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boost default plant growth delay, add growing selection boxes
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@ -165,7 +165,7 @@ local blood_thorn_cavern_floor = function(abs_cracks, vert_rand, vi, area, data,
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if abs_cracks < 0.075 then
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if vert_rand < 0.004 then
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subterrane.big_stalagmite(ai, area, data, 6, 15, c_dry_flowstone, c_dry_flowstone, c_dry_flowstone)
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elseif data[vi] ~= air and math.random() < 0.5 then
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elseif data[vi] ~= c_air and math.random() < 0.5 then
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data[vi] = c_salty_cobble
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if data[ai] == c_air and math.random() < 0.25 then
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data[ai] = c_salt_crystal
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@ -321,7 +321,7 @@ local decorate_level_3 = function(minp, maxp, seed, vm, node_arrays, area, data)
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else
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-- bloodthorn ceiling
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if abs_cracks < 0.075 then
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if data[vi] ~= air and math.random() < 0.5 then
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if data[vi] ~= c_air and math.random() < 0.5 then
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data[vi] = c_salty_cobble
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local bi = vi - area.ystride
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if data[bi] == c_air and math.random() < 0.25 then
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