diff --git a/features/snareweed.lua b/features/snareweed.lua index 799ba84..ad1a69a 100644 --- a/features/snareweed.lua +++ b/features/snareweed.lua @@ -32,7 +32,7 @@ if dfcaverns.config.snareweed_damage then local node = minetest.get_node(node_pos) local distance = player_pos.y - node_pos.y if distance <= node.param2/16 then - minetest.log("action", player:get_player_name() .. " takes 2 damage from snareweed") + minetest.log("action", player:get_player_name() .. " takes 2 damage from snareweed at " .. minetest.pos_to_string(node_pos)) player:set_hp(player:get_hp() - 2) break end diff --git a/settingtypes.txt b/settingtypes.txt index 46968c9..aa6fece 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -49,7 +49,7 @@ dfcaverns_lava_sea_min (Lower limit of the lava sea) int -3500 #Determines threshold for lower sea cave generation. Higher number means sparser cavern dfcaverns_lava_sea_threshold (Cavern threshold for magma sea) float 0.2 0.0 1.0 #When true, the lava sea level is generated -dfcaverns_enable_lava_sea (Lower sea is lava) bool true +dfcaverns_enable_lava_sea (Generate magma sea) bool true #When true cavern biomes at the most extreme humidity range will be flooded #with water, providing significant challenges in those areas. dfcaverns_flooded_biomes (Add a lot of water to the most humid cavern biomes) bool true \ No newline at end of file