update primordial mushroom schematic placement to ensure it fits

This commit is contained in:
FaceDeer 2019-08-10 14:32:31 -06:00
parent 78963d4b89
commit 62b33c126f

View File

@ -35,38 +35,48 @@ local plants = {
minetest.get_content_id("df_primordial_items:glow_pods"),
}
local mushroom_cavern_floor = function(abs_cracks, vi, area, data, data_param2)
local mushroom_cavern_floor = function(abs_cracks, humidity, vi, area, data, data_param2)
local ystride = area.ystride
local humidityfactor = humidity/200 + 0.5
abs_cracks = abs_cracks * humidityfactor
if abs_cracks < 0.7 then
data[vi] = c_mycelial_dirt
elseif abs_cracks < 1 then
data[vi] = c_dirt
end
local rand = math.random() * math.min(abs_cracks, 1)
local rand = math.random() * math.min(abs_cracks, 1) * humidityfactor
if rand < 0.01 then
local schematic = df_primordial_items.get_primordial_mushroom()
local rotation = (math.random(1,4)-1)*90
mapgen_helper.place_schematic_on_data(data, data_param2, area, area:position(vi+ystride), schematic, rotation)
mapgen_helper.place_schematic_on_data_if_it_fits(data, data_param2, area, area:position(vi+ystride), schematic, rotation)
elseif rand < 0.05 then
data[vi+ystride] = plants[math.random(1,5)]
end
end
local mushroom_cavern_ceiling = function(abs_cracks, vi, area, data, data_param2)
local mushroom_cavern_ceiling = function(abs_cracks, humidity, vi, area, data, data_param2)
local ystride = area.ystride
if abs_cracks < 0.4 then
local humidityfactor = humidity/200 + 0.5
abs_cracks = abs_cracks * humidityfactor
if abs_cracks < 0.5 then
data[vi] = c_mycelial_dirt
if abs_cracks < 0.3 then
if math.random() < 0.2 then
data[vi-ystride] = c_orb
elseif math.random() < 0.03 then
local rand = math.random() * humidityfactor
if rand < 0.03 then
df_primordial_items.spawn_ceiling_spire_vm(vi, area, data)
elseif rand < 0.2 then
data[vi-ystride] = c_orb
end
end
end
end
local mushroom_warren_ceiling = function(abs_cracks, vi, area, data, data_param2)
local ystride = area.ystride
if abs_cracks < 0.3 then
data[vi] = c_mycelial_dirt
if abs_cracks < 0.2 then
@ -108,6 +118,9 @@ local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, da
local cave_area = node_arrays.cave_area
local nvals_cave = node_arrays.nvals_cave
local humiditymap = minetest.get_mapgen_object("humiditymap")
---------------------------------------------------------
-- Cavern floors
@ -115,12 +128,13 @@ local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, da
local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
local cracks = nvals_cracks[index2d]
local abs_cracks = math.abs(cracks)
local humidity = humiditymap[index2d]
local jungle = nvals_cave[cave_area:transform(area, vi)] < 0
-- if jungle then
-- jungle_cavern_floor(abs_cracks, vi, area, data, data_param2)
-- else
mushroom_cavern_floor(abs_cracks, vi, area, data, data_param2)
mushroom_cavern_floor(abs_cracks, humidity, vi, area, data, data_param2)
-- end
end
@ -132,11 +146,11 @@ local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, da
local cracks = nvals_cracks[index2d]
local abs_cracks = math.abs(cracks)
local jungle = nvals_cave[cave_area:transform(area, vi)] < 0
local humidity = humiditymap[index2d]
-- if jungle then
-- jungle_cavern_ceiling(abs_cracks, vi, area, data, data_param2)
-- else
mushroom_cavern_ceiling(abs_cracks, vi, area, data, data_param2)
mushroom_cavern_ceiling(abs_cracks, humidity, vi, area, data, data_param2)
-- end