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ambience tweak
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@ -1,3 +1,4 @@
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name = df_ambience
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name = df_ambience
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description = Ambient wildlife sounds for DFCaverns
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depends = df_caverns, df_dependencies
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depends = df_caverns, df_dependencies
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optional_depends = chasms, playerplus, df_underworld_items
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optional_depends = chasms, playerplus, df_underworld_items
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@ -26,7 +26,7 @@ df_ambience.add_set({
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})
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})
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df_ambience.add_set({
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df_ambience.add_set({
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frequency = 0.025,
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frequency = 0.050,
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nodes = {"df_mapitems:dirt_with_cave_moss", "df_trees:tower_cap_stem", "df_trees:tower_cap_gills", "df_trees:tower_cap"},
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nodes = {"df_mapitems:dirt_with_cave_moss", "df_trees:tower_cap_stem", "df_trees:tower_cap_gills", "df_trees:tower_cap"},
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sounds = {
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sounds = {
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{name = "dfcaverns_exotic_creature_song", gain = 0.5},
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{name = "dfcaverns_exotic_creature_song", gain = 0.5},
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