moving tree default dependencies into one file (mostly), adding stub translations

This commit is contained in:
FaceDeer
2020-11-15 19:06:45 -07:00
parent 9452f69509
commit 82056c0421
14 changed files with 504 additions and 179 deletions

View File

@ -31,7 +31,7 @@ minetest.register_node("df_trees:goblin_cap_gills", {
tiles = {"dfcaverns_goblin_cap_gills.png"},
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1, goblin_cap = 1},
sounds = default.node_sound_leaves_defaults(),
sounds = df_trees.sounds.leaves,
drawtype = "plantlike",
paramtype = "light",
drop = {
@ -46,16 +46,14 @@ minetest.register_node("df_trees:goblin_cap_gills", {
}
}
},
after_place_node = default.after_place_leaves,
after_place_node = df_trees.after_place_leaves,
})
if default.register_leafdecay then -- default.register_leafdecay is very new, remove this check some time after 0.4.16 is released
default.register_leafdecay({
trunks = {"df_trees:goblin_cap"}, -- don't need stem nodes here
leaves = {"df_trees:goblin_cap_gills"},
radius = 1,
})
end
df_trees.register_leafdecay({
trunks = {"df_trees:goblin_cap"}, -- don't need stem nodes here
leaves = {"df_trees:goblin_cap_gills"},
radius = 1,
})
--Wood
minetest.register_craft({
@ -81,7 +79,7 @@ minetest.register_node("df_trees:goblin_cap_wood", {
tiles = {"dfcaverns_goblin_cap_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
sounds = df_trees.sounds.wood,
})
minetest.register_node("df_trees:goblin_cap_stem_wood", {
@ -93,7 +91,7 @@ minetest.register_node("df_trees:goblin_cap_stem_wood", {
tiles = {"dfcaverns_goblin_cap_stem_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
sounds = df_trees.sounds.wood,
})
df_trees.register_all_stairs("goblin_cap_wood")
@ -136,17 +134,22 @@ local bigger_goblin_cap_schem = dofile(modpath.."/schematics/goblin_cap_bigger.l
local bigger_goblin_cap_hut_schem = dofile(modpath.."/schematics/goblin_cap_bigger_hut.lua")
-- The hut has a chest and furnace near pos, use this to initialize it
local chest_on_construct = minetest.registered_items["default:chest"].on_construct
local furnace_on_construct = minetest.registered_items["default:furnace"].on_construct
local chest_node = df_trees.node_names.chest
local furnace_node = df_trees.node_names.furnace
local gold_item = df_trees.node_names.gold_ingot
local apple_item = df_trees.node_names.apple
local chest_on_construct = minetest.registered_items[chest_node].on_construct
local furnace_on_construct = minetest.registered_items[furnace_node].on_construct
local init_hut = function(pos)
local chest_pos = minetest.find_node_near({x=pos.x, y=pos.y+1, z=pos.z}, 2, "default:chest")
local chest_pos = minetest.find_node_near({x=pos.x, y=pos.y+1, z=pos.z}, 2, chest_node)
if chest_pos then
chest_on_construct(chest_pos)
local inv = minetest.get_inventory({type="node", pos=chest_pos})
inv:add_item("main", "default:apple 3")
inv:add_item("main", "default:gold_ingot ".. math.random(1,5))
inv:add_item("main", apple_item.." 3")
inv:add_item("main", gold_item.." ".. math.random(1,5))
end
local furnace_pos = minetest.find_node_near({x=pos.x, y=pos.y+1, z=pos.z}, 2, "default:furnace")
local furnace_pos = minetest.find_node_near({x=pos.x, y=pos.y+1, z=pos.z}, 2, furnace_node)
if furnace_pos then
furnace_on_construct(furnace_pos)
end
@ -202,7 +205,7 @@ minetest.register_node("df_trees:goblin_cap_sapling", {
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1, light_sensitive_fungus = 11},
sounds = default.node_sound_leaves_defaults(),
sounds = df_trees.sounds.leaves,
on_construct = function(pos)
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name, "soil") == 0 then