allow mycelium growth to pause when it hits unloaded areas

This commit is contained in:
FaceDeer 2019-08-12 17:48:21 -06:00
parent b2b5231c43
commit 63efbf6179

View File

@ -1,3 +1,5 @@
-- This file defines a type of root-like growth that spreads over the surface of the ground in a random web-like pattern
-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
@ -18,7 +20,6 @@ local get_node_box = function(hub_thickness, connector_thickness)
}
end
minetest.register_node("df_primordial_items:giant_hypha_root", {
description = S("Rooted Giant Hypha"),
tiles = {
@ -50,6 +51,12 @@ minetest.register_node("df_primordial_items:giant_hypha", {
sounds = default.node_sound_wood_defaults(),
})
-- Check each of the six cardinal directions to see if it's buildable-to,
-- if it has an adjacent "soil" node (or if it's going out over the corner of an adjacent soil node),
-- and does *not* have an adjacent hypha already.
-- By growing with these conditions hyphae will hug the ground and will not immediately loop back on themselves
-- (though they can run into other pre-existing growths, forming larger loops - which is fine, large loops are nice)
local find_mycelium_growth_targets = function(pos)
local nodes = {}
for x = -1, 1 do
@ -59,8 +66,13 @@ local find_mycelium_growth_targets = function(pos)
for z = -1, 1 do
if not (x == y and y == z) then -- we don't care about the diagonals or the center node
local node = minetest.get_node({x=pos.x+x, y=pos.y+y, z=pos.z+z})
if node.name == "ignore" then
-- Pause growth! We're at the edge of the known world.
return nil
end
local state = {}
if minetest.get_item_group(node.name, "soil") > 0 then
if minetest.get_item_group(node.name, "soil") > 0 or
minetest.get_item_group(node.name, "stone") > 0 and math.random() < 0.5 then -- let hyphae explore out over stone
state.soil = true
elseif minetest.get_item_group(node.name, "hypha") > 0 then
state.hypha = true
@ -199,6 +211,11 @@ local grow_mycelium = function(pos, meristem_name)
local new_meristems = {}
-- Can we grow? If so, pick a random direction and add a new meristem there
local targets = find_mycelium_growth_targets(pos)
if targets == nil then
return nil -- We hit the edge of the known world, pause!
end
local target_count = #targets
if target_count > 0 then
local target = targets[math.random(1,target_count)]
@ -257,11 +274,16 @@ minetest.register_node("df_primordial_items:giant_hypha_apical_meristem", {
local new_stack = {} -- populate this with new node output.
for _, stackpos in ipairs(stack) do -- for each currently growing location
local ret = grow_mycelium(stackpos, "df_primordial_items:giant_hypha_apical_meristem")
if ret == nil then
-- We hit the edge of the known world, stop and retry later
minetest.get_node_timer(stackpos):start(math.random(min_growth_delay,max_growth_delay))
else
for _, retpos in ipairs(ret) do
-- put the new locations into new_stack
table.insert(new_stack, retpos)
end
end
end
stack = new_stack -- replace the old stack with the new
end
for _, donepos in ipairs(stack) do
@ -271,10 +293,15 @@ minetest.register_node("df_primordial_items:giant_hypha_apical_meristem", {
else
-- just do one iteration.
local new_meristems = grow_mycelium(pos, "df_primordial_items:giant_hypha_apical_meristem")
if new_meristems == nil then
-- We hit the end of the known world, try again later. Unlikely in this case, but theoretically possible I guess.
minetest.get_node_timer(pos):start(math.random(min_growth_delay,max_growth_delay))
else
for _, newpos in ipairs(new_meristems) do
minetest.get_node_timer(newpos):start(math.random(min_growth_delay,max_growth_delay))
end
end
end
end,
})
@ -296,16 +323,18 @@ minetest.register_node("df_primordial_items:giant_hypha_apical_mapgen", {
sounds = default.node_sound_wood_defaults(),
})
df_primordial_items.grow_mycelium_immediately = function(pos)
local grow_mycelium_immediately = function(pos)
local stack = {pos}
while #stack > 0 do
local pos = table.remove(stack)
local new_poses = grow_mycelium(pos, "df_primordial_items:giant_hypha_apical_meristem")
local new_poses = grow_mycelium(pos, "df_primordial_items:giant_hypha_apical_mapgen")
if new_poses then -- if we hit the end of the world, just stop. There'll be a mapgen meristem left here, the abm will re-trigger it when the player gets close.
for _, new_pos in ipairs(new_poses) do
table.insert(stack, new_pos)
end
end
end
end
minetest.register_abm({
label = "Mycelium mapgen growth",
@ -313,6 +342,6 @@ minetest.register_abm({
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
df_primordial_items.grow_mycelium_immediately(pos)
grow_mycelium_immediately(pos)
end
})