optimize pngs, add is_ground_content to everything

This commit is contained in:
FaceDeer
2019-11-10 21:47:10 -07:00
parent cacddcd347
commit 13c75410aa
53 changed files with 123 additions and 37 deletions

View File

@@ -39,6 +39,7 @@ minetest.register_node("df_trees:blood_thorn", {
groups = {choppy = 3, tree = 1, flammable = 2, light_sensitive_fungus = 11},
_dfcaverns_dead_node = "df_trees:blood_thorn_dead",
sounds = default.node_sound_wood_defaults(),
is_ground_content = false,
on_place = minetest.rotate_node,
after_dig_node = blood_thorn_after_dig,
})
@@ -53,6 +54,7 @@ minetest.register_node("df_trees:blood_thorn_dead", {
paramtype = "light",
groups = {choppy = 3, tree = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
is_ground_content = false,
on_place = minetest.rotate_node,
after_dig_node = blood_thorn_after_dig,
})
@@ -74,6 +76,7 @@ minetest.register_node("df_trees:blood_thorn_spike", {
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
climbable = true,
is_ground_content = false,
damage_per_second = 1,
paramtype = "light",
paramtype2 = "facedir",
@@ -103,6 +106,7 @@ minetest.register_node("df_trees:blood_thorn_spike_dead", {
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
climbable = true,
is_ground_content = false,
paramtype = "light",
paramtype2 = "facedir",
node_box = {