Modpack refactor (#4)

Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations.

* updated Subterrane's API to allow for more patterned placement of things
* added "warrens"
* clean separation of flooded and non-flooded caverns
* rearranged biomes to make cavern layers more distinct
* added oil layer
* added underworld layer
This commit is contained in:
FaceDeer
2018-12-31 11:46:27 -07:00
committed by GitHub
parent 24c955dbd4
commit 882395ef75
355 changed files with 9514 additions and 5396 deletions

17
df_caverns/init.lua Normal file
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df_caverns = {}
--grab a shorthand for the filepath of the mod
local modpath = minetest.get_modpath(minetest.get_current_modname())
--load companion lua files
dofile(modpath.."/config.lua")
dofile(modpath.."/shared.lua")
dofile(modpath.."/surface_tunnels.lua")
dofile(modpath.."/level1.lua")
dofile(modpath.."/level2.lua")
dofile(modpath.."/level3.lua")
dofile(modpath.."/sunless_sea.lua")
dofile(modpath.."/oil_sea.lua")
dofile(modpath.."/lava_sea.lua")
dofile(modpath.."/underworld.lua")