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added mineclone groups to all registered nodes. TODO: craftitems.
This was extremely tedious. Completely untested, aside from simply running the game.
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@ -39,7 +39,7 @@ minetest.register_node("mine_gas:gas", {
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post_effect_color = {a = 20, r = 20, g = 20, b = 250},
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tiles = {"mine_gas.png^[opacity:28"},
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use_texture_alpha = "blend",
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groups = {not_in_creative_inventory=1, ropes_can_extend_into=1},
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groups = {not_in_creative_inventory=1, ropes_can_extend_into=1, not_solid=1, not_opaque=1},
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paramtype = "light",
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drop = {},
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sunlight_propagates = true,
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@ -51,7 +51,7 @@ minetest.register_node("mine_gas:gas_seep", {
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_doc_items_longdesc = seep_desc,
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_doc_items_usagehelp = seep_usage,
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tiles = {df_dependencies.texture_stone.."^"..df_dependencies.texture_mineral_coal.."^[combine:16x80:0,-16=crack_anylength.png"},
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groups = {cracky = 3},
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groups = {cracky = 3, pickaxey=1, building_block=1, material_stone=1},
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drop = df_dependencies.node_name_coal_lump,
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sounds = df_dependencies.sound_stone(),
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is_ground_content = true,
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@ -150,7 +150,7 @@ local tnt_boom = df_dependencies.tnt_boom
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if minetest.get_modpath("tnt") then
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minetest.register_abm({
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label = "mine_gas:gas ignition",
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nodenames = {"group:torch", "group:igniter"},
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nodenames = {"group:torch", "group:igniter", "group:fire"}, -- checking for ignition sources because there will be fewer than there are gas nodes
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neighbors = {"mine_gas:gas"},
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interval = 1.0,
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chance = 1,
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