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https://github.com/FaceDeer/dfcaverns.git
synced 2025-06-28 06:30:34 +02:00
optimize pngs, add is_ground_content to everything
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@ -7,7 +7,7 @@ minetest.register_node("df_underworld_items:glow_amethyst", {
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_doc_items_longdesc = df_underworld_items.doc.glow_amethyst_desc,
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_doc_items_usagehelp = df_underworld_items.doc.glow_amethyst_usage,
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tiles = {"dfcaverns_glow_amethyst.png"},
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is_ground_content = true,
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is_ground_content = false,
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groups = {cracky=3, pit_plasma_resistant=1},
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sounds = default.node_sound_glass_defaults(),
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light_source = 6,
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@ -8,7 +8,7 @@ local glowstone_def = {
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light_source = minetest.LIGHT_MAX,
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description = S("Lightseam"),
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tiles = {"dfcaverns_glowstone.png"},
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is_ground_content = true,
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is_ground_content = false,
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groups = {cracky=3},
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sounds = default.node_sound_glass_defaults(),
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paramtype = "light",
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@ -35,7 +35,7 @@ minetest.register_node("df_underworld_items:pit_plasma", {
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liquid_alternative_flowing = "df_underworld_items:pit_plasma_flowing",
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liquid_alternative_source = "df_underworld_items:pit_plasma",
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liquid_renewable = false,
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is_ground_content = true,
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is_ground_content = false,
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light_source = minetest.LIGHT_MAX,
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paramtype = "light",
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})
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@ -84,7 +84,7 @@ minetest.register_node("df_underworld_items:pit_plasma_flowing", {
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liquid_alternative_flowing = "df_underworld_items:pit_plasma_flowing",
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liquid_alternative_source = "df_underworld_items:pit_plasma",
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liquid_renewable = false,
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is_ground_content = true,
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is_ground_content = false,
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light_source = minetest.LIGHT_MAX,
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paramtype = "light",
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})
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@ -64,6 +64,7 @@ local slade_wall_def = {
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paramtype = "light",
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tiles = {"dfcaverns_slade_brick.png"},
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walkable = true,
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is_ground_content = false,
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groups = { cracky=3, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1},
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sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }),
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}
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@ -78,7 +79,7 @@ minetest.register_node("df_underworld_items:slade_sand", {
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_doc_items_longdesc = df_underworld_items.doc.slade_desc,
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_doc_items_usagehelp = df_underworld_items.doc.slade_usage,
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tiles = {"dfcaverns_slade_sand.png"},
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is_ground_content = true,
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is_ground_content = false,
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groups = {crumbly = 3, level = 2, falling_node = 1, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1},
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sounds = default.node_sound_gravel_defaults({
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footstep = {name = "default_gravel_footstep", gain = 0.45},
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