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https://github.com/FaceDeer/dfcaverns.git
synced 2025-07-14 06:20:25 +02:00
Modpack refactor (#4)
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations. * updated Subterrane's API to allow for more patterned placement of things * added "warrens" * clean separation of flooded and non-flooded caverns * rearranged biomes to make cavern layers more distinct * added oil layer * added underworld layer
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117
df_farming/pig_tail.lua
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117
df_farming/pig_tail.lua
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-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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local pig_tail_grow_time = df_farming.config.plant_growth_time * df_farming.config.pig_tail_delay_multiplier / 8
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local register_pig_tail = function(number)
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local name = "df_farming:pig_tail_"..tostring(number)
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local def = {
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description = S("Pig Tail"),
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_doc_items_longdesc = df_farming.doc.pig_tail_desc,
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_doc_items_usagehelp = df_farming.doc.pig_tail_usage,
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drawtype = "plantlike",
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paramtype2 = "meshoptions",
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place_param2 = 3,
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tiles = {"dfcaverns_pig_tail_"..tostring(number)..".png"},
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inventory_image = "dfcaverns_pig_tail_"..tostring(number)..".png",
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paramtype = "light",
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walkable = false,
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floodable = true,
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buildable_to = true,
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groups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, light_sensitive_fungus = 11},
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sounds = default.node_sound_leaves_defaults(),
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on_timer = function(pos, elapsed)
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df_farming.grow_underground_plant(pos, name, elapsed)
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end,
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drop = {
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max_items = 1,
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items = {
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{
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items = {'df_farming:pig_tail_seed 2', 'df_farming:pig_tail_thread 2'},
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rarity = 9-number,
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},
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{
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items = {'df_farming:pig_tail_seed 1', 'df_farming:pig_tail_thread'},
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rarity = 9-number,
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},
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{
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items = {'df_farming:pig_tail_seed'},
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rarity = 9-number,
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},
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},
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},
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}
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if number < 8 then
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def._dfcaverns_next_stage_time = pig_tail_grow_time
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def._dfcaverns_next_stage = "df_farming:pig_tail_"..tostring(number+1)
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end
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minetest.register_node(name, def)
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end
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for i = 1,8 do
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register_pig_tail(i)
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end
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local place_list = {
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minetest.get_content_id("df_farming:pig_tail_1"),
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minetest.get_content_id("df_farming:pig_tail_2"),
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minetest.get_content_id("df_farming:pig_tail_3"),
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minetest.get_content_id("df_farming:pig_tail_4"),
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minetest.get_content_id("df_farming:pig_tail_5"),
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minetest.get_content_id("df_farming:pig_tail_6"),
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minetest.get_content_id("df_farming:pig_tail_7"),
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minetest.get_content_id("df_farming:pig_tail_8"),
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}
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-- doesn't set the timer running, so plants placed by this method won't grow
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df_farming.spawn_pig_tail_vm = function(vi, area, data, param2_data)
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data[vi] = place_list[math.random(1,8)]
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param2_data[vi] = 3
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end
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df_farming.register_seed(
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"pig_tail_seed",
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S("Pig Tail Spore"),
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"dfcaverns_pig_tail_seed.png",
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"df_farming:pig_tail_1",
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pig_tail_grow_time,
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df_farming.doc.pig_tail_desc,
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df_farming.doc.pig_tail_usage)
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minetest.register_craftitem("df_farming:pig_tail_thread", {
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description = S("Pig tail thread"),
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_doc_items_longdesc = df_farming.doc.pig_tail_thread_desc,
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_doc_items_usagehelp = df_farming.doc.pig_tail_thread_usage,
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inventory_image = "dfcaverns_pig_tail_thread.png",
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groups = {flammable = 1, thread = 1},
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})
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if minetest.get_modpath("wool") then
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minetest.register_craft({
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output = "wool:white",
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recipe = {
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{"group:thread", "group:thread"},
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{"group:thread", "group:thread"},
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}
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})
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end
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if minetest.get_modpath("farming") then
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minetest.register_craft({
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output = "farming:string 2",
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recipe = {
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{"group:thread"},
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{"group:thread"},
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}
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})
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end
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minetest.register_craft({
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type = "fuel",
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recipe = "df_farming:pig_tail_thread",
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burntime = 1,
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})
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