switch trail mod to footprints mod

This commit is contained in:
FaceDeer
2020-02-19 21:07:15 -07:00
parent 947cb72f5a
commit 7ddf1ff7cb
23 changed files with 62 additions and 336 deletions

View File

@ -43,13 +43,13 @@ minetest.register_abm{
end,
}
if minetest.get_modpath("trail") and trail and trail.register_trample_node then
local HARDPACK_PROBABILITY = minetest.settings:get("trail_hardpack_probability") or 0.5 -- Chance walked dirt/grass is worn and compacted to trail:trail.
local HARDPACK_COUNT = minetest.settings:get("trail_hardpack_count") or 5 -- Number of times the above chance needs to be passed for soil to compact.
if minetest.get_modpath("footprints") then
local HARDPACK_PROBABILITY = tonumber(minetest.settings:get("footprints_hardpack_probability")) or 0.9 -- Chance walked dirt/grass is worn and compacted to footprints:trail.
local HARDPACK_COUNT = tonumber(minetest.settings:get("footprints_hardpack_count")) or 10 -- Number of times the above chance needs to be passed for soil to compact.
trail.register_trample_node("df_mapitems:dirt_with_cave_moss", {
footprints.register_trample_node("df_mapitems:dirt_with_cave_moss", {
trampled_node_def_override = {description = S("Dirt with Cave Moss and Footprint"),},
hard_pack_node_name = "trail:trail",
hard_pack_node_name = "footprints:trail",
footprint_opacity = 128,
hard_pack_probability = HARDPACK_PROBABILITY,
hard_pack_count = HARDPACK_COUNT,

View File

@ -4,7 +4,6 @@
### castle_coral.lua ###
Castle Coral=
Castle Coral Skeleton=
### cave_coral.lua ###
@ -18,21 +17,17 @@ Cave Pearls=
### crystals_mese.lua ###
Flawless Mese Block=
Flawless Mese Crystal=
### crystals_ruby.lua ###
Big Red Crystal=
Giant Red Crystal=
Red Crystal Vein=
### crystals_salt.lua ###
Luminous Salt Crystal=
Salty Cobble=
### doc.lua ###
@ -101,16 +96,13 @@ These nodules are actually calcified bacterial colonies.=
Traces of Mese must have been dissolved by the water as this crystal has an inherent glow to it. Not enough Mese to be useful as a reagent, unfortunately.=
### flowstone.lua ###
Dry Dripstone=Trockener Tropfstein
Dry Flowstone=Trockener Fließstein
Icicle=
Wet Dripstone=Nasser Tropfstein
Wet Flowstone=Nasser Fließstein
### glow_worms.lua ###
@ -120,11 +112,8 @@ Glow Worms=
### ground_cover.lua ###
Cobblestone with Floor Fungus=
Dirt with Cave Moss=
Dirt with Cave Moss and Footprint=
Ice with Hoar Moss=
### snareweed.lua ###

View File

@ -4,7 +4,6 @@
### castle_coral.lua ###
Castle Coral=
Castle Coral Skeleton=
### cave_coral.lua ###
@ -18,21 +17,17 @@ Cave Pearls=
### crystals_mese.lua ###
Flawless Mese Block=
Flawless Mese Crystal=
### crystals_ruby.lua ###
Big Red Crystal=
Giant Red Crystal=
Red Crystal Vein=
### crystals_salt.lua ###
Luminous Salt Crystal=
Salty Cobble=
### doc.lua ###
@ -101,16 +96,13 @@ These nodules are actually calcified bacterial colonies.=
Traces of Mese must have been dissolved by the water as this crystal has an inherent glow to it. Not enough Mese to be useful as a reagent, unfortunately.=
### flowstone.lua ###
Dry Dripstone=
Dry Flowstone=
Icicle=
Wet Dripstone=
Wet Flowstone=
### glow_worms.lua ###
@ -120,11 +112,8 @@ Glow Worms=Vermi luminosi
### ground_cover.lua ###
Cobblestone with Floor Fungus=Ciottoli con funghi del terreno
Dirt with Cave Moss=Terra con muschio di caverna
Dirt with Cave Moss and Footprint=Terra con muschio di caverna
Ice with Hoar Moss=
### snareweed.lua ###

View File

@ -4,7 +4,6 @@
### castle_coral.lua ###
Castle Coral=
Castle Coral Skeleton=
### cave_coral.lua ###
@ -18,21 +17,17 @@ Cave Pearls=
### crystals_mese.lua ###
Flawless Mese Block=
Flawless Mese Crystal=
### crystals_ruby.lua ###
Big Red Crystal=
Giant Red Crystal=
Red Crystal Vein=
### crystals_salt.lua ###
Luminous Salt Crystal=
Salty Cobble=
### doc.lua ###
@ -101,16 +96,13 @@ These nodules are actually calcified bacterial colonies.=
Traces of Mese must have been dissolved by the water as this crystal has an inherent glow to it. Not enough Mese to be useful as a reagent, unfortunately.=
### flowstone.lua ###
Dry Dripstone=
Dry Flowstone=
Icicle=
Wet Dripstone=
Wet Flowstone=
### glow_worms.lua ###
@ -120,11 +112,8 @@ Glow Worms=
### ground_cover.lua ###
Cobblestone with Floor Fungus=
Dirt with Cave Moss=
Dirt with Cave Moss and Footprint=
Ice with Hoar Moss=
### snareweed.lua ###

View File

@ -1,4 +1,4 @@
name = df_mapitems
description = Various node types used by the dfcaverns mapgen mod. Includes cave coral, flowstone, glowing crystals, glow worms, moss and fungi ground cover, and snare weed.
depends = default, subterrane
optional_depends = df_farming, farming, doc, radiant_damage, trail
optional_depends = df_farming, farming, doc, radiant_damage, footprints