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Modpack refactor (#4)
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations. * updated Subterrane's API to allow for more patterned placement of things * added "warrens" * clean separation of flooded and non-flooded caverns * rearranged biomes to make cavern layers more distinct * added oil layer * added underworld layer
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29
df_caverns/schematics/oubliette.lua
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29
df_caverns/schematics/oubliette.lua
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@ -0,0 +1,29 @@
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local outer_stair = "stairs:stair_outer_slade_brick"
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if stairs.register_stair_outer == nil then -- 0.4.16 compatibility
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outer_stair = "df_underworld_items:slade_brick"
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end
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local n1 = { name = "df_underworld_items:slade_block", force_place=true }
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local n2 = { name = outer_stair, param2 = 1, force_place=true }
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local n3 = { name = "stairs:stair_slade_brick", force_place=true }
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local n4 = { name = outer_stair, force_place=true }
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local n5 = { name = "air", force_place=true }
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local n6 = { name = "df_underworld_items:slade_seal", force_place=true }
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local n7 = { name = "stairs:stair_slade_brick", param2 = 1, force_place=true }
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local n8 = { name = "stairs:stair_slade_brick", param2 = 3, force_place=true }
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local n9 = { name = outer_stair, param2 = 2, force_place=true }
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local n10 = { name = "stairs:stair_slade_brick", param2 = 2, force_place=true }
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local n11 = { name = outer_stair, param2 = 3, force_place=true }
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return {
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name="df_caverns:oubliette",
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size = {x = 3, y = 9, z = 3},
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center_pos = {x = 1, y = 7, z = 1},
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data = {
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n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
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n1, n1, n1, n1, n1, n1, n1, n2, n3, n4, n1, n1, n1, n1, n5, n1, n1,
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n5, n1, n1, n5, n1, n1, n5, n1, n1, n5, n1, n1, n5, n1, n1, n6, n1,
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n7, n5, n8, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n1,
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n1, n1, n1, n1, n1, n1, n1, n1, n1, n1, n9, n10, n11,
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},
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}
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