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https://github.com/FaceDeer/dfcaverns.git
synced 2025-07-15 15:00:29 +02:00
moving tree default dependencies into one file (mostly), adding stub translations
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@ -18,7 +18,7 @@ minetest.register_node("df_trees:tunnel_tube", {
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is_ground_content = false,
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paramtype = "light",
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groups = {choppy = 3, tree = 1, oddly_breakable_by_hand=1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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sounds = df_trees.sounds.wood,
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on_place = minetest.rotate_node,
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node_box = {
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@ -44,7 +44,7 @@ minetest.register_node("df_trees:tunnel_tube_slant_bottom", {
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paramtype = "light",
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drop = "df_trees:tunnel_tube",
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groups = {choppy = 3, tree = 1, oddly_breakable_by_hand=1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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sounds = df_trees.sounds.wood,
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on_place = minetest.rotate_node,
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selection_box = {
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type = "fixed",
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@ -75,7 +75,7 @@ minetest.register_node("df_trees:tunnel_tube_slant_top", {
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paramtype = "light",
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drop = "df_trees:tunnel_tube",
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groups = {choppy = 3, tree = 1, oddly_breakable_by_hand=1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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sounds = df_trees.sounds.wood,
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on_place = minetest.rotate_node,
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selection_box = {
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type = "fixed",
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@ -105,7 +105,7 @@ minetest.register_node("df_trees:tunnel_tube_slant_full", {
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paramtype = "light",
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drop = "df_trees:tunnel_tube",
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groups = {choppy = 3, tree = 1, oddly_breakable_by_hand=1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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sounds = df_trees.sounds.wood,
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on_place = minetest.rotate_node,
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selection_box = {
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type = "fixed",
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@ -133,7 +133,7 @@ minetest.register_craft({
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-- Paper
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minetest.register_craft({
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output = "default:paper 3",
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output = df_trees.node_names.paper .. " 3",
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type = "shapeless",
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recipe = {'df_trees:tunnel_tube', 'bucket:bucket_water'},
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replacements = {{"bucket:bucket_water", "bucket:bucket_empty"}},
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@ -148,7 +148,7 @@ minetest.register_node("df_trees:tunnel_tube_wood", {
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tiles = {"dfcaverns_tunnel_tube_wood_top.png", "dfcaverns_tunnel_tube_wood_top.png", "dfcaverns_tunnel_tube_wood_side.png"},
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
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sounds = default.node_sound_wood_defaults(),
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sounds = df_trees.sounds.wood,
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})
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df_trees.register_all_stairs("tunnel_tube_wood")
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@ -175,6 +175,7 @@ if df_trees.config.enable_tnt then
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local tnt_radius = tonumber(minetest.settings:get("tnt_radius") or 3) * 2/3
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local tnt_def = {radius = tnt_radius, damage_radius = tnt_radius * 2}
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local torch_item = df_trees.node_names.torch
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minetest.register_node("df_trees:tunnel_tube_fruiting_body", {
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description = S("Tunnel Tube Fruiting Body"),
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@ -184,7 +185,7 @@ if df_trees.config.enable_tnt then
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {choppy = 3, oddly_breakable_by_hand=1, flammable = 2, tnt = 1,},
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sounds = default.node_sound_wood_defaults(),
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sounds = df_trees.sounds.wood,
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on_place = minetest.rotate_node,
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drop = {
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max_items = 3,
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@ -205,7 +206,7 @@ if df_trees.config.enable_tnt then
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},
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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if puncher:get_wielded_item():get_name() == torch_item then
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minetest.swap_node(pos, {name = "df_trees:tunnel_tube_fruiting_body_burning"})
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minetest.registered_nodes["df_trees:tunnel_tube_fruiting_body_burning"].on_construct(pos)
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minetest.log("action", puncher:get_player_name() .. " ignites " .. node.name .. " at " .. minetest.pos_to_string(pos))
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@ -242,7 +243,7 @@ if df_trees.config.enable_tnt then
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groups = {not_in_creative_inventory = 1,},
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light_source = 5,
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drop = "",
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sounds = default.node_sound_wood_defaults(),
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sounds = df_trees.sounds.wood,
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on_timer = function(pos, elapsed)
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tnt.boom(pos, tnt_def)
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end,
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@ -262,7 +263,7 @@ else
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {choppy = 3, oddly_breakable_by_hand=1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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sounds = df_trees.sounds.wood,
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on_place = minetest.rotate_node,
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drop = {
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@ -306,7 +307,7 @@ minetest.register_node("df_trees:tunnel_tube_sapling", {
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1, light_sensitive_fungus = 11},
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sounds = default.node_sound_leaves_defaults(),
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sounds = df_trees.sounds.leaves,
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on_construct = function(pos)
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if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name, "soil") == 0 then
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