moving tree default dependencies into one file (mostly), adding stub translations

This commit is contained in:
FaceDeer
2020-11-15 19:06:45 -07:00
parent 9452f69509
commit 82056c0421
14 changed files with 504 additions and 179 deletions

View File

@ -64,7 +64,7 @@ minetest.register_node("df_trees:spindlestem_stem", {
_doc_items_usagehelp = df_trees.doc.spindlestem_usage,
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, spindlestem = 1},
sounds = default.node_sound_wood_defaults(),
sounds = df_trees.sounds.wood,
tiles = {
"dfcaverns_tower_cap.png",
},
@ -97,7 +97,7 @@ local register_spindlestem_type = function(item_suffix, colour_name, colour_code
_doc_items_longdesc = df_trees.doc["spindlestem_cap_"..item_suffix.."_desc"],
_doc_items_usagehelp = df_trees.doc["spindlestem_cap_"..item_suffix.."_usage"],
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, spindlestem = 1},
sounds = default.node_sound_wood_defaults(),
sounds = df_trees.sounds.wood,
tiles = {
"dfcaverns_tower_cap.png^[multiply:#"..colour_code,
"dfcaverns_spindlestem_cap.png^[multiply:#"..colour_code,
@ -213,7 +213,7 @@ local register_spindlestem_type = function(item_suffix, colour_name, colour_code
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = groups,
sounds = default.node_sound_glass_defaults(),
sounds = df_trees.sounds.glass,
light_source = new_light,
})
@ -344,9 +344,9 @@ get_spindlestem_cap_type = function(pos)
return c_red
end
local iron = minetest.find_node_near(pos, 5, {"default:stone_with_iron", "default:steelblock"})
local copper = minetest.find_node_near(pos, 5, {"default:stone_with_copper", "default:copperblock"})
local mese = minetest.find_node_near(pos, 5, {"default:stone_with_mese", "default:mese"})
local iron = minetest.find_node_near(pos, 5, df_trees.iron_containing_nodes)
local copper = minetest.find_node_near(pos, 5, df_trees.copper_containing_nodes)
local mese = minetest.find_node_near(pos, 5, df_trees.mese_containing_nodes)
local possibilities = {}
if mese then table.insert(possibilities, c_golden) end