fancy up the seal's upper surface with inscriptions to make the formspec feel consistent

This commit is contained in:
FaceDeer 2019-12-03 21:39:13 -07:00
parent 43d67e764d
commit 7ee75edeab

View File

@ -178,7 +178,7 @@ local puzzle_seal_def = {
_doc_items_usagehelp = nil,
drawtype = "mesh",
mesh = "underworld_seal.obj",
tiles = {"dfcaverns_slade_block.png", "dfcaverns_slade_block.png^dfcaverns_seal.png", "dfcaverns_slade_block.png"},
tiles = {"dfcaverns_slade_block.png", "dfcaverns_slade_block.png^dfcaverns_seal.png", "dfcaverns_slade_block.png^(dfcaverns_inscription_1.png^[opacity:128)"},
paramtype = "light",
paramtype2 = "facedir",
light_source = 8,
@ -233,7 +233,7 @@ minetest.register_node("df_underworld_items:puzzle_seal", puzzle_seal_def)
-- Once the seal is opened, it turns into this and digs its way down through the slade.
local digging_seal_def = {
description = S("Slade Digging Seal"),
description = S("Active Slade Breacher"),
_doc_items_longdesc = nil,
_doc_items_usagehelp = nil,
drawtype = "mesh",