red"), "FFC3C3", 3)
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register_spindlestem_type("green", S("Green"), "C3FFC3", 4)
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register_spindlestem_type("cyan", S("Cyan"), "C3FFFF", 6)
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register_spindlestem_type("golden", S("Golden"), "FFFFC3", 12)
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local c_air = minetest.get_content_id("air")
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local c_stem = minetest.get_content_id("df_trees:spindlestem_stem")
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df_trees.spawn_spindlestem_vm = function(vi, area, data, data_param2, c_cap)
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if data[vi] ~= c_air then return end
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if c_cap == nil then
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-- note: this won't account for rock removed by subterrane, so may not be entirely accurate. Good enough!
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c_cap = get_spindlestem_cap_type(area:position(vi))
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end
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local stem_height = math.random(1,3)
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local param2 = math.random(1,4)-1
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local i = 0
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local top = 0
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local index
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while i <= stem_height do
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index = vi + i * area.ystride
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if data[index] == c_air then
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data[index] = c_stem
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data_param2[index] = param2
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top = i
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else
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i = 100
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end
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i = i + 1
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end
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index = vi + top * area.ystride
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data[index] = c_cap
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end
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local c_white = minetest.get_content_id("df_trees:spindlestem_cap_white")
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local c_red = minetest.get_content_id("df_trees:spindlestem_cap_red")
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local c_green = minetest.get_content_id("df_trees:spindlestem_cap_green")
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local c_cyan = minetest.get_content_id("df_trees:spindlestem_cap_cyan")
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local c_golden = minetest.get_content_id("df_trees:spindlestem_cap_golden")
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get_spindlestem_cap_type = function(pos)
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if pos.y > -100 or minetest.find_node_near(pos, 15, "group:tower_cap") then
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return c_white
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end
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if minetest.find_node_near(pos, 15, "group:goblin_cap") then
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return c_red
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end
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local iron = minetest.find_node_near(pos, 5, {"default:stone_with_iron", "default:steelblock"})
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local copper = minetest.find_node_near(pos, 5, {"default:stone_with_copper", "default:copperblock"})
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local mese = minetest.find_node_near(pos, 5, {"default:stone_with_mese", "default:mese"})
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local possibilities = {}
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if mese then table.insert(possibilities, c_golden) end
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if copper then table.insert(possibilities, c_green) end
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if iron then table.insert(possibilities, c_red) end
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if iron and copper then table.insert(possibilities, c_cyan) end
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if #possibilities == 0 then
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return c_white
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else
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local pick = math.random(1, #possibilities)
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return possibilities[pick]
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end
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end
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Reference in New Issue
Block a user