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https://github.com/FaceDeer/dfcaverns.git
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begin setting up real biomes
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0
biomes/lava_sea.lua
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biomes/lava_sea.lua
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202
biomes/level1.lua
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biomes/level1.lua
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local c_water = minetest.get_content_id("default:water_source")
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local c_air = minetest.get_content_id("air")
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local c_stone = minetest.get_content_id("default:stone")
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local c_cobble = minetest.get_content_id("default:cobble")
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local c_dirt = minetest.get_content_id("default:dirt")
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local c_dirt_moss = minetest.get_content_id("dfcaverns:dirt_with_cave_moss")
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local c_cobble_fungus = minetest.get_content_id("dfcaverns:cobble_with_floor_fungus")
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local c_dead_fungus = minetest.get_content_id("dfcaverns:dead_fungus") -- param2 = 0
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--dfcaverns.spawn_fungiwood_vm(vi, area, data)
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local level_1_tower_cap_floor = function(area, data, ai, vi, bi, param2_data)
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subterrane:obsidian_floor_dam(area, data, ai, vi, bi)
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if data[bi] ~= c_stone then
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return
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end
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if math.random() < 0.25 then
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data[bi] = c_dirt
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else
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data[bi] = c_dirt_moss
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end
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local drip_rand = subterrane:vertically_consistent_random(vi, area)
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if math.random() < 0.1 then
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dfcaverns.place_shrub(data, vi, param2_data)
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elseif drip_rand < 0.1 then
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--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
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local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
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local height = math.floor(drip_rand/0.1 * 5)
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subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, true)
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elseif math.random() < 0.005 then
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dfcaverns.spawn_tower_cap_vm(bi, area, data)
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end
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end
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local level_1_moist_ceiling = function(area, data, ai, vi, bi, param2_data)
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subterrane:obsidian_ceiling_plug(area, data, ai, vi, bi)
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if data[ai] ~= c_stone then
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return
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end
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local drip_rand = subterrane:vertically_consistent_random(vi, area)
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if drip_rand < 0.075 then
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--subterrane:stalactite(ai, area, data, 6, 20, c_stone, c_stone, c_stone)
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local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
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local height = math.floor(drip_rand/0.075 * 5)
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subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, true)
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elseif math.random() < 0.03 then
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dfcaverns.glow_worm_ceiling(area, data, ai, vi, bi)
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end
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end
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local level_1_dry_floor = function(area, data, ai, vi, bi, param2_data)
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if data[bi] ~= c_stone then
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return
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end
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if math.random() < 0.25 then
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data[bi] = c_cobble_fungus
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if math.random() < 0.1 then
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data[vi] = c_dead_fungus
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end
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elseif math.random() < 0.5 then
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data[bi] = c_cobble
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end
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local drip_rand = subterrane:vertically_consistent_random(vi, area)
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if drip_rand < 0.05 then
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--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
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local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
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local height = math.floor(drip_rand/0.025 * 5)
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subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, false)
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end
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end
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local level_1_dry_ceiling = function(area, data, ai, vi, bi, param2_data)
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if data[ai] ~= c_stone then
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return
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end
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local drip_rand = subterrane:vertically_consistent_random(vi, area)
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if drip_rand < 0.075 then
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--subterrane:stalactite(ai, area, data, 6, 20, c_stone, c_stone, c_stone)
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local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
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local height = math.floor(drip_rand/0.05 * 5)
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subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, false)
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end
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end
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local level_1_fungiwood_floor = function(area, data, ai, vi, bi, param2_data)
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subterrane:obsidian_floor_dam(area, data, ai, vi, bi)
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if data[bi] ~= c_stone then
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return
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end
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if math.random() < 0.25 then
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data[bi] = c_dirt
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else
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data[bi] = c_dirt_moss
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end
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local drip_rand = subterrane:vertically_consistent_random(vi, area)
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if math.random() < 0.1 then
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dfcaverns.place_shrub(data, vi, param2_data)
