mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2025-07-14 06:20:25 +02:00
cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.
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@ -10,6 +10,7 @@ minetest.register_node("df_mapitems:cave_coral_3", {
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is_ground_content = true,
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drop = "default:coral_skeleton",
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light_source = 3,
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paramtype2 = "facedir",
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groups = {cracky = 3, dfcaverns_cave_coral = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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@ -22,6 +23,7 @@ minetest.register_node("df_mapitems:cave_coral_2", {
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is_ground_content = true,
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drop = "default:coral_skeleton",
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light_source = 2,
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paramtype2 = "facedir",
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groups = {cracky = 3, dfcaverns_cave_coral = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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@ -34,6 +36,7 @@ minetest.register_node("df_mapitems:cave_coral_1", {
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is_ground_content = true,
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drop = "default:coral_skeleton",
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light_source = 1,
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paramtype2 = "facedir",
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groups = {cracky = 3, dfcaverns_cave_coral = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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@ -46,7 +49,8 @@ minetest.register_abm{
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interval = 2,
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chance = 10,
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action = function(pos)
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minetest.swap_node(pos, {name=coral_names[math.random(1,3)]})
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local node = minetest.get_node(pos)
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minetest.swap_node(pos, {name=coral_names[math.random(1,3)], param2=node.param2})
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end,
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}
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154
df_mapitems/cave_pearls.lua
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154
df_mapitems/cave_pearls.lua
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@ -0,0 +1,154 @@
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-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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local pearl_on_place = function(itemstack, placer, pointed_thing)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt then
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return itemstack
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end
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if pt.type ~= "node" then
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return itemstack
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end
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local under_pos = pt.under
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local above_pos = pt.above
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local under_node = minetest.get_node(under_pos)
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local above_node = minetest.get_node(above_pos)
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if minetest.is_protected(above_pos, placer:get_player_name()) then
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minetest.record_protection_violation(above_pos, placer:get_player_name())
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return
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end
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local under_name = under_node.name
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local above_name = above_node.name
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local under_def = minetest.registered_nodes[under_name]
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local above_def = minetest.registered_nodes[above_name]
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-- return if any of the nodes is not registered
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if not under_def or not above_def then
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return itemstack
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end
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-- check if you can replace the node above the pointed node
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if not above_def.buildable_to then
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return itemstack
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end
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local dir = vector.subtract(under_pos, above_pos)
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local param2
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if dir.x > 0 then
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--facing +x: 16, 17, 18, 19,
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param2 = 15 + math.random(1,4)
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elseif dir.x < 0 then
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--facing -x: 12, 13, 14, 15
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param2 = 11 + math.random(1,4)
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elseif dir.z > 0 then
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--facing +z: 8, 9, 10, 11
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param2 = 7 + math.random(1,4)
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elseif dir.z < 0 then
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--facing -z: 4, 5, 6, 7
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param2 = 3 + math.random(1,4)
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elseif dir.y > 0 then
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--facing -y: 20, 21, 22, 23 (ceiling)
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param2 = 19 + math.random(1,4)
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else
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--facing +y: 0, 1, 2, 3 (floor)
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param2 = math.random(1,4) - 1
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end
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-- add the node and remove 1 item from the itemstack
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minetest.add_node(above_pos, {name = itemstack:get_name(), param2 = param2})
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if not minetest.setting_getbool("creative_mode") and not minetest.check_player_privs(placer, "creative") then
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itemstack:take_item()
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end
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return itemstack
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end
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local valid_mounting_node = function(pos)
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local node = minetest.get_node(pos)
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if not node then return false end
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local def = minetest.registered_nodes[node.name]
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if not def then return false end
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if def.buildable_to then return false end
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return true
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end
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local add_to_table = function(dest, source)
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for _, val in ipairs(source) do
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table.insert(dest, val)
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end
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end
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local get_valid_facedirs = function(pos)
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local dirs = {}
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if valid_mounting_node(vector.add(pos, {x=1,y=0,z=0})) then
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add_to_table(dirs, {16, 17, 18, 19})
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end
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if valid_mounting_node(vector.add(pos, {x=-1,y=0,z=0})) then
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add_to_table(dirs, {12, 13, 14, 15})
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end
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if valid_mounting_node(vector.add(pos, {x=0,y=1,z=0})) then
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add_to_table(dirs, {0, 1, 2, 3})
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end
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if valid_mounting_node(vector.add(pos, {x=0,y=-1,z=0})) then
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add_to_table(dirs, {20, 21, 22, 23})
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end
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if valid_mounting_node(vector.add(pos, {x=0,y=0,z=1})) then
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add_to_table(dirs, {8, 9, 10, 11})
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end
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if valid_mounting_node(vector.add(pos, {x=0,y=0,z=-1})) then
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add_to_table(dirs, {4, 5, 6, 7})
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end
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end
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minetest.register_node("df_mapitems:wall_pearls", {
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description = S("Cave Pearls"),
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tiles = {"dfcaverns_cave_pearl.png"},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky = 2},
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walkable = false,
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climbable = true,
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light_source = 4,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.375, -0.5, -0.375, -0.125, -0.3125, -0.125}, -- NodeBox1
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{0.125, -0.5, -0.1875, 0.3125, -0.375, 0}, -- NodeBox2
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{-0.125, -0.5, 0.25, 0.0625, -0.375, 0.4375}, -- NodeBox3
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}
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},
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on_place = pearl_on_place,
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})
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local c_air = minetest.get_content_id("air")
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local c_stone = minetest.get_content_id("default:stone")
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local c_pearls = minetest.get_content_id("df_mapitems:wall_pearls")
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--facing +x: 16, 17, 18, 19,
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--facing -x: 12, 13, 14, 15
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--facing +z: 8, 9, 10, 11
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--facing -z: 4, 5, 6, 7
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--facing -y: 20, 21, 22, 23, (ceiling)
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df_mapitems.place_wall_pearls = function(vi, area, data, data_param2)
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if data[vi] == c_air then
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if data[vi+1] == c_stone then -- positive X
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data[vi] = c_pearls
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data_param2[vi] = 15 + math.random(1,4)
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elseif data[vi-1] == c_stone then -- negative X
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data[vi] = c_pearls
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data_param2[vi] = 11 + math.random(1,4)
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elseif data[vi+area.zstride] == c_stone then -- positive Z
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data[vi] = c_pearls
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data_param2[vi] = 7 + math.random(1,4)
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elseif data[vi-area.zstride] == c_stone then -- negative Z
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data[vi] = c_pearls
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data_param2[vi] = 3 + math.random(1,4)
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end
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end
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end
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@ -17,4 +17,5 @@ dofile(modpath.."/cave_coral.lua")
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dofile(modpath.."/crystals_mese.lua")
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dofile(modpath.."/crystals_ruby.lua")
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dofile(modpath.."/veinstone.lua")
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dofile(modpath.."/veinstone.lua")
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dofile(modpath.."/cave_pearls.lua")
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BIN
df_mapitems/textures/dfcaverns_cave_pearl.png
Normal file
BIN
df_mapitems/textures/dfcaverns_cave_pearl.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 489 B |
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