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https://github.com/FaceDeer/dfcaverns.git
synced 2025-01-27 10:30:21 +01:00
make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles
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parent
c1bddb9ef7
commit
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@ -1,13 +1,13 @@
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if minetest.get_modpath("chasms") then
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if minetest.get_modpath("chasms") then
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df_ambience.add_set({
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df_ambience.add_set({
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frequency = 0.05,
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frequency = 0.03,
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sounds = {
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sounds = {
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{name = "dfcaverns_long_bird_song_slow", gain = 0.5},
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{name = "dfcaverns_long_bird_song_slow", gain = 0.5},
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{name = "dfcaverns_crow_slow", gain = 0.5},
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{name = "dfcaverns_crow_slow", gain = 0.5},
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{name = "dfcaverns_bird_noise", gain = 0.5},
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{name = "dfcaverns_bird_noise", gain = 0.5},
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},
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},
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sound_check = function(def)
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sound_check = function(def)
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if chasms.is_in_chasm_without_taper(def.pos) then return true end
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if chasms.is_in_chasm(def.pos) then return true end
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end,
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end,
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})
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})
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end
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end
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@ -26,7 +26,7 @@ df_ambience.add_set({
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})
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})
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df_ambience.add_set({
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df_ambience.add_set({
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frequency = 0.075,
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frequency = 0.025,
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nodes = {"df_mapitems:dirt_with_cave_moss", "df_trees:tower_cap_stem", "df_trees:tower_cap_gills", "df_trees:tower_cap"},
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nodes = {"df_mapitems:dirt_with_cave_moss", "df_trees:tower_cap_stem", "df_trees:tower_cap_gills", "df_trees:tower_cap"},
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sounds = {
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sounds = {
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{name = "dfcaverns_exotic_creature_song", gain = 0.5},
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{name = "dfcaverns_exotic_creature_song", gain = 0.5},
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@ -27,14 +27,6 @@ if df_dependencies.node_name_shelf then
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n15 = { name = df_dependencies.node_name_shelf, param2 = 3, force_place = true }
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n15 = { name = df_dependencies.node_name_shelf, param2 = 3, force_place = true }
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end
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end
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if not minetest.get_modpath("stairs") then
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-- replace stairs with air
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n12 = nil
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n20 = nil
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n21 = nil
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n22 = nil
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end
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local schematic = {
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local schematic = {
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yslice_prob = {},
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yslice_prob = {},
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size = {y = 10, x = 13, z = 13},
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size = {y = 10, x = 13, z = 13},
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@ -1,6 +1,6 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local S = minetest.get_translator(minetest.get_current_modname())
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local vessels = minetest.get_modpath("vessels")
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local glass_bottle = df_dependencies.node_name_glass_bottle
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-- pre-declare
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-- pre-declare
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local get_spindlestem_cap_type
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local get_spindlestem_cap_type
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@ -205,7 +205,7 @@ local register_spindlestem_type = function(item_suffix, colour_name, colour_code
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burntime = 10,
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burntime = 10,
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})
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})
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if vessels and light_level > 0 then
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if glass_bottle and light_level > 0 then
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local tex = "dfcaverns_vessels_glowing_liquid.png^[multiply:#"..colour_code.."^"..df_dependencies.texture_glass_bottle
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local tex = "dfcaverns_vessels_glowing_liquid.png^[multiply:#"..colour_code.."^"..df_dependencies.texture_glass_bottle
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local new_light = light_level + math.floor((minetest.LIGHT_MAX-light_level)/2)
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local new_light = light_level + math.floor((minetest.LIGHT_MAX-light_level)/2)
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@ -240,15 +240,15 @@ local register_spindlestem_type = function(item_suffix, colour_name, colour_code
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output = "df_trees:glowing_bottle_"..item_suffix.." 3",
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output = "df_trees:glowing_bottle_"..item_suffix.." 3",
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type = "shapeless",
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type = "shapeless",
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recipe = {
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recipe = {
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"vessels:glass_bottle",
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glass_bottle,
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"vessels:glass_bottle",
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glass_bottle,
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"vessels:glass_bottle",
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glass_bottle,
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cap_item_harvested,
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cap_item_harvested,
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}
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}
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})
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})
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minetest.register_craft( {
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minetest.register_craft( {
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output = "vessels:glass_bottle",
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output = glass_bottle,
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type = "shapeless",
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type = "shapeless",
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recipe = {
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recipe = {
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"df_trees:glowing_bottle_"..item_suffix,
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"df_trees:glowing_bottle_"..item_suffix,
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