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elseif drip_rand < 0.1 then
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--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
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local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
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local height = math.floor(drip_rand/0.1 * 5)
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subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, true)
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elseif math.random() < 0.005 then
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dfcaverns.spawn_fungiwood_vm(bi, area, data)
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end
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end
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local level_1_cave_floor = function(area, data, ai, vi, bi, param2_data)
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if dfcaverns.can_support_vegetation[data[bi]] then
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data[bi] = c_dirt_moss
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if math.random() < 0.25 then
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if data[vi] == c_air then
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dfcaverns.place_shrub(data, vi, param2_data)
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end
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end
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return
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end
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if data[bi] ~= c_stone then
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return
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end
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local drip_rand = subterrane:vertically_consistent_random(vi, area)
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if drip_rand < 0.075 then
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local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
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local height = math.floor(drip_rand/0.075 * 4)
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subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, true)
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end
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end
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local level_1_cave_ceiling = function(area, data, ai, vi, bi, param2_data)
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if data[ai] ~= c_stone then
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return
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end
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local drip_rand = subterrane:vertically_consistent_random(vi, area)
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if drip_rand < 0.1 then
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local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
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local height = math.floor(drip_rand/0.1 * 5)
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subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, true)
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end
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end
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-------------------------------------------------------------------------------------------
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minetest.register_biome({
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name = "dfcaverns_level1_flooded_biome",
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y_min = -2000,
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y_max = -300,
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heat_point = -20,
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humidity_point = 0,
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_subterrane_fill_node = c_water,
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_subterrane_cave_fill_node = c_water,
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})
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minetest.register_biome({
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name = "dfcaverns_level1_tower_cap_biome",
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y_min = -2000,
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y_max = -300,
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heat_point = 80,
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humidity_point = 20,
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_subterrane_ceiling_decor = level_1_moist_ceiling,
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_subterrane_floor_decor = level_1_tower_cap_floor,
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_subterrane_fill_node = c_air,
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_subterrane_cave_floor_decor = level_1_cave_floor,
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_subterrane_cave_ceiling_decor = level_1_cave_ceiling,
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})
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minetest.register_biome({
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name = "dfcaverns_level1_fungiwood_biome",
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y_min = -2000,
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y_max = -300,
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heat_point = 60,
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humidity_point = 100,
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_subterrane_ceiling_decor = level_1_moist_ceiling,
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_subterrane_floor_decor = level_1_fungiwood_floor,
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_subterrane_fill_node = c_air,
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_subterrane_cave_floor_decor = level_1_cave_floor,
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_subterrane_cave_ceiling_decor = level_1_cave_ceiling,
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})
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minetest.register_biome({
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name = "dfcaverns_level1_dry_biome",
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y_min = -2000,
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y_max = -300,
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heat_point = 20,
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humidity_point = 140,
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_subterrane_ceiling_decor = level_1_dry_ceiling,
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_subterrane_floor_decor = level_1_dry_floor,
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_subterrane_fill_node = c_air,
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})
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5
biomes/level2.lua
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biomes/level2.lua
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--dfcaverns.spawn_tower_cap_vm(vi, area, data)
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--dfcaverns.spawn_fungiwood_vm(vi, area, data)
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--dfcaverns.spawn_tunnel_tube_vm(vi, area, data, param2_data)
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--dfcaverns.spawn_spore_tree_vm(vi, data, area)
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--dfcaverns.spawn_goblin_cap_vm(vi, area, data)
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5
biomes/level3.lua
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5
biomes/level3.lua
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--dfcaverns.spawn_tunnel_tube_vm(vi, area, data, param2_data)
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--dfcaverns.spawn_spore_tree_vm(vi, data, area)
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--dfcaverns.spawn_nether_cap_vm(vi, area, data)
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--dfcaverns.spawn_goblin_cap_vm(vi, area, data)
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--dfcaverns.spawn_blood_thorn_vm(vi, area, data, data_param2)
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0
biomes/underworld.lua
Normal file
0
biomes/underworld.lua
Normal file
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