optimize pngs, add is_ground_content to everything

This commit is contained in:
FaceDeer
2019-11-10 21:47:10 -07:00
parent cacddcd347
commit 13c75410aa
53 changed files with 123 additions and 37 deletions

View File

@ -17,6 +17,7 @@ local register_cave_wheat = function(number)
inventory_image = "dfcaverns_cave_wheat_"..tostring(number)..".png",
paramtype = "light",
walkable = false,
is_ground_content = false,
buildable_to = true,
floodable = true,
groups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, light_sensitive_fungus = 11},

View File

@ -16,6 +16,7 @@ local register_dimple_cup = function(number)
paramtype = "light",
walkable = false,
floodable = true,
is_ground_content = false,
buildable_to = true,
groups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, color_blue = 1, light_sensitive_fungus = 11, flower = 1},
sounds = default.node_sound_leaves_defaults(),

View File

@ -17,6 +17,7 @@ local register_pig_tail = function(number)
inventory_image = "dfcaverns_pig_tail_"..tostring(number)..".png",
paramtype = "light",
walkable = false,
is_ground_content = false,
floodable = true,
buildable_to = true,
groups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, light_sensitive_fungus = 11},

View File

@ -15,6 +15,7 @@ minetest.register_node("df_farming:dead_fungus", {
inventory_image = "dfcaverns_dead_fungus.png",
paramtype = "light",
walkable = false,
is_ground_content = false,
buildable_to = true,
floodable = true,
groups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, flow_through = 1},
@ -47,6 +48,7 @@ minetest.register_node("df_farming:cavern_fungi", {
inventory_image = "dfcaverns_fungi.png",
paramtype = "light",
walkable = false,
is_ground_content = false,
buildable_to = true,
floodable = true,
light_source = 6,
@ -155,6 +157,7 @@ df_farming.register_seed = function(name, description, image, stage_one, grow_ti
_dfcaverns_next_stage_time = grow_time,
paramtype = "light",
walkable = false,
is_ground_content = false,
floodable = true,
sunlight_propagates = true,
selection_box = {

View File

@ -71,6 +71,7 @@ minetest.register_node("df_farming:plump_helmet_spawn", {
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
is_ground_content = false,
floodable = true,
node_box = {
type = "fixed",
@ -103,6 +104,7 @@ minetest.register_node("df_farming:plump_helmet_1", {
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
walkable = false,
floodable = true,
node_box = {
@ -141,6 +143,7 @@ minetest.register_node("df_farming:plump_helmet_2", {
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
is_ground_content = false,
floodable = true,
node_box = {
type = "fixed",
@ -176,6 +179,7 @@ minetest.register_node("df_farming:plump_helmet_3", {
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
is_ground_content = false,
floodable = true,
node_box = {
type = "fixed",
@ -209,6 +213,7 @@ minetest.register_node("df_farming:plump_helmet_4", {
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
is_ground_content = false,
floodable = false, -- I figure full grown plump helmets are sturdy enough to survive inundation
node_box = {
type = "fixed",
@ -261,6 +266,7 @@ minetest.register_node("df_farming:plump_helmet_4_picked", {
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
is_ground_content = false,
floodable = false,
node_box = {
type = "fixed",

View File

@ -18,6 +18,7 @@ local register_quarry_bush = function(number)
paramtype = "light",
walkable = false,
buildable_to = true,
is_ground_content = false,
floodable = true,
groups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, light_sensitive_fungus = 11},
sounds = default.node_sound_leaves_defaults(),

View File

@ -15,6 +15,7 @@ local register_sweet_pod = function(number)
inventory_image = "dfcaverns_sweet_pod_"..tostring(number)..".png",
paramtype = "light",
walkable = false,
is_ground_content = false,
buildable_to = true,
floodable = true,
groups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, light_sensitive_fungus = 11},