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fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
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@ -178,7 +178,7 @@ local puzzle_seal_def = {
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_doc_items_usagehelp = nil,
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_doc_items_usagehelp = nil,
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drawtype = "mesh",
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drawtype = "mesh",
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mesh = "underworld_seal.obj",
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mesh = "underworld_seal.obj",
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tiles = {"dfcaverns_slade_block.png", "dfcaverns_slade_block.png^dfcaverns_seal.png", "dfcaverns_slade_block.png"},
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tiles = {"dfcaverns_slade_block.png", "dfcaverns_slade_block.png^dfcaverns_seal.png", "dfcaverns_slade_block.png^(dfcaverns_inscription_1.png^[opacity:128)"},
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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light_source = 8,
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light_source = 8,
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@ -233,7 +233,7 @@ minetest.register_node("df_underworld_items:puzzle_seal", puzzle_seal_def)
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-- Once the seal is opened, it turns into this and digs its way down through the slade.
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-- Once the seal is opened, it turns into this and digs its way down through the slade.
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local digging_seal_def = {
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local digging_seal_def = {
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description = S("Slade Digging Seal"),
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description = S("Active Slade Breacher"),
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_doc_items_longdesc = nil,
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_doc_items_longdesc = nil,
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_doc_items_usagehelp = nil,
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_doc_items_usagehelp = nil,
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drawtype = "mesh",
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drawtype = "mesh",
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